This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!
User reviews:
Recent:
Mostly Positive (36 reviews) - 75% of the 36 user reviews in the last 30 days are positive.
Overall:
Very Positive (848 reviews) - 86% of the 848 user reviews for this game are positive.
Release Date: Mar 10, 2016

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Recent updates View all (148)

August 10

UPDATE 11/08



Arriving on August 11, the new (free) update for Gremlins, Inc. adds the following:

A. NEW CONTENT
  1. New card: A Quest from Dorikos (the Astral Plane).

  2. New card: A Quest from Dariol (the Astral Plane).

  3. New card: Election Campaign (Tribune spots).

  4. New Misfortune: The Price of Evil.

  5. New Misfortune: An Accusation.

  6. New single-player challenge: A Secret Assignment.

  7. New achievements: 6 new achievements.

  8. New help/advice content: 48 entries in the new Tips & Tricks section.

B. NEW FEATURES
  1. New UI feature: Tips & Tricks – a special window with tips and tricks from players is now available in the main menu of the game.

  2. New UI feature: color blind mode – a new option in the Settings menu is now available, which adds visual patterns to Secret and Criminal card nameplates for better recognition.

  3. New UI feature: achievement notifications – now every time when you unlock an achievement, you see the in-game notification with a specific sound effect.

  4. New UI feature: session rules – a new window is now displayed in-game, summarising the rules of the current session; to access it, hover over the "(i)" button located next to the victory condition indicator in the upper part of the screen.

  5. New UI feature: Character Abilities button – a new button now is displayed whenever you hover over any player's avatar, and clicking on it will transport you to the Gremlinopaedia page of that character's type, showing their character abilities.

  6. New UI feature: medals in player profiles are now stackable, and similar medals will stack together.

  7. New UI feature: warning for leaving multiplayer lobby while session is still being assembled – a window will now appear asking you to confirm that you really want to leave the session currently being assembled, as leaving the lobby at such time will cancel such session.

  8. New UI feature: links to our studio's Twitter, Facebook and Instagram accounts are now available in the main menu of the game, so that you can follow our progress via conventional social feed(s).

C. CHANGES
  1. Changes in rating rules: during the official in-game tournaments, the results of all tournament sessions will no longer affect the value of player's regular rating (the inflation will still apply, though).

  2. Updated the conditions of winning a tie to the new algorithm cited in the game rules, now malice plays a role in determining the winner of Elections, Player Conflict and other such instances as well as the final score (if players are tied for money): the player with the least wins.

  3. Upgraded the algorithm of the matchmaking system to count each player's rating when the "Wait for opponents of similar rating" option is turned ON (it used to only count one player's rating, sorry about that).

  4. Updated the formula of how the rating points are calculated, it now counts the difference in rating with less of an impact on the calculation; additionally, the minimum of rating points that you receive for winning a session is now increased.

  5. Changed the calculation of tournament points to remove negative numbers from the algorithm, nobody is now losing tournament points – everyone wins, just different amounts.

  6. Replaced the sound effect of the "Opponent found" event/window with a new, louder sound effect (let us know if this is enough of a change?).

  7. Updated the jail experience icon: rather than round, it is now square (to make it easier to distinguish on lower resolutions).

  8. The "(i)" setting for cards ("always show card rules" option) is now saved between sessions; moreover, when this option is turned ON, card rules are shown on all the cards in the game (cards in hand, cards played, all the windows as well as in the visual log).

  9. Updated the window of "Select a Misfortune" with a new interface (the window is now larger, and allows for easier/faster selection).

  10. Custom single-player session is now highlighted in green for better visibility to new players, who otherwise sometimes rush into the challenges that are really hard to win.

  11. The "BACK" button has been synchronised across most UI windows, and is now always located in the top left corner of the window.

  12. Updated the character type session statistics window: added a field with explanations of each cell in the table, as well as the explanation of the whole table.

  13. Added a tooltip in the "Select your character type" window that cites the character abilities of each character type.

D. FIXES
  1. Fixed the louder-than-usual sound volume of the Astral Plane location ambient track.

  2. Fixed a bug where the game would get stuck after betting 0 money during the Misfortune "A Visit by the President".

  3. Fixed a bug where the game would get stuck due to disconnecting of one of the players at the time when the session was being created on the server, or during the character choice, which would sometimes cause character duplicates (you will now be able to reconnect to the game if your connection is lost).

  4. Fixed a bug where the game would get stuck upon playing "The Jumponator" after escaping from the Jail to the Dump.

  5. Fixed a bug where during Player Conflict between you and AI bot with one of players having 0 money, the Conflict would resolve automatically (without giving the player an opportunity to bet the amount of money they want to pay).

  6. Fixed a bug where bribes taken by the Governor did not update the value.

  7. Fixed a rare bug where after winning a Player Conflict on the Risk spot, the mechanics of the spot would work twice in a row.

  8. Fixed a visual bug where wrong number of votes and malice would be shown during Elections in the Election window.

  9. Fixed a bug where final game stats would not count card combinations of 4 and more cards.

F. KNOWN ISSUES
  1. Unfortunately, previously saved sessions will no longer be accessible after this update due to extensive changes on the server side. Sorry! We tried our best to avoid this, but the changes were too significant. We'll try to warn about this earlier if/when we do this the next time!

  2. Permanent indicators next to player avatars sometimes remain blinking despite corresponding events being over.

  3. The permanent card "The Astral Elevator" might still work in the next round even after being destroyed.

  4. When starting a session with only you and AI bots through the multiplayer lobby, the game will bug out.

  5. If the Astral Plane window is open, you cannot switch between Chaos Cards and the cards on your hand.

  6. If you disconnected and an AI won the game instead of you, the game will get stuck on re-connecting.

  7. The dice-roller animation will be visually bugged when rolling two or more times in a row.

  8. When hovering over a player's name in the list of players currently online (shown in the lobby), the tooltip that appears may display information that is not correct.

  9. Sometimes when loading single-player session, certain indicators will not appear on the playing field/will appear incorrectly.

  10. When activating "An Automated Bureaucrat", values of bribes next to player avatars may not refresh for a few turns.

  11. A Misfortune "Kidnapping" was rebalanced, leading to $100 shown in its description but still $80 displayed in its illustration. We will update the illustration soon enough!

  12. The stats for the most recently added single-player challenge – A Secret Assignment – do not count the score points that the AI bot already had at the beginning to the session.

Currently unable to reproduce at the studio:
  1. In very rare cases, selection of random spots or locations will not work.

  2. Sometimes, when having a jail rank that allows you to select from 3 jail events, the UI will only show two, but the third will still be clickable.

  3. In some rare cases, activated card "The Astral Elevator" still does not allow you to get to the Astral Plane through the Bank.

  4. Sometimes the "skip turn" icon will not show when working in The Plant.

  5. Single-player sessions will not save when, during that session, you agree to join a ranked session.

  6. Using the card "Secret Knowledge" sometimes might not work properly and will give random cards instead of the chosen ones.

  7. When playing the game on Ubuntu 14.04 x64, some Chinese characters will disappear in the Chinese version of the game.

  8. The visual representation of resources will sometime lose its background.

14 comments Read more

August 10

New Challenge



Coming tomorrow:

* 3 new cards
* 2 new Misfortunes
* a bunch of UI/UX/mechanics fixes and improvements

Plus the new single-player challenge:

A Secret Assignment

Your opponent is only a few points away from victory, but you still have the time to fix everything.

The board of the powerful "Big Corporation, Incorporated" was recently alerted to the extreme success of one local gremlin. The company's management secretly hired you for a very special assignment: to destroy the business of the said gremlin. Meanwhile, the lawyers of the corporation quickly baked some false accusations, which should keep your opponent busy for the foreseeable future.

9 comments Read more

Reviews

“A smart, well implemented digital boardgame about making money and screwing people over in a steampunk Gremlin dystopia.”
TotalBiscuit, The Cynical Brit

“Cheat, steal, and bribe your way to victory while destroying your friendships in this digital board game.”
Impulsegamer

“If Monopoly and Mario Party had a Steampunk Baby.”
COGconnected

The DLC trilogy is now available!


These DLCs bring new character portraits, new music tracks, new emoticons, new messages and global effects, new themes for player profiles, new lobby icons – and new menu backgrounds.

Gremlins, Inc. – Uninvited Guests
Gremlins, Inc. – Automated Competitors
Gremlins, Inc. – Astral Gamblers

About This Game


This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer modes, with ranks and ladders. Unleash your inner gremlin!

HOW DO YOU PLAY THIS GAME?


Gremlins, Inc. is designed for 2 to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck), and uses them to move around the playing field and to perform a number of different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You play for score limit, or rounds, or for time limit in custom or ranked sessions (with matchmaking by rating). Password-protected private sessions are also available.

HOW LONG DOES IT TAKE TO PLAY ONE SESSION?


The game offers different session settings to make them fit your available time, and single-player mode offers automatic Save/Load function at every turn so that you can take a break whenever you want (multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.

SHORT-TERM AND LONG-TERM STRATEGIES?


There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you have in your hand. Normally you spend half of your game time accumulating things, and another half controlling other players (stealing, arresting, making them pay a fine, initiating player conflicts, and so on). The more you play, the more new strategies you will discover, especially when combining the effects of several cards played in a row.

MAKE DECISIONS, PLAN YOUR MOVES


  • This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
  • The design of the playing field and the layers of optional features allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
  • The game offers a resource system that allows for many comebacks even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension remains until the very last round.
  • In this game, you have to be mean to win: not letting the others to score is as important as scoring yourself. The only true moment of unity in a multiplayer session is when everybody's united against the player who's about to win the game. Earn and steal resources, set traps, arrest, initiate Player Conflicts, bluff and climb up the political ladder to become the Governor.
  • The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments (normally, over 1,000 players participate). A system of anonymous masks allows everyone to compete on equal terms in a ranked session, so that you can't really disregard someone as a newbie player, or target a veteran as your prime suspect in a political race.
  • In addition to the multilayer mode, the game offers 9 single-player challenges plus the option to create custom single-player sessions with different AI bots (with each major update, we keep adding new challenges).

FACTS & FIGURES


  • The game currently features 169 cards in the main deck: permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration (with each major update, we keep adding 1-2 new cards to the core deck).
  • The game also features 34 telegrams of Misfortune in the Misfortune deck: send and receive events that may disrupt another player's plans, or significantly improve your own standing (with each major update, we keep adding 1-2 new cards to the Misfortune deck).
  • Chaos Cards: an optional set of 6 cards available to every player in the game, that changes the dynamics of the session.
  • Special Character Abilities: an optional feature that enables 12 sets of abilities unique to each character type, which then defines the core strategy of every player.
  • There are 11 locations – the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane – and 7 spot types – Danger, Gamble, Police, Income, Bribe, Misfortune and Tribune.
  • The game took us three years to develop from concept to Early Access and to full release, and we're committed to the continued support of the community and development of new features and new content. It is the brainchild of Alexey Bokulev, the acclaimed creator of Eador.Genesis. There are currently over 35,000 players of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players launched over 400,000 single-player and multiplayer sessions since the game's full release in March 2016.

FINALLY, WHO ARE THE GREMLINS?


You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.

More than anything in life, gremlins value money, political power and prestige: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.

A DISCLAIMER (JUST IN CASE)


We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs, in every session the game offers the same deck to every player, and everyone's chances are equal.

OUR DLC POLICY


We remain committed to the principle of continuously updating the game with new features (e.g. special character abilities) and new content (e.g. new cards, new Misfortunes) that come in the form of regular updates that are FREE for every owner of the product. At the same time, from time to time we create and release fun stuff (animations, character portraits, alternative music themes) that is not related to the game mechanics, as paid DLCs. If you like it, you can support our efforts by your purchase. However, there is absolutely no pressure to own any of the DLCs in order to play the game or compete in the tournaments.

IMPORTANT NOTE ABOUT ONLINE CONNECTION


Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. This is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like. However, the architecture of the game is built in a way that allows us to continually update the game mechanics and AI logic, which for this reason is processed entirely on the server side. Therefore whether you play Gremlins, Inc. in a single-player mode or in a multiplayer mode, your game client needs to be connected to Steam, and game's server, at all times. If you are looking specifically for a game that can be played offline, then Gremlins, Inc. in the current state is not the right product for you. An offline-only version of the game is currently in development for release later in 2016.

AMSTERDAM AND SINGAPORE SERVERS


The game currently supports 2 separate servers: Amsterdam and Singapore. Players are able to check their ping value for each of these servers, and play on the server that is the most convenient. Each server has its own player ladder, statistics and player profiles. Most players choose Amsterdam, since ping to Amsterdam from anywhere in the world rarely exceeds 300. However, as we saw more and more players from the Asian region join the game, especially from China, we added the server in Singapore in order to be able to offer faster connection specifically to these players. We hope that this works well for every player, as good player experience is our top priority. We will continue to monitor the quality of our server/client connection in order to adapt the servers to the changing requirements and we thank you for your patience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: Intel Iris 4800
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
    Recommended:
    • OS: 7, 8, 10
    • Processor: Intel Pentium 3+ generation
    • Memory: 4 GB RAM
    • Graphics: GeForce 9XX or AMD
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
    Minimum:
    • OS: MacOS
    • Processor: Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: internal
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
    Recommended:
    • OS: 10+
    • Processor: Intel Pentium 3+ generation
    • Memory: 4 GB RAM
    • Graphics: Geforce 9XX or AMD
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: internal
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
    Recommended:
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium 3+ generation
    • Memory: 4 GB RAM
    • Graphics: Geforce 9XX or AMD
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: internal
    • Additional Notes: The game requires online connection for both single-player and multiplayer game modes.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (36 reviews)
Overall:
Very Positive (848 reviews)
Recently Posted
Bom_Basta
4.2 hrs
Posted: August 28
One of the most boring, repetitive games I have played so far. Nice artwork, but zero innovation (though I gave it some time to surprise me), overblown menus... Ach, just bad. Avoid.
Helpful? Yes No Funny
Rockheart
9.5 hrs
Posted: August 27
You will enjoy it if you like board games. Better if played against friends!
Helpful? Yes No Funny
Zezbo
1.9 hrs
Posted: August 25
I never write reviews. I think this is my first review ever and am only reviewing this game because of how misleading the positive reviews are and how unfathomly irate I am that I was mislead into buying something that was described as a "great game, a lot of fun, like if Mario Party and Monopoly had a baby!".

Are you ♥♥♥♥ing ♥♥♥♥♥♥♥♥ me? This "board game" is the epitome of ♥♥♥♥♥♥♥t. Every board game I have ever played has some degree of skill integrated at the core of it's gameplay. Gremlins has NONE. This entire game is one big ♥♥♥♥ing RNG crapshoot. The developers straight up mislead players into thinking that through planning ahead and choosing certain characters and wisely cultivating the cards in your deck(WHICH YOU CAN'T ♥♥♥♥ING DO BECAUSE IT'S RANDOM) that you can plot and fabricate new scheme hatcheries against an unsuspecting computer that will succumb to your wiley prowess because this game is SOO involved and requires SOO much planning ahead, all the while everything in the game is just going your absolute ♥♥♥♥ing way the eintire time and the computer is just no match for your special little deck of cards that you have intricately "customized" to defeat your opponents on your terms........

WRONG

Your character choice is completely irrelevant because your deck of cards is 100% completely ♥♥♥♥ing random to the point that there is no way in hell you could ever accurately or consistently be able to come up with ANY sort of game plan simply because when you choose one character that excels in one thing, and your deck of 6 cards will NEVER play to ANY of your characters strengths because those cards, 99% of the time send your character to a place where that card is required to be used and assuming you even get to that spot on the board with that card able to be played (WHICH YOU WONT) it STILL doesn't play to your characters strengths and after expending half of your deck that MIGHT have been useful when you attempted, completelly in vain, to plan some sort of strategy with the cards you had when you started, you end up left with NO direction, NO strategy, a handful of cards that can only be played on opposite ends of the map that to be played will require you to expend your entire deck just to use assuming you meet the required criteria to use that card when you arrive at the designated location (WHICH NEVER ♥♥♥♥ING HAPPENS AND EVEN IF IT DID THE COMPUTER HAS YOUR ♥♥♥ BENT OVER A ♥♥♥♥ING BARREL AT THAT POINT BECAUSE THE COMPUTER CONTROLS THE RNG THAT MAKES UP EVERY DECISION THAT BLOWS UP IN YOUR FACE ANYWAYS). You will spend half of your play time being arrested, passing misfortune tiles that absolutely ♥♥♥♥ you for the rest of the game, AI that play cards over and over that sap your money and/or throw you in jail, AGAIN.

Save yourselves the migraines, cluster headaches, suicidal thoughts and most importantly, your $15 ♥♥♥♥ing dollars. This game has a terrible game concept and is terribly, terribly flawed at its core from the ground up and again, terribly executed. I wish I had something as terrible as this to compare it to as I have been a PC gamer for the last 19 years and yet sadly, I don't. This game is that bad it's infuriating. I hope the developers take a long walk off of a short pier stagnated with their own lies, deceptions, false conceptions and most importantly, ♥♥♥♥ing SHARKS!!

God DAMN this game sucks.
Helpful? Yes No Funny
stalker.michele
0.3 hrs
Posted: August 22
Do you like DRM's ? buy this game
Do you dislike DRM's and you do not have a proper internet connection, do not buy this game, simple as that.
Helpful? Yes No Funny
Asakir de Waxellson
3.8 hrs
Posted: August 21
Gremlins, Inc. is a great board game and even not being successful in it, I enjoy it very much. It costs a lot of nerves and the need for luck (of cards) is a big factor. But the endless fun and possibility to screw with people's plans however is the big plus in this game and makes it every time a emotional rollercoaster to play and experience.
After only a short time you get used to the cards and mechanics and as soon as friends/others (not AI) come into play the joy and evilness takes over.
The price is okay and the game itself is timeless - and it looks like new cards get implemented from time to time, so new options are possible.
Helpful? Yes No Funny
Cowan5
44.0 hrs
Posted: August 15
Fun board game. Don't have to wait too long to get a multiplayer game. Incredibly well thought-out and executed.
Helpful? Yes No Funny
Reap
0.1 hrs
Posted: August 15
I got this after seeing Total Biscuit say its awesome. I just got so confused immediately, you can either spend an hour or 2 learning how to play properly, or not.. I went the latter
Helpful? Yes No Funny
Mikael
57.8 hrs
Posted: August 14
Gremlins Inc. is a solid digital board game that has a good deal of strategy to it. It can seem chaotic and overwhelming at first, but when you get to grips with all the elements it is a really enjoyable experience. The DLC is all cosmetic and optional, so there is no advantage for people who buy further into the game. The only thing I don't like is the small player base. There are around 50-70 players online at any given reasonable hour, and it usually doesn't take all that long to find a ranked 4 player game, but I would still like to see the player base increase in number a bit.
Helpful? Yes No Funny
jaedong大魔王
10.3 hrs
Posted: August 12
it's a good game , and it is worth taking money to buy this game.
But here only has one problem. If the single game can play without the net and the single game support to pause the game , that could be better !!
Helpful? Yes No Funny
 
A developer has responded on Aug 14 @ 1:17am
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rbbrwn1
12.4 hrs
Posted: August 11
Chaotic, in a good way..
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: August 21
Gremlins, Inc. is a great board game and even not being successful in it, I enjoy it very much. It costs a lot of nerves and the need for luck (of cards) is a big factor. But the endless fun and possibility to screw with people's plans however is the big plus in this game and makes it every time a emotional rollercoaster to play and experience.
After only a short time you get used to the cards and mechanics and as soon as friends/others (not AI) come into play the joy and evilness takes over.
The price is okay and the game itself is timeless - and it looks like new cards get implemented from time to time, so new options are possible.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.5 hrs on record
Posted: August 27
You will enjoy it if you like board games. Better if played against friends!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
57.8 hrs on record
Posted: August 14
Gremlins Inc. is a solid digital board game that has a good deal of strategy to it. It can seem chaotic and overwhelming at first, but when you get to grips with all the elements it is a really enjoyable experience. The DLC is all cosmetic and optional, so there is no advantage for people who buy further into the game. The only thing I don't like is the small player base. There are around 50-70 players online at any given reasonable hour, and it usually doesn't take all that long to find a ranked 4 player game, but I would still like to see the player base increase in number a bit.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
44.0 hrs on record
Posted: August 15
Fun board game. Don't have to wait too long to get a multiplayer game. Incredibly well thought-out and executed.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
10.3 hrs on record
Posted: August 12
it's a good game , and it is worth taking money to buy this game.
But here only has one problem. If the single game can play without the net and the single game support to pause the game , that could be better !!
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 14 @ 1:17am
(view response)
Most Helpful Reviews  Overall
191 of 277 people (69%) found this review helpful
6 people found this review funny
Not Recommended
5.6 hrs on record
Posted: March 14
Good game lot of fun... but with a huge design flaw.

This game requires an always online even for a single player.
Yes folks you can actually get kicked out of your single player game if the developers servers blinked, it doesn't have to be your connection goes out.
Was this review helpful? Yes No Funny
41 of 45 people (91%) found this review helpful
1 person found this review funny
Recommended
58.1 hrs on record
Posted: March 11
I was playing since early access release. The game was getting better and better with every update, so you understand that game is developed by team of professionals.

Visuals are great, sound effects and music are gorgeous! Gameplay is quite challenging and sometimes a bit unpredictable, but still very engaging. Also, game contains several single player challenges, so you can play them while you are waiting ranked match.

Highly recommend this game, you will definitely spend a lot of time in game!
Was this review helpful? Yes No Funny
37 of 39 people (95%) found this review helpful
40 people found this review funny
Recommended
15.2 hrs on record
Posted: May 2
Have you been getting along too well with your friends? Has there been too much harmony in your gaming group from all of that jolly cooperation? Well fear amicability no longer! Gremlins, Inc. is here to create to solve all that happiness and rainbows.

Pros:

Develop crippling trust issues.
Improve upon that already deep sense of paranoia - as everyone really is out to get you.
No board to flip in a rage!
Get rid of all those pesky friends - finally live the dream of complete and total isolation!

Cons:

Flipping your PC desk and then punching the monitor is a bit expensive.

Fantastic game. Really fun. Really customizable. Ruins friendships. 7.5/7.5
Was this review helpful? Yes No Funny
39 of 45 people (87%) found this review helpful
3 people found this review funny
Recommended
3.2 hrs on record
Posted: March 14
This game isn't perfect, but no game really is. I find the gameplay a bit slow overall, but it's a complex game with a lot going on each time you play.

Right off the start this game grabbed me. The intro music is catchy. The sound design is great. The graphics are good, for what they are and what the game is, but I really like the artistic style even though the graphics aren't what most people would call spectacular. The gameplay can seem simple at first, but it's not. Not at all. It's got style. It's got good gameplay with well thought out mechanics. It's got Gremlins and Gadgets and Goodies and Gold. The alliteration - that's all mine. And so's the gold.

FYI folks - though it may seem like it, this is *NOT* a collectable card game, every player draws from the same deck. Everyone has the same options available to them, but it is a random draw. You *ALWAYS* have 6 cards, even after you just played a card to move - you instantly draw back to 6. Discard your whole hand? Sure - but draw back up to 6 right away. Does this affect your game? Yeah, you may have been on the way to a place where you can play one of your cards, but because of the draw you don't need to go there anymore. You may need to backtrack for several turns to get to another location where you can do something beneficial. You may need to go somewhere closer for an even better card than you originally had. You just don't know, but you always have options because you always have 6 cards.

The gameplay is rather deep and it takes a while to get used to it. I've played a couple games vs the A.I. and haven't won yet, but I'm getting the hang of it. It may take a couple more games before my plans actually start to pan out a bit better.

Yes, this is a board game and yes a 6 sided random number generator is used. Usually, when you play a board game you roll dice to determine a andom distance your token or player or piece moves - then you have to deal with the outcome or consequences of the space where you landed or stopped. Simple and straightforward. This is the method used by a lot of the classic board games and there is often little to no thought or decision making involved once you land on a space. Why did I just explain that? You already know that, right? Well, I explained it because Gremlins, Inc. is pretty much the opposite of that. And that's a very, very good thing.

In this game you CHOOSE how far you're moving based on the six cards in your hand. You can use any of them for movement, they all have a move value from 1 to 6, with 2-4 looking like they're the most common. Instead of your movement being random and the outcome of the space you land on being fixed, the movement is chosen by you but the outcome of the spots or places you land on is frequently random, but not always. And sometimes you can play a card or have a permanent effect that cancels or changes the outcome of the spaces where you land. The board also has several options for where you can go and how you can get there, plus some cards bypass normal movement rules completely. There's always choice involved in where you go and what you're trying to do instead of the game forcing you to go somewhere and often giving you no choice over what happens when you get there. Basically - Gremlins, Inc. is the opposite of what I don't like about many traditional board games. Sure, they can pass the time but are you really using your noggin to make decisions? In Gremlins, Inc. you are using your noggin - or you're losing. Big time.

There are a variety of ways to play. I thought I had a recent game in the bag. I had a huge income. I got a lot of money when I passed an income square, double if I landed on it and double if I went to the bank, which usually yields zero, I was the governor so didn't have to worry about bribes/police and had a few other things going for me. I had nearly enough of a score to win the game. I was, however, nearly broke. I should have had cash like crazy, but I had the least of all the players. Still, I was in good shape, right? I had some cards that were easy to play and would have given me the game. Did I win? Nope. Some sneaky Gremlin managed to score just enough points to win before I could. Did I pump my income just a bit too much when I should have been doing something else? Should I have passed up the win on that last election to get some more money or move to a different location on the map? Should I have stayed in jail instead of accepting amnesty a couple times to get out early? No idea... but I made those decisions myself. I didn't lose just because of a couple dice rolls. Sure I had a few rolls go the wrong way but I chose to to to those places and those dice rolls were something I chose to let happen. Basically I chose my fate, not the dice. I could have avoided those places or spots but I decided to risk it out.

I mentioned jail - you *CAN* go directly to jail in some cases, but you don't just sit there rolling dice or paying a fine to get out. Things happen while you're in there that can change the outcome of the game - and sometimes it's actually in the jailbird's favour!

If you haven't figured it out yet, I think everyone should check this one out. And by check it out I mean buy it and play it, or at the absolute least give it a very good look and read up on it, well beyond my review, because it's a pretty solid game and quite fun overall.

Although I found the gameplay a bit slow this game deserves at least a solid 8/10. . . so I'm giving it a 9. Why? Because I actually liked it from the first moment the game was fully loaded up. Usually I'm grumpy about something within seconds - whether it's poor music, a terrible tutorial or game manual, or just a craptastic user interface. This game did all of that, and more, very well. What do you do with people who do something well? You give them a good frigging review, that's what.

Edited - caveat emptor - the game needs access to the internet and is designed to be played online. Sorry for not adding that in earlier. Single player is possible with AI, but it's meant to be a multiplayer game. There are several "ladders" for players of various skill and rank.
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34 of 38 people (89%) found this review helpful
3 people found this review funny
Recommended
9.9 hrs on record
Early Access Review
Posted: February 16
(Serious review: forgive my lack of puns and general shenanigans)

I havent played multiplayer yet, but I am GREATLY enjoying the single player experience.
It's kind of hard to believe this is Early Access, as I've played games that claimed to be in full release that were far less polished than this!

Visually, this game is stunning. The style and attention to detail on the cards is incredible, and the game board is beautiful, with little things lighting up and moving in the background, making the board feel 'alive.' There is a prototype card game being produced in limited run, and I'm buying it for the artwork of the cards alone.

Gameplay wise, I feel like it accomplishes a good balance of strategy and luck... enough to keep you on your toes and guessing from beginning to end. There is a good variety of types of card with various effects, good and bad, that can be played against others or played against you. I really enjoyed the dual role of cards (you use them to move, plus you need to strategically plan out where you will land on the board in order to play other cards for points).

A single player game took me roughly an hour, and this was with me very casually reading every line of every card and getting up to make tea, etc... so really, you could probably move through a game in 30-45 minutes.

I highly recommend this game to board game lovers, steampunk enthusiasts, and strategy/card game fans.

I bought it for $9.99 in Early Access, and there is some discussion of raising the price by about 50% when it goes live... and I can tell you that this game is easily worth $14.99. So throw some money to an indie developer and pick this up.

You wont regret it!!
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