Uitgelichte voorwerpen
Software Demo's NIEUWS Aanbevolen
Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
Releasedatum: 22 jul 2014
Alle 2 trailers bekijken

Dungeon Defenders Eternity kopen

Dungeon Defenders owners can save 45% off when they purchase before September 22nd, 10am pacific.

Recente updates Alles weergeven (15)

Eternity Dev Discussion: 9/18/14

18 september

Greetings Defenders,

Content Update 1 arrived last week, and with it came a wealth of new questions from all of you. We sat down with Live Producer Ben Craven to discuss some of your biggest post-CU1 feedback.

There seems to be more lag after CU1. Any updates on this?

Ben Craven, Live Producer: “We put out a patch earlier today that should hopefully alleviate the issue. According to our investigation, the cause of the lag was due to large amounts of network traffic from high-stat builds with the latest gear.

The hotfix has lessened a lot of the lag on most maps, but we're not done yet. We are committed to resolving these lag issues. (A special thank you to Zeroxs for providing some valuable information on the matter.)”

Why is Corrupted/Divine armor so common in Nightmare?

Craven: “When bringing Nightmare mode over to DDE, we wanted it to be more about min/maxing than struggling to find the new gear. Because of that, we made it common to find these new armor sets once you enter Nightmare mode. I’d love to know your opinion to this question: Would you prefer Corrupted/Divine armor be harder to find and have a smaller range of stats, or be easier to find with a larger range (the way it is right now)?”

When are players going to get Nightmare Survival? Will it be more difficult than Campaign Nightmare?

Craven: “We don’t have a release date for Nightmare Survival yet. A lot of the decisions we are making about Nightmare Survival are based off of your feedback from Nightmare mode. When we get closer to release of Nightmare Survival and have solidified more of these decisions, we will let you know.

As for the difficulty, we are watching your feedback and in-game progression and are considering how much pain this should bring. What do you think?”

In the patch notes for Content Update 1, you mentioned that you were looking for feedback on the Huntress Invisibility change. Have you come to a conclusion?

Craven: “Yes, we have. Isom compiled all of the feedback about the change and we have decided we will be reverting this ability back to its original functionality in a future patch. Thanks for your feedback.”

Players have made a few suggestions on how to improve looting in DDE. What are your thoughts?

Craven: “There will definitely be future changes coming to make looting more fun for all of you and less like Vacuum Simulator 2014. We are looking into the feasibility of several fantastic ideas presented to us by the community on ways to improve loot gathering. We like what we’ve heard so far.

Right now, we have a question we’d like to ask you about loot priority. We would like to implement a system similar to DD1 where loot despawns based on quality. Currently, loot will despawn by priority based on proximity to the player, and then despawns based on how long an item has been in the world. If we were to implement a quality-despawn system, would you still want this position-based priority system in place, would you prefer we remove it, or would you prefer it becomes an option?”

Players have also made suggestions on how to improve the defenses for several heroes. What are your thoughts on these suggestions?

Craven: “We understand that many heroes' defenses are currently weak in DDE's endgame compared to a select few. We are evaluating a number of possibilities to these heroes. Before we commit to any changes, we will present our desired changes to the community for your feedback.”

Will you be doing something to make it more rewarding to fight bosses in Nightmare mode?

Craven: “We will be looking over Nightmare mode boss rewards and ways to improve them over the coming weeks.”

When a player leaves a match, the player takes the mana with him/her. Is this intended?

Craven: “We know this has been an issue for many of you and have a few ideas to fix it in a future patch. How would you feel if, upon leaving the level, a player’s mana dropped to the ground. Similarly, upon leaving a level, a player’s remaining mana in a chest would drop as well?”

When are we going to get Content Update 2?

Craven: “We are working studiously on CU2, and we hope to pass it off to QA next week. No more release date promises, but we’ll have more news soon.”

Do you have any other questions? Ask us in the comments below, and we’ll answer as many as we can in our next Dev Discussion post!

Previous Dev Discussions:

  • Campaign Nightmare Mode: Completed
  • Improved Loot Progression Per Map Quality: Completed
  • Persistent Forge in Survival: Completed; Patch 3.6
  • Dark Elf Warriors: Completed; Patch 3.4
  • Boss Difficulty: Completed; Patch 3.4
  • Server Downtime Warning: Completed
  • Hide Cosmetic Armor: Completed; CU1
  • Loot Despawning: Improved in Patch 3.6; Continuing Investigation
  • Active Sessions: Improved in Patch 3.4; Continuing Investigation
  • Summoner: Improved in Patch 3.4, CU1; Continuing Investigation
  • Save Data Wipes: Improved in Patch 3.4; Continuing Investigation
  • Launcher Issues: Improved in Multiple Patches; Continuing Investigation
  • Linux Issues: Improved in Multiples Patches; Continuing Investigation
  • Missing Rewards for Maps: In Progress
  • DD1 Content: In Progress
  • Server Stability: In Progress
  • Challenge XP: Investigating
  • Waiting for Match Timer Solution: Investigating
  • Challenge Rewards: Investigating
  • Offline Mode: Investigating
  • Mixed Mode: Investigating
  • Hardcore Mode: Investigating
  • Barbarian: Investigating
  • Rotating Map Rewards: Investigating
  • User Interface: Investigating

3 opmerkingen Meer informatie

Hotfix 4.3 Details

18 september


  • Implemented solutions to help fix ongoing lag issues. This is an ongoing investigation. If you are still experiencing lag issues, please let us know.
    • Fix 1: Increased network throughput to avoid saturation.
    • Fix 2: Changed auras to do more damage but to tick less often. (NOTE: We’ve tried to remain as close to 1:1 with the previous way auras operated as possible.)

Playverse Updates:
  • Updated to the newest version of Steam
  • Added a first pass of Steam Friends integration to the game. Now you can invite and join your friends using Steam. Please test this feature and let us know how it works for you.

Keep an eye on our blog today for our newest Dev Discussion post, which addresses some of your biggest feedback since Content Update 1!

Also, we have a question from Live Producer Ben Craven: “The current implementation of Steam Friends does not automatically add you to a player’s party when you join their game. So, if you join a friend’s private tavern and they enter a mission, you will not transition with them. Would you prefer to automatically join a player’s party when you join their game, so if they transition sessions you will transition with them?”

8 opmerkingen Meer informatie

Info over het spel

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 4 campaign missions including Embermount Volcano with an all new Boss Fight and cinematics
    • A new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 56 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards and perma-death
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection.
    • Dungeon Defenders Eternity requires you to create a playverse account.

Systeemeisen (PC)

    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.

Systeemeisen (Mac)

    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.

Systeemeisen Linux

    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Nuttige klantrecensies
3 van de 5 mensen (60%) vonden deze recensie nuttig
12.7 uur in totaal
This game is great if you're looking to play DD with all the DLC, Basically DDE is DD but with all the skins + Alot of the dlc (atleast the big dlcs) Money-wise you'd have to spend 70+ euros for all the dlc on DD, here its only 20 euros, (-45% off for DD owners and 25% off till tomorrow so currently 70% off 6 euros. pffft)
Geplaatst: 4 augustus
Was deze recensie nuttig? Ja Nee
1 van de 3 mensen (33%) vonden deze recensie nuttig
27.1 uur in totaal
Its the original Dungeon Defenders but then agame of the year type of thing, its really fun and you play for a long time
Geplaatst: 4 augustus
Was deze recensie nuttig? Ja Nee
3 van de 9 mensen (33%) vonden deze recensie nuttig
14.5 uur in totaal
This game is so sweet! Think of this as dungeon defenders 1.5. You can check a quick first look here http://youtu.be/ZLAOFFyZpC0
Geplaatst: 26 juli
Was deze recensie nuttig? Ja Nee
2 van de 7 mensen (29%) vonden deze recensie nuttig
38.0 uur in totaal
better then original DD
Geplaatst: 22 juli
Was deze recensie nuttig? Ja Nee
0 van de 13 mensen (0%) vonden deze recensie nuttig
0.4 uur in totaal
dont buy this game, it doesnt work at all
Geplaatst: 22 juli
Was deze recensie nuttig? Ja Nee