Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
Recent Reviews:
Mostly Positive (14) - 71% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (500) - 77% of the 500 user reviews for this game are positive.
Release Date:
Jun 23, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interstellar Rift is an ambitious game that tries to push the boundaries of technology and gameplay in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.

Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”

Approximately how long will this game be in Early Access?

“We estimate that Interstellar Rift will remain in early access for roughly a year before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”

How is the full version planned to differ from the Early Access version?

“The early access version is still missing some of the game-play features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).

  • Space NPCs
  • Ship Interior NPCs
  • More graphics options
  • Character customization
  • Interior industry automation
  • Space environmental effects
  • Food mechanics
  • Hangars
  • Advanced dedicated server options

In addition to tons of bug fixes, performance optimizations and feature iterations we will be taking feedback from you, the players, every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”

What is the current state of the Early Access version?

“The early access version has the following core features in place:

  • Space Combat
  • Hostile aliens and drones
  • Procedurally generated space environment
  • Multiple star systems
  • Ship salvaging
  • Resource looting
  • Ship System damage
  • Missions
  • Generated stations and ships
  • Enhanced ship system management
  • Item crafting (weapons, tools, ship upgrades)
  • Ship editor
  • Multiplayer
  • Player hosted servers
  • Ship flight
  • Ship Interior Combat
  • Resource mining and refining
  • Explorable universe
  • Simulated ships with life support, fuel consumption and power systems
  • GRIP multi tool for interacting with systems
  • In world cargo storage

Will the game be priced differently during and after Early Access?

“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”

How are you planning on involving the Community in your development process?

“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”
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Recent updates View all (238)

November 10

Patch notes for Interstellar Rift ALPHA 0.1.52

FUNCTIONALITIES

- added Small Rift generator
  • Can be found under Prop Edit mode (F2) > Devices
  • Bulding Materials: 500 Steel + 250 Iron + 250 Copper + 250 Silicon
  • Can only use Xanthium as fuel
  • Can create rifts up to 100k mass
  • Has a size of 2x1x1 tiles
- added four new tools
  • Starmap Cartridge
    • Can be bought from Logicorp Tool Stores
    • Can be made in 3d printer for 25 Silicon, 10 Gold and 5 Mercury
    • Contains a list of nearby starsystems to scan
    • Can be inserted into Data Core Terminal to scan current system and to find out which systems to go to
    • Uses Scanner Strength to scan systems (more strength = faster scanning, capped at 5000 scan strength)
    • Can be sold for more cash to Logicorp Tool Stores after scanning one of several systems
  • Research Cartridge
    • Can be bought from Logicorp Tool Stores
    • Can be made in 3d printer for 25 Silicon, 10 Gold and 5 Mercury
    • Can to be inserted into a Faction-owned station to be assigned a faction
    • Can be inserted into Data Core Terminal to scan current system
    • Uses Scanner Strength to scan systems (more strength = faster scanning, capped at 5000 scan strength)
    • Increases faction influence for the assigned faction in the system being scanned
    • Can be sold for more cash to Logicorp Tool Stores after scanning
  • Faction Data Cartridge
    • Can be bought from Logicorp Tool Stores
    • Can be made in 3d printer for 25 Silicon, 10 Gold and 5 Mercury
    • Can to be inserted into a Faction-owned station to steal encrypted data
    • Can be inserted into Data Core Terminal to start decrypting data
    • Can be sold to stations of opposing factions for U-Nits
  • Local Artifact
    • Can only be bought from Logicorp Tool Stores
    • Has a random chance to be a Counterfeit Artifact (Only Drifter station Stores will buy these, for 1/10th the price)
    • Can be sold to Logicorp Tool Stores which have demand for them for more U-Nits the farther it's sold from it's origin system
- added four new fuel tanks
  • Small Fuel tank
    • Can store up to 10000 fuel
    • Building materials: 135 Iron + 30 Copper
    • Will automatically replace any old small hydrogen tanks. (Rotation might have to be altered so the hopper is accessible)
  • Medium Fuel tank
    • Can store up to 25000 fuel
    • Building materials: 250 Iron + 75 Copper
  • Large Fuel tanks
    • Can store up to 75000 fuel
    • Building materials: 250 Iron + 150 Copper + 500 Steel
    • Old large hydrogen tanks will not change, need to be replaced to use the new ones, old large tanks will keep their functionality but new hydrogen can only be added via a cargo teleporter.
  • Extra Large Fuel tank
    • Can store up to 150000 fuel
    • Building materials: 500 Iron + 300 Copper + 750 Steel
- added screens to Hydrogen Tanks, showing their contents

- added button to Hydrogen tank screen to retrieve a crate of fuel or to fill inventory with fuel with one click

BALANCE

- added Data Core Terminals to several stations

- added Data Core Terminal to GT Hauler

- removed Festivus Cartridge spawning (Already spawned cartridges will still persist)

- tweaked xanthium prices to better reflect the size of a rift it creates

- rift generator now uses power relative to the mass of the rift you want to create. power cost is five times the mass of the rift

GRAPHICS

- server list now shows server version instead of IP

- server list now shows out of data servers as well, but at the bottom of the list and greyed out

- server list now shows Ping for the listed servers (using ICMP protocol)

- added version mismatch popup to Server List

- removed halloween models from main menu

- target indicator now changes it's position depending on how far away it's target is (should make guns a little more accurate)

BUG FIXES

- fixed bug where Vaultron Secure Payload mission would target the incorrect ship when another player goes to the ship where the resources should be delivered

- fixed missions showing up on the wrong dropbox

- added the -inline argument to attach the output and input to the parent process for dedicated servers

- removed several lockstep tick stalls (lag spikes)

- fixed an issue where the progress bar of the research cartridge would not update

- fixed an issue with the hacking terminal where it would change the connection with a ship when going through a rift

- fixed the descriptions of hydrogen tanks, now show the correct capacity

- fixed an issue where asteroids could go over their max size in the extractor

- fixed an issue with the color of the indicators of the new hydrogen tanks in the editor

- fixed teleporter UI showing the wrong color for some ships that were in a fleet, but not in your fleet

- fixed not being able to join a local server by clicking on the local server listing in the server browser

- fixed a bug where the turbines in the nuclear reactor would sometimes disappear

NOTES

- servers will need to be updated and restarted, no rebuilds required
8 comments Read more

November 10

A sense of Purpose - Interstellar Rift Development Update 110

This time around we’re introducing a couple of quality of life improvements such as a smaller rift generator and a series of new hydrogen fuel tanks. As well as a new cartridge progression system.

First up the new small rift generator will make it more convenient for players with small ships to get from system to system. However unlike its larger counterpart it can only use regular Xanthium which means that it will only be able to rift ships with a mass up to 100.000. In the near future we will also be adding a medium rift gen to service medium sized ships.



We’re also adding 4 new hydrogen fuel tanks! All fuel tanks will now have an input hopper where you have to insert the fuel. Which means the placement and orientation of fuel tanks will now matter if you wish to refuel them manually. Refueling with the cargo teleporter still works as it always did. In addition we’ve added buttons to the fuel tanks where you can now choose to eject just one crate or fill your entire inventory. This should give you a bit more control over how you remove hydrogen from your tanks. The new tanks also visibly show which fuel is in the tank, and have an indicator that shows how full they are.



And lastly the new cartridge progression system, you will now be able to buy or craft several new cartridges which can be used to advance your standing with a faction or be exchanged for units.
They come in the variety of starmap, faction or research cartridge. For more information, please click the link to the patch notes below.



As always, we’d appreciate any feedback you’re willing to provide, it will only help us make the game better. We have also set up a public discord server which you can join!
Feel free to drop by and have a chat, we’d love to hear your opinion and feedback!

Thank you all for playing and see you starside!

-The Split Polygon Team

Patch Notes for IR Alpha 0.1.52

Feedback thread

IR Discord Channel
7 comments Read more
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About This Game

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

Basic features:
  • Ship construction and design
  • Procedurally generated galaxy with unlimited systems to visit
  • Missions and factions
  • Single-player and Multi-player game modes
  • Fully simulated ships, with multi crew support
  • Resource gathering and refining
  • Player hosted servers with support up to 64 players
  • PVP and PVE combat

For a full list of features see the Early Acces overview.

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin.
Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Interstellar Rift began life as a project called AGOS. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Intel Dual Core 2GHz
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GT 440 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
    Recommended:
    • OS: Windows 7 or higher
    • Processor: AMD or Intel Quad Core
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required

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