You've never played a comic book like this! Control a team of heroes battling evil villains across dynamic environments. Play out epic comic book battles come to life in this exciting adaptation of the hit card game.
User reviews:
Very Positive (367 reviews) - 87% of the 367 user reviews for this game are positive.
Release Date: Dec 22, 2014

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Recent updates View all (53)

August 3

What's New in Version 2.0 - Phone Support & Launch Sale

Sentinels of the Multiverse is now available on iPhone and Android phones. Online multiplayer remains fully cross-platform compatible! There’s no Steam phone, but perhaps one day...

To make it easier to join the fun on the go, all mobile versions of the app and expansions are on sale, now through August 11th! The following pricing is in effect for the next week on iTunes, Google Play and Amazon Appstore:

  • Sentinels of the Multiverse: The Video Game - $2.99 (regular price $9.99)
  • Season Pass 1 - $17.99 (regular price $24.99)
  • Rook City, Infernal Relics, Shattered Timelines, Wrath of the Cosmos - $3.99 (regular price $4.99)
  • Mini-Packs 1, 2, and 3 - 99¢ (regular price $1.99)

Version 2.0 also brings the following fixes and improvements:
  • Fixed a problem where playing Twist the Ether next to Wager Master could cause the game to get stuck.
  • Pervasive Red Dust no longer causes the game to get stuck in certain situations.
  • Fixed a few more bugs here and there.

4 comments Read more

June 23

What's New in Version 1.9.1 - Bug Fixes!

Bugs. Glitches. General wackiness. That seems to be most of what those Handelabra characters put into the last update, besides me of course. I’m Guise, and I’m even better than before! They tell me that the worst problems have been fixed… we’ll see about that!

  • My lovable mug now shows up on my Weekly One-Shot, and at the end of the game. Brick walls are boring!
  • The Argent Adept and Mister Fixer no longer get to play with their presents before they are opened. Tsk tsk!
  • Fixed Point no longer allows multiple Limited cards to be in play after being flipped face up. Everyone likes presents, but come on!
  • If there’s nobody else around to high five, the game won’t get stuck anymore. However, you may experience a momentary feeling of loss.
  • Powers on equipment borrowed by Lemme See That can now be used out of turn properly. That was annoying!
  • Overcharging the Overcharged Systems would cause a terrible code explosion and make bad things happen. Not anymore, I think!
  • It was fun to watch Kismet’s Talisman get blown up over and over and over and over and over and over by the Volcanic Eruption… NOT.
  • Trust me there were more weird things, too many to write about here. All fixed! Yep!

2 comments Read more


“This is a must have addition to your digital board game collection.”

“The quality of the app is phenomenal, the production is beautiful, it’s just a lot of fun!”
Dukes of Dice

“Whether you’re a fan of tabletop gaming or not, this game has a lot to offer.”

About This Game

Calling all Sentinels! Do you have what it takes to defend the Multiverse? Compose a team of comic book heroes, each with their own playstyles, backstories, and grudges. Pit them against a variety of maniacal and formidable villains. Defeat your enemies and save the Multiverse!

Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment.

The digital version of Sentinels of the Multiverse plays like a comic book come to life! Control an entire team of heroes in single player, or head online and join heroes from around the globe in multiplayer. This is cooperative card-battle like you’ve never played before!

The rules of the game are deceptively simple: Play a Card, Use a Power, and Draw a Card. What makes Sentinels of the Multiverse unique is that each card has special abilities that can create powerful combos or even change the rules of the game!

This digital version includes all content from the Sentinels of the Multiverse core game:
  • 10 Heroes: Absolute Zero, Bunker, Fanatic, Haka, Legacy, Ra, Tachyon, Tempest, The Visionary, & The Wraith
  • 4 Villains: Baron Blade, Citizen Dawn, Grand Warlord Voss, & Omnitron
  • 4 Environments: Insula Primalis, Megalopolis, Ruins of Atlantis, & Wagner Mars Base

It also includes several unlockable variant cards:
  • Variant heroes with alternate powers and backstory
  • Variant villains bring an all new twist on the battle
  • All are unlockable via secret Sentinels storyline-based challenges!

Expansion packs that add new heroes, villains, and environments are available as downloadable content via Steam.
  • Season Pass 1 includes the first 4 expansions and 3 mini-packs. Save money and get all the content!
  • Mini-Pack 1 includes Unity, Ambuscade, and Silver Gulch, 1883.
  • Rook City includes Expatriette, Mr. Fixer, The Chairman, The Matriarch, Plague Rat, Spite, Pike Industrial Complex, and Rook City.
  • Infernal Relics includes The Argent Adept, NightMist, Akash'Bhuta, Apostate, The Ennead, GloomWeaver, Realm of Discord, and Tomb of Anubis.
  • Mini-Pack 2 includes The Scholar, Miss Information, and The Final Wasteland.
  • Shattered Timelines includes Chrono-Ranger, Omnitron-X, La Capitan, The Dreamer, Kismet, Iron Legacy, The Block, and Time Cataclysm.
  • Wrath of the Cosmos includes Captain Cosmic, Sky-Scraper, Deadline, Infinitor, Kaargra Warfang, Progeny, Dok’Thorath Capital, and The Enclave of the Endlings.
  • Mini-Pack 3 includes Guise, Wager Master, and Omnitron-IV.

Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Sentinels players, as well as the designer himself. If you’re wondering how a certain situation works in SotM, this game is the ultimate rules lawyer!


  • Original music brings the Multiverse to life like you’ve never heard before. Rock out to the official Sentinels Theme Song, ambient tracks for each environment, and ending themes for each villain.
  • Beautifully rendered environment backdrops put you right in the action.
  • Brand new artwork for every Hero and Villain in the game, created by Sentinels of the Multiverse artist Adam Rebottaro himself.
  • Over 9,000 different potential battles to choose from by combining the 10 Heroes, 4 Villains, and 4 Environments.
  • Play a solo game with three to five heroes, or pass & play with your friends.
  • Cross-platform online multiplayer with friends and others from around the world.

Sentinels of The Multiverse: The Video Game is an officially licensed product of “Sentinels of the Multiverse®” from Greater Than Games LLC.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, 1024x768 resolution
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: Mac OS X 10.8
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, 1024x768 resolution
    • Storage: 600 MB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, 1024x768 resolution
    • Storage: 600 MB available space
Customer reviews
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Very Positive (367 reviews)
Recently Posted
35.6 hrs on record
Posted: August 12
This is a very accurate representation of the card game by the same name.
Having played both to a large extent i can say that there are pros and cons to playing in either medium. First off, playing a video game adaptation to a card game definitely feels different. This version feels stiffer than just playing with the physical cards as to be expected.
For example, when a large group of targets needs to be damaged/healed, it will ask for every instance, unless it is affecting all instances. A precise example is one of the cards for the Argent Adept. It states 5 targets gain 1 hp. In this case you need to individually choose each target, whereas in the card game you can easliy just call it out and each person manages their own targets. Small gripe, but it bothered me at first.
This is only managed this way to have complete control over anything that happens in the game. This stiffness can easliy be overlooked due to how well this adaptation handles how the game is governed. We actually use most of the unusual rulings of the physical game as the video game would handle it.
Finally I would say that my favorite part about this game is how easy it is to play by yourself. It is very difficult to annoying to manage everything that each match has going on in card form. However, this is all handled by the game automatically making the only thing required to do is make the decisions of the heroes.
If you are a fan of the original card game or are unfamilar with this franchise as a whole, I would recommend at least trying this game out.
Helpful? Yes No Funny
Feral Yoda
87.7 hrs on record
Posted: August 5
Just like the Table-top version, but with some added challenges and fun. And mostly single player....
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2.5 hrs on record
Posted: August 4
All in all a good card game, it might be nice if there was a "this is how that hero's deck work" window that you could see somewhere ingame. I feel iffy about the size of the DLC but the base game is so good that I don't think it's that big of a deal.
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6.9 hrs on record
Posted: August 4
This is a fantastic version of the tabletop game. The game may look like an old flash game but part of the minimalism lends itself to the asthetic of being a tabletop card game being brought to a digital format.

While I still prefer the physical game it is incredibly convinient to not have to run the villan and environments turns. Plus, this game is much cheaper than buying all the same content for the physical version.

So far my biggest problem is with other players. They have a bad habit of leaving early or going afk with no notice.
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Awesomo 2000
9.5 hrs on record
Posted: July 24
I didnt really know what I was getting into when I started playing this and then I thought, great another card game, but it is not half as bad. It is actually really hard to master and players of Hearthstone for example will have tough time getting into it, since you play with up to 5 heroes whose powers should be combined and play totally differently. Then there is villain and also enviroment that changes the game a lot sometimes. It is simply but nicely drawn and can be worth a try at least.
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13.3 hrs on record
Posted: July 22
Love this game. Reasonably priced and quality game play i would recommend this to just about anyone.
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Big Al
58.1 hrs on record
Posted: July 15
Incredible experience for anyone who loves card games. Gameplay is smooth and easy to understand, while still being unique enough to guarantee different experiences and outcomes each time you throw a team together.

While there is not an explicit "Campaign" mode, there are the achievements and alternate hero/villain unlocks, and this deserves some recognition. Many of the alternate hero unlocks are similar to mini-campaign style missions, with certain requirements needed to be met to receive the unlock. Great game and great mechanics, at a very fair price might I add! Recommended to hardcore and casual TCG fans alike, this is one game that'll keep you coming back for more.
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15.9 hrs on record
Posted: July 10
Greater than Games.
Helpful? Yes No Funny
77.3 hrs on record
Posted: July 6
I like this game and do recommend it. And I'm excited to see what new and interesting things are added as time progresses.
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51.9 hrs on record
Posted: July 4
One of my friends recently introduced me to the card version of this game, and I immidiately loved it. Not wanting to drop a small on the physical game I decided to by the digital copy, and I do not regret that decision. The gameplay is infuriatingly fun and with the addon packs which introduce more villians, heroes, and environments you can play almost endless game possibilities with a different set of heroes and villian everytime.
I highly recommend this game for anyone who likes superheros and strategy games.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: August 4
This is a fantastic version of the tabletop game. The game may look like an old flash game but part of the minimalism lends itself to the asthetic of being a tabletop card game being brought to a digital format.

While I still prefer the physical game it is incredibly convinient to not have to run the villan and environments turns. Plus, this game is much cheaper than buying all the same content for the physical version.

So far my biggest problem is with other players. They have a bad habit of leaving early or going afk with no notice.
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Most Helpful Reviews  Overall
108 of 131 people (82%) found this review helpful
3 people found this review funny
30.2 hrs on record
Posted: February 15, 2015
Needs multiplayer now. Otherwise that 5-pack option is a rude trap.
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69 of 94 people (73%) found this review helpful
5 people found this review funny
5.2 hrs on record
Posted: November 8, 2015
Key supplied by developer for review.
Sentinels of the Multiverse
(Read on for the full review!)

Don't let the fun and colorful graphics fool you, this comicbook-esque card game has a lot of depth and challenge to offer. It is well designed and fun to play, and also sports some great developers.(Note that there is no actual story or campaign mode. You set up a battle and get to the action.)


+ Graphics: Colorful comicbook style!
+ UI: Immersive and in-line with the comic-book theme. Looks really cool. Some things could be bigger or smaller, I feel.
+ Sound: Good music, satisfying sound when cards are moved.
+ Variety: Heroes and villains all have a unique style and playstyle.
+ Simple: To play, hard to master. There is a lot of depth to hero and card interaction.
+ Convenient: Put away your rulebooks and damage counters!
+ Pre-built: No deckbuilding meta stress. Pick up and play. Also, this is probably a big factor in how balanced this game is.
+ Faithful: More video game adaptions should be this smooth.
+ Developers: Communicative, engages with community regularly.
+ Multiplayer: The developers promised it. The developers delivered. No matter what the game, the ability to play with friends is always a plus!
+ Price Point(DLC): You can pickup the season pass and (in the future) the second season pass for tons of DLC/content, however...

- Longevity: Base game content is sprase without the DLC, although keep in mind it's not about the amount of vilains, but the way the fights go down, that add to the longevity.
- Campaign: If you are the type who likes to unravel story, conquer enemies and levels, upgrading and powering up and unlocking achievements and abilities and cosmetics along the way...this won't be for you.
- UI: Interaction at times can be stiff or finnicky.
- Story: Would be nice if the starting dialogue was tailored based on villain, heroes present, and environment. For example, maybe rivals skip the small talk and just diss each other.
- Confirmation: For example, with multiple card discards, it seems odd to go one at a time with confirmation, instead of batch selecting with a highlight and then confirming.

+/- You will probably have to do a little research to learn to play well early on. Stick to low difficulty stuff until you learn your interactions.


Sentinels of the Multiverse is an adaption of a physical board/card game. It offers an accessible, challenging, and varied experience to anyone willing to put in a little time to learn the intricacies. It is a faithful reproduction, balanced, satisfying, and the developers seem solid with a lot of community interaction and involvement. The comic styled theme is deftly executed, which adds a lot to the experience and charm of this title.

Your gameplay will consist mostly of strategizing: you pick what heroes to use, villain to face, and environment to do so in; by carefully choosing what cards to play, what cards to use, and the order certain events happen in, you can have a large degree of impact on how well or poorly you perform in your fights against evil. The tutorial covers the basics and is comprehensive, but can leave you lost as to how you are supposed to properly utilize heroes, or what heroes may be good for specific tasks. My advice in this regard is that no matter how you approach this game, if you are new to it, stick with the same heroes and an easy villian initially, and you'll learn soon enough.

The expansions massively increase the size of the roster, but even with the base game, there is a large variety of options for villains and heroes of which all feel unique; offering you the ability to adapt or to play the way you want with a large degree of freedom. While certain heroes are definitely more suited to certain villains, you don't ultimately have to use them to be successful.

In Sentinals of the Multiverse, you put a card into play at the start of your turn; this card may be a one off, a piece of equipment that stays on the field, or an on-going effect/power that can be utilized every turn. After you play a card, you can use one of many powers, of which each hero has a unique variety, as well as their own inbuilt power. Normally, you can use one power per turn; these powers can be anything from drawing one or two cards, healing your team, damaging the enemy or yourself, dealing low damage to many (or all) targets, or buffing your fellow teammates. Equipment and powers tend to fuel your cards--in turn fueling your hero--and be where most heroes derive the bulk of their strength or utility. After you have run out of powers you can use, you will draw a card, and then your turn will end. Pretty simple, right? It's really the interactions that make up the intracacy of this game, which is beautiful, because the actual act of playing is simple and easy, but the ability to do so well is entirely about your knowledge and cunning. This makes for satisfying defeats and triumphs.

The art could certainly be better in some respects, but the style is consistent and very well executed. There could stand to be more animations and effects. The comic style lends itself to nice and quick transitions and creative menu graphics. Everything is bright, colorful, and vivid, so you really get that saturday morning hero vibe at all times.

Well, being that this isn't exactly a AAA 3D game, I can't comment on lighting, shaders, the quality of the models and animations, etc. so that's about all you'd want to keep in mind.

The music in SotM is very pleasing. I almost don't want to start games because I really like the main menu track especially. The sounds utilized for the various damage type are actually quite fitting and have their own charm. I really like the sound of the cards. Sound seems underutilized in SotM, and I feel like it could desperately use some subtle sounds when highlighting menu options and especially when clicking them. Well, the good news is, you don't really need much sound in a title like this, so it doesn't have as much impact as it would in a 3D adventure FPS.

Sentinels of the Multiverse is a great card game for those familiar or unfamiliar with the physical game. It offers a lot of pros, with almost no significant cons. It's easy to pick up, but it might take you a bit to learn how to utilize heroes to their fullest. The graphics and music will keep you pleased while you are sitting there trying to think your way through anything, or waiting on a friend in the newly implemented multiplayer.

If you are a fan: Pick it up.
If you are new: Consider picking it up. Definitely pick it up if there's a good sale.
If you are new but love the genre: Pick it up, you'll be pleased, but plan to get the DLC.
If you are new and willing to pay a bit for the DLC: DEFINITELY pick it up, the expansions massively increase the available content.


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40 of 47 people (85%) found this review helpful
16.2 hrs on record
Posted: December 22, 2014
Digital version of an incredibly addicting tabletop game with tons of replay value. The UI is smooth and easy to use, and all the cards are very readable at different resolutions. The ability to active/use cards without having to double-click each one is very handy once you get used to the game and learn the cards by heart - which will happen if you use a hero long enough. The music is great as well, which was a pleasant surprise, and fits the superhero theme wonderfully. The inclusion of unlockable variant promo cards is a great addition, because each varant changes up the base power of the hero, or in the villain's case can really change the way the villain plays. This adds even more variety and combinations to a game already full of hundreds of hero/villain/environment combinations. And with the expansions inevitably on their way, there'll be even more. The tutorial is also really well done so you don't have to worry about being familiar with the tabletop rules before hand. It really walked through everything you could possibly need to know about how the game works, which is nice for those who've never played before.

On the flipside, the only thing I don't really like about this digital version is the lack of online multiplayer, although it is coming in a future update. The game does, however, lend itself really well to playing multiplayer locally by simply sharing the computer. And of course being able to play the game solo when you're craving a Sentinels fix is really where this game shines. Controller support would also be nice for playing on a TV, but that is also coming down the pipe eventually. Handleabra games is really doing a nice job of making the transition from physical boardgame to digital version.

As for the gameplay itself, it plays exactly like the tabletop version. Each player takes control of a superhero and teams up to take down a villain. Each hero has it's own unique deck of cards with wildly varying playstyles between each hero. Legacy, for example, is the paragon of justice who uses his cards and abilities to buff and defend his team of heroes, while someone like Tachyon uses her super-speed to burn through her deck drawing and discarding cards, many of which do more damage based on how many specific cards are in her discard pile. Each hero's deck of cards fits the hero's theme and superpower wonderfully, making for a different experience and strategy with each hero.

However, the villains also have a deck of cards full of minions and nasty super-powered attacks to take down the heroes. At some point during the game the villain's card will trigger an effect that causes it to flip over, which changes up the mechanics of how the villain plays - and sometimes changes the max HP the villain has. Plus each villain has a nemesis (or multiple ones) attached to it, which means the villain does extra damage to his nemesis, and vice-versa. And you can't forget about the environment you're playing on. After the villain has had his turn and all the heroes have gone, the environment itself gets a turn and draws a card from it's deck. Sometimes the environment deck helps the heroes out in someway, most of the time it does horrible, horrible things to the players like having pterodactyls steal all of your equipment. Each enviroment has it's own gimmicks to it's deck. Megalopolis has lots of city hazards like a speeding train that can damage both heroes and villains, or cops that show up to aid the heroes. Meanwhile something like Wagner Mars Base has a self-destruct timer, which if it reaches the end kills both the heroes and the villain and everyone on the Mars base ending in a draw.

The game has hundreds of combinations, as each time you play you pick a villain, and environment, and anywhere between 3-5 heroes. Everytime you play even just changing one of those from the previous game can really affect the outcome of the game and change the strategy you'll be using. The game has so much variety, and the rules are so simple to pick it up, that it makes itself very addicting. You can play dozens of times and still be surprised when something crazy happens that flips the current game on it's head. I really can't recommend this enough.
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29 of 37 people (78%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: October 18, 2015
A streamlined version of a great board game. The original's major fault is the potential complexity when dealing with a dozen or more cards in a turn and the hit points for every hero, villain, minion and bystander in play. Naturally, the digital version handles all that number crunching, leaving you with the decisions that make the game fun and the superhero standoff theme that makes it unique.
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27 of 36 people (75%) found this review helpful
199.3 hrs on record
Posted: December 22, 2014
This is a great port from the board game to the PC. Even if you own the physical version you'll benefit from playing a few rounds to clear up any misconceptions you may have about the rules. Overall anyone that loves managing resources (in this case your hand), optimizing cost for effect, and figuring out challenges will LOVE this game.

To unlock the variants I think you need something like this:
Tachyon: 5+ burst effects played in one turn.
Legacy: Get KO'd on wagner mars base by Baron Von Blade.
Bunker: I think I got this one by activating all of his modes in one game.
Wraith: You need to use the infrared lens twice in one turn. (Use utility belt with 2 copies in play or have embolden from Fanatic on Wraith with 2 copies in play.)

Baron Von Blade: I think I got this one at megalopolis while fighting Citizen Dawn. I got it after killing Citizen Sweat, Blood, and Tear in the same round.

Omnitron: Again this one took place in megalopolis this time against Warlord Voss. I had Tachyon, Legacy, Haka, Absolute Zero, and Ra on the team. I got this after killing both of his ships with ONE CARD.

Hope this helps!

Also don't be surprised if you develop the urge to buy the physical version to play the other heroes and villains. That of course will feed into your desire for the developer to release the next digital expansions.
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16 of 19 people (84%) found this review helpful
239.7 hrs on record
Posted: January 9, 2015
This is the best card game I have ever played in my life. I normally don't like Trading Card Games, but this won over my heart. No need to make a deck, every hero, villein and even the environment you fight in have their own pre-built deck. It really helps the theme of the game stick out! Everything is nice, slick, responsive- you can't tell this is a mobile port! Even better, they are always fixing bugs as they come up and improving the game. The developers are some of the most polite, dedicated people I have seen on steam and it shows they truly love the card game this video game is based off of.

10/10, only game in memory that I am drooling for dlc for.
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16 of 20 people (80%) found this review helpful
10.5 hrs on record
Posted: April 12, 2015
This game is really a blast! If you like comic books and card games, I highly recommend you give this a try. It is not a collectable game, but there are expansions that give you more heroes, villains and environments to play with.

It is a surprisingly good game, with tons of strategy and tactics from the best card games in the business. The interface is very well though out and designed. It takes just a bit of getting used to, but there is a VERY good tutorial that explains everything about the game, and I mean everything. All tutorials should be so good. There is also an in-game reference manual that explains everything in detail.

There isn't much animation, it's more like you're playing a frame by frame comic book. This works very well for this type of game, and it is so much fun that you will never miss the lack of animated action.

They have already released one mini DLC, and the next big one is due next week, with a bunch more heroes, enemies and environments.

I say check it out. You just may fall in love with it like I have.
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12 of 15 people (80%) found this review helpful
6 people found this review funny
15.9 hrs on record
Posted: July 10
Greater than Games.
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11 of 14 people (79%) found this review helpful
23.1 hrs on record
Posted: July 11, 2015
A very straight but effective conversion of the solitaire/co-op board game, this game will reward you thousand-fold if you invest the time to study its lore and if you manage to let your sick mind turn it into a comic book-style stories generator.
I'd be hard-pressed to recommend it blindly to anyone - there is no persistence, nothing to brag about but the tale of your past exploits or spectacular failures - but if it get its hooks under your skin, Sentinels of the Multiverse will probably yield unforgettable experiences and become one of your favorites.
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