Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
User reviews:
Recent:
Very Positive (23 reviews) - 86% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (254 reviews) - 84% of the 254 user reviews for this game are positive.
Release Date: Jun 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interstellar Rift is an ambitious game that tries to push the boundaries of technology and gameplay in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.

Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”

Approximately how long will this game be in Early Access?

“We estimate that Interstellar Rift will remain in early access for roughly a year before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”

How is the full version planned to differ from the Early Access version?

“The early access version is obviously missing some of the gameplay features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).

  • Ship Interior Combat
  • Ship System damage
  • Space NPCs
  • Ship Interior NPCs
  • Enhanced ship editor features
  • More graphics options
  • Character customization
  • Interior industry automation
  • Space environmental effects
  • Food mechanics
  • Hangars
  • Advanced dedicated server options

In addition to tons of bugfixes, performance optimizations and feature iterations we will be taking feedback from you the players every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”

What is the current state of the Early Access version?

“The early access version has the following core features in place:

  • Space Combat
  • Hostile aliens and drones
  • Procedurally generated space environment
  • Multiple star systems
  • Ship salvaging
  • Resource looting
  • Missions
  • Generated stations and ships
  • Enhanced ship system management
  • Item crafting
  • Ship editor
  • Multiplayer
  • Player hosted servers
  • Ship flight
  • Resource mining and refining
  • Explorable universe
  • Simulated ships with life support, fuel consumption and power systems
  • GRIP multi tool for interacting with systems
  • In world cargo storage

Will the game be priced differently during and after Early Access?

“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”

How are you planning on involving the Community in your development process?

“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”
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Recent updates View all (114)

August 22

New trailer and about update 0.1.29

Hey everyone,

We are postponing update 0.1.29 to the end of this week.

This has multiple reasons but it is mostly because of the size of the next update. We are adding system damage to the game, meaning you will have to repair broken systems and can also damage systems of other players and stations. This will also introduce the first tool to the game, the repair gun, which is a prelude to the first person combat weapons that will be making their way into the game later on. To make up for the wait we are happy to share a new trailer we've been working on.
https://www.youtube.com/watch?v=JcBhe4zD12s
- The Split Polygon team.

20 comments Read more

August 11

Patch notes for Interstellar Rift ALPHA 0.1.28.4

BUG FIXES

- fixed an issue with missions crashing when handing in resources

- fixed a crash with the ship flight interface

- fixed a crash with the cargo teleporter interface

- fixed some issues with server multi-threading

NOTES

- servers can be updated

0 comments Read more
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About This Game

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

Basic features:
  • Ship construction and design
  • Procedurally generated galaxy with unlimited systems to visit
  • Missions and factions
  • Single-player and Multi-player game modes
  • Fully simulated ships, with multi crew support
  • Resource gathering and refining
  • Player hosted servers with support up to 64 players
  • PVP and PVE combat

For a full list of features see the Early Acces overview.

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin.
Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Interstellar Rift began life as a project called AGOS. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Intel Dual Core 2GHz
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GT 440 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
    Recommended:
    • OS: Windows 7 or higher
    • Processor: AMD or Intel Quad Core
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (23 reviews)
Overall:
Very Positive (254 reviews)
Recently Posted
aramil
23.0 hrs
Early Access Review
Posted: August 25
Not enough content.
Helpful? Yes No Funny
Slit Throat
9.2 hrs
Early Access Review
Posted: August 23
fun
Helpful? Yes No Funny
evature
2.1 hrs
Early Access Review
Posted: August 20
fantastic game! Shows allot of promise! looking forward to the offical release!
Helpful? Yes No Funny
Xentair
35.2 hrs
Early Access Review
Posted: August 19
This is almost the game I've been looking for my entire life.

Interstellar Rift is a fantastic game, I have spent many hours alone in the ship editor. Its easy to make your ships feel beautiful when the interior is the first thing to build. All the pieces just fit, it doesnt matter what it looks like on the outside, its whats on the inside that counts!

The graphics are on par for the level that this game is, I get little to no stutter, a few issues in multiplayer but nothing too bothersome. My friends and I have spent many hours just flying around and exploring stations.

Navigation in space is still confusing to me, and so is the questing aspect.

This is what I wanted Space Engineers, Starmade, and Pulsar. (just missing planetary landing)
Helpful? Yes No Funny
Tareth
14.3 hrs
Early Access Review
Posted: August 19
Had problems for a little while but fixed it, and even with my terrible computer, I manage to have a hell of a time on this game.

I can fly the Ebon Hawk for real, with the Raven's Claw at my side.

10/10 for that alone.
Helpful? Yes No Funny
Kys1538
29.7 hrs
Early Access Review
Posted: August 17
All the ships i make move at 2m/ ps. GG.
Helpful? Yes No Funny
|DG| 7thPitbull
29.3 hrs
Early Access Review
Posted: August 15
So far I must say.....I am impressed. Excelent user interface. The ship builder is painless and real fun to use. The ingame works beautiful. That being said I am on a 6 core cpu with 18gb ddr3 and a gtx 680. So I cannot confirm on lower spec rigs.
Helpful? Yes No Funny
:/
5.3 hrs
Early Access Review
Posted: August 13
If you like the game buy it, the game's fun, devs are good and the game seems to be pretty stable.
Helpful? Yes No Funny
Kockaspiton
6.2 hrs
Early Access Review
Posted: August 7
Wow, just wow. I don't know how could I not know about this game for such a long time when it's just so awesome! Even thought its still in early acces I must say that the technical execution is pretty solid!
Helpful? Yes No Funny
Mike
7.4 hrs
Early Access Review
Posted: August 6
I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.

When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.

Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)

Definitely worth the money and a try. Don't expect perfection, but it will impress.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Early Access Review
Posted: August 6
I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.

When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.

Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)

Definitely worth the money and a try. Don't expect perfection, but it will impress.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
55.1 hrs on record
Early Access Review
Posted: July 27
This is quite possibly one of the best space games on steam currently, and it's only $15. So even though it told me to fly into the heart of a star to deliver half a dozen space cupcakes, I'd still highly recommend it to fans of space sims and/ or ship construction games. It still has a healthy amount of bugs and nuisances of course, but they are well worth it. This game gives me something all the other similar games failed at, it makes my ships feel like a home away from home when I'm on a long haul mission.

And the graphics are nice.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
6.2 hrs on record
Early Access Review
Posted: August 7
Wow, just wow. I don't know how could I not know about this game for such a long time when it's just so awesome! Even thought its still in early acces I must say that the technical execution is pretty solid!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
35.2 hrs on record
Early Access Review
Posted: August 19
This is almost the game I've been looking for my entire life.

Interstellar Rift is a fantastic game, I have spent many hours alone in the ship editor. Its easy to make your ships feel beautiful when the interior is the first thing to build. All the pieces just fit, it doesnt matter what it looks like on the outside, its whats on the inside that counts!

The graphics are on par for the level that this game is, I get little to no stutter, a few issues in multiplayer but nothing too bothersome. My friends and I have spent many hours just flying around and exploring stations.

Navigation in space is still confusing to me, and so is the questing aspect.

This is what I wanted Space Engineers, Starmade, and Pulsar. (just missing planetary landing)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
29.7 hrs on record
Early Access Review
Posted: August 17
All the ships i make move at 2m/ ps. GG.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.3 hrs on record
Early Access Review
Posted: August 15
So far I must say.....I am impressed. Excelent user interface. The ship builder is painless and real fun to use. The ingame works beautiful. That being said I am on a 6 core cpu with 18gb ddr3 and a gtx 680. So I cannot confirm on lower spec rigs.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
14.3 hrs on record
Early Access Review
Posted: August 19
Had problems for a little while but fixed it, and even with my terrible computer, I manage to have a hell of a time on this game.

I can fly the Ebon Hawk for real, with the Raven's Claw at my side.

10/10 for that alone.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Recommended
14.5 hrs on record
Early Access Review
Posted: July 31
game is very complex and indepth, and needs some explaining
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: August 20
fantastic game! Shows allot of promise! looking forward to the offical release!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
156 of 165 people (95%) found this review helpful
6 people found this review funny
Recommended
138.8 hrs on record
Early Access Review
Posted: July 1, 2015
You'll see a lot of comparisons to Starmade and Space Engineers, and it's true, very similar in this early phase of development. I played a lot of Starmade early on, and poked around Space Engineers, both were fun in their own respects but lacked something I desperately wanted from a space sim.

Buidling your own ship, station or anything is something I love, but the limits of the game are what ultimately define the experience. Starmade allowed for fantastically large ships, almost mindbogglingly so and definitely a huge use of time to really get the interior looking good. Space Engineers really is great if you like the more serious and realistic approach, I wouldn't call it gritty, but ships being torn apart is pretty cool.

Yet neither game really hit that classic space sim feel, sure they simualated some blocky universe of space, or some distant somewhat plausible future, the ships are even quite impressive, with Starmades mining laser crafts eating through asteroids and Space Engineers giant tissue paper cruisers.

I'm not saying Interstellar Rift at this moment does either, surely at it's present state without combat or really anything other to do than fly around a bit and build or stare at non-functioning parts and wonder what the final mechanic will look like.

But in those moments in passing, when you're busily walking through your freshly designed ship, built up with a decent editor(that could use some tweaking and refinement of course) that has more resemblance to a Sims game than it does to Space Engineer's or Starmade's editor, and you stop to notice the Jukebox you had absent mindedly placed for fluff, and you walk up to it. The screen fades in, and a selection shows up, you hit classical and look out the window. An asteroid tumbles by silently in the void.

It feels like home.
Was this review helpful? Yes No Funny