Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
User reviews: Very Positive (8,544 reviews)
Release Date: 23 Jan, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Buy Stranded Deep

CDN$ 16.99
 

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Recent updates View all (5)

23 March

LATEST UPDATE: 0.03 HOTFIX

Hi guys,

Hotfix 1 for version 0.03 (0.03.H1) is now live with fixes for the crazy raft, windows and torches, to name a few!

Stay Alive!
:: Beam Team
---


0.03.H1 CHANGE LOG

Bug Fixes
Sea Forts – Lowered generation amount.
Sea Forts – Fixed no-clipping through various doors and containers.
Rafts – Fixed the erratic raft buoyancy.
Torches – Fixed a bug where torches were not equipping. Value should now apply when you pick up a torch or flashlight.
Player – Added a “Toggle Crouch” option to the input menu. Toggled off will keep the original behaviour of remaining crouched after the crouch key is pressed. Toggled on, you will need to hold the crouch key to remain crouched.
Windowed Walls – Fixed windowed walls saving with incorrect id. Unfortunately, any windowed walls that have been saved as walls will remain as walls, but the problem is fixed for any future windowed walls.
Rain – Improved rain appearing through sea forts. Collision accuracy still needs some tweaking.
Shipwrecks – Fixed a bug with an incorrect shipwreck prefab id being saved. The “Boat of Doom” was replacing one of our newer shipwrecks. This has been fixed for the future, however if a “Boat of Doom” has been saved on shore previously, it will remain.
Building – Fixed a chance of not being able to place a foundation over stairs upper level.
Crafting – Fixed raft motor crafting combination not requiring a raft.
Crafting – Fixed a bug with picking up materials when in the crafting menu.
Fire Spit – Fixed a bug with destroying a Fire Spit leaving an attached cookable stuck forever.

293 comments Read more

21 March

LATEST UPDATE: 0.03

Hi guys,

Version 0.03 is now live.

The March update is here with Sea Forts, multistory building, some UI gameplay changes and plenty of bug fixes. Performance is also generally improved. This update shouldn't require a restart, but as always if you’re experiencing any problems or funny behavior, please try starting a new game before posting a bug report.

Enjoy the update :)

For more details, see the steam community hub here: http://steamcommunity.com/app/313120/discussions/0/611698195158286688/


Stay Alive!
:: Beam Team
---


0.03 CHANGE LOG

Bug Fixes
Cloth – Fixed spelling mistake in description.
Cloth – Fixed bug with crafting trigger not activating.
Paddle – Fixed a bug with paddle buoyancy flying to the surface.
Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things?
Context Menus – Fixed context menu spam and using items when closing menus spam.
Context Menus – Fixed a bug with the context menu interacting collider.
Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list.
Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better.
Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware.
Doors – Fixed shipwreck door collisions.
Doors – Fixed all door colliders moving player when opening.
Medical Supplies – Fixed bug with infinite medical supplies.
Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them.
Fire Spit – Now displays the attached cookable’s name.
Ocean – Fixed a bug where the ocean would turn red during weather events.
Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks.
Doors – Door model now indicates which way the door opens when placing.
Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope.
Beds – Reduced size to fit inside a single foundation.
Bubbles – Fixed bug where bubble markers were disappearing.
Shipwrecks – Plane shipwreck now has bubble markers.
Boat Motor – Fixed fuel gauge only updating when boat motor was running.
Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched.
Bucket – Fixed the “portal/stargate” bug.
Coconuts – Fixed a rare occurrence of a missing reference.
Whale – Fixed constant whale noise spam.
Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving.
Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4.
Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob).

New Content
Sea Forts! – You can now explore a series of connected sea forts that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development.
Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates.
Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look.
Clicking with the left mouse button will use your current item on the object you’re looking at, as normal.
This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now.
Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation.
Windows – You can now craft a Windowed Wall
Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;)
Player Audio – A variety of new unique player character effects.
Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catc

291 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Infinite Procedurally-generated World - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes.
    No two worlds are the same, even share your world seed!
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Multiplayer - Fun multiplayer game modes like raft wars, fishing challenges, rescue objectives, island vs island, etc.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 with minimum 512MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 with minimum 512MB VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Hard Drive: 2 GB available space
Helpful customer reviews
175 of 187 people (94%) found this review helpful
2 people found this review funny
63.0 hrs on record
Posted: 20 March
Early Access Review
This is/could become an exceptionally original game with a lot of potential for really deep immersion - apart from the arcade-like sharks with a baffling obsession for human blood breaking that immersion each time you want to cross the water. There are already so many hack and slash games, why spoil this one with completely unrealistic animal behaviour. Sharks are (together with killer whales) the top predators of the marine world, but are no brainless killing machines, quite the opposite. These animals have very complex and even social patterns of behavior. I would like to see more of that in the game. It is known that shipwrecked persons have been floating and bobbing for weeeks before they were rescued; crossing the short distance between islands should therefore not trigger systematic and relentless attacks. But I am repeating what a vast majority of people have already mentioned. Realistic difficulty settings for adventurers and hardcore settings for arcade lovers should do the trick.

What would I love to see added in the (according to my taste) perfect game:

DURING THE DAY:

- Seagulls that try to steal unprotected meat and fish but can be chased away or even killed (bow, spear) and eaten after removing the feathers and cooking them.
- Albatrosses flying by
- Mockingbirds flying around, and singing in the trees at dawn and sunset
- Sea birds that hunt fish (maybe nests with eggs for you to steal)
- Flies that bother you at the warmest moments of the day and sit on spoiled food
- Different species of butterflies, wasps, bumblebees, beetles, ants...
- Small lizards that hunt insects
- Sea turtles laying eggs in the warm sand (eggs make big omelettes)
- Huntable seals resting on the coast
- Small groups of dolphins playing and hunting fish, scaring away sharks, so it is safe to swim and paddle

DURING THE NIGHT:

- Moths flying around light sources
- Mosquitoes that sometimes harass you with their noice and/or bites and wake you up in the middle of the night (repellent = garlic, treatment = banana peel)
- Bats to hunt moths and mosquitoes
- Crickets to liven up your nights
- Hutias (small rodents, aka banana rats)

IMMERSION:

- Bucket and life boat contain a certain ammount of fresh water after heavy rain
- After a storm floatable items are left washed ashore (suitcase, bag, box, wood, clothe, bottles with or without message etc.)
- Dew water collection system (sticks, plastic bag, rope, cup)
- Detachable and usable containers in shipwrecks
- Respawnable medical plants that can be harvested to fight intoxication (garlic), insect bites (banana peel), fever (cayenne) open wounds (papaya) etc.
- Constructable drying rack to dry medical herbs before use and to dry fish/meat for conservation
- Slowly respawnable coconuts and even more slowly growing plantable palmtrees from coconuts
- Splint to heal broken bones (stick, cloth, rope, papaya)
- After eating a coconut half, the empty shell can be used to fuel the campfire
- Occasionally a disgruntled moray eel in a ship wreck
- Here and there a small cave on some of the bigger islands
- Bigger raft (with sides and place for a chest) you also can attach a motor, sail and rudder to
- Varying wind directions and strenghts, including calm
- Cooking pot, frying pan to make soup, omelettes and to sterilize cloths for bandage
- Sleep is necessary to stay healthy
- Bed also possible in shelter
- Constructable shelf between two supports to put small items and boxes with dried medical herbs and food so they do not fall trough the foundation on the ground
- After discovering the second island a map system becomes available
- Possibility to build a storage foundation to safeguard your precious items when later in the game small tsunamis could wash away items lying on the ground
- Distant thunderstorms lighting up the horizon with little rain on your island
- A more realistic way of sitting on a raft instead of the illusion of hovering over it as it is now
- Anchor point to attach raft and life boat on the coast to avoid losing it (tide, floods)
- Bow (2 sticks, 2 ropes) and arrows (8 arrows per stick, 8 arrow-heads per rock)

I know this is quite a lot, but I am longing for the perfect cast away experience - a balance

between feel-good experiences and challenges. Looking for safety in a harsh environment and slowly

building up a home in an unlikely place. At the end becoming a happy Robinson Crusoe.

Thanks for creating this game, hope to keep it playing for a long time. Michel

Was this review helpful? Yes No Funny
1,130 of 1,429 people (79%) found this review helpful
32 people found this review funny
5.5 hrs on record
Posted: 19 March
Early Access Review
Stranded Deep

30 secs in- Man theese graphics are goood
50 secs in- its getting pretty wild out there i think im gooing to make me a martini
1 minute in- oh ♥♥♥♥ we going down
2 mins in- SHEET A SHARK IS GON GET ME HALP
2 mins 20 secs in- I love you life boat plz let me marry you
3 mins in- oooooh a island das nice
5 mins in- oh kewl a boat i wonder whats inside
6 mins in- dafuq i cant climb a ladder- WAIT WHATS DAT..... IZ BAKE BEANS
7 mins in- i think ill heat u theese beans when i get a fire going
10 mins in- oh kewl a bed i can sleep in
14 mins in- cmon bake beans its sleepy tiem
16 mins in- *gets out of bed* ah what a lovely vie- WAIT what is dat... i think it is a .. a shark
17 mins in- CONFIRMED IZ A TIGER SHARK
18 mins in- tiger shark is stuck in sand
19 mins in- i name you jacob
24 mins in- * falls of tree trying to get coconuts* i think i broke something owww
27 mins in- hey whats that pole sticking oout of the ocean
29 mins in- let me investigate
32 mins in- god why didnt i take my life boat with me :(
33 mins in- i think i found something
34 mins in- oooo a axe das nice
36 mins in- going back down
38 mins in- hmm what else can i see
40 mins in- *accidently presses Q* NO BAKE BEANS NOOOOO *bake beans float into cabin*
42 mins in- BEANS IM COMMING FOR YOU
43 mins in in- *turns around* jacob? IS THAT YOU?
43.20 mins in- confirmed its jacob
44 mins in- JACOB STAHP SWIMMING ROUND ME I THOUGHT WE WERE FRIENDS
45 mins in- JACOB YOU WILL NEVER GET MY BEANS GO BACK TO SWIMMING IN SAND
45.40 mins in- *jacob gets pissed* nooo you will never get him
46 mins in- *jacob kills kyle*

R.I.P Kyle fighting for what he loved most~ beans
10/10 would die saving beans again
liek if u cri evry tiem
Was this review helpful? Yes No Funny
197 of 248 people (79%) found this review helpful
2 people found this review funny
15.1 hrs on record
Posted: 20 March
Early Access Review
Play 30 minutes look at phone 4 hours have passed
Was this review helpful? Yes No Funny
87 of 109 people (80%) found this review helpful
3 people found this review funny
7.7 hrs on record
Posted: 26 March
Early Access Review
Day One:
Plane crashed in the Pacific Ocean, barely escaped the wreckage. Passed out in a life raft. Good thing I had a cocktail...

Day Two:
Woke up, raft was floating near an island. Thank God a current didn't pull me out to sea. Found a coconut. Drank from it. Ate the meat from it. Still hungry. Made a fire, then improved the fire. Made a small shelter with three walls and a roof, keeps me out of the rain and lets the heat from the fire in. I've got crabs! Found a crab hole and ate like a king. Unfortunately, I chopped down all the trees and am running low on coconuts and sticks for the fire.

Day Three:
Decided to make for a new island. Loaded life raft with cooked crabs, coconuts, and some rocks. Raft sank fifty meters from island. Debated on whether or not to swim to another island or go back to home island. Saw a shark. Frantically swam to home island, ♥♥♥♥♥♥♥♥, pissing, screaming, and crying; all at the same time.

Day Four:
Shark is circling island, he has friends. They won't leave. Creepy piano/Jaws music plays in my head. Night is coming, a storm rolling in. No more wood for fire, no more food, and no more coconuts.

Day Five:
So thirsty....So....Hungry....Sharks are staring at me. Won't....Leave....Me....Alone.....

10/10
Would die of dehydration again.
Was this review helpful? Yes No Funny
48 of 65 people (74%) found this review helpful
2 people found this review funny
6.5 hrs on record
Posted: 22 March
Early Access Review
The island i was on had not enough rocks, so i tried to paddle to a new island.
When halfways two tiger sharks suddenly appear.
They pushed me out of my raft.
I went berserk and tried to kill them with my axe.
Plan failed, i lost 70 hp.
I started to swim like hell.
Lost another 20 hp.
Finally after swimming for 10 minutes i arrive the island.
Died of bleeding.
666/420 would do it again

Was this review helpful? Yes No Funny
56 of 79 people (71%) found this review helpful
3 people found this review funny
25.1 hrs on record
Posted: 23 March
Early Access Review
Step 1. Find Palm Tree
Step 2. Cut down Palm Tree
Step 3. Drag, walk forward, and jump while on Palm Tree to ride
Step 4. Ride across ocean
Step 5. Find good loot (with Palm Tree)
Step 6. Bring loot with you to ship wreck
Step 7. Shark kieel you or accidently cut your PAlm TRee
Step 8. Cry for 10 minutes
10/10 trees are better than rafts
like if you cry every time
Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: 22 March
Early Access Review
I like that it is a break from all the zombie games coming out. I do like the idea behind it, you are alone on an island all by yourself. There is really no danger on land, which is nice for a change, the only danger being starvation, dehydration, and broken limbs. When you in the water that is a different story.

Things to Add/Improve:
-A bow and arrow/throwable spear
-Larger islands with more trees
-More wild life (birds, seals, etc.)
-A harpoon/ harpoon gun pick up (Only find it on ships, not craftable)
-Some way of increasing inventory space (Backpacks)
-Flying planes and sailing ships can be signaled by a flare for rescue
-Someway of putting out your fire and saving the wood for when it is not needed
-Loose items on the ocean floor will wash up on random beaches (Dead stuff, dropped items)
-A wooden crate to store stuff (Dump items in it like coconuts to sort things, not like the crates from Rust)
-Packages found on islands can be opened for random stuff
Was this review helpful? Yes No Funny
62 of 103 people (60%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: 18 March
Early Access Review
Beautiful game, but there isn't much to do yet. Food is so plentiful that survival isn't an issue, and the stuff you can dive for is mostly useless for now. Wait a bit on this one.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
7.5 hrs on record
Posted: 29 March
Early Access Review
no rating yet

SD is like playing Survivor when it was about surviving instead of using your tribe to win you some money. Out here you have no tribe just your wits and a few items salvaged from prior wreckages. Don't look for an immunity idol because there isn't one, anything can kill you. HINT: Find a compass early to ease navigating the isles.

Constant updates lend to the success of this Early Access game
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
73.7 hrs on record
Posted: 19 March
Early Access Review
Was on the fence about getting this game since it's Early Access. So glad I did.

Pros:

Graphics are beautiful
Difficulty is perfect (it's a survival game, it's not gonna be easy)
Great potential
Not too many bugs for Early Access
Devs are responsive and aren't out to "take your money"
Cool crafting and building system
Did I mention it's beautiful?

Cons:

Some bugs (it's Early Access)
Not a whole lot to do after the 30th day survived (gets a little repetitive)


Trust me, if you like sandbox games with survival elements, this game is perfect for you. Otherwise, get it just to experience what it's like to be attacked by sharks in the deep, dark waters...
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
88.7 hrs on record
Posted: 12 April
Early Access Review
it's a really great survival game overall, but it would be better if the islands could be bigger.
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
1 person found this review funny
41.3 hrs on record
Posted: 4 April
Early Access Review
Epic! Pacific island sandbox. Being stranded amidst randomly generating islands, fighting for survival against weather, wildlife, health and disease!

Jump up and knock coconuts out of trees!
Shave it!
Pierce it!
Drink it!
Drop it!
Chop it!
Eat it!!!!!!
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: 7 April
Early Access Review
Stranded Deep

20 secs: Dahamn dem is some good Graphics!
40 secs: Dis turbulence be rough yo!
45 secs: Timez to makes meh a Martini!
50 Secs: Light dat Martini on fire! Because ervyone should drank flammin Martinis on da plane!
1 min: oh ♥♥♥♥ weez goin down! ‪#‎Lost2‬.0
1:30 min: plane underwater, newspaper soggy, water on firez! GET to the life raft!
1:40 min: Wake up hungover on raft, YAY ISLAND!!!
2 Minz: begin deforesting island with pocket knife like a G!
3 min: Sheet dis knife id dull! hey look a ship wreck!
5 min: found some beanz and an axe, commence official deforestation!!!!
10 min: island clear of trees, not enough for a house... hungry as a lion!
12 min: Axed a crab and ate that crawley goodness!
12:04 minsecs: projectile vomitted from eating raw Mr.Crabz
15 min: jump back in raft and paddle off to another island!
20 min: two sharks circling my raft in open waters, seem nice enough, name them Tibidough and Boudray!
21 Min: Tibidough and Boudray knock me off my raft! Smack Boudray with my axe, he smacks me wit dem teeth!
22 min: Panic swimming back to island, Tibidough nibbles on my toezyz
30 min: make it back to meh island, 12/7 toez missing, and Tibidough and Boudray have stolen my raft!
35 mints: Night setting in, no fire, low blood, hungry. Manic depression sets in.
50 min: dawn breaks, wrote HALP on shore with dead crabies.
60 min: with no trees left for a raft I swim back out to take back my beloved life raft!
80 min: Make it back to my raft, no signz of Tibidough or Boudray!
81 min: Realize I forgot meh only paddle on deh island...
83 min: see bubbles on the water.. dive down to see hhhwhat it be
84 min: Tis a ayrrowplane!
85 min: found a flare gun! start making my back to the light
85:03 Min: see two shadows blocking my light! FUZZ KNUCKLES IT BE TIBIDOUGH AN BOUDRAY!!
86 min: made it back to my wifey deh raft! lost me other 9 toeziez along deh way
87 min: fire my flare gun at Tibidough for eating all my toes! He seems rather livid about this.
88 min: Tibby flips me out of the raft yet again, epic axe on shark fight ensues!
88:00:01 minits: Tibidough ate Tucker frown emoticon

RIP Tucker you magnificent crab vommitor
11/10 would forget they had beanz
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
12.8 hrs on record
Posted: 9 April
Early Access Review
Stranded Deep is an entirely new experience for me, seeing as deep sea survival games are about as rare as they come. But rare isn't always good, and a new experience isn't always the best one. Fortunately, Stranded Deep is far from a horribly rare game, and it's new experience is one that I'll be glad to remember. I'll be covering graphics, gameplay, physics, AI, and overall thoughts in their own seperate paragraphs.

Graphics:
The graphics in this game are breathtaking to say the least. The water's effects and look in this game are probably some of the best I've seen, maybe even the best as far as indie games go. For example, the sun refracts off the ocean rather realistically spreading out across the waves when it's much more set. Not to mention when you're looking into the deep blue, it can easily seem to go on endlessly, raising a few fears in some of the more excitable of gamers. This alone is a pretty impressive feat, in my opinion at least, seeing as water in video games is rarely done well at all, and usually hardly even looks/behaves like water. The actual islands however are a mixed bag. From a glance, the islands look beautiful, usually lush with flora and plentiful with fauna on its beaches; crabs mainly. However, once you take a closer look at the island, that's when you'll start to see some of the cracks on this otherwise gorgerous game. Trees that aren't of the palm variety don't like to seem to spawn correctly half the time. While some trees look fine, perfectly in the ground, others are either partically floating above the ground, and others are too deep, seeing as you're literally able to see where the roots and trunk of the tree simply vanish into the ground. The same can be said for rocks, furns, and even large rocks sometimes. This problem also happens with crates and consoles you find in plane and ship wrecks. Some of the time, the crates or consoles can be partically clipping into its boat or plane.

Gameplay:
The gameplay for Stranded Deep is very immersive. I constantly find myself fearing to leave the island, as to have to face the endless ocean. Even when you have an island set in mind for paddling to, the wild life in the ocean under you can easily startle you. Not to mention sharks will occasionally draw an interest into the large banana colored life raft, almost non-effortlessly rising the tentions. When it comes to just surviving however, it's a rather different experience. When you first arrive on an island, the player can have any number of goals flash into their mind when they just see what in front of them. The player may see coconuts and crab and immediately start prioritising getting food and water. Or they may take more of an interest in the rocks and sticks laying around and may decide that making a shelter is the best way to go. It's always up to the player, and the consequences to the player are always from the players own choices. (Not counting bugs that cause a cheated death.) The crafting in this game was a very fresh experience for me. The system makes for a different feel than with a crafting menu, seeing as instead of making the item in your menu, you're making it right in front of your character. It's an idea I find is executed very well, as you have a very limited number of inventory spaces, and having to fumble around with items in a menu could cause for a very annoying or frusturating experience.

Physics:
The physics in this game are a mixed bag in almost every sense of the word. While some things are realistic, in the case of throwing around items and moving things around, or cutting down trees, others are far from it. A prime example of this is the life raft. Once you put more than a few items in it, it sinks. While this could be made realistic, this is far from so seeing as the raft looks like it's meant for 4+ people. Not to mention that, things like duct tape don't even drop into the life raft, they simply float above it as if there was a piece of ply wood rested over the top. The final problem I have with the physics are how items can react with others. When you drag an item against another item, as you'd imagine, it'd push it along. This is true for Stranded Deep, but it doesn't seem to matter the size, or the weight of the item in question. The most note worthy example I can think of is the glitch that can be preformed with the life raft and almost any object. You jump inside and shove the item against the raft, and the raft will begin to push very quickly in the pushed direction, much faster than the game's raft with a motor.

AI:

The AI in this game is almost astonishing with how in-depth it can be, mainly for the sharks. Each of the three shark types have its own behavior and little quarks about them. For example, if you have yet to aggrevate a Tiger shark, you can sometimes get it to keep its distance just by locking eyes with it. ( Keeping your crosshair over the shark's head. ) While the Blacktip Reef shark is passive, being scared away by coming too close, or even by acting aggressively toward it. The fish's AI are pretty good too, seeing as they rarely swim away from the school and prefer to keep their distance from the player.

Overall, this game was in almost no way a disappointment to me. I feel like I got much more than my money's worth for $15, and would have honestly paid another $5 to $10. The game is still in Early Access however, so bugs and glitches are to be expected. For me at least, any fatel ones have never really happened, and the only bugs and glitches I've ran into are minor at best, and only really break the immersion. If you're a die hard fan for PVE survival games, then you'll definitely want to pick this up. But if not, it may be best to either wait for a few more updates to come out, or even the official release, seeing as there isn't much to do besides survive and explore.

9/10
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17 of 27 people (63%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: 22 March
Early Access Review
This game gets frozen at 89% on Macs
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3 of 3 people (100%) found this review helpful
1.9 hrs on record
Posted: 7 April
Early Access Review
Really fun game but I would rate 3 stars for reasons 1) Once you get set thats it theres no need to play I understand its alpha but the dev's need to add more objective such as adding npc's like villagers on small islands, pirates something to build up to do. 2) Co-op playing with people will be really fun maybe even big servers 3) Have more of a tutorial to start the game I had to watch/read about the game before I could start because I couldn't figure out the essentials to starting. 4) bigger islands have a few big islands spawn (they might actually idk but havent seen one yet. 5) Better house/hut building im pretty sure no one likes square buildings we should once we get betters tools be able to craft better structures(bad spelling)

-- Overall good game just beatable to fast. Sorry for all bad spelling and critism just needed to share feed back to help improve game. :D
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3 of 3 people (100%) found this review helpful
7.5 hrs on record
Posted: 1 April
Early Access Review
Game looks like it has lots of potential; and is fun even though theres not much to do in the game quite yet. I want to make a suggestion, could you guys make it so you can custom build your own mobile boat house? This would be great considering you could bring all your items you've collected as you go exploring to far off islands.(plus a mobile boat house is just ♥♥♥♥ing awesome and something i've never seen in a game.) Also a boat house would be extremely useful because I feel very limited in where I go in the game because when I start building on a island I try to only go to islands near my island so I don't end up losing all my hard work. This makes it almost impossible in my mind to go any were even a little bit far from my island. I am aware there is a compass in the game but Ive never stumbled upon one, probably because its on a island ive never had the guts to venture off to. If I had a boat house I would never have this problem as I would just sail island to island with all the stuff ive spent multiple hours collecting by going into aboandoned boats and ♥♥♥♥. Please take this into consideration thanks.
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2 of 2 people (100%) found this review helpful
12.0 hrs on record
Posted: 20 March
Early Access Review
first game in a while i bought and completly loved in a while. it doesnt update as frequently as i would like, but there is a lot of stuff in it.great graphics, unique crafting system, and a good feeling of not repetetive exploring and adventuring. 8/8 no h8. real rating would be 10/10
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2 of 2 people (100%) found this review helpful
34.9 hrs on record
Posted: 27 March
Early Access Review
I think Stranded Deep (honestly) is one of my fav games of all time! i wish there was more stuff to do than there already is ( other canned foods, maybe dead piolets from ur plane that crashed?, a actual gun???, etc.) but overall its an awesome game and Beamteam has done a fantastic job at it! keep it up guys! :D :) :P
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2 of 2 people (100%) found this review helpful
40.6 hrs on record
Posted: 29 March
Early Access Review
So I'm about 30 plus hours into the game now and so far, even in it's "early access" stage, I thoroughly enjoy this game. My one critic is that the actions become repetitive. You harvest wood, build a hut, eat, sleep. Wake up, harvest wood, add to your hut, eat, sleep. Wake up, travel to another island to harvest wood, add to your hut, eat, sleep. So I'd like to see an expansion to the crafting in terms of things that you can build. So far I've found a "Dead Ex" box, and a "landshark" sign. Which makes me think, "well, what if you can build shelves to store inventory or even able to hang my wonderful, "landshark" sign? How about a chair, or an improvised lamp?

Although I understand that it's essentially a "survival" game, in reality, morale is also essential to survival. So perhaps you travel to a distant island and find a treasure map? Or parts of a treasure map that you have to peice together? It would definitely increase player moral and change up the repetitive and often, mundane task of wake up, eat some cooked crab, travel to an island to harvest wood, come back to home island, add to hut, sleep and repeat.

But with that said, I do recommend the game and I am still going strong in my support of this game.
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