You've never played a comic book like this! Control a team of super heroes battling evil villains across dynamic environments. Play out epic comic book battles come to life in this exciting adaptation of the hit card game.
User reviews: Positive (35 reviews)
Release Date: 22 Dec, 2014
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20 December

SotM is coming on Monday (at NOON Eastern)!

Sentinels of the Multiverse will be made available worldwide on Steam at 12:00 noon Eastern time, Monday December 22nd and will sell for $14.99 USD (price differs by territory). The game will be available for Windows and Mac platforms initially. We plan to support Linux/SteamOS in the future.

NOTE: It turns out that we have to wait until noon Eastern to release the game, 9 AM is too early. Sorry for the delay!

FEATURES
See the game description for all the great features! Plus, the Steam version includes the following exclusive new features we think you’re really gonna like:
  • Keyboard and mouse support - Use keyboard shortcuts for common actions and navigation, with full keyboard and controller support (play the game without touching your mouse) coming soon.
  • Multi-resolution support - the game looks pretty amazing, and runs like butter, at 2560x1440 on a 4 year old iMac.
  • Steam Platform support - A single purchase lets you play on Mac or Windows right now, and Linux/SteamOS in the future.
  • Steam Trading Cards - collect 10 exclusive character cards and craft badges to earn bragging rights and many pieces of flair for your Steam account!
  • Steam Cloud saves - Start a game on one computer and pick it up on another seamlessly.
That’s the launch list but if you’ve been paying attention since we launched on tablets in October, you know how much we hate standing still. Expect more great features to be added regularly.

LAUNCH PROMO
In honor of the Steam launch, we’re resurrecting the Super Scientific Tachyon promotional giveaway. If you play Sentinels on the tabletop, you’re likely familiar with promo cards. These are alternate versions of Hero and Villain character cards that give you fun new ways to play the game. If you pick up Sentinels of the Multiverse for Steam on launch day, you could be eligible to receive a FREE promo card for use with the tabletop game - The Super Scientific Tachyon!

To enter to get your free card, you’ll need to buy and play the game on launch day. On the main menu, you will see an image of Tachyon, with a large button to “Redeem Offer.” Push the button and enter your info, and you will be mailed your very own copy of the card. Supplies are limited to 1000 copies on a first come first served basis, and there’s a limit of 1 per customer. Please don’t try to enter more than once. If we detect attempted fraudulent redemptions, we reserve the right to deny them.

A note to tablet players - If you purchase another copy of the game on Steam, thank you! If you buy the game, you are eligible to receive another copy of The Super Scientific Tachyon. However, we have a limited supply of cards. If you already have a card, we ask that you give those who couldn’t participate in the tablet launch promotion the chance to get a card in this promotion. We know you understand.

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Reviews

“This is a must have addition to your digital board game collection.”
BoardGameGeek

“The quality of the app is phenomenal, the production is beautiful, it’s just a lot of fun!”
Dukes of Dice

“Whether you’re a fan of tabletop gaming or not, this game has a lot to offer.”
GIZORAMA

About This Game

Calling all Sentinels! Do you have what it takes to defend the Multiverse? Compose a team of superheroes, each with their own playstyles, backstories, and grudges. Pit them against a variety of maniacal and formidable villains. Defeat your enemies and save the Multiverse!

Sentinels of the Multiverse is the award-winning card game in which players join forces as heroes to combat a dastardly villain in a dynamic environment. At long last, you can play a 100% faithful adaptation of Sentinels on your computer!

The digital version of Sentinels of the Multiverse plays like a comic book come to life! If you’ve ever turned the page to a climactic battle between Heroes and Villains and thought “I wish I could control this,” then Sentinels is the game for you!

The rules of the game are deceptively simple: Play a Card, Use a Power, and Draw a Card. What makes Sentinels of the Multiverse unique is that each card has special abilities that can create powerful combos or even change the rules of the game!

This digital version includes all content from the Sentinels of the Multiverse core game (Enhanced Edition):
  • 10 Heroes: Absolute Zero, Bunker, Fanatic, Haka, Legacy, Ra, Tachyon, Tempest, The Visionary, & The Wraith
  • 4 Villains: Baron Blade, Citizen Dawn, Grand Warlord Voss, & Omnitron
  • 4 Environments: Insula Primalis, Megalopolis, Ruins of Atlantis, & Wagner Mars Base

It also includes several unlockable variant (promo) cards:
  • 4 variant heroes with alternate powers and backstory
  • 2 variant villains for an all new twist on the battle
  • Variants are unlockable via secret Sentinels storyline-based challenges!

Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Sentinels players, as well as the designer himself. If you’re wondering how a certain situation works in SotM, this game is the ultimate rules lawyer!

Features

  • Original music brings the Multiverse to life like you’ve never heard before. Rock out to the official Sentinels Theme Song, along with ambient tracks for each environment.
  • Beautifully rendered environment backdrops put you right in the action.
  • Brand new artwork for every Hero and Villain in the game, created by Sentinels of the Multiverse artist Adam Rebottaro himself.
  • Over 9,000 different potential battles to choose from by combining the 10 Heroes, 4 Villains, and 4 Environments.
  • Play a solo game with three to five heroes, or pass & play with your friends.

Sentinels of The Multiverse: The Video Game is an officially licensed product of “Sentinels of the Multiverse®” from Greater Than Games LLC.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, 1024x768 resolution
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, 1024x768 resolution
    • Hard Drive: 2 GB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
15.4 hrs on record
Posted: 22 December
This is a great port from the board game to the PC. Even if you own the physical version you'll benefit from playing a few rounds to clear up any misconceptions you may have about the rules. Overall anyone that loves managing resources (in this case your hand), optimizing cost for effect, and figuring out challenges will LOVE this game.

To unlock the variants I think you need something like this:
Tachyon: 5+ burst effects played in one turn.
Legacy: Get KO'd on wagner mars base by Baron Von Blade.
Bunker: I think I got this one by activating all of his modes in one game.
Wraith: You need to use the infrared lens twice in one turn. (Use utility belt with 2 copies in play or have embolden from Fanatic on Wraith with 2 copies in play.)

Baron Von Blade: I think I got this one at megalopolis while fighting Citizen Dawn. I got it after killing Citizen Sweat, Blood, and Tear in the same round.

Omnitron: Again this one took place in megalopolis this time against Warlord Voss. I had Tachyon, Legacy, Haka, Absolute Zero, and Ra on the team. I got this after killing both of his ships with ONE CARD.


Hope this helps!

Also don't be surprised if you develop the urge to buy the physical version to play the other heroes and villains. That of course will feed into your desire for the developer to release the next digital expansions.
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7 of 7 people (100%) found this review helpful
1.3 hrs on record
Posted: 23 December
My wife and I are huge fans of the card game. So, naturally I was excited to hear about this and couldn't wait to give it a try. Granted the gameplay is a little slow, but it is every bi a faithful reproduction of the card game itself. There a re a few nice touches with this version though. As your heroes take damage, their picture changes to reflect their HP level. Once it starts getting low, for instance, Bunker's suit starts to smoke and is filled with bullet holes. That's a nice touch over the card game. Overall, if you're a fan of the card game, you'll love this.

Granted, it's not the same as sitting around the table with friends, but when you can't get the game out, or don't have a table, or just don't have any friends to play with at the moment, this is a very welcome addition to get your Sentinels fix!

Personal rating for fans: Buy it!
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: 23 December
Sentinels of the Multiverse is one of those games that is great to play whenever someone comes over. While the current version doesn't support online play, it is much more user friendly to new players in comparison to the tabletop, allowing for a much quicker tutorial or first play. While you may not play against each other in Sentinels, the tension is extremely real and you'll easily find yourself anticipating or dreading the card flips as they come up. What's funny is that each game will never feel the same due to the number of variables of what does or doesn't happen for both the heroes, villains and environment.

In addition to the gameplay, the game has in depth bios of characters and bits of their evolving story on the flavor text of cards. The universe that the game exists in is expansive beyond just the tabletop experience, and you'll notice that the way how the character plays in the game is very representative of how their character bios describe them. There's also a lot of story that isn't just rubbed in your face, which will become a lot more relevant once they release the expansion material that exists right now for the tabletop game.

With Handelbra and GtG games both working hard to continually develop the digital version after it's release, this game is definitely a must buy for anyone who loves tabletop, card, or cooperative games.
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3 of 3 people (100%) found this review helpful
3.3 hrs on record
Posted: 23 December
TLDR; 8/10, 10/10 when multiplayer realeases

Preface: I am very much a fan of the table top game SoTM

Sentinels of the Multiverse is a Co-optional card based game, where you and your fellow friends play as super heros battling against a villain and the enviroments. The play structure is simple which allows for anyone to pick up the game. Yet, for how simple the rules are, the game has incredible depth and replayability. Every hero, villain, and enviroment deck has different mechanics that really give you the feel of an epic comicbook battle.

For those who are already a fan of the tabletop game, you'll be happy to find that all of the math and book keeping that kind of brings down the physical game is now just process for you. This means you won't be missing any card triggers or buffs you might look over in regular play. I know that this is integral part of a digital version, but it is worth mentioning

Anyone who has no experience with the table top format, you will find an excellent co-op game that you and your company will enjoy multiple times.

Issues I have with the game; the ui is chunky and confusing the first time around. This isn't a deal breaker but something that should and probably be remedied with patches. Also the lack of multiplayer on realease was slightly disappointing, although, will also be included in furture patches or DLC. (hopefully not DLC)

GLHF!
Thoughtsinflight
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3 of 3 people (100%) found this review helpful
19.0 hrs on record
Posted: 22 December
The game takes care of all the math and turn order than can make it difficult to run a game and lets you try out some of the more gimmicky characters. It will not replace sitting at a table with friends and playing but it is a good substitute.
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: 27 December
A great and addicting game!
It's an awesome version of the card game, but with it being digital, it allows you to enjoy it more and stress less about keeping track of all the stat changers! The graphics look good and the animations are smooth. UI is simple and the tutorial is a great way to get stuck in for first time players.
I would fully recommend this game and I can't wait for more card sets to be released!
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: 23 December
I have the actual board game version of the game, including the expansions, and I'm very happy with the digital one. As the "bad guy" deck is made to play itself, it fits really well with the digital version, no need for an AI. Playing by yourself is essentially solitaire, since there's no multiplayer. If you get people together at your place, it'll play just like the card game (it's a coop, so you can show your hand to each other), only it'll be tracking all the effects for you!

It also comes with undo, letting you rewind back several steps. A bit cheaty if you go back to previous turns, but it's a good touch if you grab the wrong card, or misread the text.

All in all it's polished and bug-free. Only ran into one occassion when the calculations didn't seem to agree with the cards in play, out of a dozen games or so. Hard to tell if that's common or not yet.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: 24 December
A great adapatation of the card game. The game plays smoothly, and everything you can do in the card game is pretty well-realized in-game. The comic book feel of the game is further enhanced by the little touches in this adaptation, such as the page flips, the game intros, and the Meanwhile... text. The developers seem like they're reading to continue supporting this game in the future, so give them your support if you like super heroes, card games, or both!
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: 25 December
A fantastic adaptation of the already rock-solid board game. Though a little content-lite at the moment as it is just the core game, once the various expansions and new heroes are added in, the game can only improve.
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1 of 1 people (100%) found this review helpful
11.2 hrs on record
Posted: 27 December
This is the first game I've ever wanted DLC for! Need more decks!
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: 29 December
I've never played the real card game before, but the tutorial was good enough to let me learn the basics. Easy to pick up, but very challenging mechanics. Nice, crisp art, too.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: 27 December
It's the basic level of the card game with the initial 10 heroes and 4 villains, and that makes it fun. It holds to the same rules as the card game.

Unfortunately, since its not designed to play online or multiplayer unless you are playing "hot seat" it defeats the main purpose for playing this game which is the great social interaction. Still as a way to learn the rules and techniques of the game I do highly recommend this one.
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: 22 December
A highly enjoyable game that faithfully represents it's tabletop version, severely hampered by it's lack of online multiplayer. Fun if you're already a fan of the game, but probably worth waiting for online capabilities otherwise.
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: 27 December
Completely biased review of Sentinels of the Multiverse

I love Sentinels of the Multiverse (SotM), the card game, so much so that, I have the card game and all its expansions and custom stuff no one even has. I playtested the last two expansions for it. I made my own custom heroes and villans for it. So yeah, I love SotM.

This game provides you with just the base game and no expansions for it. So, it gets a bit bland. The creators of the game (a team of 4, if I can recall) have promised the expansions as DLC.

Now, you must go into this game expecting a card game - nothing more, nothing less. I have bought into the lore and the mythos, and my imagination takes over for the distinct lack of animations, et al. I can see others having trouble with this, and I cannot blame you for it.

The biggest advantage is that it does away with the "Keeping in mind of all the status effects and how they interact, and bean pushing". It's also much, much faster.

The flip side is that Sentinels as a card game is a distinctly social experience, especially when you and your friends roleplay the characters, e.g. "I, Bunker, fire my grenade launcher at the unsuspecting group of minions. Pthoom. Pthoom. Pthooom. Shrapnel rips apart Citizen Hammer and Citizen Autumn, while Citizen Spring falls down from the Concussive Blast." (Hammer takes 3 damage, Autumn takes 3, and Spring takes 2).

Here, you just click and things happen. There's also no multiplayer or banter.
Yawn.

The team's planning a Campaign mode, too : Let's see how that pans out!
Here's to Sentinels.
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2 of 3 people (67%) found this review helpful
4.7 hrs on record
Posted: 24 December
Plays just like the game, actually found out some rules clarifications because of it. Only wish it had a way to play online with multiple people. The art work is beautiful and it does give you a chance to hone your skills with certain characters and play with how they interact.

I do also wish they were more clear on how to unlock variants. I look forward to expansions.

Point for reference I own all of the actual card game except for Vengeance.
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2 of 3 people (67%) found this review helpful
4.4 hrs on record
Posted: 24 December
As a lover of the card game I was very excited to get this on my computer
it takes care of the book keeping and displays it in a beautiful way

Action is fast and furious
throughly recommend

p.s. I have heard that multiplayer is coming so its gets an A++ once that gets going
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4 of 7 people (57%) found this review helpful
10.2 hrs on record
Posted: 27 December
I really, really, really like this game, but I'm not recommending it.

I was a fan of the tabletop card game before playing this digital version. This is an incredibly faithful recreation of that experience. The only reason I'm not recommending the game is because of a lack of content and features for the $15.00 price point.

PROS:
+ Faithful recreation of the tabletop gameplay.
+ Faithful recreation of the tabletop art.
+ Hero and Villain variants provide something to work towards, and a variance on standard gameplay.
+ Amazingly corny music is amazingly appropriate. I catch myself humming it in the shower or while doing dishes.
+ Trading card support!

CONS:
+ No achievements.
+ No campaign or story mode.
+ No situational challenge mode (i.e. beat this villain at location with these heroes).
+ Not enough variants to unlock.
+ Variant unlock requirements are somewhat obscure. You'll probably have to look them up.
+ Absolute Zero is still Absolute Zero.
+ Lack of beer and pretzels experience.

Because of the above, the game is just not something I can recommend to a general audience. This game is only really good for new players to Sentinels who want to practice by themselves, or veterans who want to experiment with different hero combinations before their next board game group gathering. And people who can't ever get a group together to play the tabletop game due to work, school, or other life obligations.

I hope that one day this game is updated with a lot of the missing content. I'll gladly change my recommendation when that day comes.
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1 of 2 people (50%) found this review helpful
9.1 hrs on record
Posted: 26 December
If you love Superhero Comics, and you like CCGs but hate the actual -collecting-, then this is the game for you.
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14 of 15 people (93%) found this review helpful
10.6 hrs on record
Posted: 22 December
Digital version of an incredibly addicting tabletop game with tons of replay value. The UI is smooth and easy to use, and all the cards are very readable at different resolutions. The ability to active/use cards without having to double-click each one is very handy once you get used to the game and learn the cards by heart - which will happen if you use a hero long enough. The music is great as well, which was a pleasant surprise, and fits the superhero theme wonderfully. The inclusion of unlockable variant promo cards is a great addition, because each varant changes up the base power of the hero, or in the villain's case can really change the way the villain plays. This adds even more variety and combinations to a game already full of hundreds of hero/villain/environment combinations. And with the expansions inevitably on their way, there'll be even more. The tutorial is also really well done so you don't have to worry about being familiar with the tabletop rules before hand. It really walked through everything you could possibly need to know about how the game works, which is nice for those who've never played before.

On the flipside, the only thing I don't really like about this digital version is the lack of online multiplayer, although it is coming in a future update. The game does, however, lend itself really well to playing multiplayer locally by simply sharing the computer. And of course being able to play the game solo when you're craving a Sentinels fix is really where this game shines. Controller support would also be nice for playing on a TV, but that is also coming down the pipe eventually. Handleabra games is really doing a nice job of making the transition from physical boardgame to digital version.

As for the gameplay itself, it plays exactly like the tabletop version. Each player takes control of a superhero and teams up to take down a villain. Each hero has it's own unique deck of cards with wildly varying playstyles between each hero. Legacy, for example, is the paragon of justice who uses his cards and abilities to buff and defend his team of heroes, while someone like Tachyon uses her super-speed to burn through her deck drawing and discarding cards, many of which do more damage based on how many specific cards are in her discard pile. Each hero's deck of cards fits the hero's theme and superpower wonderfully, making for a different experience and strategy with each hero.

However, the villains also have a deck of cards full of minions and nasty super-powered attacks to take down the heroes. At some point during the game the villain's card will trigger an effect that causes it to flip over, which changes up the mechanics of how the villain plays - and sometimes changes the max HP the villain has. Plus each villain has a nemesis (or multiple ones) attached to it, which means the villain does extra damage to his nemesis, and vice-versa. And you can't forget about the environment you're playing on. After the villain has had his turn and all the heroes have gone, the environment itself gets a turn and draws a card from it's deck. Sometimes the environment deck helps the heroes out in someway, most of the time it does horrible, horrible things to the players like having pterodactyls steal all of your equipment. Each enviroment has it's own gimmicks to it's deck. Megalopolis has lots of city hazards like a speeding train that can damage both heroes and villains, or cops that show up to aid the heroes. Meanwhile something like Wagner Mars Base has a self-destruct timer, which if it reaches the end kills both the heroes and the villain and everyone on the Mars base ending in a draw.

The game has hundreds of combinations, as each time you play you pick a villain, and environment, and anywhere between 3-5 heroes. Everytime you play even just changing one of those from the previous game can really affect the outcome of the game and change the strategy you'll be using. The game has so much variety, and the rules are so simple to pick it up, that it makes itself very addicting. You can play dozens of times and still be surprised when something crazy happens that flips the current game on it's head. I really can't recommend this enough.
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6 of 7 people (86%) found this review helpful
1.1 hrs on record
Posted: 22 December
this is probably my favorite tabletop game that isn't a pen and paper rpg. and now i don't have to get 4 other people around to play it. i highly recommend this game. (side note: this is a simulated card game so don't be expecting an action game)
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