Wow. That was such an unexpectedly wonderful experience.
As this is a CYOA (Choose Your Own Adventure), your experience may vary, but, I say with little hesitation that
my own experience with the story is the most meaningful experience I've had with a game - ever.
Although wonderful in their own right, choice oriented games like The Walking Dead and Mass Effect don't even come close to what this game accomplishes.
What Choice Do I Have?
CoR gives you choices.
CoR gives you lots of choices that make the story feel like your own, fostering immersion in a way that traditional literature cannot.
CoR gives you lots of difficult choices that may have you thinking hard and agonizing about the potential consequences. The game has no save function. While that could simply be developer laziness, it does tend to discourage sloppy decision making.
CoR gives you lots of difficult choices that have a real impact. Something that is uniquely possible when the creator is unconstrained by the need to create full art assets for every possibility.
Deep Dive
This "game" has no graphics at all except for the cover image, which is exactly akin to a book cover illustration. Is it a game or a book? I say it is most certainly a game. Graphics is not a requirement of a game. Interactivity is. A series of choices that impact the experience do a game comprise.
CoR's language is competent, but not "literary". It reads like a matter-of-fact narrative of events that might actually happen in your life if the stars align in just the right way. Initially, I got an "amateur" vibe from the writing, but later realized that the experience may actually benefit from the simple, contemporary writing style. As the story progressed and sucked me in deeper, I became much too busy thinking about what was going on to criticize the writing style.
CoR is (mostly) accessible. Although the fact that it was written by somebody with a Ph.D. in Computer Science does show. Having a CS degree myself, I certainly appreciated that perspective. Although lots of artistic license is taken for the sake of plot, there is lots of grounding in contemporary technology.
The story makes mostly "reasonable" extrapolations starting from the near future forward several decades. Like all good science (or 'speculative', if you prefer) fiction, the story poignantly references the present while writing about the future, framing the timeless human condition in extrapolated contexts.
To elaborate about why I put "reasonable" in quotation marks above, the story explores the future in ways that could, for the most part, conceivably happen, and many futurists would even claim that CoR's extrapolation towards the Singularity doesn't go far enough. However, the author is not afraid to explore fantastic scenarios that probably won't happen, at least not soon, and in some cases, hopefully never.
The scope of the story is indeed quite epic, following the main decades of a lifetime of the character you control. I do have to object to the game description's categorization of this as a "novel", though, as it is not nearly long enough to count as one. At best, it is the length of a (very) short story (a single playthrough takes a matter of hours). On the other hand, the sheer amount of content of all possible branches easily exceed the length of a long novel (50% longer than Moby ♥♥♥♥). It's quite an accomplishment.
And, if you are worried about this being a boring, technical slog, don't be. Despite the apparently sterile subject matter of robots, there is plenty of emotion in this game - or, at least, there can be, depending on your choices.
Turn to Page 23
I've only explored one of the many, distinct branches of CoR. I will probably be going back to explore the others.
I heartily recommend CoR to anyone who can read English, especially those with an interest in technology and/or science fiction.
Note that there is also a free demo where you can play through the first 2 chapters (out of 7), either via Steam, or on the developer's web site.
UPDATES
Having now explored a few other branches and having made more "optimal" choices, I feel that choosing less optimally for the first playthrough does make for a better experience.
My first playthrough involved an above average number of failures and tragedies, which amounted to a much more poignant experience than when everything basically goes well.
I do suggest playing the game "organically". Perhaps it is unlikely to play optimally the first time around anyway. Certainly I would discourage any attempts to "cheat" by looking up optimal choices beforehand. That would truly ruin the experience. You can always go back later and "fix mistakes" on subsequent playthroughs.