Muito tempo após a passagem da Segunda Sombra, quando dragões dominavam o céu do crepúsculo e as estrelas eram brilhantes e numerosas, veio a Era das Grandes Guildas. Ferreiros. Pastores. Clérigos. Cada um dedicado ao controle absoluto de um conhecimento secreto. Uma dessas Guildas era a dos Tecelões.
Análises de usuários:
Muito positivas (214 análises) - 90% das 214 análises de usuários deste jogo são positivas.
Data de lançamento: 1/jan/1990

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Comprar LOOM™

Pacotes que incluem este jogo

Comprar LucasArts Adventure Pack

Inclui 4 itens: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®


Sobre este jogo

Muito tempo após a passagem da Segunda Sombra, quando dragões dominavam o céu do crepúsculo e as estrelas eram brilhantes e numerosas, veio a Era das Grandes Guildas.
Ferreiros. Pastores. Clérigos. Cada um dedicado ao controle absoluto de um conhecimento secreto.
Uma dessas Guildas era a dos Tecelões. Ao passar dos séculos, seu artesanato transcendeu os limites dos tecidos físicos, até eles tecerem o tecido da realidade em si. Agora, um estranho poder colocou os Tecelões no esquecimento, deixando para trás um garoto Tecelão para solucionar o mistério. Ajude o jovem Bobbin a salvar sua Guilda...e você pode acabar salvando o universo de uma catástrofe indescritível.
Uma aventura Extraordinária com uma relação de magia...
  • Paisagens 3D de alta resolução impressionantes.
  • Partitura e efeitos musicais sofisticados.
  • Animação e efeitos especiais detalhados.
  • Controle elegante de apontar e clicar dos personagens, objetos e magias.
  • Escrita, mapeamento e gerenciamento de inventário livres de incômodo.
  • Um jogo fácil e engajante para iniciantes e veteranos.

Requisitos de sistema

Mac OS X
    • OS: Windows XP or Vista
    • Processor: Any 2002 era PC or better
    • Memory: 32 MB RAM
    • Graphics: 2 MB - PCI Graphics Card
    • DirectX®: Required for sound
    • Hard Drive: 290 MB
    • Sound: 16-bit sound card
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
Análises de usuários
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Muito positivas (214 análises)
Últimas análises
( 0.8 horas registradas )
Publicada: 9 de julho
Classic! I loved the game as a child, and love it now. It was great for the time, running on Windows 95. I'd love to see a graphically updated version. The voice acting remains on point, though. Remeber to write down all the notes and what they do!
( 0.5 horas registradas )
Publicada: 4 de julho
I see a lot of people saying that this version is not a good one.
Well, I've never played this game before so have no previous experience with the game to compare this to another version. But after 30 minutes its kind of boring and I have no idea what im supposed to do.
I click on a tree with a hole in it and an owl hoots. I click another tree. Theres another owl in it. It hoots also.
A third tree also contains an owl. this hoots as well. the fourth tree does not have an owl in it but after moving further I find the fourth owl which flys in to the hole of the fourth tree. I click the fourth tree now and all the owls hoot one after the other in a different tone. clicking a different tree changes the order in which the owls hoot. Now im sure there must be some sort of order in which I need them to hoot I guess but is this really how the game starts?
I move on to a different area by the see and see four seagulls. I click one and all four sound one after the other. Again same as the owls. Now I'm kind of bored :S

This game seems a bit of a bore to me. Theres not enough story set up for me to want to solve these boring puzzles.
I found some clothes that seem to indicate I need to dye them. I've knocked over the dye, but can I put the clothes in the dye? nope :( Maybe I need to understand the game controls better as its an older game.

Maybe its just the version. Maybe its the game in general. Seems too outdated for me to carry on with this.
I'll try again another day but after my first attempt to play this, I've been left confused, bored and a little tired with nothing to grip me in to the story.

It's a shame because I've read good things about this game, and is from what I've heard a bit of a classic adventure game, which I do enjoy.

Based on what I've played and from other people about this version I would avoid buying this.
Or grab it on sale.

( 3.0 horas registradas )
Publicada: 25 de maio
Nice old school adventure. Very short (4h gameplay in my case).
( 0.2 horas registradas )
Publicada: 1 de maio
Remember that I wanted this on my Amiga 500 but couldn´t afford it. Voice acting and graphics are astonishing. Story is exorbitant. Definitely a MUST PLAY title for every serious gamer.

For the sequel, if you need it:
( 3.3 horas registradas )
Publicada: 3 de abril
I can't believe I missed out on this game: incredible music, great visuals, top notch voice acting; well worth playing
The Slasher McGurk
( 5.2 horas registradas )
Publicada: 3 de abril
From the LucasArts revivaled genre of 'point & click' adventure games comes 'LOOM' the story of Bobbin-Threadbear a young weaver. Follow his story as he unravals the story of his origins and travels to strange lands in search to fight off Evil.
( 4.1 horas registradas )
Publicada: 28 de março
An old game from the 1990;s however this was one of the games along side the legendary "The Secret of Monkey Island" series that made adveture games what they are now. You need to re-visit these games to see the true form of adventure games. With LOOM you need to have a pencil ready to write down musical notes. If you have a ear for musical notes then this should not be a problem. LOOM has a great story line (which I won't spoil here), but you need to see it to experience it. The ending was not what I thought...

Cheers to the Monkey Island Series however. .... Damn great adventure game franchise....
( 2.6 horas registradas )
Publicada: 25 de março
Music, story, gorgeous art- this game has it all, and so will you if you download it. worth every penny. they just dont make games like these anymore :/
( 3.2 horas registradas )
Publicada: 23 de fevereiro
Enjoyed reliving my childhood with this game... its pretty short - 2 - 3 hours roughly... but very enjoyable if you like old school adventure games - Nice touch adding Full voice over. In the end, its an 80's / 90's game for retro goodness..
JD Herrera
( 1.6 horas registradas )
Publicada: 23 de fevereiro
Loom * 6/10

As part of a Lucasarts bundle I had this adventure for a long time. When I was a child I read in those paper things called videogames magazines about many graphic adventures nd one of those was Loom. In these days I had a chance to play something so I decided to start Loom... And Finish it. The playtime over there is correct. But let's talk about it later...
Loom is a graphic adventure directed by Brian Moriarty that sees You as Bobbin, a recluse and almost despised wizard apprentice. Bobbin is summoned by the elders of the village and for some odd reason they're all transformed into swans along with all the villagers, then they fly away. Now bobbin is the last of his village and can pick up his staff to go and search all the lost swans. VERY abridged version.
The very innovative interface of the game requires the use of the aforementioned "distaff" which can play all seven notes ( you start with three, and unlock one by one the other ones as you proceed with the game). You can combine the notes into quartets to perform determined actions... Or better, spells (you're a wizard apprentice after all). How do you know the combinations? Along the game you'll see things happen which will emit notes. Simply repeat those notes to perform that action. Very creative indeed.
Unfortunately the game is very short, even though the story was so promising, and some puzzles were quite interesting. And the worst thing is that the ending is kind of cut, or suspended. The story never really reach a conclusion, and if it does it's a really dark one (no spoilers, please).
There are dialogues, but they're just a little more of the essential. Still I really appreciated the voice acting of the characters.

  • INTERFACE. This note interface was a very innovative system, it was a different and creative way to move into this adventure, it fitted perfectly in the game's story and setting and seems odd to me that no more games of the same kind were made.
  • STORY. I have to say that considering the lenght of the game there's a nice and interesting story behind all the game, And with a nice revelation at the end...
  • STORY. ...Too bad that the story is abruptly interrupted at the end. Without spoilers, The end is a complete suspension of the story, obviously leaving every situation as it is. There were plans for sequels which never saw light, there were fan sequels project which never saw light except for Forge, with one chapter out already, but I have no idead about the project actual situation.
  • DURATION. And this is the other bad side of the game. It took me 98 minutes to complete the game... Speechless... O.o
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2 de 2 pessoas (100%) acharam esta análise útil
0.8 horas registradas
Publicada: 9 de julho
Classic! I loved the game as a child, and love it now. It was great for the time, running on Windows 95. I'd love to see a graphically updated version. The voice acting remains on point, though. Remeber to write down all the notes and what they do!
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313 de 320 pessoas (98%) acharam esta análise útil
Não recomendado
2.1 horas registradas
Publicada: 21 de dezembro de 2013
Loom is a great game. Unfortunately just not this version.

The version that Steam uses is a direct Windows port of the "talkie" CD released in 1992, which adds voice acting and VGA graphics, but at a cost. They removed a significant portion of the dialogue to fit the (uncompressed) voice acting on the disc, reducing the story and detail. Furthermore they censored many, many scenes. has a pretty thorough list of censored and missing content. There isn't even almost any background music due to the dialogue taking all the space. As a result of all these, many scenes become rushed and lack the pacing or emotion they're supposed to have.

The voice acting isn't very good either, it's average at best in my opinion. The technical implementation is also somewhat bad due to being one of the first voice-acted games ever, as many lines are cut off abruptly at the end.

If you want to experience Loom, I recommend you to find the original EGA version or the FM-Towns version, neither of which are for sale sadly. The FM-Towns version has VGA graphics if you can't stand EGA, but the original looks really good in my opinion and has the best EGA graphics that I've ever seen. The best sound option in the EGA version is AdLib/SoundBlaster by default, but there is a patch available that adds a MT-32 option (note however that you either need a real MT-32 or know how to emulate one).
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2 de 2 pessoas (100%) acharam esta análise útil
6.2 horas registradas
Publicada: 18 de janeiro
Loom™ é mais um dos jogos da era de ouro dos adventures. Utiliza-se da famosa engine Scumm™, presente nos adventures point-and-click de maior sucesso da LucasArts, como Maniac Mansion, Sam&Max e Day of the Tentacle.

Loom™ é um jogo muito bonito e com uma narrativa diferente dos jogos da LucasArts. Você começa o jogo no papel de Bobbin Threadbare, um mago participante do grupo de Feiticeiros Tecelões (Weavers), que usam mágica por notas musicais que tecem as linhas da existência. Os Weavers protegem o Tear mágico (Loom, de onde vem o nome do jogo) que mantém ligado o tecido da existência e separa o mundo humano do mundo espiritual.

O jogo se passa em um futuro distante onde o mundo voltou a ser em estilo medieval e com mágica, onde grupos de humanos com especialidades distintas se criaram, chamadas de Guilds. Entre elas, está a de Bobbin - os Weavers - assim como os Forgers (que fazem armas) e os Shepherds (pastores de ovelhas). Na versão original deste jogo, em disquetes, vinha um livro com as magias e uma fita com uma audionovela explicando e narrando os acontecimentos que precedem a história de Loom™ (bons tempos em que os jogos da LucasArts vinham com esses extras bacanas...).

Logo no início, uma grande revelação é feita a Bobbin (que não vou contar para não estragar a surpresa) e isso muda completamente a sua vida, fazendo com que seja obrigado a sair pelo mundo para salvar seus colegas e também a própria existência do mundo.

Porém, diferentemente dos outros jogos famosos da LucasArts que usam comandos separados em botões na parte de baixo da tela, Loom™ se utiliza de uma interface intuitiva, baseada em comandos mágicos realizados por notas musicais. Inicialmente só se tem acesso a 3 notas, mas ao decorrer do jogo mais notas se aprendem, ampliando as capacidades de Bobbin e agregando novos comandos que irão permitir avançar no jogo. Cada mágica é simples e é composta de apenas 4 notas.

Embora pareça complicado ou maçante, o que acontece é justamente o contrário. Loom é extremamente divertido e a graça do jogo está em aprender os comandos mágicos pelas notas e experimentá-los em tudo, até você conseguir achar o ponto correto onde cada mágica deve ser usada. Na versão original vinha um livro com algumas mágicas registradas e um local para escrever as que você aprendia durante a aventura. Mas, como estamos jogando a versão da Steam, é essencial anotar em um papel à parte ou em um editor de texto do seu sistema operacional, pois como esse é um jogo das antigas, nada fica automático e nem guardado: a cada vez que se vai usar as mágicas, você tem que saber como cada uma é executada. Por isso é preciso anotar. Mas isso só adiciona diversão à experiência do jogo.

Os gráficos de Loom são bem coloridos e elaborados para a sua época. Para hoje, o jogo parece bem antigo com gráficos pixelizados e de baixa resolução. Mas as animações são bem agradáveis e todos os cenários são muito bem feitos, considerando que esse era um jogo que rodava em monitores CGA (aqueles de fósforo verde, antigões!).

O ritmo do jogo é um pouco lento, já que Bobbin se movimenta um pouco devagar, mas é necessário paciência como em todo point-and-click. A trilha sonora orquestrada é muito bonita e é parcialmente adaptada do "Lago dos Cisnes" de Tchaikovsky. As músicas e efeitos são claras e agradáveis. As vozes também foram muito bem dubladas, com sotaques e entonações bem características de um jogo mágico-medieval.

Mesmo não sendo muito longo, Loom™ foi a tentativa de fazer um adventure com interface diferente e com um resultado muito satisfatório. Joguei até o final e foi a primeira vez que tive a chance de jogar este game, nunca o tinha jogado antes, mesmo tendo anos de experiência com outros adventures. Loom™ é bonito, divertido e intuitivo, embora um pouco curto e sem muita dificuldade. Os puzzles não são muito complicados e as mágicas e itens que você encontra pelo caminho fazem bastante sentido com o que você precisa fazer para progredir. Se você explorar bem o jogo, não terá muitas dificuldades. Mesmo assim, é um excelente jogo, com uma ambientação muito calma e suave, o que o torna extremamente prazeroso de jogar. Recomendo altamente a experiência.
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70 de 78 pessoas (90%) acharam esta análise útil
Não recomendado
0.5 horas registradas
Publicada: 23 de dezembro de 2013
There must be something wrong with this adaptation. The dialogues are off, and it horribly feels like something is missing from the gameplay itself. There's no indication of the notes on the distaff, and the drafts are almost impossible to play. I had to give up after a while, and this is seriously aggravating because I remember this game very fondly.
I advise not to buy this version. It is horribly adapted.
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26 de 27 pessoas (96%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.9 horas registradas
Publicada: 26 de julho de 2014
Loom is unique. There is no game quite like it in the history of video games. As a professional singer and music teacher of many instruments, I still love the challenge of musical pattern recognition and recall of this wonderfully interesting game. I just saw the manual too and gosh, what a lovely throwback to the past when games really were works of art one could keep in the packaging and manuals that came with it. The music geek in me loves how one is supposed to use pencil to dictate the melodies one encounters in the game. It may be slow going for many of us (myself included) who are now so used to faster paced narratives in video games and other media; however, there is such a charm to it as well as some rather fiendish puzzles that had me cheating via online hint guides which incidentally one would have to pay and arm and a leg for with Lucas Arts hintlines, or so I hear. I give Loom 5 stars out of 5 for absolutely everything though I wish I could make bloody Bobbin Threadbare move far quicker- He is a tad snail like in his gait. Regardless, do play this gem while you have to chance. It is one of the best in the genre of adventure games and one of LucasArts finest offerings in this Musician's humble opinion :) Enjoy, Loom everyone. I am on my 4th playthrough and here's to many more :)
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33 de 39 pessoas (85%) acharam esta análise útil
Não recomendado
0.5 horas registradas
Publicada: 18 de abril de 2014
I really hate to say I don't reccomend this game, but as some other people have said, it's unfortunately the inferior version. I have played the EGA version all the way through and I think it's a pretty good game. I wouldn't rank it high among the LucasArts classics, but definitely something worth checking out. It's got a good plot and has an interesting take on the point and click genre; the only item here is a staff that can play music to perform a draft. You learn more and more of them as you play through the game, and use each draft to help get you through a puzzle. It's a fairly short game, but a good one.

Unfortunately, LucasArts decided to include the CD version of this game instead of the EGA or FM-Towns version. While it has updated 256-color VGA graphics and voice acting, all of the dialogue and music had to be stored as CD audio. The voice acting is sloppily done at times and the music doesn't play very often, killing a lot of immersion. They also cut down the dialogue considerably, leading to some rather confusing moments in the plot. It's really a shame; I'd love to reccomend this game, but I just can't. There is a site that offers the FM-Towns version though, if you have bought this version. Since that's generally considered the best version (it has all the positives of both PC editions and none of the negatives of either), I'd say go on ahead and buy it and follow their method to obtain it.
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19 de 19 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.3 horas registradas
Publicada: 13 de agosto de 2015
This game brings back childhood memories because of its memorable music, gameplay and puzzles. The game progression is very linear, so chance is that you will play it only once, but it is definitely worth it.
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14 de 15 pessoas (93%) acharam esta análise útil
3.0 horas registradas
Publicada: 6 de agosto de 2014
Pick this one up, turn it on and ignore it while you emulate the proper EGA version.

Slightly better graphics and a poor voice-over track does not make up for the sheer amount of content that has been censored or cut from the original EGA version of this game.

That said, I'm so very glad that I finally played this. It was complete delight to get from beginning to end and I am absolutely floored that nothing else became of this game. It is a true LucasArts gem.
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20 de 27 pessoas (74%) acharam esta análise útil
1.7 horas registradas
Publicada: 13 de junho de 2014
This game is 1 of the best games I have played. it contains puzzles, jokes, epicpixel graphics xD if u are looking something good to play with less violence and with epic story. U just found it! try out other lucas arts games too
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10 de 10 pessoas (100%) acharam esta análise útil
4.6 horas registradas
Publicada: 11 de outubro de 2014
While not perfect this game surely represent one of the many steps the great LucasFilm (then LucasArts) took in its way to glory.

The game per se is a short, straightforward and thus much enjoayble, point and click adventure with one of the most efficient and minimalistic User Interface. Your Distaff (a musical stick) and a square for closeups of interactive items.

By any modern standard is a little thing, there are better indie products for (probably) less cash, but for one thing.

This game has a soul that begs to be found.
It asks to be played, remembered and passed on the next generation.

Maybe it's a combination of music, colours, and the memories of when I played it at the sweet age of eight.
If you decide to play it- take your time with it: get a pen and a paper, a hot beverage and just glide through it- much like a swan would do on the surface of a crystal-like calm lake.

It's all it asks. And it doesn't take up that much time. It may really leave you something unexpected.
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