"I have chosen my destiny, and it lies here..." - Kyle Katarn It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade.
Användarrecensioner: Blandat (243 recensioner)
Utgivningsdatum: 31 jan, 1998

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Köp Star Wars Jedi Knight: Mysteries of the Sith

Paket som innehåller detta spel

Köp Lucasarts Jedi Knight Bundle

Innehåller 5 saker: STAR WARS™ - Dark Forces, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™

Köp Star Wars Collection

Innehåller 14 saker: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™


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"RPS's 28th best FPS ever"
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Om detta spel

"I have chosen my destiny, and it lies here..." - Kyle Katarn
It is five years after Kyle's victory over the seven dark Jedi. Invading Imperial forces advance upon a quiet Rebel outpost, interrupting Kyle's training of a brave new Jedi, Mara Jade. First introduced in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire, Mara Jade blends her past experiences as a one time smuggler and Emperor's Hand with her apprenticeship as a Jedi Knight. Armed with four new weapons and five new Force powers, Mara must secure supplies desperately needed by the New Republic while Kyle, believing it a part of his destiny, pursues the secret treasures shrouded in an ancient Sith temple.
Can the New Republic's boldest female Jedi protect the Rebel base, negotiate with Ka'Pa the Hutt, then ward off a phalanx of enemies?
Will the ancient secrets of the Sith unleash new powers?
Are Kyle and Mara strong enough to resist the temptations of the dark side, or will new entanglements seduce them?
  • Bring a Whole new game experience to Jedi Knight. Jam-packed features make Mysteries of the Sith a must-have for Jedi Knight fans
  • New playable character, Mara Jade, introduced first in Timothy Zahn's award-winning Star Wars novel, Heir to the Empire
  • 14 new levels, 13 total locations, including wampa-infested swamps, the foreboding fortress of Ka'Pa the Hutt, and the subterranean catacombs of a temple deep within the planet Drommund Kaas
  • 4 new weapons, including a carbonite gun, repeating blaster cannon, and sniper scope
  • 5 new Force powers, featuring Force Push, Saber Throw, and Force Projection
  • Over 2 dozen new enemies - gladiator, assassin and torture droids, pirate raiders, creatures of the Sith, and a menacing rancor
  • 3 new multiplayer personalities, with distinct characteristics, weapons and inventory
Plus these new game advances:
  • Cameras that let you monitor where you are in the heat of battle
  • Enhanced lighting features, including colored lighting support
  • A new multiplayer game, Kill the Fool with the Ysalamiri
Choose wisely and May the Force Be With You.


    • Operativsystem: Windows 2000, XP eller Vista
    • Processor: Pentium 90
    • Minne: 16MB
    • Grafik: DirectX
    • DirectX®: DirectX 5.2
    • Hårddisk: 400MB
    • Ljud: 16-bitljudkort

    • OBS: På grund av titelns ålder kan användare få kompatibilitetsproblem på grund av problem med ny hårdvara. Besök forumen för mer information.
Hjälpsamma kundrecensioner
49 av 54 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
5.3 timmar totalt
Upplagd: 2 maj
I used to play this game a lot when I was 8. As a kid who loved Star Wars and loved Doom, when this thing came out it was so hot. I only had the demo back then (which featured level 1) but I played that badboy about 200 times. I knew every secret and tactic there was for that level.

Fuelled entirely by nostalgia, over 15 years later, I saw this for sale for 89c and pounced on it. I fired her up... It appeared stuck in windowed mode and I started to panic. When the opening cutscene finished, it went into fullscreen. Relief washed over me in an awesome wave.

Suddenly, it all came rushing back to me. My hands guided me and I started moving like I knew exactly what to do... Then I realised the mouse aim was inverted and all the control bindings were odd. I fixed that up and then I was back on my feet. Even without the conscious appreciation of what I was doing, my hands and subconscious knew what to do:

There is an enemy around that corner. A secret weapon can be found down there. Look up and slash that vent with your lightsaber.

I was on fire. I finished the level on hard with 100% completion and no retries. Now I was in new territory. Despite the 8yo me playing level one ad nauseum, the demo had not allowed me to progress further....

Help guys. I'm stuck on level 2 now and it's hard.
Var denna recension hjälpsam? Ja Nej Rolig
36 av 40 personer (90%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
5.7 timmar totalt
Upplagd: 29 april
Acid trip simulator 2015

Got it working properly after looking up a very easy solution to all these weirdly coloured textures being dragged across the screen. This was a rather great game, a timeless classic. I remember playing it for quite a while on my old computer back when Windows XP was quite a popular OS (RIP Windows XP, may you rest in peace sweet prince)

I'll just put the link here for anyone who would like their game to run properly. Same solution works for Dark Forces 2: Jedi Knight: http://forums.steampowered.com/forums/showthread.php?t=1346269
Var denna recension hjälpsam? Ja Nej Rolig
38 av 48 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.2 timmar totalt
Upplagd: 27 april
It's a fantastic game, but this shameless release has some huge compatability issues. Don't expect to play without installing a battery of unofficial patches. If it's not going to run on a modern computer, they shouldn't sell it.
Var denna recension hjälpsam? Ja Nej Rolig
19 av 21 personer (90%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.1 timmar totalt
Upplagd: 29 april
As with my review for Jedi Knight, Steam's version of Mysteries of the Sith has the same graphical/compatibility issues that JK does. If you want a decent, modern, updated version of this game download the GOG version. I don't mean to sound like I'm trash talking Steam, but if a competing company can take the same games, fix the compatibility issues and sell them for about the same price then something is wrong here.
Var denna recension hjälpsam? Ja Nej Rolig
42 av 65 personer (65%) fann denna recension hjälpsam
13.7 timmar totalt
Upplagd: 22 februari
Mysteries of the Sith is an expansion pack to the second entry in the Dark Forces Saga, Jedi Knight. In some ways it improves upon its predecessor, and in some ways its a few steps back.

The game gives you a good, if false, first impression in the opening level. While Kyle Katarn is training his new apprentice (smuggler-turned-Jedi and future wife of Luke Skywalker, Mara Jade), the Republic base they're at is attacked by the Imperial Remnant, using space stations disguised as asteroids to ambush their enemy. You spend this section playing as Kyle, and its a breath of fresh air from Dark Forces II with a sprawling, semilinear level and two or three new varieties of Stormtrooper to fight.

However, this level was either designed to catch your attention so you'd be strung along with the rest of the game, or was indicative of the original vision that ultimately didn't pan out, as once you move on from the Republic base things quickly deteriorate into largely linear run-and-guns punctuated with both the unintuitively specific progression of Jedi Knight and at times the baffling moon logic of the original Dark Forces. The impressive scope of Jedi Knight is also lost, leaning more towards the relatively cramped and linear confines of the later Jedi Outcast. One notable exception to this is the final level in the Sith Catacombs, which involve a series of puzzles spread along the perimeter of a massive central chamber that gives your efforts a sense of continuity and scope.

Finally, the story is the absolute thinnest of the series, which given the flat characters and often thin establishment of Jedi Knight, says a lot. While I never was at a loss as to what I was doing at any given location and why, there is no overarching story to the game whatsover. After the initial attack by the Imperial Remnant, Kyle leaves Mara Jade behind to look into an unrelated matter, and the Imperials never come up again, apart from a minor occupying force on a later planet that never factors into the plot at all other than as someone else to shoot. Mara is left to run errands for the Republic in the meantime, first by gaining the assistance of a crimelord for supplies, then by guarding and then recovering a Jedi Holocron when it inevitably gets stolen by pirates. Absolutely none of these things relate in any way to each other or the final act, other than Mara's hand in all of them.

Mara Jade is a more interesting person than pre-Jedi Outcast Kyle Katarn (being little more than a gun-for-hire in Dark Forces and a bland grizzled action hero in Jedi Knight), but she is without question the most horrible person I've ever played in a Star Wars game who wasn't a Dark Sider trying to make their puppy-kicking quota. When sent to negotiate with the crimelord I mentioned earlier, the doorman speaks highly of her former smuggling career but says his boss is uninterested in seeing her due to distrust of the straight-laced Jedi she seems to have become. Her response? Kick down the back door, murder about 80% of the crimelord's employees, and then force him into negotiations at gunpoint. He relents in return for a favor, but the fact that we're supposed to be rooting for Mara here kind of disturbs me.

Once that's dealt with (an affair that mostly involves a chase through a city, being captured, killing a rancor, and then fighting your way out of your target's base), the crimelord agrees to a business relationship with the Republic, but not before Mara Jade decides to blackmail him one more time, just for kicks. This plotline never comes up again, as we next see Mara overseeing the transport of a Jedi Holocron, when her ship is attacked by pirates and she's forced to smuggle herself onto their ship, fight her way through their docking facility, then to the base of the collector it's been sold to in order to retrieve it. This plotline has nothing to do with anything else either.

Finally, Mara decides to go looking for Kyle as she hasn't heard from him since he took off on his private investigation. At this point the game largely plummets into Xen Syndrome, as you wander through a swamp with nonsensical puzzles (you can't pass unless you use Force Persuasion on the statue? What?), overpowered enemies that will kill you in two hits (and in the case of the trash-squid things, can't be killed at all for some reason despite Kyle gunning down a dozen or so of them in Dark Forces), and the complete inability to use any weapon except your lightsaber for the rest of the game. Oh, and there's Sith Zombies for some reason, because I guess that's a thing now.

It turns out that the strong Dark Side aura of the ruins on this planet sent Kyle, who has been established as a borderline-neutral individual throughout the games, off the deep end into crazy Sith hermit. Exactly what happened to twist him that way is probably a more interesting story than the actual game, where after a few ignored attempts to get you to either ♥♥♥♥ off or join him, he decides to finally try and kill you dead, at which point your only option is to turn off your lightsaber to convince him that he's not far gone enough to start offing his friends. At which point you leave, the credits roll, and two massive plot points that occured between this and Jedi Outcast (Kyle switching from a yellow to a blue lightsaber and eventually giving up his Force powers) are left entirely unadressed.

In summation, this game is roughly on par with Jedi Knight in quality, with every improvement balanced by a downgrade. And much like Jedi Knight, I ultimately can't recommend the experience. Basically nothing happens over the course of these two games couldn't be guessed at based on offhand comments in Jedi Outcast, and quite a few things that ARE mentioned in Jedi Outcast are never actually addressed in these games. Not needed for the story, and the gameplay isn't up to snuff with Dark Forces or Jedi Outcast, so just play those and skip these lesser installments.
Var denna recension hjälpsam? Ja Nej Rolig