The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster. Welcome to the Quiet Apocalypse.
User reviews:
Recent:
Very Positive (618 reviews) - 80% of the 618 user reviews in the last 30 days are positive.
Overall:
Very Positive (22,734 reviews) - 92% of the 22,734 user reviews for this game are positive.
Release Date: Sep 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

*THE LONG DARK is currently in Early Access and will launch worldwide on August 1, 2017. Purchasing the game now gives you immediate access to Survivor Mode, with Episodes 1–5 of WINTERMUTE (Story Mode) included in the price. Episodes 1 & 2 will launch on August 1, 2017, while episodes 3, 4 and 5 will launch over the course of 2017 and 2018.


***

***THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME.*** While the game is already very stable and highly playable, the Sandbox is constantly evolving. Features and balance tuning may change from version to version. Content will be added, some may be removed, and entire systems might change or disappear. We appreciate your patience as we go through this process of evolving the game with community feedback.

We'd like to expose the Sandbox portion of the game to as wide an audience as possible so that we can derive maximum playtesting value before we launch the game "for real".

Please note that the game's price will likely increase when we launch the full release version, to reflect improvements and the growth of content during Early Access. The current price reflects the unfinished state of the game.”

Approximately how long will this game be in Early Access?

We are launching our 1.0 on August 1st, 2017. This will mark the end of our Early Access campaign.

How is the full version planned to differ from the Early Access version?

“The full game will offer both the Sandbox and Story modes -- i.e. the Story mode will be entirely new narrative content that lives within the Survival Sandbox. The Sandbox will also offer more content at full launch. If you buy the game on Early Access now, you will immediately get the Sandbox Mode, and will also get the Story Mode once it launches (final # of episodes to be determined).”

What is the current state of the Early Access version?

The full 1.0 of The Long Dark is launching on August 1st, 2017.

We have a fully playable Sandbox mode of the game that has been in Alpha with hundreds of players for several months already. Most of our players are getting dozens of hours of gameplay, with several having played over 100 hours already!”

Will the game be priced differently during and after Early Access?

“After pricing the game at $19.99 USD throughout our Early Access campaign, we have now increased the price to the full launch pricing. This price will remain in effect through our launch, and beyond, for the foreseeable future.”

How are you planning on involving the Community in your development process?

“We will engage the community in the Steam forums, as well as in our own Alpha forums, where we already pull bug fixing and playtest/tuning information to the betterment of the game. We will continue to do that, although we intend to devote more resources towards the community interaction aspect once we launch on Early Access since we expect the audience to grow significantly beyond the players we currently have.”
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Recent updates View all (146)

June 14

THE LONG DARK SANDBOX HOTFIXED to v.426



Hello community,

We've just released a Hotfix to FAITHFUL CARTOGRAPHER, bringing the game to v.426 and addressing a variety of issues, outlined below.

CHANGELIST

CRASH MITIGATION

* Fixed rare crash when bullet raycast hit an object
* Fixed rare crash when clicking rapidly when throwing a Torch or Flare
* Fixed rare crash when examining inventory items

CHANGES

* Add Bandage to starting player items in Hunted
* Updated icons for Old Man's Beard items (harvestable item and crafted Treatment)
* Added translations for all remaining non-localized strings from 424 launch

BUGS

* Fixed issue with not being able to dismiss save failure popup using gamepad
* Fixed issue with saved Journals not showing written notes, skills or collectibles.
* Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players.
* Fixed issue with not being able to rebind key when mouse hovered over input field
* Fixed issue with some UI actions not being possible when using a Steam Controller
* Fixed issue with all Experience Mode icons being highlighted on death screen stats
* Fixed issue with First Aid UI not updating if affliction list changes while screen is active
* Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons
* Fixed issue where female survivor slot could be used when male survivor slot was highlighted
* Fixed issue with Hunger/Thirst arrows sometimes pointing wrong direction
* Fixed issue with mouse pointer flickering on screen when opening a can in Fire UI
* Fixed issue with TOD indicator not showing up in Status UI
* Fixed issue with TOD indicator shifting turing Harvesting
* Fixed issue with background blur disappearing in Harvest UI when aborting a harvest
* Fixed issue with camera switching when pushing LS on gamepad when in Quartering UI
* Fixed issue with non-functional Harvest option showing up when on Quartering UI
* Fixed issue with hand sometimes not syncing correctly with lantern in first person
* Fixed issue with some trees having incorrect lighting (most noticeable at night)
* Fixed issue with gamepad navigation on Clothing UI
* Fixed issue with Quit button on death screen having dark text
* Fixed issue with encumbered icon overlapping full screen UI
* Fixed issue with scroll audio playing unnecessarily on Clothing and Crafting UI
* Fixed issue with Lantern sometimes not equipping after leaving a UI screen
* Use LT/RT instead of LB/RB for top level navigation in Fire UI

### END OF CHANGELIST ###

Thank you for reading. If you find additional bugs while playing, please report them in our Public Bug Database at: https://hinterlandgames.atlassian.net/projects/TLDP/

- The Hinterland Team

129 comments Read more

June 7

THE LONG DARK SANDBOX UPDATED TO v.423 -- "FAITHFUL CARTOGRAPHER"



Hello community,

We're excited to share with you our last update to The Long Dark's Sandbox in Early Access. We're calling this update: FAITHFUL CARTOGRAPHER

https://www.youtube.com/watch?v=DMKXQTAHI_c

CHANGES

* User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE.

* Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press.

* Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch.

* Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map.

* Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting.

* Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element.

* Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch.

* First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources.

* Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off.

* Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky.

* Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill.

* First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss).

* Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance.

* Enhanced Graphics Options (Win/Mac/Linux Only). We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance.

* PS4 Controller Support. As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller.

* Crafting from Journal. You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.]

CRASH MITIGATION AND BUG FIXES

* Too numerous to list.

KNOWN ISSUES (Will be Hotfixed ASAP)

* Issue with Hunted, Part 1. We need to add a Bandage to the starting location.
* New Time of Day indicator should appear in both the Quick Stats and Radial UIs.
* Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix.
* Investigating issues with the game not loading on some Linux distributions.

REPORTING BUGS

Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/

THANK YOU, COMMUNITY

FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.

You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.

- The Hinterland Team

468 comments Read more
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Launching August 1st, 2017


THE LONG DARK is currently in Early Access and will launch worldwide on August 1, 2017. Purchasing the game now gives you immediate access to Survivor Mode, with Episodes 1–5 of WINTERMUTE (Story Mode) included in the price. Episodes 1 & 2 will launch on August 1, 2017, while episodes 3, 4 and 5 will launch over the course of 2017 and 2018. For more information, visit: www.thelongdark.com.

About This Game

***THE LONG DARK 1.0 IS LAUNCHING ON AUGUST 1st, 2017. This will mark the end of our Early Access campaign.

***THE LONG DARK IS AN EARLY ACCESS TITLE. THE SANDBOX IS IN A CONSTANT STATE OF IMPROVEMENT, AND IT ISN'T FINISHED. BUYING THE LONG DARK ON EARLY ACCESS SUPPORTS OUR ABILITY TO CONTINUE IMPROVING THE GAME. FOR MORE INFORMATION, REFER TO THE EARLY ACCESS INFORMATION ABOVE.***

What is The Long Dark?

The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness. There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

Current Game Features

The Early Access version of The Long Dark features the game’s non-narrative Survival Sandbox mode. The game will leave Early Access one we launch Episode One of our Story Mode. All Season One episodes are included in the cost of Early Access.


  • No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
  • Permadeath! See how long you can survive, check your standing on the global Leaderboards, then head back in and push yourself to survive longer.
  • Monitor your Calorie count, Hunger and Thirst, Fatigue, and Body Temperature. Maintain your overall Condition if you want to survive. Let yourself weaken and any small threat may lead to your death.
  • Over 30 square kms of wilderness to explore (and with more regions coming!). Mystery Lake, Coastal Highway, Desolation Point, Pleasant Valley, and more, all interconnected and each with dozens of explorable locations.
  • Dynamic weather, wildlife, and time of day, all with an impact on how you choose to survive.
  • Over 100 gear items including clothing, tools like hatchets and rifles, first aid equipment, foodstuffs, light sources like lanterns and flares, and firestarting equipment.
  • Hunt Deer, Snare Rabbits, and watch for Crows as they can signify the presence of animal, or human, corpses that can be vital sources of Supplies. Wolves are territorial and will defend their territory, or stalk you if they catch your scent. If you let them get too close, you may find yourself in a desperate struggle to survive. Be on the lookout for Black Bears, as they roam the landscape in search of food.
  • Harvest Wood for fuel, maintain your Gear and Clothing, and keep your Knife, Hatchet, and Rifle in top shape as they will save your life!
  • Harvest Medicinal plants like Old Man's Beard Lichen, Rose Hips, Reishi Mushrooms.
  • Deep First Aid system featuring many afflictions including: Sprains, Blood Loss, Infection Risk, Infection, Food Poisoning, Dysentery, and more.
  • Craft Snares, First Aid items, Repair your Clothing and Tools, and Harvest raw materials from the environment, as you do your best to become self-sufficient.
  • ...and much more!

Ongoing Development


With an average of 3-4 updates per month, The Long Dark is in a state of constant improvement. We have released over 75 updates since bringing the game to Early Access. Updates typically include new gameplay, tuning, new areas, items, and visual improvements. We are constantly improving the game based on our iterative development process, with input from the community.

Please note that the Early Access price provides immediate access to the Sandbox Mode, and includes the cost of Season One episodes of the Story Mode, the first of which will be available at the game's full launch.

The Hinterland Team


The Long Dark is brought to you by Hinterland Studio, an independent game developer comprised of industry veterans with significant credits on many renowned series including Far Cry, Red Faction, Saints Row, God of War, Mass Effect, Knights of the Old Republic, Dragon Age, Company of Heroes, and many others. The Long Dark is the team's first attempt to create a unique and thought-provoking independent game that pushes the boundaries of the medium.

We appreciate your support of our efforts!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Storage: 1 GB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Recommended:
    • OS: Windows 7
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 555 w/ 1GB VRAM or better
    • Storage: 1 GB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Minimum:
    • OS: OSX 10.9.3
    • Processor: Core i5 @ 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 1 GB available space
    • Sound Card: On-board.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Recommended:
    • OS: OSX 10.9.3
    • Processor: Core i7 @ 2.7GHz+
    • Memory: 8 GB RAM
    • Graphics: Dedicated standalone GPU w/ 1GB+ VRAM
    • Storage: 1 GB available space
    • Sound Card: On-board
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Minimum:
    • OS: SteamOS
    • Processor: Dual-Core Intel i5 CPU @ 2GHz+
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • Sound Card: Any on-board chip will work.
    • Additional Notes: This is an experimental build for SteamOS.
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Overall:
Very Positive (22,734 reviews)
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