"J'ai choisi mon destin, il est devant moi..." - Kyle Katarn 5 ans après la victoire de Kyle sur les sept chevaliers Jedi, les forces de l'Empire s'avancent vers un poste avancé rebelle interrompant l'entraînement de Mara Jade, un élève de Kyle.
Évaluations des utilisateurs : Plutôt positive (219 évaluation(s))
Date de parution: 31 jan 1998

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Acheter Star Wars Jedi Knight: Mysteries of the Sith

Packages qui comprennent ce jeu

Acheter Lucasarts Jedi Knight Bundle

Inclut les 5 articles suivants : STAR WARS™ - Dark Forces, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™

Acheter Star Wars Collection

Inclut les 14 articles suivants : STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™

 

À propos de ce jeu

"J'ai choisi mon destin, il est devant moi..." - Kyle Katarn
5 ans après la victoire de Kyle sur les sept chevaliers Jedi, les forces de l'Empire s'avancent vers un poste avancé rebelle interrompant l'entraînement de Mara Jade, un élève de Kyle.
Pour la première fois, issue du titre primé de Timothy Zahn Star Wars, Mara Jade, héritière de l'Empire, combine son expérience de contrebandier avec celle d'apprenti chevalier Jedi. Armée de 4 nouvelles armes et de 5 nouveaux pouvoirs de la Force, Mara a pour mission de sécuriser le ravitaillement de la nouvelle République pendant que Kyle poursuit la recherche des trésors cachés dans le temple Sith.
L'aventurière de la nouvelle République pourra-t-elle protéger la base rebelle, négocier avec Ka'Pa the Hutt, et repousser les assauts ennemis ?
Les secrets immémoriaux des Sith libéreront-ils leurs pouvoirs ?
Kyle et Mara seront-ils suffisamment forts pour résister aux tentations du côté obscur de la force ?
  • Une nouvelle expérience dans la chevalerie Jedi. De nombreuses options, un titre incontournable pour les fans du genre
  • Nouveau personnage jouable : Mara Jade, du titre primé de Timothy Zahn Star Wars, Heir to the Empire
  • 14 niveaux inédits, 13 emplacements, inclus les marécages infestés de Wampa, la forêt de Ka'Pa the Hutt, et les catacombes d'un temple sur la planète Drommund Kaas
  • 4 nouvelles armes, dont le carbonite gun, le blaster cannon, et le sniper scope
  • 5 nouvelles forces : Force Push, Saber Throw, et Force Projection
  • Plus de deux douzaines d'ennemis : gladiator, assassin, torture droids, pirate raiders, créatures des Sith, et le rancor
  • 3 nouvelles personnalités multijoueurs avec leurs caractéristiques distinctes, armes et inventaires.
Plus de nouvelles possibilités :
  • Des caméras vous permettent de suivre vos mouvements sur le champ de bataille
  • Eclairages améliorés, support d'éclairage des couleurs inclus
  • Un nouveau jeu multijoueur : Kill the Fool avec le Ysalamiri
Faites vos choix et que la Force soit avec vous.

Configuration requise

    • Interface : Windows 2000, XP ou Vista
    • Processeur : Pentium 90
    • Mémoire : 16 Mo
    • Graphismes : DirectX
    • DirectX®: DirectX 5.2
    • Disque dur : 400Mo
    • Son : Carte son 16-bit

    • Note : Le titre datant de quelques années, il est possible que des problèmes de compatibilité surviennent. Veuillez consulter nos forums pour plus d'informations.
Évaluations intéressantes des utilisateurs
33 personne(s) sur 35 (94%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.7 heures en tout
Posté le : 29 avril
Acid trip simulator 2015

Got it working properly after looking up a very easy solution to all these weirdly coloured textures being dragged across the screen. This was a rather great game, a timeless classic. I remember playing it for quite a while on my old computer back when Windows XP was quite a popular OS (RIP Windows XP, may you rest in peace sweet prince)

I'll just put the link here for anyone who would like their game to run properly. Same solution works for Dark Forces 2: Jedi Knight: http://forums.steampowered.com/forums/showthread.php?t=1346269
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23 personne(s) sur 25 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.3 heures en tout
Posté le : 2 mai
I used to play this game a lot when I was 8. As a kid who loved Star Wars and loved Doom, when this thing came out it was so hot. I only had the demo back then (which featured level 1) but I played that badboy about 200 times. I knew every secret and tactic there was for that level.

Fuelled entirely by nostalgia, over 15 years later, I saw this for sale for 89c and pounced on it. I fired her up... It appeared stuck in windowed mode and I started to panic. When the opening cutscene finished, it went into fullscreen. Relief washed over me in an awesome wave.

Suddenly, it all came rushing back to me. My hands guided me and I started moving like I knew exactly what to do... Then I realised the mouse aim was inverted and all the control bindings were odd. I fixed that up and then I was back on my feet. Even without the conscious appreciation of what I was doing, my hands and subconscious knew what to do:

There is an enemy around that corner. A secret weapon can be found down there. Look up and slash that vent with your lightsaber.

I was on fire. I finished the level on hard with 100% completion and no retries. Now I was in new territory. Despite the 8yo me playing level one ad nauseum, the demo had not allowed me to progress further....

Help guys. I'm stuck on level 2 now and it's hard.
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30 personne(s) sur 38 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 27 avril
It's a fantastic game, but this shameless release has some huge compatability issues. Don't expect to play without installing a battery of unofficial patches. If it's not going to run on a modern computer, they shouldn't sell it.
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37 personne(s) sur 60 (62%) ont trouvé cette évaluation utile
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Posté le : 22 février
Mysteries of the Sith is an expansion pack to the second entry in the Dark Forces Saga, Jedi Knight. In some ways it improves upon its predecessor, and in some ways its a few steps back.

The game gives you a good, if false, first impression in the opening level. While Kyle Katarn is training his new apprentice (smuggler-turned-Jedi and future wife of Luke Skywalker, Mara Jade), the Republic base they're at is attacked by the Imperial Remnant, using space stations disguised as asteroids to ambush their enemy. You spend this section playing as Kyle, and its a breath of fresh air from Dark Forces II with a sprawling, semilinear level and two or three new varieties of Stormtrooper to fight.

However, this level was either designed to catch your attention so you'd be strung along with the rest of the game, or was indicative of the original vision that ultimately didn't pan out, as once you move on from the Republic base things quickly deteriorate into largely linear run-and-guns punctuated with both the unintuitively specific progression of Jedi Knight and at times the baffling moon logic of the original Dark Forces. The impressive scope of Jedi Knight is also lost, leaning more towards the relatively cramped and linear confines of the later Jedi Outcast. One notable exception to this is the final level in the Sith Catacombs, which involve a series of puzzles spread along the perimeter of a massive central chamber that gives your efforts a sense of continuity and scope.

Finally, the story is the absolute thinnest of the series, which given the flat characters and often thin establishment of Jedi Knight, says a lot. While I never was at a loss as to what I was doing at any given location and why, there is no overarching story to the game whatsover. After the initial attack by the Imperial Remnant, Kyle leaves Mara Jade behind to look into an unrelated matter, and the Imperials never come up again, apart from a minor occupying force on a later planet that never factors into the plot at all other than as someone else to shoot. Mara is left to run errands for the Republic in the meantime, first by gaining the assistance of a crimelord for supplies, then by guarding and then recovering a Jedi Holocron when it inevitably gets stolen by pirates. Absolutely none of these things relate in any way to each other or the final act, other than Mara's hand in all of them.

Mara Jade is a more interesting person than pre-Jedi Outcast Kyle Katarn (being little more than a gun-for-hire in Dark Forces and a bland grizzled action hero in Jedi Knight), but she is without question the most horrible person I've ever played in a Star Wars game who wasn't a Dark Sider trying to make their puppy-kicking quota. When sent to negotiate with the crimelord I mentioned earlier, the doorman speaks highly of her former smuggling career but says his boss is uninterested in seeing her due to distrust of the straight-laced Jedi she seems to have become. Her response? Kick down the back door, murder about 80% of the crimelord's employees, and then force him into negotiations at gunpoint. He relents in return for a favor, but the fact that we're supposed to be rooting for Mara here kind of disturbs me.

Once that's dealt with (an affair that mostly involves a chase through a city, being captured, killing a rancor, and then fighting your way out of your target's base), the crimelord agrees to a business relationship with the Republic, but not before Mara Jade decides to blackmail him one more time, just for kicks. This plotline never comes up again, as we next see Mara overseeing the transport of a Jedi Holocron, when her ship is attacked by pirates and she's forced to smuggle herself onto their ship, fight her way through their docking facility, then to the base of the collector it's been sold to in order to retrieve it. This plotline has nothing to do with anything else either.

Finally, Mara decides to go looking for Kyle as she hasn't heard from him since he took off on his private investigation. At this point the game largely plummets into Xen Syndrome, as you wander through a swamp with nonsensical puzzles (you can't pass unless you use Force Persuasion on the statue? What?), overpowered enemies that will kill you in two hits (and in the case of the trash-squid things, can't be killed at all for some reason despite Kyle gunning down a dozen or so of them in Dark Forces), and the complete inability to use any weapon except your lightsaber for the rest of the game. Oh, and there's Sith Zombies for some reason, because I guess that's a thing now.

It turns out that the strong Dark Side aura of the ruins on this planet sent Kyle, who has been established as a borderline-neutral individual throughout the games, off the deep end into crazy Sith hermit. Exactly what happened to twist him that way is probably a more interesting story than the actual game, where after a few ignored attempts to get you to either ♥♥♥♥ off or join him, he decides to finally try and kill you dead, at which point your only option is to turn off your lightsaber to convince him that he's not far gone enough to start offing his friends. At which point you leave, the credits roll, and two massive plot points that occured between this and Jedi Outcast (Kyle switching from a yellow to a blue lightsaber and eventually giving up his Force powers) are left entirely unadressed.

In summation, this game is roughly on par with Jedi Knight in quality, with every improvement balanced by a downgrade. And much like Jedi Knight, I ultimately can't recommend the experience. Basically nothing happens over the course of these two games couldn't be guessed at based on offhand comments in Jedi Outcast, and quite a few things that ARE mentioned in Jedi Outcast are never actually addressed in these games. Not needed for the story, and the gameplay isn't up to snuff with Dark Forces or Jedi Outcast, so just play those and skip these lesser installments.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
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0.1 heures en tout
Posté le : 29 avril
As with my review for Jedi Knight, Steam's version of Mysteries of the Sith has the same graphical/compatibility issues that JK does. If you want a decent, modern, updated version of this game download the GOG version. I don't mean to sound like I'm trash talking Steam, but if a competing company can take the same games, fix the compatibility issues and sell them for about the same price then something is wrong here.
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27 personne(s) sur 46 (59%) ont trouvé cette évaluation utile
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0.1 heures en tout
Posté le : 6 avril
In this game you play as "Please Insert CD".
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11 personne(s) sur 18 (61%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 28 avril
bought game
waited 2 minutes for download
opened game
told me to 'insert disc then press enter'
pressed enter
nothing happened
pressed clancel
closed game
opened game
pressed eneter
closed game
wrote review

10/10 'would forget to buy full game agian'
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 12 mai
IGN 11/10, a must have.
A superb standalone DLC including:
- 14 new, challenging and complex, nonlinear levels
- Excellent, new puzzles
- Wield a lightsaber
- Great story with excellent and frequent cutscenes
- New force powers and multiplayer maps
- Decisions matter, multiple endings
- High-end graphics, enhanced AI
- No microtransactions
- Wield a lightsaber
- Better experience than Battlefront™ 3
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 22 mai
I recommend this game to people learning about all the old star wars games, it might not work on some computers but you can just download some patches.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
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1.7 heures en tout
Posté le : 10 mai
better graphics than next-gen, 10/10 -IGN
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 24 septembre 2014
Jeu fini en normal en une 20aine d'heures en normal, à 3€ et pour une "extension" le contenu est largement là !
14 niveaux parsemés d'énigmes souvent corsées à incarner Kyle Katarn puis la légendaire Mara Jade au service de la Nouvelle République.
N'ayant pas joué à JK mais ayant terminé Jedi outcast et Jedi academy j'ai très vite retrouvé mes marques, la série reste fidèle à elle même autant dans le gameplay que dans les environnements toujours très variés.
Seule la fin pourrais déçevoir par le côté anecdotique du "boss" et de la cinématique de fin, mais pour peu qu'on aime Star Wars, à ce prix là, il n'y a même pas à hésiter !
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1 personne(s) sur 5 (20%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 3 mai 2014
ce jeux bug avec la textur ce qui le rend casiment injouable
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62 personne(s) sur 76 (82%) ont trouvé cette évaluation utile
15.6 heures en tout
Posté le : 22 février 2014
Jedi Knight: Mysteries of the Sith some say a classic in the Jedi Knight series, while others may have forgotten it as just a expansion for Dark Forces 2. (Played between 2013 and Early 2014) I may have not played this game during its release but even playing it recently I had respected the old visuals, in order to enjoy the fun experiences of each level. The levels in this game are very diverse, you never spend two missions in the same location with the same playstyle. This game was also unique the the franchise other than Jedi Knight: Academy in the fact you don't play as Kyle Katarn the whole time. Switching between characters was a nice and I really enjoyed the different gameplay from each character. Mara Jade's missions gave something new to the series, as you play in very different settings against foes who normally only appear for a short time in the other games. This game is rather short, being only 14 levels but with each of these levels not playing like the next. I would definitely recommend this game if you have played the other Jedi Knight's and enjoyed them, and don't mind playing with an older generation's graphics. A few closing statements are beware the cutscenes are only in one resolution, while the rest of the game can handle any resolution. Also you must be open to a more challenging game where fighting may be less advanced in terms of keys, but is way harder then the newer games. (Played on Jedi Master)

If anyone has any other questions or concerns don't hesistate to add me i'll be happy to answer them!
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43 personne(s) sur 50 (86%) ont trouvé cette évaluation utile
16.0 heures en tout
Posté le : 19 janvier 2014
+Excellent level design
+Lengthy for an expansion pack

-Compatibility issues
-Storyline and voice acting

Starting out Mysteries of the Sith, I really wasn't sure I was going to finish it. I had completed Jedi Knight back in its day, and decided it would be fun to revisit the gameplay via this expansion pack. (On a personal note, I feel it's deeply frustrating to play through a 1998 expansion pack with the length of the average full-priced game of today, since nowadays the best we can hope for is a 3-hour story DLC for $15. Oh how the times change.)

The game's age was the first thing I noticed - blocky, pixelated character models and textures, complete lack of AI, the strange inability to change the inverted mouse look - and it's admittedly offputting. Spending hours configuring the game to be playable on my system didn't help either (see the Notes below).

Despite all of this, Sith is a deeply engaging experience. This is based on a few key factors.

One is its level design, which not only holds up well despite its age, but is actually smarter and far more interesting than the majority of shooters released today. For one thing, the levels are enormous. Sith is the antithesis of the corridor shooter that was so popular back in the 90's. Every level has you exploring what feels like a real place – a Hutt palace, a mining facility, a spaceport – whatever the case may be, the level design feels congruent throughout, like a fully realized location instead of a series of shooting galleries. It is a linear game, true, but the way forward often loops back on itself and isn't always apparent, even very frequently hidden, requiring the use of a HUD map to find it. In fact, since I'm used to never having any problems figuring out where to go in a linear shooter, I forgot about the map feature and got stuck a few times – this is the effect of being spoon fed by modern gaming design. Since you play as a Jedi with the ability to use the Force to jump very high and very fast, there is also a truly remarkable verticality to the maps, requiring the player to look carefully up and down for the next area, using a combination of Force powers to access it. By today's standards, I often found myself thinking I had found a secret, when in fact I had just found the correct way to advance. I actually missed most of the actual secrets in the game, which is a testament to its brilliance in design.

Another very important positive for Sith is its combat. While I initially thought the first level a bit bland, I was suddenly low on health, trying to scrape by each conflict with lots of quicksaving. Soon after, I found myself facing a giant rotating fan I had to pass through in order to proceed, and since the player has to take damage to get through, I was forced to backtrack to find a health pack. This was the first in a series of lessons that taught me that careless combat, even on the normal difficulty, gets quickly punished. This is still an FPS of the run-and-gun variety, similar to Quake II, but a player still needs to be careful when moving through - ambushes abound, and especially considering the verticality of the maps, you'll have dudes shooting missles into your face from out of sight high above. The AI isn't too sharp, but the enemies are quick, very aggressive, and all deal high damage, which means you can lose half or more of your health within seconds if one of them gets the jump on you. Frequent quicksaving alleviates some of the difficulty, though the curve isn't balanced – the second level in particular is by far the hardest in at least the first two-thirds of the game (not only in combat, but also navigation and puzzle solving), while the last few levels see another spike in toughness. Still, that's the 90's for you.

Other aspects of the game are less successful – the lightsaber is next to useless for blocking shots, which is disappointing, but does force you to play the game like a shooter instead of just standing there deflecting blaster bolts like the sequel allowed you to do. The force powers are underpowered, clumsy to use, and not really necessary, save for the jump. The storyline feels less epic than the other games in the series, and as a whole, falls pretty flat. The voice acting is weak and the cutscenes are rendered in game, and are clearly not the focus of the developer's time, inserted minimally to advance the plot and the player to the next (awesome) location.

I reviewed Mysteries of the Sith since it's the one I played recently, but honestly, the things I have said could almost certainly be applied word-for-word to Jedi Knight: Dark Forces II, and thus I would still recommend both today. I am not particularly a fan of 90's shooters, but this is a game that really did get it right.

Anyone born after 1995 will still probably think it's a piece of crap though.


7/10


Compatibility issues:

This is not a Windows 7 or 8-friendly game. The .exe should be run in Compatibility mode for Windows XP Service Pack 3 to even get it to start. Running it through Steam's Play button for whatever reason puts the entire game in a windowed mode, but clicking the .exe file itself to start gets rid of the problem. 3D acceleration to make the game look and run smoothly can only be used by downloading a .dll file available online (check the Steam forums for its location), but even then, this is only apparently fully compatible with Windows 7. Windows 8 users such as myself do not get the luxury of having a HUD when using 3D acceleration, and selecting force powers also makes the screen go black and thus the game unplayable. So the only option available for Windows 8 is disabling hardware acceleration as well as the Backbuffer in System Memory – this latter option improves frame rate for a short time until it crashes the game. In any case on any system, higher resolutions will immediately crash the game. I had to run at 1024x768 in software rendering mode to get 25-30fps, while remaining clear enough that distant objects don't overpixelate. It's not ideal, but I found it very playable and still a good amount of fun. At any rate, whatever your setup may be, this game's graphics will not impress you, so who cares.
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47 personne(s) sur 62 (76%) ont trouvé cette évaluation utile
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68.0 heures en tout
Posté le : 15 août 2014
i love this game i used to look for hours on end of my big bro playing it now i can too thank you steam
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29 personne(s) sur 32 (91%) ont trouvé cette évaluation utile
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0.5 heures en tout
Posté le : 24 septembre 2014
This is one of the best games in the Lucasarts catalogue. Mysteries of the Sith is park of the Dark Forces series, which usually starred Kyle Katarn but in this you play as Mara Jade later on which is a nice change.

One of the main reasons I enjoy this a bit more than the previous standalone Kyle Katarn installments is because it feels different, not a copy paste entry. Mara is on a mission to find Kyle and it seems that he has fallen to a less than light path. The latter levels add an eerie element, as you traverse through Sith laced catacombs, which is a welcome change and it's always intresting when the lore of the Sith is included in a game. I've not personally played a game that's really focused on that and gave off a slightly spooky feeling, since the first time you land on Korriban in the amazing Knights of the Old Republic I.

The weapon roster is fun, Mara's Jedi powers are enjoyable to play and we see parts of the SW universe not seen before. I have replayed this game so many times when I was younger and still come back to it. Also...purple lightsabre wooo!
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173 personne(s) sur 278 (62%) ont trouvé cette évaluation utile
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0.5 heures en tout
Posté le : 26 juillet 2014
install
get in game after it launches in tiny window
cpu and graphics card melts from texture's, model's polygon count and ai's processing
saved up for around 7 years to get a powerful enough pc to run this game
start it up
YES YES!
get a minute into the game
computer starts to shake and rattle
I CAN HOLD IT
smoke fills the room
ONE LAST GUYYYY
a small fire breaks
setting my wooden desk alite
with one last click, i have finished...the first level
with the last smell of burnt electronics out of my nose
i load the next mission
halfway in i hear more rattling
i decide to see what's going on
i open my pc and my video card is melting down the side of my mother board
i look up the monitor and see rainbow textures and move my mouse
the game freezes up and keeps repeating
i fall to an epilepsy seizure
rip me 2014
#pray4hirsch
lik if u cri ery time
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28 personne(s) sur 39 (72%) ont trouvé cette évaluation utile
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23.9 heures en tout
Posté le : 7 novembre 2014
This game got my attention after I got Jedi Outcast. I think the graphics have aged, but at least the graphics are in 3D, and I think this game has an amazing story, just like all the games in the series.

P.S. I noticed that all the colors might get screwed up and become purple and green and orange, but all you have to do is run around shooting and swinging your lightsaber.

I definitely recommend this game.
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42 personne(s) sur 64 (66%) ont trouvé cette évaluation utile
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Posté le : 24 octobre 2014
insert mysteries of the sith CD.........but i bought it on steam......whyy???
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 1 mai 2014
A classic shooter, but woefully under-optimized for modern hardware. Play at your own risk.
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