Forsaken Uprising a new MMFPSG (Multiplayer Medieval First Person Survival Game). Open World sandbox construction lets you build castles piece by piece. A fast paced aim required melee/ranged system based on a 3 tier stat system. Catapults, farming, and many other features contribute to a high degree of varying game play!
User reviews: Mostly Negative (83 reviews)
Release Date: Aug 14, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Working on optimization, bugs, and balance.”

How long will this game be in Early Access?

“Expecting early access to be 1-2 months. The two of us have written the game from scratch in 7 months with no prior experience.”

How is the full version planned to differ from the Early Access version?

“Very little difference other than stability, minor performance and graphic improvements, and possibly some more armor modeling. Other possible additions within the next 2-3 months include ragdolls and limb removal, cow catapulting, corpse catapulting, crossbow, battering ram, traps, shared doors (may be in earlier), weapon racks, rcon, voice chat and much much more!”

What is the current state of the Early Access version?

“Fully featured - bug testing.”

Will the game be priced differently during and after Early Access?

“There may be a price increase after Early Access expires.”

How are you planning on involving the Community in your development process?

“Within a month after release the website will get an overhaul and polls will be posted on topics that the community has been discussing. Development expansion into the second phase of the game will be starting at that point that will be working on cross server overland map integration and RTS strategy elements added into the first person environment.”
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Recent updates View all (15)

September 21

Patch 1.08 Major Graphic Improvements! New Task System!

Patch 1.08 - Sept 20th

Great patch for you guys! New camera effects have been implemented as well as the first phase of the divine favor task system. Below is a list of the major changes, thanks for your support!

Changes and Additions

  • Major additions to camera, lighting, and skies. The finishing touches have been applied to the players camera and scene lighting(yes a last minute change was made to make nighttime alittle less dark). This will add a pretty drastic difference in the overall appeal of our graphics coupled with the recent land overhaul.
  • The first phase of our task system has been implemented, the current text and black see through box in the upper left corner is the placeholder graphic until a complete overhaul to our gui system.
  • Tasks repopulate based on time running out or completion of tasks. You will always have three current running tasks to complete if you so desire. These tasks reward divine favor allowing for another route to increase your recipe knowledge(divine favor is going to come center stage for player progression in the following weeks).
  • The dragon will now deaggro as expected.
  • The dragon now chases his victims slower and does less damage.
  • All npc's have had their movement speed reduced, this is tied into the change made to player speed. Player speed was also reduced, rotation speed will be reduced in the next patch. This is to allow PvP a more fluid feel when trying to hit someone.

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September 21

Patch 1.08 Live -- Major Graphic improvements + Task System

Hello Everyone!

We have released patch 1.08 today and are excited to see your new screenshots and videos. The new patch features major changes to how the game is rendered and ties in our new day/night system featuring all the good stuff that was previously missing. This patch also brings the first phase of our task system, the tasks allow for another route to passively gain divine favor and research recipes quicker. Lots of changes to see come check us out!

Thank you for your support,
Digital Homicide Studios

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About This Game

Forsaken Uprising a new MMFPSG (Multiplayer Medieval First Person Survival Game). The game centers on a wide variety of craftable goods and building components that vary in strength and usability. The combat system is very fast paced with a 3 tier stat system based on stamina, strength, and health. The player can literally run until they fall dead of exhaustion. Digital Homicides developers wanted to create a game that combined all the elements of games we enjoyed since there wasn't anything in the market that was giving exactly what we craved. You will have to build your castle, grow crops, and keep your livestock alive so that you can defend yourself from other players or for the brave venture out and lay siege with catapults and take others riches for your own. The following list will be Key implemented features in our release weeks from now.

1. First Person Multiplayer Perspective
2. Piece by Piece castle construction system(including a spike wall to hang the corpses of your vanquished foes on)
3. In depth crafting system
4. Fast paced aim required melee/ranged combat system
5. Stamina/strength/hp stat system to make in combat decisions matter. When stamina empties strength substitutes, lowering strength results in less damage dealt. If strength empties hp substitutes meaning you can actually kill yourself from exertion. The gameplay depth this will provide to combat will be awesome.
6. Catapults to blast open enemy castles and pillage their chests
7. In depth farming system tied into livestock(captured cows will produce manure needed for growing crops and as a fuel source for creating top tier equipment.
8 Farm plots and animal pens are placed the same as the castle system, design your castle how you want. Protect your crops and animals with a layer of stone walls to protect them while your offline.
9. Many more features planned including a feudal system tied into an overland map, where each server is its own hamlet, the ruler of multiple servers"hamlet" will own a "county", the ruler of multiple counties will own that province, all the way up to who is king of the game. The intent is to bring RTS strategy into a First Person perspective. Many more features to come.

System Requirements

    Minimum:
    • OS: XP,7,8
    • Processor: 2.4ghz quad core
    • Memory: 4 GB RAM
    • Graphics: 1gb
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: 7
    • Processor: 3.0 ghz quad core
    • Memory: 8 GB RAM
    • Graphics: 2gb
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
61 of 84 people (73%) found this review helpful
137.0 hrs on record
Early Access Review
With over 44 hours in game i have a fairly good grasp on the state of the game. There is an east, west and european server list. 4 servers per. You will never see more than 5 people spread across the servers trying to find one that works. Memory leaks are rampant, you can build a two story castle log for 2 minutes return and notice whole sections missing. Wanna raid your neighbors castle? No problem just log out next to his outside wall log in and before the game can draw anything (5 seconds) simply walk forward a few steps and his castle will eventually build around you. The list of things not working with the game is truly to long to list. If you enjoy building castles only to see parts of them magically disapear, doors that dont open, or walls you place suddenly flip sideways then this is the game for you. Well i made it over 137 hours played of some of the worst gameing garbage i have ever seen. In my defence at wasting 137 hours on this i had an operation that kept me at home for several weeks. The game is garbage in every way and when you speak to them you realize its a "its my dream and its gunna work even if nobody plays it situation". trust me save your 20 bucks even watching Oprah would be better than this mess. But even with most of the bugs remaining they did add a Dragon. ROTFLMAO
Posted: September 1
Was this review helpful? Yes No
77 of 131 people (59%) found this review helpful
0.6 hrs on record
Early Access Review
I just paid $20 for a laggier multiplayer version of Stranded with bugs.

There is no suicide option, and I have been stuck in a hole since this game launched.
Posted: August 14
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61 of 102 people (60%) found this review helpful
4.4 hrs on record
Early Access Review
fun if you want a more unfinished version of rust and disconnect every 2 minutes
Posted: August 17
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25 of 39 people (64%) found this review helpful
0.9 hrs on record
Early Access Review
When the game first appeared on early access it seemed more like a proof-of-concept than an early release. Well, I think that is no longer true: It's more like an early access game that still has a lot of rough edges. The developers are issuing rather frequent updates though so it is moving long.

Normally I only rate an early access game "Recommended" if it's in a state were the core features are complete, most of the roughness is gone, and the issues that are left are more about how to improve (rather than fix the brokenness of) of game mechanics. (For example, Prison Architecht is an early access game in this state.) Forsaken Uprising is not quite at that level yet though so I'm not officially marking it "recommended" but I would consider it worth buying for those who are willing to deal with rough edges, are interested in this type of game, and want to help fund development.
Posted: August 31
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49 of 84 people (58%) found this review helpful
0.9 hrs on record
Early Access Review
At first glance i saw this game as a Rust minus the try hard pointy-shooty elitists that will snipe you when you're running around naked because you just spawned. How ever when i reached the ocean's edge and decided to try swimming the game lagged and then i died and physics flew my corpse up into the air. Untill that is fixed i'm not recommending this game and i'm not going to play it. If the devs intend to keep the system where you cannot swim at least make it so you don't die from sticking your toe in the water or some kind of warning would be nice.
Posted: August 17
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