Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
User reviews:
Very Positive (21 reviews) - 80% of the 21 user reviews in the last 30 days are positive.
Very Positive (277 reviews) - 83% of the 277 user reviews for this game are positive.
Release Date: Jun 23, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interstellar Rift is an ambitious game that tries to push the boundaries of technology and gameplay in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.

Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”

Approximately how long will this game be in Early Access?

“We estimate that Interstellar Rift will remain in early access for roughly a year before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”

How is the full version planned to differ from the Early Access version?

“The early access version is obviously missing some of the gameplay features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).

  • Ship Interior Combat
  • Ship System damage
  • Space NPCs
  • Ship Interior NPCs
  • Enhanced ship editor features
  • More graphics options
  • Character customization
  • Interior industry automation
  • Space environmental effects
  • Food mechanics
  • Hangars
  • Advanced dedicated server options

In addition to tons of bugfixes, performance optimizations and feature iterations we will be taking feedback from you the players every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”

What is the current state of the Early Access version?

“The early access version has the following core features in place:

  • Space Combat
  • Hostile aliens and drones
  • Procedurally generated space environment
  • Multiple star systems
  • Ship salvaging
  • Resource looting
  • Missions
  • Generated stations and ships
  • Enhanced ship system management
  • Item crafting
  • Ship editor
  • Multiplayer
  • Player hosted servers
  • Ship flight
  • Resource mining and refining
  • Explorable universe
  • Simulated ships with life support, fuel consumption and power systems
  • GRIP multi tool for interacting with systems
  • In world cargo storage

Will the game be priced differently during and after Early Access?

“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”

How are you planning on involving the Community in your development process?

“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”
Read more

Buy Interstellar Rift


Recent updates View all (133)

October 14

Patch notes for Interstellar Rift ALPHA 0.1.32


- reworked point of interest indicators in the ship flight interface
  • indicators now rotate around a circle instead of the edge of the screen
  • indicator text labels no longer stack on top of each other but form a stack which expands when hovered over
  • indicators that point to objects behind the ship now show a small arrow indicator
  • targets can now be deselected by pressing "Y" (hotkey rebind option incoming)

- other players now display an animation when the GRIP is in use

- thrusters and enigines can now be damaged

- added repair drones
  • can be bought at trade stations or assembled in the assembling machine
  • resource cost are 150 brass, 300 iron, 150 silicon
  • repair drones can be activated by ejecting them out of a disposer and retrieved with a salvager
  • repair drones need iron to function and can hold 1800 iron or 3 full crates
  • repair drones have the ability to find iron in space, to load a repair drone eject a crate of iron from a disposer. Then from the sensor list on a terminal a drone can be set to collect iron, the drone will search for iron in the vicinity
  • repair drones can be set to repair any ship in the vicinity through the sensor tab on a terminal
  • they have a follow function which will follow any target ship untill it goes outside of a 4km range
- added new enemy, Skrill Hunter
  • is much faster than the Skrill Grunt
  • fires two projectiles, a standard damage projectile and sometime an Eggnite projectile
  • Eggnite projectiles form Eggnites on the ship which attach to energy related devices such as; generators, batteries, and power cells, which they will proceed to drain
  • Eggnites can be destroyed with the damage beam of a repair gun or by repairing the ship at a HydroPEX service depot or at a Store-o-Tron
- added engineering terminal
  • engineering terminal can be found under prop edit mode > systems
  • gives the option to create and delete power groups while walking around on the ship
  • gives the option to transfer devices between power groups
  • gives the option to view devices on a group and room level
  • gives the option to enable and disable all devices, airflow, and doors on a room level
  • cannot disable itself
  • gives an overview per device where the status and health is displayed and the device can be turned on and off
- added some more mission titles and resources

- teleporters can now be turned off and on with the GRIP

- you can now press the up and down arrow keys in the chat to cycle between your previous messages


- rebalanced mission rewards (mostly for missions that have objectives in other systems), are now much more rewarding and many give resources needed to travel from system to system

- rebalanced Skrill Grunt spawn rates


- other players now have more noticable look animations

- added images for all missing devices in the information kiosk


- rebalanced volume of music

- rebalanced fading times of music


- optimized the spawning and despawning of damage effect particles

- fixed an issue with player first person animations where they would be 1 frame off

- fixed bug where warp charge could not be cancelled

- fixed bug where firing animation of repair gun loops forever

- fixed /r in chat sending messages to the wrong person


- servers need to be updated and restarted, and the rules need to be rebuilt with the first option of the rebuilding options in the F8 admin menu

4 comments Read more

October 14

Engineering a Skrill infestation - Interstellar Rift Development Update 067

After wednesday’s appetiser on the experimental branch it is time for the main course. This patch introduces a brand new Skrill enemy, the hunter!

This skrill is most commonly found in packs with skrill grunts. However it is much faster than the grunts and it has a special attack that can cripple ships by infesting the ships with eggnites. These creatures attach themselves to a ship's power generation devices and partially drain them of power which can cause some systems to run much less efficiently. Which can make you an easier target for the skrill grunts since the hunter itself doesn't do much damage. Fortunately these eggnite projectiles cannot go through shields so make sure to keep them up if you don’t want your ship to be infested. Additionally hunters also dramatically boost the aggression of all other skrill around them. So don't think you’re going to be safe if you’re in a large ship now as these creatures will now attack you as well.

The eggheads at Logicorp have created a new terminal which lets you control individual systems from a single terminal. Its primary functions include the ability to switch power groups on the fly so if you have damaged or destroyed generators you can now transfer power from an intact generator to this damaged group. Additionally you can also control the life support systems for every room through the engineering terminal, making it a little easier to cut off life support to certain sections of the ship which you are not using or use it for some more nefarious activities.

Another major addition is the inclusion of repair drones. With this we are giving players the ability to repair hull and engine damage. These drones can be launched using a disposer and then be controlled by use of a normal terminal through the sensor menu. In order for a drone to do its job it will have to be loaded with iron. Which means that you will have to eject a crate of iron along with the drone and then tell it to grab it from the drone menu. Now the drone is ready to repair and follow any target that you give it. The repair drones have a maximum follow range of 4 kilometers and they will go into sleep mode if they are ever out of range and stop following your ship.

These busy little bee’s can be built in the assembler using iron, brass and silicon.

As a final cherry on top we have overhauled the cockpit marker compass to now be constrained in a circle instead of the edges of the screen. This should make finding your targets much easier as we’ve also changed up the way we display markers which are on top of each other. They will now expand and display all of the text in one or two lists around the target marker. Additionally targets which are behind you will also have a secondary arrow next to them indicating that they are behind your ship, and you now have the ability to deselect targets by pressing “Y” (rebindable in the options menu). In upcoming updates we will also add filter options to give pilots even more control over their interface.

We have noticed some issues with performance and networking when playing multi-player, and we will be focussing on resolving these issues over the coming weeks. This might however limit the amount of new functionalities in the next update, but we feel like focussing our efforts on a smoother and more stable playing experience should be top priority.

Thank you all for playing and if you want to stay up to date with all Interstellar Rift news you can follow us on Twitter, Facebook or you’re free to leave your thoughts on our forums! We hope you’ll enjoy this new update and we’ll see you starside!

- The Split Polygon Team

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

Basic features:
  • Ship construction and design
  • Procedurally generated galaxy with unlimited systems to visit
  • Missions and factions
  • Single-player and Multi-player game modes
  • Fully simulated ships, with multi crew support
  • Resource gathering and refining
  • Player hosted servers with support up to 64 players
  • PVP and PVE combat

For a full list of features see the Early Acces overview.

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin.
Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Interstellar Rift began life as a project called AGOS. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.

System Requirements

    • OS: Windows 7 or higher
    • Processor: Intel Dual Core 2GHz
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GT 440 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
    • OS: Windows 7 or higher
    • Processor: AMD or Intel Quad Core
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (21 reviews)
Very Positive (277 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
186 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
176.8 hrs on record
Early Access Review
Posted: September 23
First I'm a big fan of that genre

have tons of hours spend in space engineer, starmade, empyrion and thats why it took me a while to get this one, was probably a bit to early acces for me back a couple of mounth too.

- Very powerfull ship editor, although you have to understand a bit how it works its somewhat instinctive, can make very big extremely detailed ships with lots of sci-fi subsystem and you can interac with most

- Everything is animated, sci-fi graphics looks good

- Immersion is Total, manning a big ships with a crew of friends is a blast, Solo is defenetly very enjoyable too

- Lots of useful a cool machine like cargo teleporter that can teleport on any cargo pad on a ship in range or even from your mining room let's say to your cargo bay on the same ship

- Space stations that can sell, buy, salvage and repair ships, with billboard that offers a broadrange of missions for solo or fleet

- Factions , friends and foes (Solo with AI or online with players)

- Map or holomap... spherical projection of the surronding space in 3d, can even go walk in it and select a planet for exemple... just awesome

- There could be a bit more tutorial or explanation I guess but its alpha and not to worry too much most of those games have a bigger lurning curve..

- Less grindy than most game of this genre, don't have to work your ♥♥♥ out for a year before being able to make a respectable ship customizable from the very tiles on the floor to the one on the ceilings, paint inside and out with variety of color scheme, just keep an eye out for the mats cost tho :P

- So glad I finally decided to get it, only complaint I could have about it right now is that it crash on some occasion like teleporting from my ship to somewhere or couple of small glicth that wont keep me from playing, and in any case when it happens I never loose more than like 1 min of gameplay and its not that frequent at all, game is in alpha after all

Thanks for reading hope it helps and sorry for grammar I'm not english, and conclusion if it looks apealing to you and you like the genre just go for it its a very nice space simulator with the focus on immersion and it does it well, if you need an arcade-ish space shooter you might wanna pass
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
154.0 hrs on record
Early Access Review
Posted: September 19
I just uninstalled Space Engineers. This game is easy to get into and a starship designers dream!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
21.7 hrs on record
Early Access Review
Posted: September 27
It is a great game so far with friends. They Developers keep adding more and more to the game. If you love space games with a co-op exp this is the game for you. I will say this though I can not wait until they add joystick support to the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
55.0 hrs on record
Early Access Review
Posted: September 26
what to say.

interstellar rift is a damn nice sandbox spaceship multiplayer thingie, especially when you're into building your very own spaceship. not-so-voxel-but-similar block-by-block ship construction, from the interior to antennae and solar panels on the outside. no matter the gazillion us$ star citizen got by now - their multiplayer still ain't working. torch me, whatever; no, it's not working as intended. IR, however, you can even manage ppl's access levels on your ship(s). press tab, move mouse on your fallout-pip-boy-like arm-mounted smart device, click-click, done. ...could do so months ago. but i digress.

what this game really lacks is -- 2 things: a) more players [mmo server with 3 ppl up? meh.] and b) more love from the devs for the guys who actually run their own dedicated servers.
how to "alpha test" your game if there's nobody around to play with, and no servers to do it on? :|

meh. after ~8yrs of eve online, i fell in love with this pretty gem. please have a look. it's definitely worth it. seriously. ;)

PS: buy. log in. what this game really needs is active bodies. let's stress out them dev's and get them working :]
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
34.8 hrs on record
Early Access Review
Posted: October 3
This is a very cautious recommendation.

This game is in ALPHA. It’s not even close to being done. Frankly I don’t think it’s ready for Early Access as it’s full of balance issues, crashes to desktop and totally game breaking bugs. If you are looking for a ready to play game with a few missing features and minor glitches – this is not it.

You will crash to desktop. You will lose your ship to bugs.

Despite the above – I still recommend this game – albeit as previously mentioned - cautiously.

Interstellar Rift even in its current form offers more freedom that any space game on the market.

The ship builder is phenomenal allowing you to build anything from a small fighter to a massive station sized mothership that can itself build other ships. You can build a massive space station to serve as your base that you expand as you gain resources. There is no other game that offers you the same ship building freedom. Neither Starmade nor SpaceEngineers nor Empyrion come close.

Once you have a ship, you can fight other players, destroy or hack and loot their ships. You can fly solo or with friends. You can do missions for NPCs or find your own adventure or just build a base for you and your friends to live on.

There is tremendous potential for this game to be ARK in space – but this game does also have an equally tremendous amount of development work still ahead of it and many core critical features to be added.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.6 hrs on record
Early Access Review
Posted: September 25
10/10 video game.
This game is the following:

1. Extremely worth the price
2. Very very friendly community
3. Very very good for an early access game

This game has potential, I can't wait to see more updates, the devs are great. Bugs are fixed quickly, and they actually listen to the community. Mass respect.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
23.3 hrs on record
Early Access Review
Posted: October 3
Pulsar ^(Better Art)2 + Space Engineers + No Man's Sky ^(Something to actually do)2 = Intersellar Rift.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
39.0 hrs on record
Early Access Review
Posted: October 15
Got it not to long ago, it is an amazing game so far, the ship building is like the sims, and flying it is a little weird, but its still good.

The game is especially enjoyable on ships with friends, having more crew helps in a lot of ways, especially if its a mining/processing ship, it speeds things up. You start to realize bigger ships with more refineries and and miners require more crew. A really good example of this is fuel. Big ships eat more fuel than ever, and processing water to hydrogen for fuel alone can be hard to manage, which is where friends come into play :)

Another thing, is your friends can fully move around the ship while its moving without issue, or a bit of lag when its moving, but nothing like flying out of the ship or physics issues with the players.

The ship editor has turrets that you can put on your ship, and they require refilling, so having a crew member doing that is important if you have a bunch of people using the turrets during a fight.

You can't go outside ships unfortunately, but I think that could be a great future update having airlocks or something. The way you go between ships and stations are using teleporters, which works quite nice. Cargo can be teleported all around your ships cargo and to other ships, which is actually a really cool concept.

It does have de-sync bugs that require you to rejoin the game, but the game is fun enough to make this worth dealing with the issue.

I look forward to this game in the future, definitely something new, I definitely am going to try to get a bunch of friends all on at once.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
163 of 172 people (95%) found this review helpful
6 people found this review funny
145.1 hrs on record
Early Access Review
Posted: July 1, 2015
You'll see a lot of comparisons to Starmade and Space Engineers, and it's true, very similar in this early phase of development. I played a lot of Starmade early on, and poked around Space Engineers, both were fun in their own respects but lacked something I desperately wanted from a space sim.

Buidling your own ship, station or anything is something I love, but the limits of the game are what ultimately define the experience. Starmade allowed for fantastically large ships, almost mindbogglingly so and definitely a huge use of time to really get the interior looking good. Space Engineers really is great if you like the more serious and realistic approach, I wouldn't call it gritty, but ships being torn apart is pretty cool.

Yet neither game really hit that classic space sim feel, sure they simualated some blocky universe of space, or some distant somewhat plausible future, the ships are even quite impressive, with Starmades mining laser crafts eating through asteroids and Space Engineers giant tissue paper cruisers.

I'm not saying Interstellar Rift at this moment does either, surely at it's present state without combat or really anything other to do than fly around a bit and build or stare at non-functioning parts and wonder what the final mechanic will look like.

But in those moments in passing, when you're busily walking through your freshly designed ship, built up with a decent editor(that could use some tweaking and refinement of course) that has more resemblance to a Sims game than it does to Space Engineer's or Starmade's editor, and you stop to notice the Jukebox you had absent mindedly placed for fluff, and you walk up to it. The screen fades in, and a selection shows up, you hit classical and look out the window. An asteroid tumbles by silently in the void.

It feels like home.
Was this review helpful? Yes No Funny
125 of 177 people (71%) found this review helpful
4 people found this review funny
Not Recommended
22.0 hrs on record
Early Access Review
Posted: July 20, 2015
Before someone frets: I really think this game is going in the right direction concept wise: implementation wise- it's not ready for your money. Yes, I know, you're money helps fund the game- I get that. But the developers of this game need to make it more stable- and need to provide far more tutorials to help players understand how this game works. There's lots of info- but it's mostly all prior to a major revision of the power system- so all useless.

The main issue is that the game is NOT playable in solo; you can't use the extractors or any equipment to learn how the game works. You can build- yes, and that helps learn, but your ship can't function: you get low oxygen alerts, and you can load oxygen or hydrogen as the Solo is nothing more than a build check game.

But the real issues occur when you go to a live server; the crashes are numerous. And when you crash- the game becomes litterally un-reenterable; you can get back in with out a runtime error. Crash- Crash- Crash.

The game is NOT ready for early release.

That said- this game has serious potential as long as they do not turn it into an EVE Online PVP fest. I plan to follow it for now and hope fo the best. I really do believe that the game has great potential- but right now, its a frustrating but pretty mess, and the dev's need to address these issues now, else it will just get worse.

Needed: Real updated FULLY explained Tutorials
Best Part: Well concieved- fun ship building effort
Hope: that there will be planets to walk around on
Blocker: it crashes and its horrificably unstatble and unreliavbel
Worst Part: Learning curve that could easilly be overcome by better tutorials (hence why needed)

Watch this one for sure: but hold you money for now.

I will update this when they fix the issues.
Was this review helpful? Yes No Funny
Recently Posted
[GOL] Ghost Arbiter
18.1 hrs
Early Access Review
Posted: October 17
This game has a lot of potential with its RPG elements and ship editor mode. The community isn't as helpful for those first starting up but if you come from Space Engineers or one of those games, you get the jist of things. The universe is hard to navigate if you have a mission, the map is pretty useless since you'll spend most of your time dancing on top of it than find your destination.

The developers seem to somewhat active and improve things quite well so good on them. Haven't been able to get friends on here but its pretty pleasing as it is. Since my rig can't handle Space Engineers anymore, this is the next best thing! Hopefully they'll make planets explorable and what not. We'll see...
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: October 16
just no...gah welp maybe give it a try in a year or two.
Helpful? Yes No Funny
25.5 hrs
Early Access Review
Posted: October 15
So i've only played about half hour and i can already recommend this game it's awesome so far i haven't even built a ship yet but i love how it feels, it's like your on a real ship reminds me of star trek can walk around the ship and use consoles and design and build tons of stuff. I've only used tutorial so far gonna build a ship next. :) Highly recommend if you ever wanted to build your own ship this is best game ive seen so far, very intuitive the way they design and put stuff together just makes sense.
Helpful? Yes No Funny
12.2 hrs
Early Access Review
Posted: October 14
+1 for sandbox space... cant wait for more
Helpful? Yes No Funny
30.5 hrs
Early Access Review
Posted: October 11
I own a fair bit of Space Survival, and builders in general.

But this little gem is probably my favorite. I'm not creative. So the building system in this is very useful, design the interior first, Then focus on the outside... I mean, it still looks like a box when I'm done, but the inside looks amazing.
Helpful? Yes No Funny
28.1 hrs
Early Access Review
Posted: October 10
this game has alot of the present time the game is quite fun
i have not played alot yet but i am planning to play alot of this game.
the only thing that bug me is the ship editor but its in alpha it will get better.
for anyone who likes empyrion i am pretty sure you will like this game.
some much fun to mine and fly in space it feels so real.
almost all console you will put in your ship will have in interface that you dont need to access by opening a inventory ect.
you can access the console like you would in real life its awesome.
well i urge you if you like those kind of game do give them support and buy the game.
Helpful? Yes No Funny
51.3 hrs
Early Access Review
Posted: October 10
I recommend this game with a warning: It's not balanced yet and far from finished. That said, it's enjoyable if you can look past the fact that most of the systems are in their infancy and desperately in need of upgrades.

Most of this game revolves around designing or building your own ships. Everything you do is essentially a way to gain more resources to build bigger ships to gain more resources etc. This is made somewhat more difficult by the fact that bigger ships burn through fuel faster and thus cost more money to run. However, despite the obvious design issues, creating ships with this game's ship editor is FUN. The editor s also more fully-featured than anything else I've seen on Steam.

As mentioned, all of the game's systems are there, though most are barely functional. Mining/Refining/Assembling is the most complete, with many stations having a free mining bay built in where you can literally just harvest whatever materials are nearby in infinite amounts until you have enough to build a ship with. The mining and refining process is pretty fun and reasonably well-balanced in terms of time costs, so it doesn't feel too grindy. The other systems, however, are less finished.

From what I can tell from the complete lack of explanation the game provides, trading requires you to spend enormous amounts of money on goods, fill up a cargo bay, and then go =somewhere= that will pay more for it than the buying price. I assume this somewhere is another galaxy because everywhere in a system seems to offer the same prices wherever I go. However, unlike mining, there's no easy way to know where you can make profit from a trade, meaning that you will burn through fuel quite fast while trying to sell your stuff. At this point it's really best left alone.

Combat is something that I haven't bothered to try yet, due to how much it favors multiplayer. Ships can have stationary guns or turrets, but the turrets require a player to man them, and the ships handle like drunken shopping trolleys, so aiming at others seems to be a rather frustrating and focus-intensive affair. You can also hack other players' ships and defend against hacks, which is really neat but you have to do it at a hacking console instead of from your cockpit. Again, need more people in your crew for that. You also need someone to manually reload the guns when they are out of ammo. That's not a greatly advisable idea for a lonesome pilot who's currently locked in a space dogfight!

In the end though, all of the above are just ways of getting more money and resources for building your own ships (and stations!), and to be honest, I think that's all you really need in order to enjoy this game. The ship builder is hugely featured and really fun to use once you get the hang of it you'll happily spend hours trying to design the perfect ship for you and your crew. Then you'll realize that it was terribly designed and start over, but you'll want to keep building anyway.

I also want to point out that the game seems to be heavily based on co-op multiplayer. Sure, you CAN fly the universe solo, but things are 10x more exciting with other players in the ship helping to mine resources, navigate, and engage in physical and cyber warfare. So if you can get 3-4 friends to come play this game with you, you'll have an insane amount of fun. If you're playing solo, there's still a lot of galaxy to explore and things to do, but you may not enjoy the game for what it's really meant to be.

There's a dozen minor annoyances in the game which I haven't touched on, such as how terribly ships handle, navigation being relegated to squinting at tiny icons on a holotable, the fact that missions grossly underpay you, PVP being considered ok anywhere (thus griefing happens a lot) or that you can circumvent most of the game's costs by building a very light and efficient shuttle to get around in. But these things are kind of to be expected in an alpha. Honestly I think that if the game continues to grow as it is then it will become truly epic and it's also worth buying right now... even if just for the insanely fun ship builder.
Helpful? Yes No Funny
Froyo Toppins Of The Sherbet
1.6 hrs
Early Access Review
Posted: October 9
What a mess.

Okay, Pros:

Gameplay is pretty smooth, no performance issues or major hangups like that. Doesn't feel like some of those games with poorly slathered on effects that clog the whole thing up. Graphics are simple but work fine and feel nice. It's good engine building.

Ship builder is pretty fun, feels like a more fleshed out Rodina style thing. Pretty fun.


Pretty much everything else. NOTHING is explained to you. The author had the genius idea to make every button fisher price picture buttons instead of like, words, so nothing makes sense. Nothing has labels, nothing is clear, it's a total black box and it's not fun to try to figure it out. The tutorial is totally barebones and not much help at all for most things.

Flight is sluggish and a pain in the ♥♥♥♥. It's weighted mouse controls that seems to mainly result in my ship spinning around like a drunken top or not moving at all. Seriously, what the hell is this? This is incredibly bad.

Mining makes EVE look exciting. Seriously, you click on the asteroid and it mines it for you, dumping it out in boxes on the floor. Whee, oh boy, don't get too fun with that. Same for refining/building/etc, you literally click a single button and nothing else. The system has the depth of a dried-up puddle of drool.

Ship layout. It's literally designed to be as tedious and annoying to do things as possible in all default stations and ships. Just drags out the mind-numbing mining/refining/whatever sections more. Plus the starter ship has nothing but empty stupid obnoxiously long hallways barren of any useful equipment that you need that could easily fit. Seriously, I could put everything I need in a hull half the size, it's glaringly bad.

Combat: Think elite:dangerous, but in jelly, against toddlers. The easiest solution to it is to, you guessed it, push a single button to deploy auto-fighters that kill for you while you do nothing. This game is about nothing.

Missions seem pretty damn dull and by the numbers. Bring X here, mine X and bring it here, kill this. Oh, and half the missions don't even explain WHERE they want these things, or how to even begin to complete them. AND the only map you have are the floating points in the sky for nearby stations and such, which are so poorly designed they all overlap and make themselves unreadable. So good luck completing a delivery mission when they say "to the station" and literally don't say which one, or name one you just can't see, or is hidden in a blob of other overlapping station names... it's awful. Seriously, achingly awful. If there's some sort of clearer way to figure all this out, guess what, there's no way in hell to even figure it out in-game, so it might as well not be there.

IN conclusion, this is a decent engine and ship designed with a burning twisted wreck of an excuse for gameplay. And not in the "Oh, they're working on it" kind of way, more in a "everything that they've done feels liek it was designed by a sadistic ♥♥♥♥♥♥ be choice" way, so don't expect this to magically get playable down the line. All these f-ing early access games are not only like, 25% of a game, they're the same exact unpolished 25%. Don't buy this.

Helpful? Yes No Funny
159.7 hrs
Early Access Review
Posted: October 4
Are you one of the hundreds of thousands of gamers disappointed by No Man's Sky? Are Sean Murray and Hello Games the reason you have "Actual Game Footage" trust issues? I'm one of you. No Man's Sky left such a sour taste in my mouth, i almost gave up gaming for good... Ok probably wasn't gonna happen. But i was mad and felt like i'd never have the kind of space game Sean Murray promised us.

Then out of absolutely no where, i find Interstellar Rift. I figured, "Meh, it's $16. I can eat that if this game sucks" WOAH BOY LET ME TELL YOU WAS I WRONG!

Things about IsR That are Awesome:

Active and involved dev community: If you hop on the Official Public Test Server, you may sometimes see a player with a Split Polygon logo next to their name. They are some of the nicest people, they answer every question that's thrown at them and takes them in stride and with a fair sense of humor. If they are told about a bug in chat, their response is "Oh i can fix that" and not "Submit a bug report" They love resonable suggestions and constructive critisism.

The Ship Builder: Remember when The Sims came out and how cool you thought it was that you could design your own house and put furiture and decorations and things that help your sim survive, etc etc? Well take that sims house, slap some engines on that bad boy and take it to space! Getting used to the ship builder takes a little practice, but once you get the hang of it, it's effortless. Lot's of ways to configure your power system (sadly, more on that below D:) and lots of toys to cram on your ship. Is it gonna be a fighter? or and Industrial Barge? Hell, maybe you're looking for something more akin to a sims house and just want to build a station. You design it, it tells you what you need in resources, you gather (read: grind until eyes bleed) those resources, and then tell the ship building machine to build your blueprint. This is one thing IsR got so VERY VERY right that NMS got very very wrong. You want a freighter? build a freighter, give it 10000 cargo slots (good luck moving that though lol) want to build an interceptor? slap an Tech II ion engine on a tiny ship and WEEEEEEEEE. You get to control every aspect of your ship, instead of every single lifeform you come across trying to hawk their lemon ships off on you.

Infinite Galaxy: ...or something like that. The POI's in the system are procedureally generated, i know that for sure. But each system has rules as to what can spawn there. I found a system where every Asteroid Cluster i came upon was packed with gold, silver, and other rare resources. I had a hard time leaving until i noticed i had filled my over 500 cargo slots with the stuff. I cashed out and moved on. There are a handful of skyboxes i've seen so far and i'll admit, they are gourgeous. You can tell what color the skybox will be by the color of the star on the rift generator.

General QoL stuff for a space game : Beacons, bank storage of resources (infinite space, restricted access to certain NPC Stations), Pseudo Economy (market prices react to selling large amounts of something, like iron ingots. The PTS starter station for Hurles currently buys most Ores for more than their processed ingot form because so many people have sold ingots there and not ore)

Lightweight: Did you know these guys built their own graphics engine? Did you also know this game runs cool and smooth at 1.3GB of ram reliably? For what this game is and does, i would have expected it to take a lot more than that.

Stuff not so awesome about IsR:

Desync and Lag: This is mostly a online issue, but single player suffers from it a bit as well. Every so often, when playing multiplayer, you have to relog due to desync, which causes you to see things that aren't there (i yelled at a dude for 20 min because he couldn't see the rift station that wasn't there...then i relogged). It's more frequent if you are in a populated system (more than 2-3 people). The other part is whenever someone logs in or when the game or server saves, there's a HUGE lag spike, sometimes stopping things for 10 secs+, then the hyperspeed the server goes through to catch up after the spike. I've run into more than a few rocks, stations, ships, aliens, etc because my precision flight movement was interupted by lag. It's bothersome at best, it's not constantly lag, just saves and logins

Power system Restrictions: I'm sure this is just InDev stuff, but the power management system in the ship builder is a little clunky and will have you scratching your head for a little bit. There's no way to power a system down completely from inside the ship. You have to go to each device in the system and deactivate it with your G.R.I.P. computer (pipboy on steroids), and vice versa to bring them back online. makes you have to get just a little bit more creative in power conservation measures. Luckily, very few things require a steady supply of large amounts of power. Shield gene being the only one that comes to mind. It's possible to build a ship that can idle with no fuel loss, just reuires some solar for essential systems. All in all, could use some work but it's getting there

The graphical glitches: They really haven't bothered me to the point of disrupting my immersion, because it usually happens when warping and i write it off as space-time stressing at the mass blah blah sciencey stuff and things. But yeah, polygons distort and flicker around when you're warping. Not a deal breaker, just ugly.

And Neutral Things:

Mining: Grindy but strangely rewarding. it's better if you get a few beefy sensors on your ship so you can see the composition of the asteroids without having to fly to it.

Multiplayer Pressure: Again, not a horrible thing. No matter how you build your ship, it's going to be difficult to operate it at full capacity without a crew. Most ships can do with a pilot and a passenger, but when you start getting to cruiser size ships and things start getting spread out, you'll find the walks up and down your ship get tiresome.

And that's my review. I held back a lot of my pros and cons because it's still alpha and i think the few cons i didn't mention will be worked out and as for the pros.... this thing is TL;DR as it is anyways... speaking of which

**TL;DR - Buy this game if you still want to punch Sean Murray for being a Fire hazard with all his lying. Interstellar Rift will ease the No Man's Sky remorse.
Helpful? Yes No Funny