Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
User reviews:
Recent:
Mostly Positive (17 reviews) - 76% of the 17 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (419 reviews) - 78% of the 419 user reviews for this game are positive.
Release Date: Jun 23, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Interstellar Rift is an ambitious game that tries to push the boundaries of technology and gameplay in an attempt to create a world that players want to explore and inhabit. Naturally, this comes with many challenges from both a technical as well as a design perspective. In order to tackle these challenges as effective as possible we want players to get in and play as early as possible so we can improve the game in a way that our players will enjoy.

Initially we released the game for free to the community. During this period we have actively listened to feedback and ideas which in turn has helped us to make Interstellar Rift more fun, intuitive and overall a better game. We at Split Polygon aim to continue to use the community’s amazing feedback and support to create the space sim we always wanted to play.”

Approximately how long will this game be in Early Access?

“We estimate that Interstellar Rift will remain in early access for roughly a year before we feel the game is ready to be labeled as done. Although due to the nature of the game we could continue development indefinitely beyond the core set of features we have planned. And depending on the success of the game we most likely will do exactly that.”

How is the full version planned to differ from the Early Access version?

“The early access version is still missing some of the game-play features. However the core has been implemented. Over the next few months we are planning to expand this by adding some of the following features (in no particular order).

  • Space NPCs
  • Ship Interior NPCs
  • More graphics options
  • Character customization
  • Interior industry automation
  • Space environmental effects
  • Food mechanics
  • Hangars
  • Advanced dedicated server options

In addition to tons of bug fixes, performance optimizations and feature iterations we will be taking feedback from you, the players, every step of the way to ensure that Interstellar Rift lives up to both our and your expectations.”

What is the current state of the Early Access version?

“The early access version has the following core features in place:

  • Space Combat
  • Hostile aliens and drones
  • Procedurally generated space environment
  • Multiple star systems
  • Ship salvaging
  • Resource looting
  • Ship System damage
  • Missions
  • Generated stations and ships
  • Enhanced ship system management
  • Item crafting (weapons, tools, ship upgrades)
  • Ship editor
  • Multiplayer
  • Player hosted servers
  • Ship flight
  • Ship Interior Combat
  • Resource mining and refining
  • Explorable universe
  • Simulated ships with life support, fuel consumption and power systems
  • GRIP multi tool for interacting with systems
  • In world cargo storage

Will the game be priced differently during and after Early Access?

“Yes, during the early access period the game will be available for a lower price to compensate for the incomplete state of the game.”

How are you planning on involving the Community in your development process?

“Initially we have had a pre-alpha version of Interstellar Rift freely available. During this time we have listened to player feedback and it has helped improve the game tremendously. We intend to continue this process through our forums, Twitter, Facebook and now the Steam forums. The game will be updated every two weeks with new features, bugfixes and more. During this time you can ask us anything, anytime. Community feedback has always been and will continue to be extremely important for us. In short, feel free to drop us a message if you have a question!”
Read more

Buy Interstellar Rift

SUMMER SALE! Offer ends July 5

-34%
$14.99
$9.89
 

Recent updates View all (203)

June 27

A Whole new world! - Interstellar Rift Development Update 095

Today we release one of the biggest change to universe generation in Interstellar Rift to date. On the experimental branch stations will be in permanent locations all of which are visible from the cockpit and the holo- table. These stations will spawn based on the faction influence in the system.

In addition Mining, trade and the general in game economy is going to have a major update! Asteroids now spawn in belts and planetary rings, and they do not re-spawn. Which means that you will no longer be able to sit in one spot to mine resources. In addition stations will no longer generate their own resources every hour, from now on each system is supplied by mining and trade drones. Mining drones will mine resources and trade drones buy resources from one station and sell it to another. This should cause some major changes to trade prices across the galaxy making resource trading more interesting across the board.

And last but not least, the first phase of character customization is here. You will now be able to set the colors of your characters suit as well as equip armor pieces to your character. In this first phase we will have just one set of armor but in the near future we will add several armor sets that you can mix and match with each other and each will have its own stats so that you can make your character exactly like you want!

Note that over the coming week we will be modifying spawn rates, and other values to make this new system more balanced and fun to play with.

A new experimental thread with patch notes can be found here:

http://steamcommunity.com/app/363360/discussions/4/2592234299546140499/

Please leave your feedback about this patch there.

Instructions on how to join the experimental branch can be found here:

http://steamcommunity.com/app/363360/discussions/4/350542145693906320/

Thank you all for playing and see you star side!

-The Split Polygon Team

7 comments Read more

June 22

Patch notes for Interstellar Rift ALPHA 0.1.45c3

BUG FIXES

- temporarily disabled crash logging on ghost clients, (fixes ghost clients taking 15 seconds extra to connect.)

NOTES

- servers can be updated and restarted to enable this change.

8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Interstellar Rift is a open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship. Space is vast but you wont have to face it alone, other players will be able to join your ship and help out, or build their own rival fleet and fight you across the galaxy.

Basic features:
  • Ship construction and design
  • Procedurally generated galaxy with unlimited systems to visit
  • Missions and factions
  • Single-player and Multi-player game modes
  • Fully simulated ships, with multi crew support
  • Resource gathering and refining
  • Player hosted servers with support up to 64 players
  • PVP and PVE combat

For a full list of features see the Early Acces overview.

Interstellar Rift has been in development since October 2012. Conceived after years of inspiration from games such as FTL and Garry's Mod with the Spacebuild plugin.
Interstellar Rift is built on our own game engine technology called Aluna, tailored to the exact needs of the project. Interstellar Rift began life as a project called AGOS. Split Polygon was founded in march 2013 with a team of five and development continued for just over a year before the project was renamed to Interstellar Rift.

System Requirements

    Minimum:
    • OS: Windows 7 or higher
    • Processor: Intel Dual Core 2GHz
    • Memory: 2048 MB RAM
    • Graphics: NVIDIA GeForce GT 440 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
    Recommended:
    • OS: Windows 7 or higher
    • Processor: AMD or Intel Quad Core
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 760 or higher
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: OpenGL 3.3 or higher required
Customer reviews Learn More
Recent:
Mostly Positive (17 reviews)
Overall:
Mostly Positive (419 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
299 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...