"Wait... Really? That was it? WTF!" That's pretty much the reaction you'll have at the end of the game. The story isn't very engaging and by the time you get any sort of meat to sink your teeth into, it ends. You get a few solid plot nuggets throughout the game which ultimately go unresolved leaving you unsatisfied and wondering what the point of it all was in the first place. Honestly, it feels as though they had unfinished 3 plot concepts squished them together and hoped for the best.
Well, at least it was a challenge and fun to play right? Nope... It encapsulates one of the most reviled characteristics of the classic point and click adventure games. In order to progress through an obvious puzzle you first have to interact with something 10 screens away so that the option then becomes available. The constant backtracking, the inability to collect stuff without you'll obviously need before interacting with something unnecessary and the occasional pixel hunt make the game play nearly insufferable.
The sad thing is, despite the game having a largely unfinished feel... Actually, I think it's safe to say it is unfinished. The art work is actually pretty good. Some of the sub plots are fairly dark and interesting, even though most of the story is just hinted at, and no real plot is there. This game could have really had potential but it is ultimately doomed by a clear disinterest in actually finishing it.