this is another example of the point and click adventure games' resurgence that has been happening lately.
the best part of the game is undoubtedly its art style. backgrounds are nicely prerendered/drawn, locations do feel different, yet appropriate and both backgrounds and charactess have the same art style. animation of characters could be better at times but is definitely passable (or even surprisingly good for a budget game). 3d characters on prerendered/drawn backgrounds is a decidedly oldschool way of doing things and the developer has chosen to fully accept the limitations apparently without seriously considering mitigating these. it is not all bad as you might think, fixed resolution inherently means that the visuals do fit together incredibly well.
a bit on the technical aspects - i want to say visuals are great in general but unfortunately these remain within the confines of the technical capabilities of the game (or the engine). resolution is limited to 1024x768 and aspect ratio setting only changes the ratio leaving resolution the same - the ar correction setting (that has been mostly misunderstood in forum conversations) is aimed at displays not able to preserve the aspect ratio by themselves. looking at the other settings - without antialiasing the characters are horribly aliased thanks to the low resolution but fortunately enabling it incurs only a very minor performance hit.
story is about a near-future dystopia-ish society with a decidedly eastern- or middle-european take on the sci-fi genre. it is focused on the society and people with sci-fi technology remaining essentially just a backdrop. as customary for this, story does not wrap up too nicely and does not reveal all the details. story progression is slow and calm but not overly so.
story follows richard, a man who in a world of big corporations and oppressive state (more hinted than shown) gets fired from one of the all-powerful corporations of the future and whose future prospects with that go from bleak to worse. standard fare of resistance, conspiracies, family history etc. ensues.
point and click works as well as expected from such a game today. there are not too many interactive objects and these can be hinted at to prevent pixelhunting. puzzles are very logical (but not always easy), the only annoyance is some degree of having to move over 4-5 screens and back for some puzzles. this is not critical though thanks to double-click acting like a quick-move (run to the object when double-clicking on one and practically immediately get to the next screen when clicked on screen transition).
finishing the game took me around 5 hours. definitely recommended for an adventure game fan (who does not dislike sci-fi setting) - it contains several hours of very good fun.