Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
User reviews:
Overall:
Very Positive (220 reviews) - 84% of the 220 user reviews for this game are positive.
Release Date: Jun 23, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interstellar Rift is an ambitious game that tries to push the boundaries of technology and gameplay in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.

Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”

Approximately how long will this game be in Early Access?

“We estimate that Interstellar Rift will remain in early access for roughly a year before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”

How is the full version planned to differ from the Early Access version?

“The early access version is obviously missing some of the gameplay features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).

  • Ship Interior Combat
  • Ship System damage
  • Space NPCs
  • Ship Interior NPCs
  • Enhanced ship editor features
  • More graphics options
  • Character customization
  • Interior industry automation
  • Space environmental effects
  • Food mechanics
  • Hangars
  • Advanced dedicated server options

In addition to tons of bugfixes, performance optimizations and feature iterations we will be taking feedback from you the players every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”

What is the current state of the Early Access version?

“The early access version has the following core features in place:

  • Space Combat
  • Hostile aliens and drones
  • Procedurally generated space environment
  • Multiple star systems
  • Ship salvaging
  • Resource looting
  • Missions
  • Generated stations and ships
  • Enhanced ship system management
  • Item crafting
  • Ship editor
  • Multiplayer
  • Player hosted servers
  • Ship flight
  • Resource mining and refining
  • Explorable universe
  • Simulated ships with life support, fuel consumption and power systems
  • GRIP multi tool for interacting with systems
  • In world cargo storage

Will the game be priced differently during and after Early Access?

“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”

How are you planning on involving the Community in your development process?

“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”
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Recent updates View all (99)

June 24

Patch notes for Interstellar Rift ALPHA 0.1.25

FUNCTIONALITIES

- mission stations now have the same settings as generated stations

- added new missions:
  • resource manufacturing missions
  • scout missions
  • new delivery missions
  • new supply missions
  • new combat missions
- missions now spawn according to the faction specialization (GT has trade related missions, Sentinel Security Systems has more combat related missions, etc)

- added 11 new stations to system generation and updated all other stations to have a deposit area and a bulletin board

- missions can now have objectives in other systems, bulletin boards always try to have a minimum of three local missions

- added small bulletin board to editor can be found under Prop edit mode > Admin models (uses same icon as bulletin board)

- added new rebindable hotkeys for easy access to the message center (M), the diplomacy window (X), the device manager (C) and the stats window (V)

- systems are now only loaded when used

- missions can now use existing stations instead of generating new stations for every mission

GRAPHICS

- holotable and rift generator now have an indicator on systems where players have active missions

SOUND

- added new music to the editor

BALANCE

- stations now spawn resources more related to their function instead of fully randomized resources

- rebalanced spawning rates of all stations

- skrill are more aggresive now

BUG FIXES

- fixed an issue with the oxygen dispenser

- fixed an issue with door collisions

- fixed an issue with certain lights that sometimes caused them to appear black

- fixed labels in server list

- fixed helm glass materials not rendering properly

- fixed rewards list not scrolling together with the missions list on the bulletin board

- fixed workshop sometimes refusing to download files

NOTES

- servers and saved galaxies need to be updated and rebuild using the F8 admin menu (wait for the rebuilding complete message in the console output)

3 comments Read more

June 24

A new mission statement - Interstellar Rift Development Update 058

This week we are going to expand the number of missions that players can partake in. we’ve added a ton of missions for each faction as well as new space stations that players can find as well as interact with during missions. We’ve also added Bulletin boards and deposit boxes to every station in the game so that every station becomes a viable target for mission generation and it will enable you guys to pick up a new mission wherever without having to travel to another station first.



We’ve also added a new facet of missions to the game. Missions can now be accepted in one star system and it may have to be performed in another system! These new cross system missions are marked in yellow on the bulletin boards. They also sport higher rewards and to a degree increased difficulty we hope you enjoy these new missions we look forward to reading your feedback.

Curtis has also returned from the planet of sound and he brought a gift. The ship editor has now been enhanced with new music!



Behind the scenes we have been working on some of the bigger upcoming features such as warp which will finally introduce real scale distances to the game. In system FTL and Planets. Suns and moons! Note that you will not be able to interact with these celestial bodies once implemented. They will serve as points of interest in systems, warp targets and eventual additional sources for resources.

For those who are going to ask the inevitable question of will we ever be able to land on those planets? To clarify, we currently have no plans for planets or moons that you will be able to land on. It is beyond the scope of the game and if we ever do decide to add that feature it will either be in an expansion product or in an Interstellar Rift sequel.



For more details on warp and other upcoming features please follow us on Twitter, Facebook or drop us a line on our forums we always love hearing our community’s thoughts, and to follow your discussions. Please enjoy this new update!

- The Split Polygon team

1 comments Read more
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About This Game

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

Basic features:
  • Ship construction and design
  • Procedurally generated galaxy with unlimited systems to visit
  • Missions and factions
  • Single-player and Multi-player game modes
  • Fully simulated ships, with multi crew support
  • Resource gathering and refining
  • Player hosted servers with support up to 64 players
  • PVP and PVE combat

For a full list of features see the Early Acces overview.

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin.
Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Interstellar Rift began life as a project called AGOS. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Intel Dual Core 2GHz
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GT 440 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
    Recommended:
    • OS: Windows 7 or higher
    • Processor: AMD or Intel Quad Core
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (220 reviews)
Recently Posted
Vatsyayana
( 54.7 hrs on record )
Early Access Review
Posted: June 6
Great Game in the making.
Helpful? Yes No Funny
ProcDrone
( 1.0 hrs on record )
Early Access Review
Posted: June 4
Product received for free
Its nice. You can design your own spaceships, and consoles are interactive.

Much more to come.

Looking forward.
Helpful? Yes No Funny
SmaugBR
( 50.5 hrs on record )
Early Access Review
Posted: May 30
NO, THIS IS NOT ANOTHER SPACE ENGINEERS CLONE!
(even using ship exteriors that look like voxels)

At first, I was skeptical. Then, I gave it a try... and I don't regret I did it. The game is still in alpha, but it is awesome and full of potential. For the ones who remember, this game resembles "Battlecruiser Millenium", where you had to manage a ship, fly it, engage in combats, etc. The difference: at that game, everything was too complicated and too full of numbers; here at Interstellar Rift, things are way easier and - best of all - first person.

You build your ship (in an editor, not in real time) and run it. The game lets you build your ship from scratch or edit a pre-existing model, and the building scheme is NOT voxel-based, just look like it. It seems a bit boring at first glance, but when you notice you are building a custom ship which you will be piloting, you become involved in a quest for the excellent ship for your needs.

After that, you gather ingame resources by operating machines (a miner - called extractor - and a refinery to smelt the ores) in your starting space station to build your ship. The amount varies according to the mass (the size) of your ship, with each component included in ship's design adding to the total. In case you are not prepared for this, you can simply purchase an initial ship with your initial U-nits (ingame currency) and begin piloting immediately.

Depending on the size of your ship, the game becomes better played with a crew. Player Community seems to be a bit shy at the moment, since we can't easily find a crew, but as I said, you can fly your ship alone. In fact, it seems the game is still growing and that everyone wants his own ship, so that's why we still need some time to let things settle down.

The game is enjoyable in its current state. The staff is present in forums and due to game updates we can see they are working hard to make a great game, fixing bugs and including content. Despite of the ships "blocky appearence", the graphics are very good (in fact, only ships are blocky, ship interiors are very detailed). The price is great for an early development title. Recommended.
Helpful? Yes No Funny
Captain Camper LP
( 21.9 hrs on record )
Early Access Review
Posted: May 30
Nearly a year is over, game has potential, but at the moment you should not buy it, because it lacks in real content.
Helpful? Yes No Funny
MrPalmTree
( 33.8 hrs on record )
Early Access Review
Posted: May 25
Amazing resource collecting game right now! I know procedural star systems with planets etc.. are coming but If that is why you want this game I would suggest waiting a year or two.

right now the game is very much just adding features like combat/trading/exploration of stations. There are now missions to do and ways to travel to other star systems but they aren't much atm besides from a skybox and a couple asteroids that can only be found in those systems. I hope they add a system map with planets, stellar objects (blackholes,pulsars,wormholes) etc..

Great game and I will definitely keep checking it out whenever there is a big update
Helpful? Yes No Funny
NeonKraze
( 24.2 hrs on record )
Early Access Review
Posted: May 22
I have been with this game for the long haul and I have to say the devs are amazing! They put in alot of work and can't wait to see where this goes, I have to say out of all the indie games I come across this is a huge one I recommend because it flys under the radar for most people.
Helpful? Yes No Funny
|STE|HuntertheWolf
( 14.7 hrs on record )
Early Access Review
Posted: May 16
i love it its space meets my dream future id love to help with the ideas but sadly not able because idk the staff ^_^
Helpful? Yes No Funny
NomadEcho
( 9.4 hrs on record )
Early Access Review
Posted: May 8
I have been having a lot of fun with this one! There isn't a whole lot to do in this game yet, but creating spaceships and flyng them around is cool. I like trying to make the smallest most functional ship possible, and building the ships is the best part for me. Like the other reviews say, this game has a lot of potential. I, like many others who have played this game, am looking forward to what it has in store for us.
Helpful? Yes No Funny
wolf4243
( 10.7 hrs on record )
Early Access Review
Posted: May 5
You start this game by choosing your career as bounty hunter, trader or as a miner then you appear in a huge base with a small amount of money. Then you have to decide how to start with, you can buy a cargo ship and some goods to sell in space for better price or find a refeniery base where you will start to mine you first ore to sell or to build your first mining refinery ship and exploit asteroids fields with or do missions for money reported in space bases logs.


Positive : Nice 3D graphism, open space
Negative : Univers games seems empty in solo even in multiplayers games.
Helpful? Yes No Funny
MrKiel
( 171.2 hrs on record )
Early Access Review
Posted: May 3
MAY 2016:

8/10

TLDR : An excellent game, every update has very few (if any) bugs, with developers that respond to community requests. Definitely worth the low price.

Key Points:
  • Polished and tested updates every two weeks. The bugs that do make it in are minor and quickly fixed.
  • Responsive to community feedback and requests.
  • One man cannot rule them all. Bigger ships require/benefit from additional (player) crew. You can do it alone, but it's tough.
  • Walk around inside ships. interact with different items, while someone's piloting. You don't get thrown around \o/
  • Probably the nicest in-game interfaces for interacting with items you've ever used.
  • You don't build ships while playing. You do it in an editor, and build the ship whole.
  • Very impressive interiors, overall visuals are outstanding.
  • Much more detailed and technical ship construction, including grouping items onto different power grids, weapon groups into ammunition loaders, etc.

What's the down side?
  • Content is a little limited at the time of writing. This is set to change, with small updates every fortnight.
  • Low player numbers, probably due to the above. If you're content with Single Player, this won't be a problem for you!

Interstellar Rift is a little gem that has been sitting in my steam library for quite some time. It's one of those games that you pop back to every now and then just to see how it's coming along. Every so often there's a good update that gets me back into it for a while, which is exactly how I got started with Space Engineers.


At the moment Interstellar Rift appears to be in an awkward phase. Some people want to buy it but haven't because they're waiting to see what happens, and others have it but don't play online because nobody else is playing it online right now (!). There's no denying that it's a good game - the basics are all there, what I think a lot of people are waiting for is a big feature or update to come out that really offers something new and interesting to play with. It doesn't take long to get through the content that's offered already, which itself is worth the low price tag. But the combat is somewhat limited at the moment, and the number of toys to tinker with could use expanding. Some of this is in progress or planned already.

With first person combat (planned), ship boarding (planned), resource scarcity (planned), official servers (currently a test server), a bunch of new toys and gameplay mechanics (planned), this will be a hit.

With two updates/month though, don't expect all this tomorrow; But at least you won't be eternally tripping over bugs and crashes when this stuff arrives (I'm looking at YOU, Space Engineers!).
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
50.5 hrs on record
Early Access Review
Posted: May 30
NO, THIS IS NOT ANOTHER SPACE ENGINEERS CLONE!
(even using ship exteriors that look like voxels)

At first, I was skeptical. Then, I gave it a try... and I don't regret I did it. The game is still in alpha, but it is awesome and full of potential. For the ones who remember, this game resembles "Battlecruiser Millenium", where you had to manage a ship, fly it, engage in combats, etc. The difference: at that game, everything was too complicated and too full of numbers; here at Interstellar Rift, things are way easier and - best of all - first person.

You build your ship (in an editor, not in real time) and run it. The game lets you build your ship from scratch or edit a pre-existing model, and the building scheme is NOT voxel-based, just look like it. It seems a bit boring at first glance, but when you notice you are building a custom ship which you will be piloting, you become involved in a quest for the excellent ship for your needs.

After that, you gather ingame resources by operating machines (a miner - called extractor - and a refinery to smelt the ores) in your starting space station to build your ship. The amount varies according to the mass (the size) of your ship, with each component included in ship's design adding to the total. In case you are not prepared for this, you can simply purchase an initial ship with your initial U-nits (ingame currency) and begin piloting immediately.

Depending on the size of your ship, the game becomes better played with a crew. Player Community seems to be a bit shy at the moment, since we can't easily find a crew, but as I said, you can fly your ship alone. In fact, it seems the game is still growing and that everyone wants his own ship, so that's why we still need some time to let things settle down.

The game is enjoyable in its current state. The staff is present in forums and due to game updates we can see they are working hard to make a great game, fixing bugs and including content. Despite of the ships "blocky appearence", the graphics are very good (in fact, only ships are blocky, ship interiors are very detailed). The price is great for an early development title. Recommended.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
33.8 hrs on record
Early Access Review
Posted: May 25
Amazing resource collecting game right now! I know procedural star systems with planets etc.. are coming but If that is why you want this game I would suggest waiting a year or two.

right now the game is very much just adding features like combat/trading/exploration of stations. There are now missions to do and ways to travel to other star systems but they aren't much atm besides from a skybox and a couple asteroids that can only be found in those systems. I hope they add a system map with planets, stellar objects (blackholes,pulsars,wormholes) etc..

Great game and I will definitely keep checking it out whenever there is a big update
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
147 of 156 people (94%) found this review helpful
5 people found this review funny
Recommended
126.9 hrs on record
Early Access Review
Posted: July 1, 2015
You'll see a lot of comparisons to Starmade and Space Engineers, and it's true, very similar in this early phase of development. I played a lot of Starmade early on, and poked around Space Engineers, both were fun in their own respects but lacked something I desperately wanted from a space sim.

Buidling your own ship, station or anything is something I love, but the limits of the game are what ultimately define the experience. Starmade allowed for fantastically large ships, almost mindbogglingly so and definitely a huge use of time to really get the interior looking good. Space Engineers really is great if you like the more serious and realistic approach, I wouldn't call it gritty, but ships being torn apart is pretty cool.

Yet neither game really hit that classic space sim feel, sure they simualated some blocky universe of space, or some distant somewhat plausible future, the ships are even quite impressive, with Starmades mining laser crafts eating through asteroids and Space Engineers giant tissue paper cruisers.

I'm not saying Interstellar Rift at this moment does either, surely at it's present state without combat or really anything other to do than fly around a bit and build or stare at non-functioning parts and wonder what the final mechanic will look like.

But in those moments in passing, when you're busily walking through your freshly designed ship, built up with a decent editor(that could use some tweaking and refinement of course) that has more resemblance to a Sims game than it does to Space Engineer's or Starmade's editor, and you stop to notice the Jukebox you had absent mindedly placed for fluff, and you walk up to it. The screen fades in, and a selection shows up, you hit classical and look out the window. An asteroid tumbles by silently in the void.

It feels like home.
Was this review helpful? Yes No Funny
110 of 154 people (71%) found this review helpful
4 people found this review funny
Not Recommended
22.0 hrs on record
Early Access Review
Posted: July 20, 2015
Before someone frets: I really think this game is going in the right direction concept wise: implementation wise- it's not ready for your money. Yes, I know, you're money helps fund the game- I get that. But the developers of this game need to make it more stable- and need to provide far more tutorials to help players understand how this game works. There's lots of info- but it's mostly all prior to a major revision of the power system- so all useless.

The main issue is that the game is NOT playable in solo; you can't use the extractors or any equipment to learn how the game works. You can build- yes, and that helps learn, but your ship can't function: you get low oxygen alerts, and you can load oxygen or hydrogen as the Solo is nothing more than a build check game.

But the real issues occur when you go to a live server; the crashes are numerous. And when you crash- the game becomes litterally un-reenterable; you can get back in with out a runtime error. Crash- Crash- Crash.

The game is NOT ready for early release.

That said- this game has serious potential as long as they do not turn it into an EVE Online PVP fest. I plan to follow it for now and hope fo the best. I really do believe that the game has great potential- but right now, its a frustrating but pretty mess, and the dev's need to address these issues now, else it will just get worse.

Needed: Real updated FULLY explained Tutorials
Best Part: Well concieved- fun ship building effort
Hope: that there will be planets to walk around on
Blocker: it crashes and its horrificably unstatble and unreliavbel
Worst Part: Learning curve that could easilly be overcome by better tutorials (hence why needed)

Watch this one for sure: but hold you money for now.

I will update this when they fix the issues.
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35 of 41 people (85%) found this review helpful
3 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: June 23, 2015
This game ambitiously combines aspects from many of my favorite space games including: Space Engineers, Faster Than Light, Rodina, and Star Conflict. But don't compare Interstellar Rift to these large titles just yet, because this game still has a long way to go. I am still, however, optimistic of what this game might become.as it has alot of potential to challenge it's predisesors. This will only be possible through constant development, updates, comunity support, and input. Here is a list of pros and cons on the initial launch date:

06/23/2015

^^^^^ Please read above first! ^^^^^
Pros:
-Beautyful Ship interior
-High level of detail inside
-Command consoles and Gui's make it feel like you are accually in the future
-Ship editor is laid out well
-Ship design is alot easier than Space Engineers
-Gameplay provides alot of future potential
-Game contains alot of potential to be the next big space game!

Cons:
-Ship editor is confusing and makes it hard to place some objects / systems
-Exterior ship hull severely needs work as it feels like a voxel game instead of the ideal realism
-Confusing systems onbord the ships
-Ship control needs refinement
-Tutorials needed!

This game truely 'shoots for the stars' and could very well be the next big space game ONLY if it is maintained, updated, and improved on a constant basis ("every two weeks" ~keep to your word) with help from the dev. team and the playing comunity. This game is definitely worth checking out and supporting if you have ever wanted a truly wonderful space game experience.

I can't wait!

Thanks,
~Captain 06/23/2015
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
2 people found this review funny
Recommended
134.9 hrs on record
Early Access Review
Posted: July 5, 2015
Early Access Review: 22.3 hrs on record (more hours if I count playing the demo/alpha from the Split Polygon's site).

This is one of THE most enjoyable games I have. Here's what you can do RIGHT NOW:

1. You can design and NAME your OWN ship. You lay out your ships in cubed blocks. You can have multiple levels and multiple rooms on each level.

You have to add a power source. I like to use a combination of hydrogen generators and solar panels. You have to add power storage. I like to use a combination of hydrogen tanks and back-up batteries.

You add doors, lights, a helm/bridge. gun turrets (limited and not working yet, but on the roadmap). You add stairs and elevators, windows and walkways.

You have to add a teleporter. You have to add life-support (an oxygen processor, and then ventilation in all rooms).

You add furniture, storage cabinets, computer terminals and quite a lot more.

2. Then you build your ship. To build your ship, you need multiple resources. To be those resources, you have to use an "extractor" to capture asteroids and mine them for iron, copper, water (which can be refined into hydrogen and oxygen), and silicon (though I understand that more elements may be on the way).

You then refine the raw resources, add the resources to your "vault" and build a ship. To get silicon, you currently have to build a small ship with its own extractor and go to ANOTHER distant asteroid field, mine it, and return to the station.

3. You then equip your ship. You mine water for oxygen and teleport it to the cargo pads on your ship (where you can grab it, slide it into the oxygen processor on your ship, and load it into the system). You mine water for hydrogen and teleport it right into the hydrogen fuel tanks on your ship.

4. You can then teleport to your ship. You can walk around. All the doors work. The extractors, refineries, cargo teleporters, cargo pads ... those ALL work. More things I'M SURE will come later. Just walking around, in first person view, in a ship I created, is a real joy.

5. You can FLY your ship. The bigger the ship, the more engines you need. My ships don't turn very well. Not sure why. But it's a joy to set course and fly.

Just messing around with the editor is hours of fun, but having adventures in space, playing as captain of my own ship, BEING my own Han Solo or Malcolm Reynolds in a ship I designed and named ... awesome.

I can't WAIT to see what this game will become. What it lacks in "flash", it MORE than makes up for in gameplay.
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26 of 30 people (87%) found this review helpful
2 people found this review funny
Recommended
44.4 hrs on record
Early Access Review
Posted: June 28, 2015
This game is currently in pretty early development and a lot of features aren't implemented yet.

That being said, what is there is really solid. Ship and station interiors look fantastic. The ship editor is logial and easy to use.

The computer interfaces are fantastic.

I have very high hopes for this game.
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20 of 21 people (95%) found this review helpful
Recommended
7.8 hrs on record
Early Access Review
Posted: September 25, 2015
The game is Interstellar Rift, and the game is quite literally as cool as its name. In its present state there is little more to do than design and pilot your ships (or stations) and do resource harvesting, but even that is really impressive when you factor in how immersive this game is. Absolutely everything, even the menu access, is done through consoles both on your person and at the various equipment. Want to adjust the engines? Forget quick keys, sit in the pilot seat and look at the console to your left. Want to convert raw materials? Load them into the refinery and use the console to produce your resources.

If I had to pick a gripe with this game it would be the (current) lack of a tutorial. That said, there is a lot of content yet to be added to the game so adding a tutorial at this phase wouldn’t really be practical. After all, you can’t make a tutorial on combat when there currently is none. It only took me about 15 minutes to figure things out on my own, so for the moment I’m not actually considering the lack of a tutorial a “bad thing”. Just make sure when you beam to your newly crafted ship you bring along some oxygen for air and hydrogen for fuel (both refined from water) or you're totally screwed. Also, check out the information kiosk because it'll help you too.

I’ve heard that multiplayer can be buggy, but I have yet to do any multiplayer so I can’t say for sure. I know there have been a lot of patches, and will continue to be a lot of patches, so patience is a virtue in this case.

All in all I’m extremely impressed with the state of Interstellar Rift. Taking into account all of the things promised for the future (NPC’s, Combat, Exploration, Vast Universe, Economy, etc.) recommending this game is a no-brainer. And hey, if you’re a little nervous about getting involved with a game that’s early access, there’s always the ability to place it on your “Wish List” so you can keep an eye on it.
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18 of 20 people (90%) found this review helpful
Recommended
752.5 hrs on record
Early Access Review
Posted: February 26
REVIEW UPDATE

9/10 - Technically Sound, Virutually No Desync,Team Fun, Highly Entertaining

Before I get started here, lets go ahead and get one thing clear: This is not a solo game. If you're anti-social, go ahead and get your refund and uninstall this game. This game borders MMO interaction with players requiring player-to-player cooperation. Yes there is a single-player mode but trying to manage a ship all on your own will become so tedious by yourself you'll quickly get burned out right on the 10 hour mark.

This is not Space Engineers. This is not StarMade. This is not Empyrion. If I had to put my finger on what two games this game melds with it would be: Sims 3 (Building mechanics) and Elite Dangerous (ship flying/combat/mission/faction mechanics).

Starting out, you now have some great things to get you started, though there isn't much documentation or tutorials yet so new players will have a significant learning curve to really get started in this game. Hopefully this review can help a little.

Firstly choose the Hurles Co Faction (the miners), if not you're going to find yourself stuck, or you're going to need to know how to find a perfect balance of hydrogen and oxygen to get you to a mining station. If you're new, trust me, chose Hurles Co.

There is currently no way to reset your faction and starting style per Dedicated Server so if you don't listen to me, and decide to be a hard-head and pick some other faction you feel comfortable role-playing as, you'll likely rage-quit the game becuase you'll find yourself stuck. Again, choose Hurls Co.

Bring FRINEDS! This is not a solo game as I said. You'll have a LOT more fun if you bring friends and you all work together in a fleet to build, explore, and fight. Bringing friends is certainly not a requirement, but the alternative is you'll likely find yourself crewing a stranger's ship hoping you get paid more than just "thanks" if you don't.

READ THE GUIDES - I've created a couple of guides myself to help guide newbies through the game. Once you figure out what servers you should chose and once you figure out how you should get started the game will become a ton of fun. If you get off on the wrong foot, I imagine you'll be demanding a refund. So doing your research before playing this game like many other space-based MMO's like EVE or Elite Dangerous, is paramount to getting the full effect of this game.

The game patches nearly daily, the only patch quality that I have seen that exceeds this game is Ark: Survival Evolved and that's saying something. This is a real EA game that is constantly improving the way the players want it to improve within the scope of a multi-player multi-crew star-ship simulator.

All in all, once you pass the learning curve, maintain some resolve through that learning curve and figure out how to actually work on, pilot, or manage a starship, you'll find my scoring of the game is spot on with a 9/10. If you're ADHD, easily distracted, or come in trying to play this game with expectations of soloing, you'll be asking for a hasty refund and you'll think this review is a lie.
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Recommended
44.5 hrs on record
Early Access Review
Posted: June 30, 2015
This little gem just rolled up on the beach out of nowhere! If this game is done right, it will be the future of all space games.

Pros:
- Graphics are pretty dam amazing. When talking about the interior designs and animations of a game, this game is very high quality! The exterior could use some work though....
- Gameplay is smooth and great fun! Yes, there are not many features BUT I STILL FIND MYSELF HAVING A BLAST! If the game this fun at its bare bones then I cannot wait until it is fully implemented
- Ship editor system is on point. Yes, it could use some fine tuning and I would love a way to look at a 3d model of the inside of the ship before having to build it and then scrap it if one part is made incorrectly. OTher than that it is responsive and very detailed.
- Mining done right! YOU FEEL PRODUCTIVE IN THIS GAME! A lot of games have you chopping trees for hours or collecting food. Which is fine, but this game the mining and refining are done in a very interactive and fun way! Keeps you moving and on your feet without it feeling like a drag.
- One of the most immersive space games I've played. You actually are in a station, you have a mining station, you can choose what music plays, and you can walk around your own ship and interact with machines and systems. IT ISNT JUST RANDOM BLOCKS! THEY HAVE MEANING!
- Updates are frequent with hotfixes all the time

CONS
- Resource collecting and ship building and flying are about the only things to do BUT THEY ARE FUN!
- Exterior graphics of the ships are just simply dissapointing...
- Flying mechanics could be improved and more responsive
- Population is low but the game is very early access so it is understandable

Overall, the game is a great game and if done right could easily be a game changer with the graphics and immersiveness they have going. Don't be fooled by my hours in the game. I have been playing this game since before it came to steam! And yes I was one of the lucky few who got the game for free since I started out so early! Got to give love to developers who care for and reward people who help them.
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