Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Ostatnie recenzje:
Mieszane (185) - 60% z 185 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Wszystkie recenzje:
W większości pozytywne (17,370) - 77% z 17,370 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
23 stycznia 2015

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.

...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

Jaki jest obecny stan wersji z wczesnego dostępu?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
Polski język nie jest wspierany

Ten produkt nie posiada wsparcia dla twojego lokalnego języka. Przed zakupem zapoznaj się z listą wspieranych języków po prawej stronie.

Kup Stranded Deep


Najnowsze aktualizacje Wyświetl wszystkie (95)

27 listopada 2017

0.39.03 EXP. HOTFIX

Hi everyone,

A new hotfix for experimental version 0.39 (0.39.03) is live with a small fix.

Stay Alive!
:: Beam Team

- Fixed Keyboard and Mouse input not working in Intro scene when controller not connected.
Komentarzy: 271 Więcej

27 listopada 2017


Hi everyone,

A new experimental build 0.39.00 has just been released!

This build adds Official Controller Support, the ability to craft new Medicinal Buffs, new Farmable Plants and more!

Dual-analogue style Controllers are now officially supported in this update. You can view the controller mapping in the Input settings menu. See the patch notes for more info and the changes to the input system.

You can craft a new item - the Coconut Flask. These flasks can be used as an ingredient together with native plants to craft Medicinal Buffs, which you will find in the new Consumables crafting category. There are 5 new medicinal buffs: Antidote, which cures poisoning; Gauze, which stops bleeding; Aloe Salve, which prevents sunstroke; Breath Boost, which increases your breath by 50% for 3 hours; and Shark Repellent, which repels Sharks for 12 hours. The medicinal buffs use three new plants: Pipi, Wavulvula and Ajuga. These are small native plants that can be found growing in the ground cover around the islands. All of the recently added plants are farmable as well so you can collect and grow these new plants to make your medicines.

The Sunburn status effect has had some more tweaks in our efforts to really dial in the new environmental effects. The Sunburn status effect has been renamed to Sunstroke as it makes more sense. To recap - your sun exposure is kept track of in-game which is shown visually as sunburn on your arm. The time it takes for you to burn is based on the UV index, the same as before. If you are exposed for longer than the time it takes to burn you’ll get Sunstroke. When you’ve contracted Sunstroke you need to find shade to reduce your sun exposure. You can keep track of your sun exposure by checking for visual signs of sunburn on your arm. Aloe plants can be used to immediately reduce your sun exposure. This can be a simple way to prevent Sunstroke if you pay attention to the sunburn arm effect and re-apply every so often so it doesn’t escalate into Sunstroke. The other option is to be pro-active and craft Aloe Salves which will completely prevent any sun exposure and Sunstroke for 12 hours. Sleeping in a Shelter is a quick way to remove Sunstroke if you’re unable to craft a salve.

- If you get Sunstroke you need to reduce your sun exposure by finding shade or using one of the items below, otherwise you will stay sun stricken.
- Aloe resets your sun exposure. This can essentially prevent Sunstroke if you pay attention to your sunburn arm effect and re-apply Aloe every ‘x’ hours (‘x’ is based on the UV intensity).
- Aloe Salves completely prevent sun exposure and Sunstroke for 12 hours.

There’s also been heaps of tweaks, so be sure to see the patch notes to catch them all.
Have fun :)

Stay Alive!
:: Beam Team

- Fixed Mission Maps not being added to a new world when selecting New Game->Random.
- Fixed Item Info UI appearing incorrectly after saving options.
- Fixed Driftwood Half Wall crafting ingredients.
- Fixed Snake AI behaviour errors when close to a player.
- Fixed Snake rattle audio spamming.
- Fixed Watch not refreshing player effects list.
- Fixed Fire Torch burning underwater.
- Fixed Detail Foliage not generating when starting a game.
- Fixed Player Speech playing when underwater.
- Fixed Palm Tree not cutting when climb UI is displayed.
- Fixed Palm Tree stumps stopping placing building constructions.
- Fixed [b[Small Plants[/b] stopping placing building constructions.
- Fixed Skinnables not casting shadows.
- Fixed Labelmaker input field being limited to 8 characters.
- Fixed Labelmaker not refreshing Hud UI immediately after renaming.

- Added new Consumables crafting category.
- Added new Input Remapping UI.
- Added Switch Item key.
- Added Sprint Toggle functionality and input option setting.
- Added Crafting Subcategory Icons.
- Added Radial UI display for incomplete constructables.
- Added Watch Effect indicators for positive and negative effects.
- Added Sunblock Arm Effect.
- Changed Sunblock duration to 12 hours.
- Changed Sunburn duration to 7 hours.
- Changed Sunburn Calorie and Hydration deduction from 350 to 200 per game hour.
- Changed Hunger depletion time from 3 to 2 game days.
- Changed Health Regeneration effect time to regenerate full health from 29 game hours to 7.
- Changed Health Regeneration effect to activate only when Hunger and Thirst are above 6 bars and no negative effects.
- Changed calorie and thirst reduction while Sleeping to be based on semi-realistic ratios.
- Changed Snake to now Poison player.
- Changed Boar spawn chance from 10 to 20%.
- Changed Coconuts to be consumed on use.
- Changed Coconuts to only provide Hydration.
- Changed Potato to be farmable.
- Changed Potato to no longer require Cooking.
- Changed Potato Calories from 100 to 200.
- Changed Logs Health from 150 to 100 units.
- Changed Stone Tool crafting combination to only require 1x Rock.
- Changed Stone Tool from ‘Invincible’ to have Durability.
- Changed Stone Tool damage from 3 to 5 units.
- Changed Fire Torch fuel from 6 hours to 12.
- Changed Bed model to be on a wooden frame when placed.
- Changed Smoker to be interactable like the Fire Spit and Hooks. You can now attach 5 items.
- Changed Smoker to cook smokables while smoking.
- Changed Climb UI to display the actual key binding instead of ‘Jump.’
- Improved Watch positioning in relation to the camera which adjusts with field of view.
- Updated Potato item model.
- Updated Steel Raft Floor deprecated model to new Clay building tier.


- Added official Controller Support!
Please note that the Cartographer has limited functionality with a controller and the Map Editor is not supported.

- Added new Input System.
There have been some big changes to the input system which is now much more efficient than the old system. It’s fairly boring to talk about but a big deal; supporting multiple controllers is another step towards supporting multiple players in the scene. The changes to the input system potentially affects a lot of other systems so we appreciate your bug reports as always.

- Added Coconut Flask water bottle!
- Added Antidote consumable. Stops Poison.
- Added Gauze consumable. Stop Bleeding.
- Added Aloevera consumable. Stops Sunstroke.
- Added Breath Booster consumable. Boosts underwater Breath by 50% for 3 hours.
- Added Shark Repellent consumable. Repels Sharks for 12 hours.
- Added Ajuga farming plant!
- Added Pipi farming plant!
- Added Wavulavula farming plant!

- Added Coconuts to Map Editor.
- Added Coconut Flasks to Map Editor.
- Added Aloevera plant to Map Editor.
- Added Pipi plant to Map Editor.
- Added Wavulavula plant to Map Editor.

- Updated Intro Private Jet interior models and textures.
- Optimised Intro Private Jet scene resources and asset loading.
Komentarzy: 132 Więcej
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O tej grze

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

Wymagania systemowe

Mac OS X
    • System operacyjny: Windows Vista or higher
    • Procesor: 1.8GHz Intel dual-core and above
    • Pamięć: 2 GB RAM
    • Karta graficzna: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • System operacyjny: Windows 7 or higher
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • System operacyjny: OSX 10.8 Mountain Lion
    • Procesor: 1.8GHz Intel dual-core and above
    • Pamięć: 2 GB RAM
    • Karta graficzna: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    • System operacyjny: OSX 10.9 Mavericks
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
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