Enter the world of PIXEL HEROES and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before!
User reviews:
Mostly Positive (268 reviews) - 78% of the 268 user reviews for this game are positive.
Release Date: Feb 6, 2015

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About This Game

„Listen! The end is nigh!! Hear my words and prepare! An ancient cult has set foot in our lands! They call themselves -The Sons of Dawn- and pray to some dark elder god. They have started recruiting people for their cause all over the country. I fear that they want to try to awaken something which should be left sleeping. Something dangerous and sinister! Something that might destroy us all. Spend your last of days wisely...“

Enter the world of PIXEL HEROES and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before!

Explore a randomized world full of hilarious events, deadly dungeons and the weirdest NPCs you will ever meet in a game!

Choose three heroes for your party and take them on a journey that will be completely different each time you start a new game. Bath in a pool of procedurally generated loot and defeat the evil forces that threaten the township of Pixton!

  • 30 unique hero classes to unlock, each with individual skills and attributes.
  • More procedurally generated axes, spears, maces, swords, shields, bows, crossbows, spells and prayers than a lama has hair on its body.
  • 13 mystic and beautifully cruel dungeons to explore. With epic bossfights waiting!
  • 3 campaigns to unlock, each with its own final dungeon and boss.
  • Permadeath! You know you want it.
  • A detailed graveyard where you can mourn your dead heroes, compare their statistics and see which of their choices led to their tragic death.
  • Completely crazy NPCs, each one of them with a significant storyline that you can follow to unlock cool stuff!
  • Tons of random events that you will encounter on your way, expecting you to make important choices. Will you yell at the cat like a crazy idiot?
  • Many achievements and unlockables, try to get them all and become the most badass Pixel Heroes player in the world!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: Pentium 4 / Athlon64 or newer
    • Memory: 128 MB RAM
    • Graphics: any graphic card with shader model 2
    • DirectX: Version 9.0
    • Storage: 78 MB available space
    • Sound Card: any stereo sound card
    • OS: OS X 10.6
    • Processor: any Intel Mac
    • Memory: 128 MB RAM
    • Storage: 108 MB available space
    • Sound Card: any stereo sound card
    • OS: 10.10 Ubuntu or equivalent
    • Processor: Pentium 4 / Athlon64 or newer
    • Memory: 128 MB RAM
    • Graphics: any graphic card with shader model 2
    • Storage: 105 MB available space
    • Sound Card: any stereo sound card
Customer reviews
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Mostly Positive (268 reviews)
Recently Posted
( 31.6 hrs on record )
Posted: May 23
Overall I enjoyed this game. I would describe it as a light dungeon crawl with enough depth to be fun for a while, but not so much that it is a chore to play. This game gives you a good flavor of old-school rpgs, but without some of the long slogs that come with most of them.

+ Huge variety of classes means you can mix and match different parties for variety
+ Getting wiped out seems to almost be encouraged, taking some of the stress out of traditional dungeon crawling
+ Good sense of humor lightens the game
+ I thought the graphics added to the whimsy of the game. They did a nice job embracing the whole retro pixelated thing.
+ A single adventure only takes a few hours (or until you die). This means the game is long enough to get attached to your party, but short enough that it doesn't get stale.

- Character leveling system is too simple. Once you figure out what works, the creativity in how you assign skill points or choose your party evaporates.
- Although there are many character classes, a few of them are just objectively the best if you are actually playing to win.
- The dungeons are all fairly similar, and you run the same dungeons during every play through. This makes the game get repetitive from one adventure to the next. It kept my attention for long enough that I played through all three campaigns, but I feel like I played it out.
Helpful? Yes No Funny
( 5.1 hrs on record )
Posted: May 20
Its just a ...meh! game. Gets old really quickly.
Helpful? Yes No Funny
( 13.8 hrs on record )
Posted: May 17
This is a great game.
It's simplistic yes, but full of personality and biting humor.
The random algorithms are simple, but they work.
The missions are short, but they are fun.
Not every game has to be a large expansive universe governed by incredibly deep mechanics and controls.
I wish the missions were longer, but I spent a couple of dollars, I laughed, I had a great time.
I will beat the game and probably go back again in a few months and play it a 2nd time.
What more could I ask for?
If you like pixel art, sharp wit, D&D and cheeky elves, spend a few bucks on this game.
Helpful? Yes No Funny
A Dull Black Ixian Artifact
( 6.4 hrs on record )
Posted: May 11
It's terribly slow to play and the music is ♥♥♥♥ing awful. The pixel graphics are also ugly, and I mean ugly as pixel graphics go, not just because it is pixel graphics.
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Horror Fox :3
( 6.0 hrs on record )
Posted: May 1
Hey everyone and this is my review about the game!

This is a calm RPG Pixelated game.


You are able to turn off Music.
You are able to turn off Sound.
You can only use the English or the German language.
You can play this game fullscreen or windowed mode.
You can't change your resolution size.

About the game.

You are playing with 3 heroes that has to complete quests and complete Dungeons. You are able to choose from some Heroes with their own power before you are going to start your adventure. During your walk to your Dungeon, you are able to find some events. These things could have negative and positive sides. You can't go back to the town until you have completed your current dungeon. If one of your heroes has died, then you are able to revive them at the church. Combats are turned based and you are able to take your time.

You are only able to carry 20 items around in your backpack.
Graphics are pixelated.
Music is like Retro.

You can choose between alot of Heroes with alot of different stats and attributes.
Heroes that you are able to choose from are random and you are able to Re-roll ALL them.

Game has some Funny Texts.
Could be a little bit repetitive but its calm.
You are only able to select 1 quest at a time.
There is a huge Manual/Help list to provide useful information.
Turn based combat and events.
Item management in backpack could be annoying at times. (for Sorting)

Other things.

If one of your Heroes have died before you have entered the dungeon then you have to start without him. Since You can't turn back to the town until quest completion.

You can't equip dead heroes however you are able to De-equip them.
Heroes that are dead will not receive any XP.
Game is very entertaining.


I Give this game a 9/10
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Miike Something
( 2.2 hrs on record )
Posted: April 6
This game is stupid. Random number generators govern everything. It's a game all about tactics, chosing when who to attack with, trying to guess what's coming next, but the lack of tactical depth is ridiculous.

- Why can you not leave a dungeon once entering?
- Why can you not reorder the position of your party?
- Why can you not use health items in combat?
- Why can the enemy attack three times in a row, but you are limited to once, and cannot use the same character twice in a row?
- Why are characters and quests randomly generated, making it impossible to predict what you will face in an upcoming dungeon?

Some may defend this as an old school roguelike, but in old school rougelikes you have to play smart, and are rewarded for doing so. Failure means something- you learn from every mistake. In this game once you enter a dungeon, you just hope for the best, and hope the randomly generated characters you picked at the start can beat the boss (whose hit-points are hidden, for some reason?) after 6 or so randomly generated fights.

Winning doesn't feel like winning, it feels like blind luck. Don't waste your time with this game.
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( 0.5 hrs on record )
Posted: March 5
A mobile game that tries to hard.
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Most Helpful Reviews  Overall
166 of 184 people (90%) found this review helpful
15 people found this review funny
13.1 hrs on record
Posted: February 8, 2015
First off, this is the best promo video I've seen.

The actual game is also quite good. Graphics are well done in the 'classic' style with enough modern touches to not be distracting. Game runs well and controls easily with just the mouse. I had watched quite a bit of gameplay before buying but still consider this a 'first impressions' review.

Gameplay consists of running from town to dungeons and beating progressively tougher monsters and bosses. You have a small inventory and must manage the loot, using pieces to upgrade your heroes various equipment. As you progress you unlock additional classes and achievements. A party focused turn-based dungeon crawler of the old school. Along the way to/from the dungeons you encounter random events which as others have said are the highlights of the game and full of fun references.

Unfortunately this is also the games biggest stumbling block. Some of these events are simply show-stoppers - you may encounter a monster that simply 1-shots your entire party and resists all attacks/magic. This effectively ends the game and you have to start over. Not really an issue in a regular rogue-like game, but given the focus on loot management and stat improving that is the core of this game it can be very frustrating. Spending hours building up your party and pouring over the numerous (sometimes overwhelimgly) statistics of the gear to decide what to keep and then having it not matter as you are insta-gibbed on the way to the next dungeon isn't much fun. Makes it quite hard to get back on the treadmill again. The carrot is trying new classes and new strategies, but clearly there are some balance issues that need addressed.

All in all a fun little game and well made. Worth a shot if you like loot focused crawlers or rogue-likes (that word again...) and have a high tolerance for frustrating wipes.

That video though...perfect. Thumbs up for that alone.
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126 of 170 people (74%) found this review helpful
5 people found this review funny
Not Recommended
2.4 hrs on record
Posted: June 13, 2015
Pixel Heroes: Byte & Magic is a tedious time-waster with little to recommend it. Which is a pity because a lot of work has gone into it; but in all the wrong places.

I was expecting a party based dungeon crawler like Death Knights of Krynn or any of the other Gold Box games in 2D. What I got was a slow mobile port lacking any real stratgey or tactics.

In Pixel Heros you 'hire' three heros from the Tavern. You auto-walk to the only character in the 4 building town who will give you a quest and then you click go. The quests are instantly forgettable as they are fantasy 'paradody' quests with no hook and little humour.

On the road you will meet three random encounters which are best avoided as the loot and experience gained from them is negligible compared to the risk and cost in potions. Actually most of the loot found is pointless and doesn't bring even incremental gains. A 2 physical damage reduction cloak of wind immunity vs a 2 physical damage recudtion shirt of bleed immunity. It doesn't matter.

The battles - the core gameplay - are terrible and where the tedium sets in. Your three heros stand in line on the left, the three enemies stand in line on the right. Only the hero and the enemy at the front of each queue can physically hit each other (with a few exceptions). The other two heros wait at the back and cast ranged magic spells. This doesn't make for much strategy as soon as you work out that the 'solution' is put the best armoured and highest life character in front and then max the other two heros inteligence.

The battles execute slowly with long periods of nothing as an invisible timer counts down. There are no short cuts - only the left mouse does anything and there only two frames of animation per character. Most of the enemies look like they were drawn by someone learning to use Deluxe Paint.

The quest / dungeon crawl is just 8 rooms in a line (without back-tracking) followed by a single boss monster. Once you've played one you've played them all. The only variation is the background.

Loot management is a pain. You can carry twenty items in your party - regardless of who is alive or dead. Every interaction is a mouse drag. You cannot double click or right click to assign or sell loot. You cannot get a side-by-side view of items. You cannot leave items on the floor, you can only destroy them.

Ultimately Pixel Heroes: Byte & Magic is tagged as an RPG but there are no meaningful conversations unless you are role-playing as a cringe inducing ape. It's tagged as a rogue-like but there is no exploration. It's tagged as an adventure but it has a trite and forgettable story. Only two screenshots and five seconds of the video shows actual battle gameplay; and that is very, very telling.

Don't buy Pixel Heroes: Byte & Magic. You're unlikely to play if for much more than an hour and most of that will be spent waiting.
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51 of 57 people (89%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: September 8, 2015
I’ve been a RPG fan for many years, so I can confidently say that the genre has gradually been getting easier in recent times. It makes sense, opening up titles to a more casual crowd, but it makes the hardened fan in me wish for more of an old school challenge. If you’re like me, Pixel Heroes: Byte & Magic will scratch that itch well. It’s part roguelike, part old school RPG, and it’s often unforgiving. It’ll also remind you of just how great it feels to progress in a game that isn’t holding your hand the whole time.
In Pixel Heroes, you choose up to three heroes to form a party and battle evil. You can choose from a wide variety of characters, though who is available varies from game to game. After you've got your group, you can head out into the town to find a quest and prepare for your journey. The town acts as a hub, with each quest leading you to a different location on the map. Your party will automatically make the journey, though there will be incidents along the way that you'll have to play through. When you reach your destination, you'll make your way through several rooms, one at a time, each with some sort of encounter in it. This culminates with a boss battle, followed by a return trek to the town. After collecting your rewards, do it again until you've finished all of the dungeons.
The battle system is turn-based, with your side and the enemy side each getting a chance to use one character's action per turn. You can't use the same character two turns in a row, preventing you from leaning too hard on any particularly powerful move. The enemies don't seem to suffer from that restriction, but that's part of the challenge, I suppose. Each character has four possible actions they can take. Two of them are class-based skills with cooldown timers, while the others are dedicated to whatever items you might have equipped. Casters can use spellbooks, fighters can swing their weapons, bards can sing songs, and so on. It's pretty straightforward, but there are tons of elements, status effects, and enemy strengths and weaknesses to consider. Combat can be pretty tense as a result, and if you don't have the right equipment with you, it's highly likely you won't survive.
If one of your characters dies, they can be revived through a couple of ways, though neither route is easy. Should your whole party wipe, however, you're finished. The heroes will be buried in the graveyard, and you'll have to start over again. This aspect, along with the somewhat random encounters and the huge list of loot you can find, gives the game a bit of a roguelike feeling, though it's considerably less random and slightly more forgiving than the usual game in that genre.
Clearing certain stages, solving particular random events, and finishing quests will allow you to unlock new characters that might show up in the tavern next time you play. It adds a lot of replay value to the game, though there are certain parties who are going to have a very hard time finishing the game. You'll always need to bring a healer of some type, for example, so you really only have two slots to play with. I like that in one way, because you never feel like you have every role adequately covered, making for fun strategies.
Another strong positive for the game is its sense of humor. There are a lot of silly gags and references to all kinds of pop culture, both obvious and obscure. Many of the encounters ask you to make a choice, and it's not unusual for at least one of those choices to be absolutely absurd. Characters will often express their feelings via little dialogue bubbles above their heads, and there are a bunch of simple, charming animations that add a bit more personality to everything. Not every joke lands well, but it throws enough out at a regular enough pace that the bad ones are pretty easy to forget.
I particularly enjoyed how banal the quests you receive from the townspeople usually are.
I also really enjoy the loot system in the game. The loot is all random, and uses a Diablo-like system of adjectives to modify each piece of gear you'll come across. The only reliable things are the health potions, and you'll want to keep plenty of those on hand to heal up between fights. Everything else can appear in various levels of quality, with or without particular elements, in magical or physical form, with certain buffs, debuffs, or status ailments attached, and so on.
The problem is that even with all of the loot, random encounters, and battle variables, Pixel Heroes starts to feel rote a little too quickly. You'll die, then die again, and maybe die once more. There's not much to the game beyond fighting and choosing the occasional option, and the fighting isn't as satisfying as it needs to be to carry the game. Success is based a lot more on what kind of gear you have as opposed to your actual battle strategy. As long as you have a good selection of equipment and bring the right stuff into a fight, there's not much else to do in battles except make sure you don't run out of HP while you're swinging like crazy.
The game ends up being a roller coaster ride that starts fun, becomes frustrating, then gets enjoyable again until it cedes to tedium, taking one last-minute hairpin turn into frustration depending on your party build. Then you can do it all again with a different batch, if you want, but the road to success is going to be very similar, whether your team can follow it or not. As something you pick up and play now and then, Pixel Heroes isn't a bad choice.
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72 of 95 people (76%) found this review helpful
8 people found this review funny
2.2 hrs on record
Posted: February 6, 2015
Pixel Heroes is a satirical, homage to all great pixel games of yesteryear!
With loads of random quests, events and gaming shout outs. The game keeps things fresh.
Just make sure when you start a dungeon you are ready. Because there is no stopping or shopping!
Only bad thing is constant item management.
EDIT: Oh if I had one feature request. Let me name my party. Would love that. Not sure if its too late in development for that kinda of thing.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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45 of 59 people (76%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: February 7, 2015
Pixel Heroes claims to be a return to the old school RPGs from the NES era, and in some ways this is true. Maybe its the many many years that have gone by since I played a NES but I don't get that feeling from this game. Its a roguelike, linear RPG with some humor and a ton of "nerdy" jokes thrown in. Its fun, for awhile.

Beyond what you may see from the out set of this game, there is a odd challenge lying under the colorful pixels. Combat can become...tiresome after a few hours playing. I've read a lot of people not enjoying the limited inventory but I only ran into a issue with not wanting to toss something a few times. Like most games that throw loot at you, this one isnt giving you great stuff after every fight. A lot of it is junk and you will spend times trying to figure out which new item is best only to find in the next fight the new DooDaad is worthless.

My main complaint, and I don't google wikis for answers to games my first time playing it, is that each dungeon is random in what type of weapons do the type of damage you need. This is that odd challenge I mentioned. I went through one dungeon with shiney new weapons only to have them do very little damage, dispite the large amount of damage listed. Have a new 60 magical damge sword? May not work for f$%k in the next dungeon, or in the dungeon your in. This gets VERY annoying VERY quickly. You can't run away, you can't access your inventory during a fight and you cant use the crap load of healing potions you pick up till AFTER the fight. (Which if I am wrong, please comment and point out how to do that.) Spending a crap ton of time in a fight because your weapon only does 1 damage to an enemy is my biggest issue. There are no descriptions of the monsters you fight so you can't really tell what will work against them with out trial and error, and since you can't open your inventory to switch out a weapon till after the fight is over, can be tedious and annoying.

Regardless of the above, the game is fun and quirky. I enjoyed it when the combat wasnt needlessly tedious. If there was a "Meh" button for recommend, I'd have used that instead of "Yes" but I don't dislike it enough to say "No".

Buy at your own risk.
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49 of 72 people (68%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: May 30, 2015
At start it looks like a fun game, turn based combat, nice pixel art. Then after 1 dungeon it just gets repeative, there is no meaning to get a new class, spells are just same with some +1/-1 boosts... There absolutely no story..
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20 of 22 people (91%) found this review helpful
1 person found this review funny
Not Recommended
33.3 hrs on record
Posted: July 14, 2015
I am so close to recommending this game but i just can't do it. I've put in several hours and for the most part it's been a good experience but there are just a couple things that keep this game from being great.

The Good:

Replayability: There are a lot of different types of characters to choose from and each new time you play offers a unique experience.

Graphics: Fantastic pixel graphics make this game a lot of fun.

The Bad:

Balance: The game feels very unbalanced. It seems like some enemies die right off the bat and others will wipe out your entire party. Leveling up your character is a very lackluster experience. If you don't put the leveling up points in the character's primary stat than you are just nerfing your character. Really there are no choices for leveling up your characters when it all comes right down to it.

Story: There really isn't one. A lot of the NPC's just speak jibberish and if you are into character development and a good story, this game is not for you.

Loot: You get a lot of random loot that you spend a lot of time sorting through. Most of it is junk and once in a while you get a good item but it is usually not worth sorting through it all. Although an item may have a chance of doing a cool status effect like paralysis to the enemy, they will probably be immune to it. Why bother? Just sell it all.

Party Building: You are pretty much forced to make a party a certain way if you want to succeed in this game. You have to go tank, damage dealer, and healer if you want to make it through the final quest. It would be fun if you were able to try different builds and different types of heroes. But if you do, you will get clobbered. i tried

The Ugly:

My biggest gripe about this game is that it is impossible to protect your heroes from all status effects that your enemies will use. Your armor can give you immunity to certain status effects like poison or bleeding but then you will just get paralyzed every turn. Same with other status effects. With only 20 item slots you can't switch out different armor depending on what enemies you are facing, you just don't have the room with all the random loot floating in. It gives this game a false sense of difficulty but really it is just pure frustration.

Another gripe is that you can also get in endless loops in this game where your opponent will absorb all the damage you can do and you don't take any. I threw away my items and fought with my fists only to die by a infest ability that only should have done a little bit of damage but ended up blowing up my priest to kingdom come. I was on the last leg of the final quest too...grrr.......

right now i give the game a B-, if they fixed the balancing issues it would become a A- it really is a good game with a lot of potential.
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36 of 51 people (71%) found this review helpful
9 people found this review funny
4.0 hrs on record
Posted: February 7, 2015
Okay, I played the beta of Pixel Heroes to death (literally for my hapless heroes) and after playing the full release for a little bit I can see it's 98% the same game. This is my first review for Steam, I was that excited to say something about this game.

Pixel Heroes sports a ton of variety, thrilling roguelike combat, interesting character classes and abilities, tons of procedurally generated (yet somehow still interesting) loot and spells and I LOVE it. The only thing I was leery about was the humor. I don't think much of humor by games developers generally, but after playing I can confirm the jokes are fun and don't take away from the experience at all.

nailbiting turn-based combat
innovative enemies
great use of procedurally generated gear
many non-traditional character classes
love the backgrounds

crap, is it really 2am already?
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23 of 29 people (79%) found this review helpful
2 people found this review funny
16.6 hrs on record
Posted: February 8, 2015
Pixelated roguelikes are a dime a dozen lately, but Pixel Heroes is really something special. It's charming, with biting humor and just the right amount of strategic depth. On top of the normal procedural RPG elements, there's a ton of different random events that you'll encounter to keep things interesting.

You can really tell that a lot of love was put into this game.

I'm definitely hoping we get some more campaigns at some point, but between the 30 playable characters and procedurally-generated weapons and encounters, there's more than enough here to keep you entertained for awhile.
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18 of 21 people (86%) found this review helpful
13 people found this review funny
14.0 hrs on record
Posted: October 13, 2015
My fifth party on the first difficulty consisted of a botanist, enchantress, and some dwarf guy who I used as a tank (his name was choppy).
Let me take you through my final quest with this valiant trio.

we were on our 8th quest. Enchantress was immediately confused and killed both herself and choppy in 2 turns. "girl power" were her last words.

I dropped my botonists party heal so he could use his fist. 1h later only the botonist and a glowy orb was left. It was almost over, I had 60 hp left and the opponent was near death as well. "Put dis in a pipe and smoke it" the botonist cried while high fiving the milk drinker in the face. still alive. The orb countered, magic absorbed but I was burnt. 34 hp. And I was bleeding. 12 hp. "Safe"I thought... but I wasn't done.

"one love" said the botonist, as it punched itself to death in it's own confusion.


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