You're a survivor in the zombie infested ruins of society, and must work with your friends and forge alliances to remain among the living.
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发行日期: 2017年7月7日

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最新更新 查看所有(263)

7月28日

3.20.3.0 Update Notes

Update Notes:

Additions:
  • Added dynamic snowstorms, options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas.
  • Added weather command which takes none, storm or blizzard as inputs.
  • Added decal importer for custom decal objects. Example in Bundles/Objects/Small/Decals/Test_Auto_Decal.
  • Added ability to translate EconInfo.json by appending language name e.g. EconInfo_Russian.json or adding an EconInfo.json file to your localization's folder for example inside the Russian folder.
  • Added ability to translate keyboard names in /Shared/KeyCodes.dat.
  • Added PSA banner to menu which might be used for time-critical events.
  • Added deadzone volume to level editors.
Improvements:
  • Improved blending between rainstorms and blizzards.
Tweaks:
  • Tweaked makeshift vehicle recipe to require a battery and tires.
  • Tweaked upgraded cake to be salvageable.
Fixes:
  • Fixed using rangefinder while scoped in with off scope quality.
  • Fixed gaps in wall navmesh at German military base.
  • Fixed server restarting after regaining connection to Steam.
  • Fixed clients potentially connecting to server during loading.
Upcoming Events:

Through some weird scheduling that shifted things around it's looking like I won't be home for most of August, so the next update will probably be later in the month. Next week on the 3rd I'm off to Toronto to look at apartments for rent, and then several days later leaving to Italy for a holiday. I'll be getting back home on the 22nd. I'm excited - this is my first vacation since I started work on Unturned 2.0! Around the end of August/beginning of September I'll be making the move to Toronto assuming an apartment is found. (Wish me luck!)

While I'm away I think I'll have a hard time stopping myself from still reading your feedback in the evenings, so in the meantime during the break it'd be nice to give you something to discuss: I've been toying with ideas for 4.0. It's been on my mind recently and already I've got tons of features/improvements/changes I'd love to implement but just aren't possible in 3.0 at this point, and I've been catching up with Unreal Engine 4 considering whether it might be a good match. My hope is that the quality jump from 3.0 to 4.0 would be even bigger than the leap from 2.0 to 3.0 considering how much I've learned over the past 3 years. Note that I have no plans to begin 4.0 yet, and even if we were to go ahead with it there are many more updates to 3.0 planned. What are your thoughts on all this? I'm curious to see your response and especially if you have wishlists for 4.0 - nothing's off the table and if everyone's interested I might put together a new Trello board for 4.0 to group all your suggestions.
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7月21日

3.20.2.0 Update Notes

Update Notes:

Additions:
  • Added Socketwrench for removing tires. [ID 1507]
  • Added ability for ambiance volumes to override fog settings.
Improvements:
  • Improved workshop download support on the server.
Tweaks:
  • Tweaked top and bottom of vehicle to count as valid exit points.
  • Tweaked to prevent building inside teleporter chamber.
Fixes:
  • Fixed buildables attached to vehicles preventing exit.
  • Fixed to prevent entering vehicles whose exits are blocked.
  • Fixed logging out of server while in blocked vehicle.
  • Fixed raining inside Neuschwanstein and sewers.
Serverside Workshop Content:

Server operators can now automatically update the workshop content on their servers rather than downloading it manually. To make use of this you can put together a list of workshop file IDs (e.g. [4190, 8265]) and save it in Servers/YourServerID/WorkshopDownloadIDs.json.
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关于这款游戏



STAY UNTURNED
You're one of the few not yet turned zombie. Keeping it that way will be a challenge.

  • Go in guns blazing and attract the attention of everything, living and dead.
  • Take a subtle approach sneaking around and making use of distractions.
  • Confront and learn to counter special abilities ranging from invisibility to fire breathing to lightning attacks.

STRUGGLE AGAINST NATURE
Zombies aside nature does plenty to make life hard.

  • Forage wild fruits and vegetables.
  • Hunt animals for pelts and meat, or in some hostile environments become the prey.
  • Fish for food and garbage.
  • Plant a crop and make sure it gets rain.
  • Seek warmth and take shelter from blizzards.

DEAL WITH OTHER PLAYERS
Friend or foe there's a lot of interesting people online.

  • Arrest bandits with handcuffs and blindfold them as a non-lethal strategy.
  • Fight with every kind of weapon under the sun - swords, machine guns, snipers, missiles, landmines - you name it.
  • Raid enemy encampments using charges and detonators and steal their loot.
  • For pure PvP play arena mode in a last man standing battle to the death, or PvE for peaceful cooperation.
  • Roleplay servers encourage everyone to stay in character and tell a story together.

HELP THE NEW SOCIETY
Plenty to do even if you're offline or going solo.

  • Meet, talk and trade with NPCs.
  • Complete quests to aid NPCs and progress the story.
  • Fend off waves of the undead to clear hordes.
  • Secure airdropped supplies.
  • Gear up with gasmasks to scout radioactive deadzones.

FORTIFY YOUR STRONGHOLD
Somewhere to kick back and chillax or a hideout to direct your gang, whatever floats your boat (in this case sometimes literally).

  • Build with barricades, furniture, traps, machinery and more.
  • Board up the windows of existing structures to survive the night.
  • Craft an entirely new structure from supplies you collect.
  • Turn your vehicle into a moving fortress by building on it.

TRAVEL BY LAND, AIR AND SEA
Roll out in style with a fully stocked garage.

  • Land vehicles including tanks, quads and snowmobiles.
  • Air vehicles from helicopters to seaplanes to fighter jets.
  • Sea vehicles such as jetskis and hovercraft.
  • Maintain your vehicles with tires, batteries and fuel.

EXPLORE MASSIVE WORLDS
With 5 officially developed and 1 curated community created sandbox map there's a wide variety of locations to discover:

  • Prince Edward Island (PEI)
  • The Yukon
  • Washington
  • Russia
  • Hawaii
  • Germany

MOD EVERYTHING
From the ground up Unturned was designed for modding.

  • Download player created content ranging from guns to vehicles to huge levels from the workshop, and upload your own.
  • Build custom maps using the in-game level editor. All of the official maps were created with the same free public tools and their assets are open for you to use.
  • Write plugins using built-in or strong third party systems.
  • Get your apparel and skins upvoted in the workshop for consideration to be accepted and sold.
  • Team up with other modders and put together your own update for consideration to be officially adopted.

NEAT STUFF
I think these features are neat and they didn't fit anywhere else. There's many more I want to include but for brevity's sake:

  • Most objects can be destroyed to create new pathways.
  • For immersion you can pick a frequency and use two-way radios to communicate with your squad rather than external voice chat programs.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • DirectX 版本: 9.0c
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: Windows 10 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 6 GB 可用空间
    最低配置:
    • 操作系统: Leopard 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: Yosemite 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 6 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 32-bit
    • 处理器: 2 GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 4 GB 可用空间
    推荐配置:
    • 操作系统: Ubuntu 64-bit
    • 处理器: 3 GHz
    • 内存: 8 GB RAM
    • 网络: 宽带互联网连接
    • 存储空间: 需要 6 GB 可用空间
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