This is/could become an exceptionally original game with a lot of potential for really deep immersion - apart from the arcade-like sharks with a baffling obsession for human blood breaking that immersion each time you want to cross the water. There are already so many hack and slash games, why spoil this one with completely unrealistic animal behaviour. Sharks are (together with killer whales) the top predators of the marine world, but are no brainless killing machines, quite the opposite. These animals have very complex and even social patterns of behavior. I would like to see more of that in the game. It is known that shipwrecked persons have been floating and bobbing for weeeks before they were rescued; crossing the short distance between islands should therefore not trigger systematic and relentless attacks. But I am repeating what a vast majority of people have already mentioned. Realistic difficulty settings for adventurers and hardcore settings for arcade lovers should do the trick.
What would I love to see added in the (according to my taste) perfect game:
DURING THE DAY:
- Seagulls that try to steal unprotected meat and fish but can be chased away or even killed (bow, spear) and eaten after removing the feathers and cooking them.
- Albatrosses flying by
- Mockingbirds flying around, and singing in the trees at dawn and sunset
- Sea birds that hunt fish (maybe nests with eggs for you to steal)
- Flies that bother you at the warmest moments of the day and sit on spoiled food
- Different species of butterflies, wasps, bumblebees, beetles, ants...
- Small lizards that hunt insects
- Sea turtles laying eggs in the warm sand (eggs make big omelettes)
- Huntable seals resting on the coast
- Small groups of dolphins playing and hunting fish, scaring away sharks, so it is safe to swim and paddle
DURING THE NIGHT:
- Moths flying around light sources
- Mosquitoes that sometimes harass you with their noice and/or bites and wake you up in the middle of the night (repellent = garlic, treatment = banana peel)
- Bats to hunt moths and mosquitoes
- Crickets to liven up your nights
- Hutias (small rodents, aka banana rats)
IMMERSION:
- Bucket and life boat contain a certain ammount of fresh water after heavy rain
- After a storm floatable items are left washed ashore (suitcase, bag, box, wood, clothe, bottles with or without message etc.)
- Dew water collection system (sticks, plastic bag, rope, cup)
- Detachable and usable containers in shipwrecks
- Respawnable medical plants that can be harvested to fight intoxication (garlic), insect bites (banana peel), fever (cayenne) open wounds (papaya) etc.
- Constructable drying rack to dry medical herbs before use and to dry fish/meat for conservation
- Slowly respawnable coconuts and even more slowly growing plantable palmtrees from coconuts
- Splint to heal broken bones (stick, cloth, rope, papaya)
- After eating a coconut half, the empty shell can be used to fuel the campfire
- Occasionally a disgruntled moray eel in a ship wreck
- Here and there a small cave on some of the bigger islands
- Bigger raft (with sides and place for a chest) you also can attach a motor, sail and rudder to
- Varying wind directions and strenghts, including calm
- Cooking pot, frying pan to make soup, omelettes and to sterilize cloths for bandage
- Sleep is necessary to stay healthy
- Bed also possible in shelter
- Constructable shelf between two supports to put small items and boxes with dried medical herbs and food so they do not fall trough the foundation on the ground
- After discovering the second island a map system becomes available
- Possibility to build a storage foundation to safeguard your precious items when later in the game small tsunamis could wash away items lying on the ground
- Distant thunderstorms lighting up the horizon with little rain on your island
- A more realistic way of sitting on a raft instead of the illusion of hovering over it as it is now
- Anchor point to attach raft and life boat on the coast to avoid losing it (tide, floods)
- Bow (2 sticks, 2 ropes) and arrows (8 arrows per stick, 8 arrow-heads per rock)
I know this is quite a lot, but I am longing for the perfect cast away experience - a balance
between feel-good experiences and challenges. Looking for safety in a harsh environment and slowly
building up a home in an unlikely place. At the end becoming a happy Robinson Crusoe.
Thanks for creating this game, hope to keep it playing for a long time. Michel