Inspired by Aztec legend, this action/rpg side-scroller will casts you into the middle of a war between the Gods and Mankind. As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods by reuniting the seven phonograms.
사용자 평가: 대체로 긍정적 (평가 61 개)
출시 날짜: 2009년 5월 7일

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Aztaka 구매

 

큐레이터의 추천

"A sidescrolling Action RPG, think a side scrolling Diablo game lite, including loot, smaller puzzles and snazzy fighting skills. Engaging."

평가

"Aztaka has top notch production: great visuals and music, decent RPG elements and a very immersive atmosphere." - GameTunnel

"As long as you have an appreciation for what makes side scrolling RPGs great, there is no excuse for not making this a permanent fixture in your game collection." - GamesAreEvil

게임에 대해

Inspired by Aztec legend, this action/rpg side-scroller will casts you into the middle of a war between the Gods and Mankind. As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods by reuniting the seven phonograms. Accompanied by your faithful companion Ayopha - trapped in the form of a hummingbird by a magical curse – you will overcome the obstacles in you path through a combination of fighting prowess and spiritual magic.

  • Plunge into a new and fresh universe
  • Manipulate spiritual energy, through an innovative hybrid control scheme to solve mysteries and vanquish foes
  • Enhance and customize your character by training skills and abilities, and acquiring ancient artifacts
  • Embark on optional side-quests to acquire valuable items and gold
  • Visit shops to buy and sell potions, rings, piercings and skills to aid in your travels
  • Twenty-one unique and detailed levels with grand, richly-detailed backdrops and fluid character animations

시스템 요구 사항

Windows
Mac OS X
    • OS: Windows XP/Vista Operating System
    • Processor: Intel Pentium 2.0 GHz or higher processor
    • Memory: 2 GB of available system memory
    • Graphics: 256 MB (512 MB recommended) DirectX 9.0c compliant video card with Shader Model 2.0
    • DirectX®: DirectX 9.0c
    • Hard Drive: 1.6 GB of available hard drive space
    • Sound: DirectX 9.0c compliant Sound Card
    • OS: Mac OS X 10.7 and later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATI 3870 with 512MB of VRAM
    • Hard Drive: 1.7 GB HD space
유용한 고객 평가
4명 중 4명(100%)이 이 평가가 유용하다고 함
6.8 시간 기록
게시 일시: 2015년 5월 19일
Shortly a wonderful and unique game idea gets hamstrung by bad game play design decisions

Combat: You start of with a spear and none to little abilities. Shield and a relatively weak magic projectile is your main magical weapons. This is actually the best part of the game. As you progress you get more advanced enemies against you that do cheap shots at you. How do you counter? with cheap shots of your own. Heard of the somersault 'touch' attack that does massive damage? or what about the 'pogo stick on their head' -attack?

World: Love it how devs bravely use names and stuff from the Aztec cultures. Feeling lost at first? that's a good thing. this game does not feel ashamed of it's origin. Would have loved to see more everyday content in villages and people. Now it seems major characters are fleshed out but villages only contain the same faces who say the few lines they do.

Put quite many hours into this but just could not bother to get to the proper end. Late game abilities and combat is a chore. The red wire about what you are here actually doing gets lost.

5/10. Not a hopeless game at all. For some it might be better but for me farming for gold souls and running around in ant caves did not help. Hard to decide if this is a recommendable game or not. I'd say no as combat gameplay dominates in the end and it's not that good.

The unique cultural aspect is a big plus but it does not carry far enough as there is not that much adventure elements and game instead relies more on action.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
13.3 시간 기록
게시 일시: 2015년 4월 30일
I would first like to say this game was amazing I had alot of fun with it. I beat the game to almost the end where I ran into a major glitch in which I could not recieve the last phonogram like needed. I beat the final boss picked up the second to last phonogram and it glitched out and permantly says I only got 5. I think the issue stemmed from the butterflies during the final boss glitched and continously come out to no end. The music is great the platforming is challenging. Heck even the combat is pretty difficult and it makes for a great game and adventure but until this glitch is fixed or patched the score will be a 4/10 just because I can't beat the game that I beat. Once it gets patched the game is great fun and well worth the money.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2014년 7월 18일
아즈텍 전설에서 모티브를 딴 게임으로서 횡스크롤 RPG 어드벤처이다. 퍼즐적인 요소도 구석구석 내재되어 있고 그 퍼즐은 각각의 '기운'으로 풀어나간다. 몬스터를 죽여 '생명의 기운'을 얻고 그 기운을 적당한 곳에 놓음으로서 이루어지는 피드백으로 퍼즐은 풀이되는 식이다. 나름의 퀘스트도 메인/사이드를 나누어 제공하고 있고 취향에 맞는다면 진득하게 즐기기에 무리가 없을 것이다. 기본적으로 제공되는 환경, 바탕이 플레이에 불편한 점은 없었기 때문에 평작 혹은 그 이상 정도가 될 것이다.
이 평가가 유용한가요? 아니요 재미있음
21명 중 20명(95%)이 이 평가가 유용하다고 함
14.2 시간 기록
게시 일시: 2014년 1월 29일
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because you can avoid any enemies by jumping over them, and the warrior becomes practically immortal before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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8명 중 8명(100%)이 이 평가가 유용하다고 함
14.0 시간 기록
게시 일시: 2013년 12월 21일
At the Time of Writing
Game: Aztaka
Price: $9.99*
Genre: Sidescroller/RPG
Time Played: 11 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**
A YouTube review by antisocialfatman: https://www.youtube.com/watch?v=VAfgAI2bi7Q

General
I've just finished playing this. It took me about 11 hours to finish the game, which I suppose indicates that this is a relatively short game. However it was very enjoyable and satisfied my thriftiness need of paying a rate of $1 per hour of gaming entertainment.

I fully enjoyed this beautifully drawn game and was drawn into the imaginative world that it brings to life. It does require the player to exercise their own imagination to appreciate everything.

You just need a little bit of patience, to be somewhat observant, and to enjoy older sorts of sidescrollers to like this game. It doesn't hold your hand, so one of the most refreshing things was that I was able to explore everything for myself.

Gameplay
Your character is fairly basic in my opinion. You run around and stab things with your spear whilst collecting energy and casting a few spells. The abilities that you gather on your journey didn't strike me as particularly exciting or interesting, and were more along the lines of getting something that you need in order to get to a new level.

The energy system was interesting and enjoyable because I felt it was a different way of approaching things. You collect different sorts of energy, you can store it, and then you use it. Though I found that my primary useage of energy was either to heal myself or simply to progress through the game by opening a new area up. It did get a little frustrating having to backtrack and hang around dangerous areas trying to collect enough energy in order to progress.

Lastly, a short comment that the combat slowly builds to become more interesting and complicated as the game goes on. It can get quite tricky when you find yourself needing to cast spells at the same time as dodging enemies and generally just trying to stay alive. Luckily there are ample checkpoint saves.

Controls
Nothing out of the ordinary, move left, right, and jump. There are abilities and spells to cast as well. Unfortunately in order to cast the spells you must use your mouse, and the targets you need to hit can be quite difficult to do due to fast timing and other things needing your attention at the same time.

Storyline
Although the story feels extremely traditional and familiar - you're the hero, do stuff and save the world - it is set in a very different and unfamiliar world. It was interesting to have many unfamiliar names which I had no idea how to pronounce (could have wished for some narration).

Sound
As I said, the game could have been greatly enhanced if it had included a little bit of narration here and there. However, I found the music to be very enjoyable and had it on the entire time. I was also particularly enamoured with the different footfall sounds which helped you to understand what sort of terrain you were traversing.

Graphics
The art style was charming and helped to immerse you in an Aztec world. I have a real soft spot for hand-drawn art styles, and this game has some exceptional art. It feels loved.

Pros
+ doesn't spoon feed you
+ exercises your imagination a little
+ lots of checkpoints
+ exquisite art
+ interesting energy system
Cons
- exploration is limited
- combat is awkward and takes time
- a bit too much backtracking trying to figure out what to do next

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot com

Footnotes
* Any prices that I mention are in CDN because that is what I see. The primary price I list at the top is the price that I bought the game at.
**I will not be keeping an eye on whether the links are up to date, so if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful - I'm not responsible for the content on the other end.

Edit Log
17/02/2015 formatting
17/02/2015 fleshed out the writing
18/02/2015 added "rothana's archive section"
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