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"He elegido mi destino, y éste se encuentra aquí..." - Kyle Katarn Han pasado cinco años de la victoria de Kyle sobre los siete jedi oscuros. Las fuerzas imperiales invasoras avanzan hacia una tranquila base rebelde interrumpiendo el entrenamiento de Mara Jade, una nueva y valiente alumna de Kyle.
Fecha de lanzamiento: 31 Ene 1998

Comprar Star Wars Jedi Knight: Mysteries of the Sith

Paquetes que incluyen este juego

Comprar Star Wars Jedi Knight Collection

Incluye 5 artículos: Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith

Comprar Star Wars Collection - 2014

Incluye 14 artículos: Star Wars Republic Commando™ , Star Wars Battlefront® II, Star Wars Starfighter™, Star Wars: Knights of the Old Republic, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight II: Jedi Outcast, Star Wars: Dark Forces, Star Wars Jedi Knight: Mysteries of the Sith, Star Wars The Clone Wars: Republic Heroes, Star Wars The Force Unleashed: Ultimate Sith Edition, Star Wars® Empire at War™: Gold Pack, STAR WARS® THE FORCE UNLEASHED II, STAR WARS®: Knights of the Old Republic™ II

Acerca del juego

"He elegido mi destino, y éste se encuentra aquí..." - Kyle Katarn

Han pasado cinco años de la victoria de Kyle sobre los siete jedi oscuros. Las fuerzas imperiales invasoras avanzan hacia una tranquila base rebelde interrumpiendo el entrenamiento de Mara Jade, una nueva y valiente alumna de Kyle. Presentada por primera vez en la galardonada novela de Star Wars, Heredero del Imperio, escrita por Timothy Zahn, Mara combina sus experiencias pasadas como contrabandista y Mano del Emperador con su aprendizaje como caballero jedi. Armada con cuatro nuevas armas y cinco nuevos poderes de la Fuerza, Mara deberá encargarse de asegurar los suministros que la Nueva República necesita desesperadamente mientras que Kyle, creyendo que es parte de su destino, buscará los tesoros ocultos en un antiguo templo sith.

¿Conseguirá esta audaz mujer jedi proteger la base rebelde, negociar con Ka'Pa el Hutt y repeler a una falange de enemigos?

¿Liberarán nuevos poderes los antiguos secretos de los sith?

¿Serán Kyle y Mara lo suficientemente fuertes como para resistirse a las tentaciones del lado oscuro, o estos nuevos embrollos van a seducirles?

  • Una experiencia totalmente nueva para Jedi Knight. Las completas características hacen que Mysteries of the Sith sea imprescindible para los fans de Jedi Knight
  • Un nuevo personaje con el que jugar, Mara Jade, presentada por primera vez en la galardonada novela de Star Wars, Heredero del Imperio, escrita por Timothy Zahn
  • 14 nuevos niveles, 13 ubicaciones en total, incluyendo pantanos infestados de wampas, la siniestra fortaleza de Ka'Pa el Hutt y las catacumbas subterráneas de un templo en las profundidades del planeta Drommund Kaas
  • 4 nuevas armas, incluyendo una pistola de carbonita, un cañón bláster de repetición y un rifle de francotirador
  • 5 nuevos poderes de la Fuerza, incluyendo Empujón de la Fuerza, Lanzamiento de Sable y Proyección de la Fuerza
  • Más de 2 docenas de enemigos - gladiador, asesino, droides de tortura, asaltantes pirata, criaturas de los sith y un terrible rancor
  • 3 nuevas personalidades para el modo multijugador con diferentes características, armas e inventario

Además de estos avances:

  • Cámaras que te permitirán ver tu posición en el fragor de la batalla
  • Características de iluminación mejoradas, incluyendo soporte para iluminación de color
  • Un nuevo juego multijugador: Mata al Tonto con el Ysalamiri

Elige sabiamente y que la Fuerza te acompañe.

Requisitos del sistema

    • SO: Windows 2000 / XP / Vista
    • Procesador: Pentium 90
    • Memoria: 16 MB de RAM
    • Gráficos: DirectX
    • DirectX®: DirectX 5.2
    • Disco Duro: 400 MB de espacio libre
    • Sonido: Dispositivo de 16 bits

    • Note: Debido a la antigüedad de este título, los usuarios pueden sufrir problemas de compatibilidad si utilizan hardware actual. Por favor, consulta los foros para tener más información.
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
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La continuación necesaria del Jedi Knight. Algunas horas más de amor Jedi. También tiene los mismos problemas de audio y video de Jedi Knight.
Publicado: 9 mayo 2014
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A 1 de 6 personas (17%) les ha sido útil este análisis
158 productos en la cuenta
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El juego es lo que se ve en las fotos.
Un buen doblaje graficos un poco pasado de moda pero cumplen dentro del juego como shoter.
No es el mejor juega de starwars y lo poco que he jugado no me ha motivado a seguir a pesar de que he ido jugando a todas las entrgas.

Si eres fan de la saga y no te importa pegar tiros en plan pasillero te gustara.
En mi caso se me ha echo repetido y no me ha aportado nada que no haiga jugado.
Publicado: 12 abril 2014
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A 36 de 45 personas (80%) les ha sido útil este análisis
142 productos en la cuenta
4 análisis
15.6 h registradas
Jedi Knight: Mysteries of the Sith some say a classic in the Jedi Knight series, while others may have forgotten it as just a expansion for Dark Forces 2. (Played between 2013 and Early 2014) I may have not played this game during its release but even playing it recently I had respected the old visuals, in order to enjoy the fun experiences of each level. The levels in this game are very diverse, you never spend two missions in the same location with the same playstyle. This game was also unique the the franchise other than Jedi Knight: Academy in the fact you don't play as Kyle Katarn the whole time. Switching between characters was a nice and I really enjoyed the different gameplay from each character. Mara Jade's missions gave something new to the series, as you play in very different settings against foes who normally only appear for a short time in the other games. This game is rather short, being only 14 levels but with each of these levels not playing like the next. I would definitely recommend this game if you have played the other Jedi Knight's and enjoyed them, and don't mind playing with an older generation's graphics. A few closing statements are beware the cutscenes are only in one resolution, while the rest of the game can handle any resolution. Also you must be open to a more challenging game where fighting may be less advanced in terms of keys, but is way harder then the newer games. (Played on Jedi Master)

If anyone has any other questions or concerns don't hesistate to add me i'll be happy to answer them!
Publicado: 22 febrero 2014
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A 23 de 27 personas (85%) les ha sido útil este análisis
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+Excellent level design
+Lengthy for an expansion pack

-Compatibility issues
-Storyline and voice acting

Starting out Mysteries of the Sith, I really wasn't sure I was going to finish it. I had completed Jedi Knight back in its day, and decided it would be fun to revisit the gameplay via this expansion pack. (On a personal note, I feel it's deeply frustrating to play through a 1998 expansion pack with the length of the average full-priced game of today, since nowadays the best we can hope for is a 3-hour story DLC for $15. Oh how the times change.)

The game's age was the first thing I noticed - blocky, pixelated character models and textures, complete lack of AI, the strange inability to change the inverted mouse look - and it's admittedly offputting. Spending hours configuring the game to be playable on my system didn't help either (see the Notes below).

Despite all of this, Sith is a deeply engaging experience. This is based on a few key factors.

One is its level design, which not only holds up well despite its age, but is actually smarter and far more interesting than the majority of shooters released today. For one thing, the levels are enormous. Sith is the antithesis of the corridor shooter that was so popular back in the 90's. Every level has you exploring what feels like a real place – a Hutt palace, a mining facility, a spaceport – whatever the case may be, the level design feels congruent throughout, like a fully realized location instead of a series of shooting galleries. It is a linear game, true, but the way forward often loops back on itself and isn't always apparent, even very frequently hidden, requiring the use of a HUD map to find it. In fact, since I'm used to never having any problems figuring out where to go in a linear shooter, I forgot about the map feature and got stuck a few times – this is the effect of being spoon fed by modern gaming design. Since you play as a Jedi with the ability to use the Force to jump very high and very fast, there is also a truly remarkable verticality to the maps, requiring the player to look carefully up and down for the next area, using a combination of Force powers to access it. By today's standards, I often found myself thinking I had found a secret, when in fact I had just found the correct way to advance. I actually missed most of the actual secrets in the game, which is a testament to its brilliance in design.

Another very important positive for Sith is its combat. While I initially thought the first level a bit bland, I was suddenly low on health, trying to scrape by each conflict with lots of quicksaving. Soon after, I found myself facing a giant rotating fan I had to pass through in order to proceed, and since the player has to take damage to get through, I was forced to backtrack to find a health pack. This was the first in a series of lessons that taught me that careless combat, even on the normal difficulty, gets quickly punished. This is still an FPS of the run-and-gun variety, similar to Quake II, but a player still needs to be careful when moving through - ambushes abound, and especially considering the verticality of the maps, you'll have dudes shooting missles into your face from out of sight high above. The AI isn't too sharp, but the enemies are quick, very aggressive, and all deal high damage, which means you can lose half or more of your health within seconds if one of them gets the jump on you. Frequent quicksaving alleviates some of the difficulty, though the curve isn't balanced – the second level in particular is by far the hardest in at least the first two-thirds of the game (not only in combat, but also navigation and puzzle solving), while the last few levels see another spike in toughness. Still, that's the 90's for you.

Other aspects of the game are less successful – the lightsaber is next to useless for blocking shots, which is disappointing, but does force you to play the game like a shooter instead of just standing there deflecting blaster bolts like the sequel allowed you to do. The force powers are underpowered, clumsy to use, and not really necessary, save for the jump. The storyline feels less epic than the other games in the series, and as a whole, falls pretty flat. The voice acting is weak and the cutscenes are rendered in game, and are clearly not the focus of the developer's time, inserted minimally to advance the plot and the player to the next (awesome) location.

I reviewed Mysteries of the Sith since it's the one I played recently, but honestly, the things I have said could almost certainly be applied word-for-word to Jedi Knight: Dark Forces II, and thus I would still recommend both today. I am not particularly a fan of 90's shooters, but this is a game that really did get it right.

Anyone born after 1995 will still probably think it's a piece of crap though.


7/10


Compatibility issues:

This is not a Windows 7 or 8-friendly game. The .exe should be run in Compatibility mode for Windows XP Service Pack 3 to even get it to start. Running it through Steam's Play button for whatever reason puts the entire game in a windowed mode, but clicking the .exe file itself to start gets rid of the problem. 3D acceleration to make the game look and run smoothly can only be used by downloading a .dll file available online (check the Steam forums for its location), but even then, this is only apparently fully compatible with Windows 7. Windows 8 users such as myself do not get the luxury of having a HUD when using 3D acceleration, and selecting force powers also makes the screen go black and thus the game unplayable. So the only option available for Windows 8 is disabling hardware acceleration as well as the Backbuffer in System Memory – this latter option improves frame rate for a short time until it crashes the game. In any case on any system, higher resolutions will immediately crash the game. I had to run at 1024x768 in software rendering mode to get 25-30fps, while remaining clear enough that distant objects don't overpixelate. It's not ideal, but I found it very playable and still a good amount of fun. At any rate, whatever your setup may be, this game's graphics will not impress you, so who cares.
Publicado: 19 enero 2014
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A 10 de 10 personas (100%) les ha sido útil este análisis
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A classic shooter, but woefully under-optimized for modern hardware. Play at your own risk.
Publicado: 1 mayo 2014
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