Alternativa is a story that will take you to a world much different to what you'd expect in 2045. To a world destroyed by war and revolutions, a world led by an oppressive and cruel dictatorship. Classic point&click adventure game based on the original sci-fi/cyber-punk script which is composed of a number of shorter stories that lead us...
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Ημερομηνία κυκλοφορίας: 3 Νοε 2010

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Αγορά Alternativa

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

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Αγορά Bohemia Interactive Bundle

Συμπεριλαμβάνει 25 αντικείμενα: Arma 3, Arma 3 Apex, Arma 3 Helicopters, Arma 3 Marksmen, Arma 3 Karts, Arma 2, Arma 2: British Armed Forces, Arma 2: Operation Arrowhead, Arma 2: Army of the Czech Republic, Arma 2: Private Military Company, ARMA: Gold Edition , DayZ, Take On Helicopters: Hinds, Pound of Ground, Fish Fillets 2, Alternativa, Pat & Mat, Alpha Prime, Take On Helicopters, Carrier Command: Gaea Mission, Memento Mori, Original War, UFO: Afterlight, Memento Mori 2, Take On Mars

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

 

Σχετικά με αυτό το παιχνίδι

Alternativa is a story that will take you to a world much different to what you'd expect in 2045. To a world destroyed by war and revolutions, a world led by an oppressive and cruel dictatorship.

Classic point&click adventure game based on the original sci-fi/cyber-punk script which is composed of a number of shorter stories that lead us through the lives of individual characters as well as the fictional world of the future.

Murder of one, power of a few, betrayal of all!


Key features:

  • Classic point&click adventure game
  • More than 120 backgrounds modeled in detail
  • Play as up to 4 different characters in the story
  • Original sci-fi story in an elaborate world
  • Simple and easy controls using just a mouse
  • Rendered video sequences
  • 2 levels of difficulty
  • Interactive dialogues with choices
  • Original soundtrack

Απαιτήσεις συστήματος

    Minimum:

    • OS: Windows XP ® or Windows ®Vista
    • Processor: Intel Pentium IV ® 2.0 GHz or compatible
    • Memory: 2 GB RAM
    • Graphics: Graphic card with 512 MB RAM (Shader 2.0 compatible)
    • DirectX®: DirectX®: 9.0c
    • Hard Drive: 2 GB free space
    • Sound: DirectX 9.0c ® compatible sound card
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Πρόσφατα αναρτημένες
msenghaa
( 1.0 ώρες στο μητρώο )
Αναρτήθηκε: 26 Ιουνίου
Cannot create a password the way I like for the online account - I'm not even going to play this.
Soro
( 7.1 ώρες στο μητρώο )
Αναρτήθηκε: 13 Μαΐου
Alternativa is a point-click puzzle adventure with a dark story tone and creative artstyle that sets gloomy mood . Be warned that this game feels unfinished and there are major consistency issues with quality of puzzles and story pace . Also there are glitches that can potentially force you to start over if you not doing objectives in a certain order .

It could have been a great game but it just feels like they did not have the funds to do it right . I enjoyed it but you have to play it with very forgiving attitude . I am sure people were angry buying this game for $20 but if you get it under $4 its not that bad .

The best part of this game is definitely visual design which is why I bought this game despite low user scrore . I like the fixed backgrounds which reminds me old Resident Evil games .For what it is the game does look above average considering that most point click games are limited to 2D and have no trailers .

Unfortunatly the voice acting (translation) of main character is out of place and ruins the tension in atmosphere which hurts this game more than anything else .Its hard to appreciate dark tone of the game when main character's voice lacks emotional range . Although some of the other characters are voiced much better and I have enjoyed few moments .

I have to say that overall interface and controls are pretty decent . You may run into few instances where action detection is a bit off but for the most I have no problem with the way game plays .

Puzzles are resonably enjoyable . There were a few really stupid solutions that didn't make sense but there are some creative choices as well that made me feel rewarded . However because game feels somewhat rushed I think it makes it harder to appreciate the story .

Game also features dead ends where you can die by picking wrong text answers and if you want make it harder you can play on harder mode that limits your tries . Sometimes you may want to pick wrong answer just to see what happens ;)

Overall I think game is decent (just not $10+ decent) . Most people will probably hate it but if you open minded gamer you might notice some inretesting and creative ideas .

Score : 6/10 . It had some potential but overall the pace of the story,glitches and rushed parts made it feel like unfinished mess .
Aros
( 9.3 ώρες στο μητρώο )
Αναρτήθηκε: 22 Φεβρουαρίου
I'd give this game something like 55/100.

Sorry to say this but this game feels very unfinished and it seems like the developers did not bother and released the product as if time was pressing on or something... Very often you get the feeling that there's some information missing. As if there was something more but it was cut out before the game got released. Also a lot of things do not make any sense at all.

Some puzzles are solved within seconds/minutes, but you just don't get the point and finish it all the same. And then you wander, who the hell did design a puzzle that you solve by pure coincidence before you even begin to grasp the mechanism...

Also it suffers from bad game design a lot. Like you cannot do a completely obvious thing before you do some other completely unrelated thing (like talking to somebody on a completely unrelated subject).

The reason why I selected "thumb up" after all is the atmosphere of the game. That is the only thing that works as intended I guess...
StingBull
( 5.6 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιανουαρίου
You just go back and forth back and forth. You see the item you have to take, it's obviously right there but you can't take it until you go to some arbitrary location and do one arbitrary thing then go back, only then, ONLY THEN, you are allowed to take the item. Everything must be done in order. It is absoulutely ridiculous. At some point I went into a building and tried to search the debris around and the game said nothing was there. Then I tried to open the locked door right NEXT TO the debris. You wanna know where the key is? Right in that ♥♥♥♥ing debris that I searched 2 seconds ago. But the game didn't give me the key because I didn't check the door first. ♥♥♥♥ you game.
conio
( 6.0 ώρες στο μητρώο )
Αναρτήθηκε: 4 Ιανουαρίου
The game has a typical dystopian adventure game feel to it. The graphics is a little dated by I think it works fine. The voice acting ranges from ok to extremely bad (the police woman comes to mind).

The story has potential but the game seems rushed and the ending is just terrible. If you like adventure games and have some extra time to spend it might be worth checking out but it's nothing memorable.
Xekanirelle
( 10.1 ώρες στο μητρώο )
Αναρτήθηκε: 20 Δεκεμβρίου 2015
I do not hate the game but I can not recommend it for anyone!

Giving it a 2 of 5 ... maybe a 2.5 at top.
Story is decent ...
Writing is horrible
Voices are pretty bad
It crashed 5 times, forcing me to redo hours of walking back n forth to get back to area where it crashed... SAVE OFTEN!!
Cairyn
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 11 Δεκεμβρίου 2015
I've barely started, but the UI is so bad I can't make myself get into it.
Visually, it's not impressive either, but that's not so important to me.
Pretty average point&click beyond that.

Can't give an opinion on the story yet after just .4 hours but I doubt it'll be earth-shattering.
Mithras O_+
( 5.2 ώρες στο μητρώο )
Αναρτήθηκε: 24 Νοεμβρίου 2015
Alternativa, a cross between 2D and 3D graphic point and click game

pros:
The game backgrounds and level design look great
Voice acting is pretty decent.
Gameplay is simple and has a user friendly interface

Cons:
The story, at first it seems interesting but actually playing through the game is really boring. Action is limited.
The ending is really bad as well XD but it made me laugh.
Character models arent the best.

Id avoid this game to be honest its just really boring and no matter how nice it looks will make up for that.

3/10
TrevimusPrime
( 8.3 ώρες στο μητρώο )
Αναρτήθηκε: 4 Νοεμβρίου 2015
Painfully unfinished, Alternativa may be the worst point and clink game Ive played in years. Firstly, the game crashes a lot. This can be remedied by running in as an admin, but the game will still however crash sometimes during cutscenes (which it did during the bloody ending credts).

Some puzzles are nonsensical (the very first for example) and a lot of the time lacks any clear hints about what you need to do. This could be down to a poor translation, but some of the solutions are just down to bad game design. Does the story make up for this?
No....Not even a little.
Theres an interesting Distopian setting presented here, but its wasted on a plot that travels so fast, that the story itself isnt even fleshed out. There was a twist at one point, that Im guessing was supposed to be dramatic, but as a player you werent given enough background to actually care. As other reviewers have mentioned, the game end on an abrupt note, and feels very unfinished. If the plot was good, I would complain, but I was just happy it was over.

Graphics and voice acting can always be forgiven, bad puzzles and narrative however, cannot.

Avoid, and go play a game published by Wadget Eye instead
Ivan Moreira
( 0.5 ώρες στο μητρώο )
Αναρτήθηκε: 29 Οκτωβρίου 2015
half an hour played: easy puzzles, dated graphics, really bad voice acting, unoriginal story.
dont waste your time.
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9.2 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιανουαρίου 2014
I cannot really recommend this game. Even thought I had whishlisted it for a long time and expected a lot.

The beginning starts quite well. The base of the plot is well... not very original but one can feel it could get interesting.

Also, the graphics isn't bad -- even though everything is 1024 capped with 4/3 aspect ratio, but I don't mind.

But then you start to notice the very bad voice acting, the clumsy gameplay where you basically have to go back and forth in countless areas just to get an item that you couldn't pick earlier...

Talk to this guy, go there, pick item, come back to the guy, new dialog is unlocked, etc.
Alright that's like the basics of adventures games, but for this game this is really a waste of time.
All of that is made to make the game longer. Really.

The gameplay was so pointless that at the middle of the game I started to use a walkthrough just to PLAY the game instead of wandering aimlessly everywhere just to find a piece of paper or a piece of grass (yeah, true story) or whatnot. I just wanted the story to continue.

Also, the closer you get towards the end of the game and the less detailed everythings gets.
You cannot click on random stuff anymore and have your character comment on it, or having nice description of the surrounding. I believe even the music is gone too near the end. Even though it wasn't that great in the first chapters, it was still a little bit immersive.

And, when the end of the game comes, we can saddly notice that everything has been rushed. The story falls appart and then comes dissapointement.

However there are some dialogues and comments that are kinda funny.
There is a little bit of humour in that game that will make you laugh for sure.

But yeah... no I cannot recommend this game.
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10.1 ώρες στο μητρώο
Αναρτήθηκε: 2 Δεκεμβρίου 2013
While the overall story/plot has alot of potential and The graphics are decent , the very line driven must look at A before you can do B play style leaves alot ot be desired. The game ending made me feel like I had only gotten the first couple of chapters in a novel rather then a whole book
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8.1 ώρες στο μητρώο
Αναρτήθηκε: 6 Απριλίου 2014
"Wait... Really? That was it? WTF!" That's pretty much the reaction you'll have at the end of the game. The story isn't very engaging and by the time you get any sort of meat to sink your teeth into, it ends. You get a few solid plot nuggets throughout the game which ultimately go unresolved leaving you unsatisfied and wondering what the point of it all was in the first place. Honestly, it feels as though they had unfinished 3 plot concepts squished them together and hoped for the best.

Well, at least it was a challenge and fun to play right? Nope... It encapsulates one of the most reviled characteristics of the classic point and click adventure games. In order to progress through an obvious puzzle you first have to interact with something 10 screens away so that the option then becomes available. The constant backtracking, the inability to collect stuff without you'll obviously need before interacting with something unnecessary and the occasional pixel hunt make the game play nearly insufferable.

The sad thing is, despite the game having a largely unfinished feel... Actually, I think it's safe to say it is unfinished. The art work is actually pretty good. Some of the sub plots are fairly dark and interesting, even though most of the story is just hinted at, and no real plot is there. This game could have really had potential but it is ultimately doomed by a clear disinterest in actually finishing it.
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5.2 ώρες στο μητρώο
Αναρτήθηκε: 8 Μαρτίου 2014
Alternativa is a sci-fi adventure that recreates a credible alternative future. Unfortunately many of its ideas are not properly developed and the final result is not as good as could have been.Remarkable adventure shows how the world could end after the next global war and its catching story lets you (most of time) forget about the obsolete visuals.
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4.6 ώρες στο μητρώο
Αναρτήθηκε: 9 Μαρτίου 2014
this is another example of the point and click adventure games' resurgence that has been happening lately.

the best part of the game is undoubtedly its art style. backgrounds are nicely prerendered/drawn, locations do feel different, yet appropriate and both backgrounds and charactess have the same art style. animation of characters could be better at times but is definitely passable (or even surprisingly good for a budget game). 3d characters on prerendered/drawn backgrounds is a decidedly oldschool way of doing things and the developer has chosen to fully accept the limitations apparently without seriously considering mitigating these. it is not all bad as you might think, fixed resolution inherently means that the visuals do fit together incredibly well.

a bit on the technical aspects - i want to say visuals are great in general but unfortunately these remain within the confines of the technical capabilities of the game (or the engine). resolution is limited to 1024x768 and aspect ratio setting only changes the ratio leaving resolution the same - the ar correction setting (that has been mostly misunderstood in forum conversations) is aimed at displays not able to preserve the aspect ratio by themselves. looking at the other settings - without antialiasing the characters are horribly aliased thanks to the low resolution but fortunately enabling it incurs only a very minor performance hit.

story is about a near-future dystopia-ish society with a decidedly eastern- or middle-european take on the sci-fi genre. it is focused on the society and people with sci-fi technology remaining essentially just a backdrop. as customary for this, story does not wrap up too nicely and does not reveal all the details. story progression is slow and calm but not overly so.

story follows richard, a man who in a world of big corporations and oppressive state (more hinted than shown) gets fired from one of the all-powerful corporations of the future and whose future prospects with that go from bleak to worse. standard fare of resistance, conspiracies, family history etc. ensues.

point and click works as well as expected from such a game today. there are not too many interactive objects and these can be hinted at to prevent pixelhunting. puzzles are very logical (but not always easy), the only annoyance is some degree of having to move over 4-5 screens and back for some puzzles. this is not critical though thanks to double-click acting like a quick-move (run to the object when double-clicking on one and practically immediately get to the next screen when clicked on screen transition).

finishing the game took me around 5 hours. definitely recommended for an adventure game fan (who does not dislike sci-fi setting) - it contains several hours of very good fun.
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7.8 ώρες στο μητρώο
Αναρτήθηκε: 4 Απριλίου 2015
I can only half-recommend this game. The story and the atmosphere are both good, although I have to agree with other reviewers that there are some elements that seem unfinished (pretty sure more was meant to happen with the cat outside the apartment , for example). I liked the setting of a dystopian Prague, since I also know and like the city. The voice acting is decent. but as others have said, the game's ending leaves many questions unanswered and this is a slight disappointment.

All in all, I'd recommend it for the atmosphere, decent graphics and decent voice acting. However, it's probably more something who really love adventure games and dystopian themes in particular.
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5.6 ώρες στο μητρώο
Αναρτήθηκε: 22 Ιανουαρίου
You just go back and forth back and forth. You see the item you have to take, it's obviously right there but you can't take it until you go to some arbitrary location and do one arbitrary thing then go back, only then, ONLY THEN, you are allowed to take the item. Everything must be done in order. It is absoulutely ridiculous. At some point I went into a building and tried to search the debris around and the game said nothing was there. Then I tried to open the locked door right NEXT TO the debris. You wanna know where the key is? Right in that ♥♥♥♥ing debris that I searched 2 seconds ago. But the game didn't give me the key because I didn't check the door first. ♥♥♥♥ you game.
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13.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Δεκεμβρίου 2014
One of the most boring adventure games I played recently. The ending is unbelievably rushed, the backtracking is massive and uninspired, there are very few characters you can interact with. No reasons to play it.
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6.0 ώρες στο μητρώο
Αναρτήθηκε: 2 Μαΐου 2015
Clunky puzzles, can easily get stuck and break the game. Terrible ending, developers obviously planned a sequel so ending is open ended and unsatisfying.
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13.6 ώρες στο μητρώο
Αναρτήθηκε: 19 Δεκεμβρίου 2014
I was excited about this game. I thought the graphics were great. Dystopian society story, love it! Voice acting was annoying at times but not too terrible. The reason this game gets the thumbs down is the ending. The story is really interesting, the climax is exciting, and then the ending....just kills it. It feels as if the company ran out of budget and couldn't flesh out the story any more, because after you are really getting into the the story and uncovering lots of stuff, the ending basically tells you, "well thats all we can do for now, we better disappear before the bad guys discover us." Thats it. It screams sequel! Sadly, I don't think a sequel has been announced so this game is a gigantic cliffhanger. A promising beginning ends with disappointment.
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