Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Ostatnie recenzje:
Mieszane (211) - 55% z 211 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Wszystkie recenzje:
W większości pozytywne (16,866) - 77% z 16,866 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
23 stycznia 2015
Producent:

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: ta oferowana w formie wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu pełnego wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

Jaki jest obecny stan wersji z wczesnego dostępu?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Najnowsze aktualizacje Wyświetl wszystkie (90)

11 września

UPDATE 0.36! MISSIONS, TROPHIES AND MORE!



A new stable build 0.36.00 has just been released!

This build transitions our latest work on the experimental branch to the stable branch. If you haven’t been following the progress of our experimental branch, we've recently introduced new Missions!. These are fun objectives that you can complete to earn trophy rewards. These missions will also be tied into the upcoming end-game scenario.

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
0.35.00 New Giant Squid Mission
0.34.00 New Megalodon Mission
0.33.00 New Missions

Stay Alive!
:: Beam Team
--

0.32.00-0.36.00 STABLE CHANGE LOG
CHANGES
- Added new Crab attack behaviour. Crabs now do a very small amount of damage.
- Changed Bandages to restore 2 bars of health when healing Bleeding status effect.
- Added Double-tap functionality to lock forward movement when W key double tapped.
- Added ability to Drop items directly in Inventory menu.
- Added dedicated Inventory select and drop key-bindings.
- Added new Radial UI to display water and fuel amounts.
- Added simple Oxygen UI when underwater.
- Updated Hud UI.
- Changed Translucency rendering method reducing performance overhead.
- Implemented new Post-FX stack, significantly reducing performance overhead for effects.
- Added proper Ambient Occlusion quality settings.
- Added new Temporal Antialiasing effect!
- Reduced Weather frequency from 70% to 35%.
- Replaced Bed with new Sleeping Bag.

BUG FIXES
- Fixed Dialogue Window audio sources not being assigned to UI mixer channel.
- Fixed Intro scene Audio sources not being controlled by audio mixer and settings.
- Fixed Audio sliders not immediately updating when slider value changed.
- Fixed Audio settings not being applied on main menu start.
- Fixed Player Footsteps audio not controlled by effects audio setting.
- Fixed incorrect icon for Clay Roof Wedge in crafting menu.
- Fixed being able to pick up un-cut Logs.
- Fixed a possible cause of Smoker bugs.
- Fixed any objects created by a generation helper spawner not billboarding, ie: Sea Forts, Mission Markers, etc.
- Fixed Farming Plots not reinitializing plant progression immediately after loading game.
- Fixed Farming Plot dirt decal positions not initializing properly.

NEW FEATURES
- Added new Eel Mission!
- Added new Megalodon Mission!
- Added new Giant Squid Mission!

- New Trophies!
Unlock and collect special trophies for completing difficult missions.

- Added Sleeping Bag craftable item!
Replaces the Bed. Please note there is a ‘no-mans’ land area between islands where you won’t be able to save.

DEV NOTES
- Upgraded to Unity 5.6.3.
- Fixed Developer Console not suspending other menus when open.

0.35.00-0.35.01 EXPERIMENTAL CHANGE LOG
CHANGES
- Added ability to snap smaller constructions like Camp Fires to Foundations.
- Added menu option for Auto-walk feature.
- Changed Auto-walk to cancel if backwards key pressed.
- Audio volume now fades in and out when sleeping.
- Added smoother Shoreline Generation.
- Added more variation to Island Generation.
- Added Shark Ragdoll Buoyancy.
- Increased Small Island generation size by 10%.
- Increased Large Island generation size by 20%.
- Increased Rock item spawn rate.
- Increased Stick spawn rate.
- Increased Tarp spawn rate.
- Increased Yucca spawn rate.
- Increased Shipping Container spawn rate.
- Changed Clay Minable Resource to spawn in deeper ocean.
- Changed Driftwood resource to spawn 'Stick' instead of 'Driftwood Stick'.
- Changed Driftwood tier to require 'Stick' instead of 'Driftwood Stick'.
- Changed Skinning animation.

MAP EDITOR
- Improved general performance.
- Changed object category list to be sorted alphabetically.
- Added Time of Day slider.
- Added Ficus Trees.
- Added Boar.
- Added Snake.
- Added Crab.
- Fixed objects missing Preview Icons.
- Fixed object LOD's not working.
- Fixed ocean Waves not updating with changes.
- Fixed Grass spawning on Seafort bridge pieces.
- Fixed object normal placement.
- Fixed object drag-and-drop' collisions.
- Fixed memory leak.

BUG FIXES
- Fixed possible cause of Skinning failing if animal moves.
- Fixed VSync and Fixed Frame Rate settings not loading on main menu.
- Fixed audio volume not fading in properly when loading a game.
- Fixed Inventory not playing full sound when trying to switch item with a full inventory.
- Fixed Cooking and Smoking sounds being 2D.
- Fixed Animals colliding with interactive objects.
- Fixed Driftwood Stick spawning under terrain.
- Fixed Projectiles stuck in animals colliding with objects and rafts.
- Fixed Giant Squid colliding with Buoy.
- Fixed Ficus Plants colliding with player.
- Fixed Shoreline Rocks mission collision.
- Fixed Mineable Resources missing collision.
- Fixed Driftwood decal not spawning under driftwood resources.
Komentarzy: 141 Więcej

27 sierpnia

0.35 EXPERIMENTAL BUILD! NEW GIANT SQUID MISSION!



Hi everyone,

A new experimental build 0.35.00 has just been released!

A small reminder that if you've been playing the stable branch and would like to play the latest experimental updates, please see the instructions here -- Opting into Development Branches

This build adds a new Giant Squid Mission! We realised that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update we’ve added the ability to drag and drop mission maps into the world through the Cartographer.

Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Farming Plots not reinitializing plant progression immediately after loading game.
- Fixed Farming Plot dirt decal positions not initializing properly.

CHANGES
- Added ability to Drop items directly in Inventory menu.
- Added dedicated Inventory select and drop key-bindings.
- Added new Radial UI to display water and fuel amounts.
- Updated Hud UI.
- Changed Translucency rendering method reducing performance overhead.
- Implemented new Post-FX stack, significantly reducing performance overhead for effects.
- Added proper Ambient Occlusion quality settings.
- Added new Temporal Antialiasing effect!

NEW FEATURES!
- Added new Giant Squid Mission!
Komentarzy: 189 Więcej
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O tej grze

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

Wymagania systemowe

Windows
Mac OS X
    Minimalne:
    • System operacyjny: Windows Vista or higher
    • Procesor: 1.8GHz Intel dual-core and above
    • Pamięć: 2 GB RAM
    • Karta graficzna: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Windows 7 or higher
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: OSX 10.8 Mountain Lion
    • Procesor: 1.8GHz Intel dual-core and above
    • Pamięć: 2 GB RAM
    • Karta graficzna: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: OSX 10.9 Mavericks
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Miejsce na dysku: 2 GB dostępnej przestrzeni
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