Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Recent Reviews:
Mixed (171) - 62% of the 171 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (17,071) - 77% of the 17,071 user reviews for this game are positive.
Release Date:
Jan 23, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (92)

October 23

0.37.02 EXP. HOTFIX

Hi everyone,

A new hotfix for experimental version 0.37 (0.37.02) is live with some fixes.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Camera left behind when entering biome.
- Fixed Aloe Salve showing durability instead of serves.
- Fixed Watch disappearing.
- Fixed Map Editor white screen.
- Unlocked Gyro Pieces for previous missions completed.
126 comments Read more

October 15

0.37 EXP. UPDATE! NEW GYROCOPTER STORY GOAL, UV SYSTEM, ALOE AND MORE!



Hi everyone,

A new experimental build 0.37.00 has just been released!

This update adds more to our end-game scenario. It has always been our plan for the player to be rescued by helicopter after completing a series of objectives, but recently we thought ‘Why don’t we let the player build their own helicopter?’ ...and so in this build you can now build your very own Gyrocopter in true MacGyver style!

You will need to collect all the parts to build the Gyrocopter which you can do by completing the new missions. There’s a few Gyro parts unlocked for the time being while we finish off the rest of the missions. The Gyrocopter will eventually form part of the final end-game story/event.

This update also addresses the controversial new environmental status effects. After seeing how they were playing out and listening to player feedback we realise we took a few missteps. The most obvious is that players weren’t able to manage the effects other than limiting exposure, which meant hiding under a tree or sitting next to a fire for x hours – not fun. The flu was just annoying so we’ve removed it and focused on making the sun a better and more manageable threat.

The effect of the sun on the player now correlates to a ‘UV Index’ shown on your watch. The UV Index is an indicator of harmful solar UV radiation. It ranges from Low, Medium, High, Very High and Extreme. It is affected by the time of year with the months from June-September being the most deadly. This will be tied into a game setting in the future, but just keep that in mind if you’re finding the sun too intense. There are also heatwaves which increase temperatures and the UV index. When there is a heatwave the temperature icon is replaced with a heatwave icon on the watch display. The UV index affects how quickly you burn from the sun:

11+ Extreme – 1 hour
8-10 Very High – 2 hours
6-7 High – 4 hours
3-5 Moderate – 5 hours
1-2 Low – Effectively never.

If you are exposed for the corresponding amount of time you will get Sunburn effect. This effect drains your thirst and hunger until it has worn off. The new method to remove Sunburn is to use the new plant, Aloe. You can find Aloe dotted around islands like other plants and it allows you to cure a Sunburn immediately. Aloe is also farmable. As you progress you will also be able to craft an Aloe Salve to cure and prevent Sunburn from happening. Aloe Salves will be incorporated with a new station and arm effects in a coming update. As before, you can also find shade for x game hours to remove Sunburn.

Once you have Sunburn it will deplete your thirst and hunger completely within 2 game hours. This gives you plenty of time to find shade or Aloe. Keep in mind that even when your hunger and thirst are fully depleted it still takes approx. 3 game days to deplete your health (if you have no other status effects). So you have quite a lot of time to fix your problems!

The temperature shown on your watch now displays the ‘apparent temperature’ which is how hot it actually feels based on the humidity. This temperature currently doesn’t contribute to any status effects, but we may look at restoring Heatstroke based on the apparent temperature – However, sometimes realism doesn’t equal fun!

TL/DR:
- The higher the UV index, the quicker you burn.
- The risk of sunburn time is 10am-3pm.
- Find Aloe to cure Sunburn.
- Craft Aloe Salves to prevent Sunburn.

There’s also been some large changes to the backend to support some upcoming features so we appreciate letting us know of any new bugs you find.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Added Sunburn status effect.
- Removed Heatstroke status effect.
- Removed Flu status effect.
- Added Vertical Swimming movement with [Jump] and [Crouch] controls.
- Removed Shark respawning.
- Removed [Jump] button cancelling vehicle operation.
- Increased Underwater Breath by 15 seconds.
- Increased Water Still refill time from 0.2 hours to 1.0 hours.

BUG FIXES
- Fixed Atmospheric and Underwater Fog drawing over transparent effects - crafting ghost, smoke, etc.
- Fixed display name repeating for empty Fire Torches.
- Fixed different sound effects for Drinking and Eating.
- Fixed Quick Crafting and Crafting menu not refreshing Hud UI on close.
- Fixed Player Status Effects not saving correct display names.
- Fixed teleporting to operating position when first operating Rafts.
- Fixed being able to place Bed Shelter in mid air.
- Fixed being able to place Farming Plot in mid air.
- Fixed terrain generating sharp edges on Shorelines.
- Fixed player Super Jump when jumping near shorelines.

NEW FEATURES
- Added new Aloe Plant to cure Sunburn.
- Added new Aloe Salve to prevent Sunburn.
- Added new UV Index display on Watch.
- Added new Heatwave display on Watch.
- Added new Gyrocopter craftable vehicle!
- Added Gyrocopter Frame mission reward!
- Added Gyrocopter Seat mission reward!
- Added Gyrocopter Motor mission reward!
- Added Gyrocopter Cockpit mission reward!
- Added Gyrocopter Rotors mission reward!

DEV NOTES
- Changed Player code structure to support multiple players in a scene in the future.
- Changed Watch to load from external bundle to support custom watches in the future.
- Optimized Buoyancy by calculating wave positions for all buoyant objects in a single batch.
199 comments Read more
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About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
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