The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Welcome to the Quiet Apocalypse.
User reviews:
Very Positive (747 reviews) - 92% of the 747 user reviews in the last 30 days are positive.
Very Positive (18,337 reviews) - 94% of the 18,337 user reviews for this game are positive.
Release Date: Sep 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

***THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME.*** While the game is already very stable and highly playable, the Sandbox is constantly evolving. Features and balance tuning may change from version to version. Content will be added, some may be removed, and entire systems might change or disappear. We appreciate your patience as we go through this process of evolving the game with community feedback.

We'd like to expose the Sandbox portion of the game to as wide an audience as possible so that we can derive maximum playtesting value before we launch the game "for real".

Please note that the game's price will likely increase when we launch the full release version, to reflect improvements and the growth of content during Early Access. The current price reflects the unfinished state of the game.”

Approximately how long will this game be in Early Access?

“Our intention is to remain in Early Access until we launch the full Story Mode. We'll continue refining and expanding the Sandbox experience until we launch the first two of our five planned Season One episodes. More info on Story Mode progress, and a Sandbox roadmap here:

How is the full version planned to differ from the Early Access version?

“The full game will offer both the Sandbox and Story modes -- i.e. the Story mode will be entirely new narrative content that lives within the Survival Sandbox. The Sandbox will also offer more content at full launch. If you buy the game on Early Access now, you will immediately get the Sandbox Mode, and will also get the Story Mode once it launches (final # of episodes to be determined).”

What is the current state of the Early Access version?

“We have a fully playable Sandbox mode of the game that has been in Alpha with hundreds of players for several months already. Most of our players are getting dozens of hours of gameplay, with several having played over 100 hours already!”

Will the game be priced differently during and after Early Access?

“We are pricing the Early Access version of the game at $19.99 USD, to reflect the unfinished, work-in-progress state of the game. This price will increase when we exit Early Access and launch the full game, to reflect general improvements and increased content and play time.”

How are you planning on involving the Community in your development process?

“We will engage the community in the Steam forums, as well as in our own Alpha forums, where we already pull bug fixing and playtest/tuning information to the betterment of the game. We will continue to do that, although we intend to devote more resources towards the community interaction aspect once we launch on Early Access since we expect the audience to grow significantly beyond the players we currently have.”
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Recent updates View all (115)

September 27

The Long Dark Hotfixed to v.365

Hello community,

We've just hotfixed The Long Dark to v.365 to fix some bugs in the recent update, Vigilant Trespass.


* Fixed issue with Flare Brandish not playing audio or warding off wildlife when player stamina low
* Fixed issue with unlit light sources being unequipped when picking up items with double click
* Fixed camera issues when entering tilted vehicles
* Fixed crashes due to quitting game during fade outs of scene transitions or exiting vehicles
* Fixed crash that could occur when renaming a Journal
* Fixed issue with being able type text in a Journal if you died while editing
* Fixed issue with toilets disappearing when loading old saves
* Fixed glitch with lit Matches animation when inspecting an item or container
* Fixed issue with Storm Lantern playing ignite audio when running out of fuel
* Fixed issue with movement speed if Struggle is triggered when player is crouching
* Optimized audio in Desolation Point to prevent potential sound hitches
* General fixes to Environment art and collision


163 comments Read more

September 23


Dear community,

Two years ago -- on September 22nd, 2014 -- we brought The Long Dark to Steam Early Access. It was a newer platform back then. Survival games weren’t truly a “genre” unto themselves yet. We were still hitting our stride as an independent developer, about 18 months into development and only 11 months after we wrapped up our successful Kickstarter.

We had released an early version of the game to some of our Kickstarter backers, and we were thrilled to have some feedback. The notion of community-informed development was still pretty new to us back then, with the team mostly coming from traditional “triple-A” development backgrounds. We were used to working on games for years without being able to talk about them, pushing them out the door when they were as ready as we could make them, and crossing our fingers in hope that people would like them.

The idea of releasing an early, unfinished, unpolished version of the game was both tremendously exciting, and scary as hell. What if people hated it? We knew The Long Dark didn’t really fit into the traditional mold -- which was precisely the reason we had embarked on creating it. But really, apart from 6966 Kickstarter Backers who trusted our vision enough to give us their money, we had no idea if anyone would like what we had made.

Launching on Steam, in Early Access, was a turning point for us. On our first day, The Long Dark appeared in the #4 slot on Steam’s Top Sellers list. In the first month, we sold over 40,000 copies. We thought that was pretty good. By the end of January, 2015, we had sold over 250,000 copies. Today, across Steam and Xbox One, more than 950,000 people have contributed to the development of The Long Dark.

We know we’ve missed promised Story Mode dates. We’ve not always been able to get updates out as frequently as we would have liked. Not everything we’ve added to the game has been universally loved (*cough* intestinal parasites *cough). We’ve produced nearly 300 builds and over 75 public updates. Our team has grown from about 8 developers in September 2014, to nearly 25 today. We have a studio on Vancouver Island and are about to open a Hinterland Outpost in Vancouver. Tens of millions of play hours have been logged. Millions of people have watched the game played on YouTube and Twitch. The Long Dark has been analyzed critically by academics, has been incorporated into philosophy and literature curriculum as a case study of “vulnerability”, it’s helped people suffering from anxiety issues find some peace, while also managing to challenge veteran outdoorspeople and survivalists. Seeing one game be so many things to so many people is one of the most rewarding things in the world.

It’s even attracted the attention of some notable Canadian icons, like Margaret Atwood! (One of my personal high points on this project, so far!)

I’ve been fortunate to see this game grow from the kernel of an idea. What started as a deeply personal journey about striking out to the proverbial “hinterlands” of the games industry, has evolved into an artistic survival experience that has touched many people’s lives. It’s also provided the team at Hinterland with meaningful work and a way to provide for our respective families and dependents. For you, it is $20 and (hopefully) dozens of hours of escapism. For us, it is a calling, a livelihood. For me, it has become integral to the very fabric of my being.

Thank you for the faith you have put in us. Every day we strive to live up to it. We hope you have enjoyed the last two years of The Long Dark. Here’s to many more years! (But not too many more without Story Mode.)

You are the best of us.

- Raphael



To celebrate this anniversary with us, we’re giving all of you the exact version of The Long Dark we launched on Steam Early Access on September 22nd, 2014. For one week only, you can access it on Steam, by the following:

* Right-click The Long Dark in your Steam library
* Select Properties
* Click the Betas tab
* Enter the code: h1nterland2014
* Select the build from the dropdown: build_sept22_2014

Steam should automatically update to this old 2014 build. To revert back to the current build, simply Opt Out of Betas from the Betas tab, and Steam should update back to the current Main Branch build.

REMEMBER! Gameplay has changed substantially since 2014, so things may not work the way you are used to. Please help each other out! Also, please note that you will not find current saves in the old build.

We’ll leave this build live for about a week, and then will shut it down. So enjoy it!

We’ve also put together a little video to commemorate this anniversary. We hope you like it!

197 comments Read more
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About This Game


What is The Long Dark?

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

Current Game Features

The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.

  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
  • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
  • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
  • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
  • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
  • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
  • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
  • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
  • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
  • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
  • ...and much more!

Ongoing Development

With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

The Hinterland Team

The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

We appreciate your support of our efforts!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 1 GB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    • OS: Windows 7
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 555 w/ 1GB VRAM or better
    • Storage: 1 GB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 1 GB available space
    • Sound Card: On-board.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    • OS: OSX 10.9.3
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated standalone GPU w/ 1GB+ VRAM
    • Storage: 1 GB available space
    • Sound Card: On-board
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    • OS: SteamOS
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Sound Card: Any on-board chip will work.
    • Additional Notes: This is an experimental build for SteamOS.
Customer reviews
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Very Positive (747 reviews)
Very Positive (18,337 reviews)
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10,417 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
58 of 62 people (94%) found this review helpful
5 people found this review funny
43.9 hrs on record
Early Access Review
Posted: October 1
I thought about buying this game last time it was on offer... and the time before that. This time I actually did. WOW. This genre is fantastic. Survive in the wilderness. You think humans are top of the food chain ... until you meet a hungry wolf with only one bullet left in your hunting rifle (which inevitably misses). Then you pull out a flare to ward it off, but it's too late, the pack is now following you. 100 yards to go to the shelter, stamina is running out... time is running out. You close your eyes, knowing the wolves are about to bite at your ankles. Then ... silence. The wolves are gone. I'm safe! ... but there is a reason the wolves are gone...

Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
139.3 hrs on record
Early Access Review
Posted: October 3
Bold and realistic gem. So glad I found this game.

The Long Dark is a first-person sandbox about solo survival in extreme condions. Every other human in the game world is dead, and for yourself it is very difficult to effect sustained survival, especially at higher difficulties. But you do get better.

I say YOU, because what I like most about this game is that the player must learn and get better to succeed. Kind of reminds you of, i don't know, that golden time when games took a fair measure of skill to beat. Instead of a linear story with pre-planned power ups, instead of just a character leveling up to being practically untouchable, the player must learn to balance protection from the elements, water, food, and stamina, and keep respecting that balance for the entire game. It doesn't matter how good you get at it, the world can still kill you at any time. The game is VERY, VERY immersive. It really gives the illusion that you inhabit your avatar's body and are truggling to survive.

For example, you might get attacked by a wolf before you have good weaponry, get the better of the wolf with your hunting knife, then you are chasing it down like a madman, following its blood trail, hoping it will bleed out where you can find it because you know this might be your first chance at meat and having a half-full belly in hours of gameplay. You lliterally begin to think, feel, and act like you are some starving man in the woods, never mind all that lasagna you just ate!

You might get lost in a blizzard and end up going in circles because you can't see 10 feet. You just went out for firewood, but now you're lost in a blizzard! You might find you are in an unsustainable location, realize a slow death is only a matter of time, head out in the middle of the night, go on some crazy multi-hour odyssey, and fist pump/air guitar when you at last stumble on some hunting cabin frozen, starving, with injuries and 5% of your health.

This game is well worth your time and you will end up making time for this game, trust me. Shout out to the developers on such an outstanding product; a true work of art.
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10 of 10 people (100%) found this review helpful
11 people found this review funny
52.9 hrs on record
Early Access Review
Posted: October 1
So I bought the game ...

... when I realized that I was getting a bit hungry and my fire was running out. I had to go outside and scour the area for resources as the night was soon creeping up on me. I heard wood crackling, wind sweeping and wolves howling. I knew that I was on borrowed time unless I stood tall and vowed to make my living for a coming day. With one last inhale of my dying breath, I made a run for it and ran back to my cabin. Half of me was frozen, but I knew that I was still alive inside. While looking back on what I've done, a kindle lit up and made me think that since day 1 I've been building up to my salvation. I sat down to a warm fire ...

... and then decided to play some Long Dark. It's a nice game!
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11 of 13 people (85%) found this review helpful
6.7 hrs on record
Early Access Review
Posted: October 1
Probably the best early access survival on steam. I'm not even a fan of the genre but I'm looking for the one that really gets me. This is my best bet so far.

+ great visuals and fast performances
+ compelling gameplay
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
2 people found this review funny
9.4 hrs on record
Early Access Review
Posted: September 28
Imagine you leave your safe and warm hideout in search for more food and other supplies. You stride along old railtracks through the numbing cold towards the unknown. There will be a point when you have to decide to either return and just narrowly make it back alive, or you might decide to continue, and just hope for the best.

I chose to continue, and I walked, until it became dark and cold. I tried to make a fire, but it only lasted an hour, I was really tired and decided to make another fire with the last resources I had on me, just to warm up and sleep for 2 more hours.

I never woke up again.
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6 of 6 people (100%) found this review helpful
97.8 hrs on record
Early Access Review
Posted: October 11
Finally a survival game that isn't a multiplayer glitch fest
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: October 2
Pretty. Pretty cool. Some glitchiness with clipping, but I expect it out of an alpha version. Would be cool if it would be possible in a later version to have connectivity to other Steam players to try to survive together.
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3 of 3 people (100%) found this review helpful
15.1 hrs on record
Early Access Review
Posted: October 4
The Long Dark is a survival-crafting game based somewhere in the Canadian Yukon where the player is dropped into a depopulated tundra when an unexpected magnetic resonance causes his plane to crash. Survival is the name of the game and you will need to carefully plan your movements and actions to conserve as much of your food, drink, energy, and warmth if you want to survive.

The game is basically a metered survival mode that you might be familiar with if you’ve played games like Rust or DayZ. In addition to the typical food/drink/rest gauges, you also have a warmth meter that must be satisfied by keeping in warm places and/or wearing warm clothing, to prevent risk of hypothermia. Like the aforementioned games, there is an underlying crafting system where you collect various items and combine them to make different things or to repair tools and clothing, which are worn down through use or misuse.

There are a few wandering packs of wolves and solitary bears who will make your life miserable if you are foolish enough to get close to them but generally they’re pretty easy to avoid and, unless you are overburdened, you should be able to sprint away from them to safety so long as there is a cabin nearby or if you have some bait to drop as a distraction. Other than that the main “combat” in this game is you versus nature and time. Smart players will plan the use of available daylight with maximum efficiency, leaving hours of darkness purely for resting and campfire-related activities.

That’s really about it. I kind of wish there were more things to do in TLD or more ways of achieving the same effect. For example, in order to forge arrowheads you have to have coal, scrap metal, and a heavy hammer. I would have liked it if there was a more time consuming way of using a rock or some other improvised device so I would have something to carry me over until I found the requisite hammer. You also have to rely on snares to catch wildlife without weapons which in turn require that you kill or harvest guts from existing wildlife. Not a huge problem but with all the cotton and leather I kept finding, and random cars which clearly had their internals still present, you’d think I could make some sort of alternative trap. Just a bit of cleverness would be all that’s needed to turn this from an okay game into a really great game (that and maybe a co-op multiplayer function).

As it stands, most people will figure out how to survive practically forever, especially if they are lucky enough to kill a bear yielding massive amounts of raw meat. Once you get into that kind of situation, all the stress behind surviving goes right out the window and you end up spending your time making up your own goals instead of being guided by the game. I’m sure this is something that will be remedied by story mode but in the meantime I will have to regard this game as half-finished.

I still recommend The Long Dark, though, as the devs have been pretty good at bringing in new content and the majority of my gripes will probably be resolved with story mode wherein tool scarcity and lack of alternatives won’t matter so much. Consider picking this one up on sale if you’d like to spend 10-15 hours roleplaying Tom Hanks’ Canadian cousin.
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4 of 5 people (80%) found this review helpful
41.3 hrs on record
Early Access Review
Posted: September 29
I've never really written a review before, but I feel that this game deserves it.

No other Survival Game I have played, has ever truly felt like a survival game.
More of a "Eat-Drink-And try not to die" game.

Because of the perma-death mechanic, and the dangers present within the game.
It feels so much more satisfying to be successful within this game.

Don't get my wrong, I'm not a die-hard survival fan, who wants to have the most gruelling experience possible.
It's simply that everything seems far more impactful than in most games.

The weather is truly a hazzard, the wildlife can kill you, the landscape can kill you, having too little supplies or burdening yourself with too much.. can kill you.

All of this seems quite intimidating, but if you give this game a chance you could be in for one of the most rewarding games you will ever play.

This game is in early alpha, I have only experienced a few minor graphical bugs during gameplay. And I already have sunk many hours into this game. The future game features seem very intriguing, I look forward to what this game will become in the future.
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4 of 5 people (80%) found this review helpful
21.2 hrs on record
Early Access Review
Posted: October 2
This is a must for anyone. The art style, the play style it is awesome. Its been forever since I purposley did not look for guides. Im so connected to my character. Everytime I think I have enough supplies I go out and get more cause Id ont want my guy dying lol. Great job on this game.
Was this review helpful? Yes No Funny
Recently Posted
117.8 hrs
Early Access Review
Posted: October 23
Excellent, beautiful and immersive. An innovative and unique entry in the survival genre, on par I'd say with with Subnautica, my other top title in the field. I hope to give a more in-depth review later, but suffice it to say for now that upon first play I got sucked into spending 50 hours in a week exploring and striving in the harsh cold Canadian wilderness, getting lost, hypothermia, and mauled by bears, and I'm still loving every minute of it.

For an Early Access offering it has a high degree of polish, there are no glaring flaws in the game that I have encountered.
The volumetric weather effects are incredible and will make you feel the cold. When you finally get that fire started, you start to psychologically feel warm and safe. It's a rich experience and I recommend it highly to anyone that enjoys walking simulators, this one actually gives you plenty to do and discover, and there's a lot more coming.
Helpful? Yes No Funny
28.5 hrs
Early Access Review
Posted: October 23
I get this game on October 21th

And I'm writing this review on October 24th

I play 28 hrs in 3 days

need more comments?
Helpful? Yes No Funny
16.8 hrs
Early Access Review
Posted: October 23
This game has great visuals and feel, and is really immersive. It has an almost indescribable feel.
Pick this up for yourself and give it a try, im pretty sure you'll love it.
Helpful? Yes No Funny
35.3 hrs
Early Access Review
Posted: October 23
Me being a fan of survival games, enjoyed the heck out of this one.
It makes me laugh how things go so well, then one wolf attack can change all of that; the true test for survival in nature. You think your at the top of the food chain, then a bear slaps you in the face and can tell you otherwise. You got enough food, bam, food poisoning. Ready to go out an do some fishing, bam snow storm.
There is no end to the things that can go wrong, but thats probably the fun of the disaster. I can see why some wouldn't enjoy it, but I have no regrets in buying this game, and can't wait for the story mode update. If you debating on whether or not to buy this game, I can settle it right now: Great graphics, endless exploration, infinite posibilities, and if you're not into that, then make the call for yourself.
Review: 8/10
Helpful? Yes No Funny
101.3 hrs
Early Access Review
Posted: October 23
Very good game. I have currently survived 140 days on Stalker which is already quite difficult. You have to manage your resource from the first day, nothing should go to waste. After you get the hang of it you will get used to managing everything, food, cold, gear, water, wildlife, guns, harvesting and most of all WEIGHT, everything weighs too much always..

There is really no downtime in apocalypse. If you decide to just play cards and waste time, you will waste your precious calories/rest when you could be harvesting, gathering, mending, fixing, skinning, cooking, melting and boiling water, killing fish/deer/wolves etc, gathering wood, sticks coal and whatever. You should also be studying fishing, guns, survival. You should make yourself clothes from those animals you kill.. But don't do it too much inside or you will get cabin fever

Decide what to take with you when going somewhere, and then when you think you got everything you need, you get pinned down by 2 day blizzard with no shelter close by..


PS. remember you can cheat by checking your coordinates in case you get lost! (for now)
Helpful? Yes No Funny
21.8 hrs
Early Access Review
Posted: October 23
...the atmosphere in this game is incredible.
It's nerve-racking, lonely, cold, mysterious -
but you get to those moments where there is an undeniable warmth.

Lots of offline hours playing this one.
Helpful? Yes No Funny
19.1 hrs
Early Access Review
Posted: October 23
1. If you are a man, pick the woman character because you are probably used to hearing women constantly complain about being cold, tired, and hungry.

2. If you are a woman, pick the woman character because you probably understand the categories of complaint listed above during your daily lives and enjoy hearing other women complain about them too.

3. Now.. I am no scientist, but I am fairly certain that a 1 KG is 2.2 lbs... And this ♥♥♥♥♥ eats like ♥♥♥♥ing 8 lbs of fish and is still hungry... I mean... Woah Bertha, calm the ♥♥♥♥ down.. Then again, I have eaten a ton of Asian food and been hungry like half an hour later.

4. This ♥♥♥♥♥ can craft a bow from cured green saplings and intestines... But her shot group is about a minute of barndoor while hunting small game.

5. Wake up at the crack of dawn, gather some fire wood, walk 100 yards to the fishing hut, break the ice, and start fishing! Ahhhhhhhh.... Man, I am ♥♥♥♥ing EXHAUSTED... Better get 10 more hours of sleep since I've been awake for 4 hours.

6. Wolves.................................... ♥♥♥♥ing. Wolves.

7. Don't have an anger problem? Want one...? I RECOMMEND THIS GAME!

End state: Don't let the ♥♥♥♥ing Dev's win guys... LIVE!

Helpful? Yes No Funny
0.9 hrs
Early Access Review
Posted: October 23
Really disappointed
Helpful? Yes No Funny
Goofy Longlegs
0.9 hrs
Early Access Review
Posted: October 23
Found it unintresting and boring
Helpful? Yes No Funny
Herr Fritzl
33.4 hrs
Early Access Review
Posted: October 23
After US 2016 election simulator
Helpful? Yes No Funny