Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
User reviews:
Recent:
Mixed (194 reviews) - 61% of the 194 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (16,227 reviews) - 78% of the 16,227 user reviews for this game are positive.
Release Date: Jan 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (82)

May 17

0.30 EXPERIMENTAL BUILD! NEW QUICK CRAFTING MENU AND MORE!



Hi everyone,

A new experimental build 0.30.00 has just been released!

This build features the return of the Quick Crafting Menu!

One of the community’s sorely missed features is back! Some players may recall when we removed the old quick crafting menu and replaced it with the larger list or book style menu. It received mixed reviews but was a necessary evil due to the sheer number of craftable combinations which resulted in the menu quickly becoming cumbersome to scroll through. The changed crafting menu was necessary and here to stay but we had always planned on reintroducing the Quick Crafting menu. The new Quick Crafting menu gets back to the roots of Stranded Deep’s crafting mechanics. It’s intended for quickly crafting objects that you know the materials for or maybe quicker crafting of the same object multiple times, like arrows. There are a lot of scenarios where you don’t need to open the large crafting menu to craft what you need.

To open the new Quick Crafting menu all you need to do is press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack.
If you press the crafting key [C] once without holding it, it will open the regular crafting menu. The larger style crafting menu will remain as a supplementary guide, listing all the possible crafting combos.

Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

The general crafting area/radius has been tightened also. The distance has been reduced and now only items in the area in front of you will count towards your crafting materials. This is important to remember, particularly for the Quick Crafting menu – If your available combos keep changing around as you move, this is more than likely why.

The Inventory now also displays an items health, durability or servings. An item’s health is represented by how ‘full’ the icon appears.

There’s also a few more smaller features like New Day Notifications and Damage Indicators that help add a bit more polish too.

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Clay Foundation collider interfering with Steps placement.
- Fixed being able to craft building combos without Hammer, Hoe, etc.

CHANGES
- Added Inventory functionality to display health, durability or servings.
- Changed Walls, Arches, Doors, etc to allow 180 degree rotation when placing.
- Updated Icons in Crafting menus.
- Changed Crafting to only use items in the area in front of you.
- Reduced Crafting radius.

NEW FEATURES

- New Quick Crafting menu!
To open the new Quick Crafting menu press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack. If you press the crafting key [C] once without holding it, it will open the regular crafting menu.

Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

- New New Day Notifications!

- New Damage Indicators!
Subtle damage indicators to help visualize where the damage is coming from.

- New Container name stencils!
When containers are renamed it is now shows their name as a themed stencil on the side of the container for easier object organization.

130 comments Read more

May 9

0.29.01 EXPERIMENTAL BUILD!

Hi everyone,

A new experimental version 0.29 (0.29.01) is now live with some small fixes and tweaks.

Stay Alive!
:: Beam Team
--

CHANGES
- Increased Player Effect times.
- Changed Player to not get Cold when in a form of Shelter.
- Adjusted Leather Waterskin materials.

BUG FIXES
- Fixed getting Cold if weather event scheduled for later on in the day.
- Fixed Camp Fire collider radius interfering with other items.
- Fixed Roof Cap collider not allowing placement.
- Fixed collision missing from underneath Clay Foundations.
- Fixed Farming Plot display name growing.
- Fixed missing audio for cutting Foliage.

72 comments Read more
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About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Mixed (194 reviews)
Overall:
Mostly Positive (16,227 reviews)
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