Addictive turn-based empire-building with colossal, real-time battles, all set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power.
User reviews:
Mixed (2,390 reviews) - 56% of the 2,390 user reviews in the last 30 days are positive.
Mixed (17,620 reviews) - 69% of the 17,620 user reviews for this game are positive.
Release Date: May 24, 2016

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Recent updates View all (41)

August 23

The Grim & The Grave Announcement Trailer!

Feeling grim? Feeling grave? It's time for the unholy rivalry of Volkmar the Grim and Helman Ghorst... Watch:

The Grim & The Grave brings you two new Legendary Lords, with new quest chains, magic items and skill trees, as well as two new additional Lord types - the Vampire Counts receive the fearsome Strigoi Ghoul King, and the Arch Lector, mightiest of all warrior priests, joins the Empire.

Pre-order here (and get 10% off!):

Vlad von Carstein will also be joining the battle - for free! And there'll be five new battle maps for all players.

Back to the DLC - both the Empire and Vampire Counts unit rosters are being expanded with two brand new units each. The Knights of the Blazing Sun, the zealous Flagellants and versatile Free Company Militia join the ranks of the Empire, while the vampire counts will see their undead hordes imbued with dark magic by the gruesome Corpse Cart and volatile Mortis Engine.

There's also five all-new battlefield units plus variants and 18 elite Regiments of Renown.

And don't forget - he'll be Vlad to meet you...

156 comments Read more

July 28

Call of the Beastmen is Out NOW!

The Beastmen... Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity...

Call of the Beastmen is out now!

197 comments Read more


“TOTAL WAR: WARHAMMER is two great tastes that taste great together”
86% – PC Gamer

“It's a triumph of real-time strategy design, and the best the Total War series has ever been”
9/10 – Gamespot

“It’s just a damn good time”
8.6/10 – IGN

Total War™: WARHAMMER® comes to Mac and Linux Autumn 2016

About This Game


The Old World echoes to the clamour of ceaseless battle. The only constant is WAR!

A fantasy strategy game of legendary proportions, Total War: WARHAMMER combines an addictive turn-based campaign of epic empire-building with explosive, colossal, real-time battles, all set in the vivid and incredible world of Warhammer Fantasy Battles.

Command four wholly different races: the Empire, the Dwarfs, the Vampire Counts and the Greenskins, each with their own unique characters, battlefield units and play style.

Lead your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour and deadly battle magic; hard-won in individual quest chains.

For the first time in a Total War game, harness storms of magical power to aid you in battle and take to the skies with flying creatures, from ferocious dragons and wyverns to gigantic griffons.

Hundreds of hours of gameplay await you at the dawn of a new era. Total War: WARHAMMER brings to life a world of legendary heroes, towering monsters, flying creatures, storms of magical power and regiments of nightmarish warriors.

Lead Extraordinary Races

The valiant men of the Empire, the vengeful Dwarfs, the murderous Vampire Counts and the brutal Orcs and Goblins of the Greenskin tribes. Each Race is wholly different with their own unique characters, campaign mechanics, battlefield units and play style.

Command Legendary Characters

March your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons, armour, mounts and deadly battle magic as you uncover their tales through a series of unique narrative quest chains.

Conquer this world

The very first Total War game to feature a fantasy setting. Experience incredible depth and the freedom to conquer as you see fit across a gigantic sand-box Grand Campaign map. Crafted from a twisted magical landscape and populated with an incredible array of awesome and deadly creatures, this is your chance to experience fantasy strategy on a scale as yet unimagined.

Unleash the monsters

The battlefields of Total War: WARHAMMER echo to the swoop and roar of dragons, the bellowing of giants and the thundering hooves of monstrous cavalry. Towering beasts of both earthly and supernatural origin wade into the melee of battle, bringing death to hundreds of lesser creatures at a time.

Harness the Winds of Magic

Smite your enemies with magical storms, melt their armour, sap their fighting spirit or bolster your own forces with devastating spells that split the sky and consume the battlefield. Rally wizards, shamans and necromancers to your armies and bend titanic and unpredictable energies to your whim.

Watch the skies

Harass your enemies with Dwarfen Gyrocopters, plunge into their front-lines with terrifying Wyverns and achieve air superiority with a stunning array of flying units for the first time in a Total War game. Entirely new tactical possibilities present themselves as you deploy your winged minions in open battles and jaw-dropping sieges.

What is more, this title will go on to combine with two future standalone instalments and additional content packs to create the largest Total War experience ever. An epic trilogy of titles that will redefine fantasy strategy gaming.

System Requirements

    • OS: Windows 7 64Bit Service Pack 1
    • Processor: Intel Core 2 Duo 3.0Ghz/ AMD Athlon II X4 640 3.0GHz
    • Memory: 3 GB RAM
    • Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB / NVIDIA GTS 450 1024MB / Intel HD4000 @720p
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: *PC Integrated graphics chipsets require 4 GB RAM, e.g. Intel HD series.
    • OS: Windows 7/8.1/10 64Bit
    • Processor: Intel Core i5-4570 3.2GHz/ AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: (DirectX 11) AMD Radeon R9 270X 2048MB / NVIDIA GeForce GTX 760 2048MB @ 1080p
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: Total War: Warhammer is still in development and undergoing optimisation and comparability testing. These specs are subject to change.
Customer reviews
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Mixed (2,390 reviews)
Mixed (17,620 reviews)
Recently Posted
22.4 hrs
Posted: August 27
Total War: WARHAMMER - Strategy Leader !!
Helpful? Yes No Funny
161.1 hrs
Posted: August 27
mark I've played total war since shogun 1 in the early 2000's. When Rome 1 came out, I built my first computer. By far, this is one of the best Total War games. I also collected 40k back in the late 90's so this satisfy all wants. You won't regret this purchase.
Helpful? Yes No Funny
[dR] Duke of Darling
179.8 hrs
Posted: August 27
Just came to look at the store page and saw reviews are mixed, I guess because of DLC prices. Well the best factions are in the base game anyway so you don't really need DLC. But personally I am happy to pay those prices for a game I haven't been this obsessed with since Medieval Total War.

As a long time Total War fan, with probably 1500 hours in the series (2/3rds being in M2TW), I can honestly say I find it hard to criticize this game. There are only a few factions I suppose, but they are so different in every way it really doesn't matter to me.

I haven't completed a Total War campaign in a long time, due to getting bored when you can steamroll. In Warhammer it is a challenge to the end if you play it right. Especially as Empire who take the full brunt of the Chaos invasion.


+Very replayable, spells and monsters look great, runs OK for TW.

-Not many factions, extra factions cost big bucks, some minor bugs (as there have been in TW since the beginning of time itself.)
Helpful? Yes No Funny
123.7 hrs
Posted: August 27
Just can't wait for ogres!
Helpful? Yes No Funny
91.4 hrs
Posted: August 27
I love Warhammer. 40k or Fantasy - it doesn't matter, they're both great. Total Warhammer is pretty great too but it does have its problems.

1.) The largest problem is the game is going to have A LOT of DLC. So $$$$.
2.) Many of the races in comparison to the tabletop are missing units.
3.) As of now there are only 4 races (Empire, Dwarfs, Greenskins and Vampires) in the base game, with the Chaos Warriors and the Beastmen being DLC.
4.) I still hate the way that Agents work, especially the way the AI uses them.

Why you should buy this game;

1.) If you like Dark and High fantasy settings, this does both very well and CA captured the WH essence perfectly. (I think fantasy is darker than 40k, if only by a little bit)
2.) This is a Total War game. (Manage an empire on a grand scale and conquer those who you don't like)
3.) There are a lot more options for unit types in TW:WH than in other TW games because of the diversity of the races, special rules, etc.
4.) You can make your orc boss ride a big piggy.
6.) The Vampires in this game do not ♥♥♥♥ing sparkle. (These really are proper Nosferatu-inspired vampires.)
7.) The strategy is fun.

This game is the perfect entrypoint into the Warhammer Fantasy Battle setting for the tabletop game - or it would be, if Games Workshop hadn't foolishly killed off their fantasy line. If this setting is so damn unpopular then why are they making so many damn games of it? -_-

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14.1 hrs
Posted: August 27
Ok here's my review for those who are total war fans. I like what they did to change some things up. They add some depth to the main charters that you can add skill points. The main problem I have with this is the lack depth on strategy. I'm not talking about the making your city's witch is a lot easier but with the fights. I tried all the races (5 without the dlc) and it seems that you just mash into each other and maybe you'll win. There's no defense stances no shield wall for example or pike wall. The horse charges look cool but don't have the effect in the fights to be that good besides just looking good.
I really tried to like this game since
I've played all the total war games that have come out. In my opinion if your a Total war fan you not really going to like this game that much, If your a War Hammer fan you might like it better. I'm not going to go into the DLC since this is same way they have been doing DLC for a long time now so its nothing new to me. I wish there was a middle ground on yes I would or wouldn't recommend since it dose have some cool stuff but overall I have to say I wouldn't recommend it unless maybe it was on sale. Really sucks since I was really hoping this would be a game I would put a lot of hours into.
Hope this review helps some people.
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176.1 hrs
Posted: August 27
the best total war and warhammer game imo. well balanced game that offer plenty of replays. future updates along with 2expansions,race dlcs (all the major races will make it to the game) will keep the game fresh and expand upon existing factions. and lets say u dont buy a certain race,u still get to fight them on the campaign map.

the positive-
no more copy-paste factions and units

factions feel unique both in look and playstyle


agents can take part in battles

monster units

mod support

offers limited rpg elements to agents,lords and even questlines for legendary lords

the negative-
had to pay for blood and gore yet again
Helpful? Yes No Funny
77.4 hrs
Posted: August 27
Great game, Very fun. DLC prices are the only downer really.
Helpful? Yes No Funny
101.1 hrs
Posted: August 27
Buy the game because it is really good and playable for 100+ hours, but PLEASE ignore the DLC's unless you REALLY want it BAD or are ok with customedrs being all-but-mugged for minor additions that in a normal situation a couple of years ago would have been 4 of these "DLC's" and variouis improvements and content for about $30USD.
Now they are charging $8USD for REALLY MINOR CRAP in the DLC's. A race here or there and a few units, etc...It is a horrible joke that bilks idiots out of twice the money they would have spent on the game for the same content in the past decade!
Helpful? Yes No Funny
137.8 hrs
Posted: August 27
I don't have the time or friends for tabletop so now I can finally play Warhammer, huzzah!
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Most Helpful Reviews  In the past 30 days
465 of 604 people (77%) found this review helpful
8 people found this review funny
127.8 hrs on record
Posted: August 16
Creative Assembly has gotten alot of flak for their DLC model down here, but the truth of the matter is this is a review section to tell people how the game plays and how well it plays and if the initial game is worth the price point, not a rant forum for problems people have with CA and Sega's DLC model.

Q: Without any DLC does this game feel complete and polished and worth the $60 USD?
A: Yes, in my opinion it does. Without any DLC I logged over 100 hours in this game, and if you play every campaign available you will likely get a ton of in game time before you even approach needing DLC. Every single race plays differently in campaign. They have unique areas of the map to deal with and unique challenges they all face. Most of them have totally different campaign mechanics to learn before you can really get a handle on that races playstyle. It is without a doubt, a complete game with the initial 4 playable races.

Now if you want to complain that the DLC isn't worth the money, is unpolished or incomplete that is a different thing altogether and would totally belong here but its all just complaining that they feel entitled to free stuff any time its added into a game but the truth is, we as gamers, and consumers, are not. Even if making games is CA's dream, it's still a business and to make more content to add to a game costs money. People don't get college degrees to work for free.

Gamers giving this game a bad review because of a company policy are doing this game an injustice. The game is amazing in my opinion and very much worth the price point. Their complaints about DLC policy shouldn't be aired on a review of the game because this review section is for GAME REVIEWS. Not a forum for complaints about a company. Please, go to the Creative Assembly forums and let them know what you think there.
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202 of 284 people (71%) found this review helpful
2 people found this review funny
121.5 hrs on record
Posted: July 31
Alright... where to start... First off this game is a fantastic addition to the Total War series after the past few duds (Rome 2 and Attila) put out by CA since Shogun 2. The races feel unique, interesting, and powerful in their own ways. There are 4 base races to choose from Empire (Men), Orks, Vampire Counts, and finally the Dwarfs.

One improvement to the series is a more in depth character build system which truly makes your characters feel unique and special with the you being able to make your general a good fighter in their own right, a good behind the scenes leader and caster, or focus on campaign traits and use them to quell public order issues and lower vampiric or chaos corruption. On top of this system is the quest chains for the Legendary Lords which provide them with some of their unique gear and weapons from the TT game. This gear provides interesting benefits such as improved stats, better abilities, and sometimes allows your Lord to access a lore of magic (in the case of Azhag the Slaughterer).

In my opinion the graphics are definitely a step up from what they were in Attila and the gameplay is fairly fluid, although the AI will have some hiccups sometimes (but this isn't a huge issue).

Now... should you feel absolutely obligated to buy the DLCs? Short answer: no. While the DLC adds extra options to the base game, the base game itself has enough content to keep you occupied. Some complaints I have seen is that some of the DLC, namely the Campaign Packs are a tad overpriced, my opinion is that they are certainly above what I expected but not unreasonable in my eyes. Otherwise the DLCs released so far have been solid and did add some good stuff to the game.

Look, the way I see it, the game is a gem. This is certainly a big improvement over the last few Total War games. For former Warhammer Fantasy players, this game even with the DLC, is a steal compared to the price we have had to pay for miniatures in the past from Games Workshop. I give this game a 10/10. Great base game with few complaints from me, the DLCs are good BUT... if you want to buy the Campaign Pack DLCs, I would wait for a sale. Factions packs will probably be in the similar realm as what Warriors of Chaos is priced at ($8 US if I'm not mistaken) which I find to be a fair price even without a sale, while Blood and Gore ($2.99 US) is behind a paywall so that CA could keep the games rating down to attract a larger audience.
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112 of 169 people (66%) found this review helpful
1 person found this review funny
272.5 hrs on record
Posted: August 22
Steam reviews are the youtube comments of reviews. It is a cesspool of negativity just like YELP or any other public review forum.

Straight off the bat I can tell you this is far and away a total war game that really drew me back into the fold with RTS. Each faction plays in a completely different fashion from the other, game mechanics are on point, magic offers unique strands of strategy. Monsters and flying units just absolutely re-haul the game.

This negative press is mainly because of DLC, which is upsetting. Most people have enjoyed the game and are using this recommendation system as a method in which to "protest". Call of the beastmen easily offered me 20 hours+ of gameplay.

Don't listen to the steam reviews. If you want to know if you'll enjoy a game, go to youtube and gameplay videos of Total War Warhammer. A few minutes of gameplay footage is more likely to help you determine whether or not a game will be up to your preferences than Steam reviews.
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123 of 188 people (65%) found this review helpful
3 people found this review funny
195.7 hrs on record
Posted: July 28
Haven't been this hooked to a TW game since Medieval 2.
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99 of 154 people (64%) found this review helpful
61.8 hrs on record
Posted: July 31
Issues relating to DLC and pricing aside, this total war game is immensely fun. CA has merged the Warhammer lore/content well into the game - Warhammer Fantasy was always a natural fit for the Total War series.

But forking out 80 bucks for the base game plus the chaos DLC is pushing it, and I tend to agree with users' view on the DLC issue. That initial 80 bucks alone should have me covered for a lot more content than what I got.

Notwithstanding the DLC pricing and other issues, I would recommend.
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49 of 83 people (59%) found this review helpful
138.0 hrs on record
Posted: August 1
Alright, there's alot of mixed and negative reviews on here. So, I figured I'd go in and throw my hat for a positive review. Alot of the negative reviews are recent, and are based on the Call of the Beastmen DLC (Or, if you want to be less fancy, Beastmen Race pack). Furthermore, alot of them are critiquing a combination of things regarding that DLC, and are pasting it on the main page.

Well, 20 bucks per race pack, if that's CA's plan, is extreme. I'll grant them that. And that's a discomfort, but, here's something I couldn't find anybody mentioning when I was skimming through the negative critiques....the Beastmen are freely showing up in the campaign as an AI race. You only have to kick in if you want to play as them. Not against. I feel if the DLC mentioned that it might help it retain some gravitas or resemblance of sanity in this comment section, as I milled through it when it was in preorder and bought a copy of it for myself. Kicking myself for that a bit now, as I didn't actually want to play the buggers, I just wanted an extra threat to show up for later in the game.

But, I digress. What's good/bad about this game?

Good: Pretty lore accurate (As far as I can tell) depictions of most of the beasties and monsters in this game from this setting.
AI can now use cavalry/light speedy assault units to actually go after squishies.
Grand Campaign is a managable conquer simulator, which the modders in the workshop have enhanced to allow you to make it an unmanagable, insane, inventory filling abomination just like the old grand campaigns.
The combat's got alot of interesting questions to learn the answers to (Q: Can Graveguard fight a giant A: Maybe?)
Each race plays differently from each other race in noticable ways. (Beastmen have a pressure to always attack, yes, I did try out the 20 buck investmen. Greenskins can't really stop rebellions, but don't really want to, as it creates sweet free Waaagh stacks. Vampire Counts want to slowly invade the rest of the world, corroding the morales of others into welcoming their new vampiric overlords. Imperials and Dorfs play more or less like old Total War, with Imperials having a special promotion system as their unique mechanic, and Dwarfs gaining quests for allies being harassed, or themselves losing ground/fights).
In battle, it's a fantasy RTS, out of battle, it's a fantasy turn based kinda grand-strategy-mabob (With the grand strategy really devolving into who's your friend vs who's your enemy/which direction you're going to war in next. If they call Stellaris grand strategy, this is really more of the same in that respect) Both of which aren't exactly the most 'populated' genres independently, and getting both together is a bit light.
And, ultimately, the model designs are beautifully well crafted, with the workshop letting you pimp them if you feel they're not quite glorious enough, I'm sure someone has had the same idea you've had.

Alright, let's go to the bad.

Well, everyone's ♥♥♥♥♥ing about the price point, but honestly, alot of games release with less features then this one does, and offer the new features as mono-DLC. This -doesn't- offer the new features exclusively as DLC, again, people who kick in 60 get the same experience (outside of what forces chaos can field and what races they can play personally) as people who've got all the DLC. What it does do that personally kind of offends me is offer the new features without a great deal of bug testing. I think the reason for this on the beastmen DLC was that they wanted to keep this game on people's radars and shelves, but still....I mean, if they'd waited a few more weeks, maybe they could've stopped their entire bug page on their forum from being repeats of "Beastmen buggy", a few of which I've experienced personally.

The game could use a pruning on bugs. Seriously, the game's got quite a few problems still, which is surprising, because most of these I wouldn't have expected given this is sharing an engine with Total War Rome 2. I'm -fine- with them, because alot of these bugs aren't game breaking, but if you were to jump back just a week, a week and a half, the game would occasionally have enemy armies be invisible until they were 50 meters out. Which is crippling for any artillery players (Although not so much for chaos, yes, yes, I preordered the game, or vampire counts, my two main races).

The game tends to not have enough diversity in the late game. Frankly, if you kill a race off, it's gone, and currently, there's not really much possibility of anything showing up, resulting in Imperials needing to erase the AI vampire counts (And since AI doesn't know how to play vampire counts, that's a pretty easy task) and the incoming chaos hordes, and then they can kinda just...sit there and resettle until they win. Meanwhile, dwarfs...once the greenskins are gone, there's pretty much nothing for them to do but slowly confederate all the other dwarfs into their massive dwarf empire. I was hoping beastmen would shake this up, but...honestly, they have a pretty nasty tendency of dying really early in the campaign currently. I don't know why.

The AI doesn't like using higher tier units. I was really patient on a vampire counts Hard game. I didn't kill the actual human empire for a hundred and fifty turns. Their one high tier unit in their army was two squads of demigryph knights. That was it. I had half a dozen terrogheists split across 6 armies, and the Empire had two squads of demigryph knights. If the game was actually simulating the AI's path, I'd be fine with this, but the AI has infinite money to do what it needs to do, and it has heroes that level every turn, could we get some, and I hate to say this, just a little bit of cheating to make the AI match its' lands? Maybe Nuln has a tendency to have riflemen or a steam tank sitting waiting after the first 20-30 turns, for example. As-is, chances are, you're only seeing the cool ♥♥♥♥ -you- can do, and it's never really highlighting the other races as well as it could, outside of quick battle, where the AI kinda just grabs one of everything.

And, as many, many people have put, they don't release full races. Which is...discomforting. Because beastmen are missing three units, Chaos Warriors can't tap into the power of the dark gods individually (Outside of the campaign map, and even on the campaign's kinda...lackluster and random whether the gods let you reach for them at all.) Chaos Warriors are a great "I want to be a dark magic barbarian" simulator, not really all that good for the 'chaos' part of it though. Vampire Counts don't have everything for them yet (They're missing Strigoi ghoul kings and two engines), Imperials don't have all their mages, blah blah blah.

Would I reccomend this game? Absolutely. The TL:DR of the above is that this game's fun. If you don't have the money to buy a race you want, then, seriously, just wait for a sale for the thing to go down to 5 bucks. DLC always gets hit the hardest in sales.
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26 of 43 people (60%) found this review helpful
1 person found this review funny
157.4 hrs on record
Posted: August 15
Man are these some troll reviews...

This is the best Total War game ever, warts and all.

I haven't bought the blood DLC, I don't think it's worth 3 bucks. I haven't bought Beastmen either, that sure as hell isn't worth 19.

Would I tank the game reviews with a negative because I'm not happy with them? Hell no, I've already NOT BOUGHT THEM. I speak with my wallet, people who did can speak with their reviews of the actual products they're unhappy with.

This is not a game of copy/paste infantry and cavalry to alter slightly between near identical factions. Some TW games are completely comprised of such near identical factions. Others have two or three significant variations that comprise all or most of their lineups being actually unique from others.

The four base factions are epic, utterly different units from start to finish. Combat is a blast, it would be even without magic and monstrous flyers.

I have plenty of complaints about the game, I think city design has been overly simplified, agent behavior is terrible as usual, and the battlemaps are also hugely simplified, boring affairs compared to what they used to be. The game is still great though, there's no excuse for giving it a negative because you don't like the DLC.

The DLC have their own reviews, use them. This is supposed to be here to help people decide to buy a game by getting relevant, useful information. They can see how much the horribly received DLC costs without ♥♥♥♥♥♥♥s review bombing it out of existence.
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29 of 50 people (58%) found this review helpful
3 people found this review funny
Not Recommended
32.0 hrs on record
Posted: August 9
If I were to sum this game up with one word, that word would be: Disappointing.

Why? Here it is.

-Removal of unfortified city defense. This is a major blow to a total war game, as now you are forced to sally forth when defending an unfortified city, instead of being able to fight within it, while using arrow towers to suppress the enemy, forcing them into bottlenecks where your troops were able to hold the line. Here, your severely outnumbered garrison is forced into a hopeless clash against the likely more numerous enemy on the open field.

-Diplomatic repercussions. Not really. This is a minor flaw, the devs removed AI diplomacy response speech, leaving them with awkward speech bubbles while you gouge your eyes out in frustration.

-Short battles. This one is self explanatory, yet still requires some elaboration. When I have thousands of warriors deployed against the thousands that my enemy has brought, I expect a lengthy struggle of at least 20 minutes. No matter the circumstances. It is simply unacceptable that one army will completely rout the other in less than 10 minutes when there are more than 2000 war trained killers on the field of battle.

-Usual SEGA greed. SEGA, the Japanese company that owns Creative Assembly, the ACTUAL developer business, has an abhorrent tradition of tearing factions from the base game, only to re sell them at a ripoff price of 7.49€. This time around, they ripped an integral faction (Chaos) from the game, selling it ALONE for 7.49€. ALONE! NORMALLY THEY RIP 3 FACTIONS OUT AND SELL ALL 3 FOR 7.49€, NOT ONE! And this one happens to be essential to the Warhammer universe. So if you plan on buying this, be warned, some cornerstone factions will be sold separately.

-Lack of factions. There are four base factions in the game. One can be purchased on the side, another comes with an expansion pack. 4 Factions. 60€. Bargain. If you can't decipher that I'm being sarcastic by now, then get out. No really, just get out. Humour aside, they forsook several key factions of the Warhammer universe. No, I'm not talking about the Lizardmen, no I'm not talking about the High Elves, they reside on other parts of the Warhammer world. I'm talking about the all important Skaven (Rat men), Tomb Kings, and Wood Elves. In my eyes, if they're in the tabletop version, they should be in the video game, and oh boy, are the Skaven, Tomb Kings and Wood Elves prominent in tabletop. Now, I'm certain they will be attached to the game soon enough, but don't forget, FOR A DAMNED PRICE OF COURSE!

-Monotonous beginning positions. Every faction, except for Chaos and Beastmen (since they're horde factions) embarks on its humble journey to forging an empire with one city, an enemy close by, and a city to conquer. Not only is this repetitive, but also incredibly foolish. What the hell is the difference when all 4 base factions begin the same damn way? Sure, every faction has different traits and army rosters, but then look at Total War: Attila. There were 10 factions on release, with another 4 as FLC! Each one had a different starting scenario, different cultural units, and a nurtured a different experience altogether. Why? WELL BECAUSE MOST HAD DIFFERENT AMOUNTS OF LAND TO BEGIN WITH, THAT'S WHY. Also, the lack of starting territory allows for less income, which in turn limits the capacity of your military, and you can't choose a faction with some more starting territory to speed up the empire building process.

-Naval battle absence. Now, this is a dodgy subject. Many folks argue that naval battles were bug haven and boring, yet Attila offered the opportunity of playing as a land locked faction, thus never having to fight on the high seas (I'm referring to the Huns and White Huns). I'd rather have a glitchy naval combat opportunity than not. It was fun pulling up next to a hostile ship, and smothering the crew in Greek fire. Maybe they will be added in future, but don't get excited, it's not gonna be complementary.

-Repetitive sieges. The amount of siege maps in this game is pathetic. There are about three siege map templates in existence. Horrendous. Not only have small town battles evaporated, but pretty much every siege battle map will be identical to the next, with the walls taking the same size, shape, and colour. The building layout is also incredibly limited! Sure the buildings may vary from town to town, but the damn layout doesn't! You pretty much have to get used to the town layout of all the different factions and BOOM! Tactics are tossed to the wind! On a side note, the attacker always begins deployment within the enemy tower range, allowing his/her army to be peppered by ranged fire the moment the conflict starts.

-Idiotic AI. The campaign AND battle AI is terrible. On the campaign map, the artificial "intelligence" will raise "armies" COMPOSED OF NOTHING BUT THE FREAKING GENERAL! On other occasions, after losing, they will not retreat to lick their wounds, but rather they will rally what few men they have left, and send them against your victorious throng in a suicidal waltz! In battle, the AI often manages to annihilate its entire cavalry by sending it in a doomed charge against your battle line, ages before their infantry can arrive to back them up. Also, they AI likes to rush its infantry in an impossible goose chase after your cavalry, separaring themselves from their friendlies and leaving them open to be surrounded and slaughtered. Yes the AI has improved somewhat, but the devs have also sidestepped the issue a bit by their addition of certain overpowered monstrous creatures which don't requisition tactical know-how to be put to effective use.

-No unit formations. The possibility of ordering your men into formations such as shield walls has been erased. This puts your men at a massive disadvantage when faced with cavalry charges. Also this removes a layer of strategic value from the game, as formations have always been key to victory.

-Destructible environments have pretty much passed away, the progressive damage caused to a city will have no effect on enemy morale, which is another unrealistic flaw.

-One ammo type. Your archers now only possess one version of arrows, flaming or heavy arrows, oho no! Those are GONE!

+Diplomatic bonus. The title is rather misleading for this one, the devs added voiceovers for your faction in the diplomacy tab, which is a neat little bonus.

+Battlefield agent deployment. A marvelous silver lining to this entire disappointment is the possibility of attaching an agent that would previously only be able to roam the campaign map, to an army! This feature allows agents to be deployed alongside your troops in battle, for a couple of extra kills and morale boosts towards friendly units!

+Faster end turn phases. This is also quite self explanatory, Creative Assembly has shortened the life consuming end turn phases.

+ Improved cavalry charges. The charges delivered by cavalry are far more significant than in Attila, they now send men careening through the air.

TL;DR: The game has lost unfortified town battles, less AI diplomacy voiceovers, incredibly quick battles, ripoff DLC, very few starting playable factions, repetitious starting positions for different factions, removal of naval clashes, unbelievably stupid AI in both campaign and battle, yet it has somewhat improved, removal of unit formations, less destructible environments, and only one type of arrow for archers. The pros are: Your faction leader is now voiced when initiating diplomacy, agent deployment during field battles, quicker end turn phases, and better cavalry charges.
In conclusion, there are simply too many drawbacks and too little innovations to call this game an improvement. It is, in my humble opinion, a devolution.
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51 of 92 people (55%) found this review helpful
2 people found this review funny
149.1 hrs on record
Posted: August 19
Best Total War in the series, IMO.
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10 of 15 people (67%) found this review helpful
Not Recommended
58.6 hrs on record
Posted: August 9
♥♥♥♥♥♥ game with no balance and ♥♥♥♥ spam units, if you like following a premade build everytime for every muliplayer game then sure its fucn to be a fukboi but other than that its nothing more than a typical CA game with ♥♥♥♥ content.
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