Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
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Data de lançamento: 22 Jul, 2014

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Inclui 27 itens: Dungeon Defenders II, Dungeon Defenders, Dungeon Defenders Eternity, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders New Heroes DLC, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders - President's Day Surprise , Dungeon Defenders Lucky Costume Pack, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders Anniversary Pack, Dungeon Defenders - The Tinkerer's Lab Mission Pack


Recomendações de Curadores

"Fantastic 4 person co-op defense game. Tower building, character building, loot, it's got everything. Great fun with friends."

Atualizações recentes Ver todas (33)

30 Janeiro

Rebalance Public Test Weekend #1

Greetings Defenders,

In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version.

What this means for you:
Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums.

Due to the method in which gear is stored in code, it will remain in the old balance regime because there will be no good way to revert it once we convert.

What this means for you:
You could find yourself in possession of some seriously overpowered gear.

Given that we know that much of the existing gear could be OP, we are asking you, fine dungeon defenders, to work with us in testing this rebalance and avoid posting feedback on the forums based on experiences with already existing gear. Starting a new hero or farming new gear for an existing hero are good ways to get a feel for what new progressions systems will feel like.

While we encourage you to discuss this topic amongst yourselves all weekend, on Monday, when we revert back to the current patch, we will posting a consolidated feedback thread on the forums where we will be tracking community sentiment on the rebalance. This thread will directly influence how we move forward with testing and possibly applying the rebalance.

Thank you for reading up on this topic and bearing with us as we completed the patch.

For more information about the Rebalance, check out this comprehensive post.

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7 Janeiro

Patch 8.2 Released

Patch 8.2


  • Fixed an issue on some maps where there were less enemies appearing with 3 and 4 players.
  • Etherian Holiday Extravaganza: Fixed an issue in Firefox where mountains are not seen in the background.
  • Akatiti: Fixed an issue where the Turtle and Shroomite NPCs were behaving inconsistently with activations/re-activations.
  • Assault Challenge Map: Fixed the enemy AI
  • King’s Game: Fixed an issue with Mix Mode display messages appearing at incorrect times
  • Fixed a crash issue on Android platforms
  • Fixed socketing issues on holiday costumes
  • Arcane Library/Hall of Court: Adjusted collisions to prevent players from getting out of the map
  • Genie Pet: Fixed an issue where a player’s towers were unintentionally receiving the mana buff
  • Fixed some AI flight pathing issues on Coastal Bazaar

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Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 5 campaign missions including Embermount Volcano with an all new Boss Fight & cinematics and Omenak with an all new Boss Fight
    • 2 new bonus missions and a new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 70 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Private tavern, where you can start missions with just yourself and your friends
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • Transmog System which allows you to change how your visible armor looks (or make it invisible!)
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection to play online. There is a offline mode beta, where after updating the game you can play offline with separate heroes.
    • Dungeon Defenders Eternity requires you to create a playverse account.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
Análises úteis de clientes
333 de 373 pessoas (89%) acharam esta análise útil
226.1 hrs em registo
Publicada: 6 de Outubro de 2014
At first, there are a lot of negative reviews about Dungeon Defenders Eternity which are incorrect. Although I'll end up with a negative review I think this is a more justified review. The final decision to not recommended Eternity reflects my personal experience about the original Dungeon Defenders.

Let's talk about the most false and improper negative reviews I've read. They include one or more of following statements:
  • This game is advertised as 'definitive' but it is an 'Early Access'
    A lot of people use the word 'definitive' in a wrong context. Eternity is just the definitive version of Dungeon Defenders 1. It is the final product they made based on DD1 and there will be no other version anymore which is based on DD1 (so close). Nor it implies that all content known from DD1 is included in Eternity neither everything is accessible right now.

  • The store page of Eternity is incorrect
    That's simply wrong. Anyone who has read the store page carefully will agree here. Every single statement came true. Trendy has even tweaked the store page to describe things in-depth for whose who were confused for any particular reason. We could only debate if they did their job well.

  • This game is 'Pay2Win' since micro-transactions are implemented
    Meanwhile micro-transactions are implemented the shop only provides cosmetic items. Cosmetic items doesn't affect the gameplay in any way.

  • This game is a mobile port
    No, it isn't. They designed the game for multiple platforms (mainly PC) with the focus to keep the GUI (Graphical User Interface) for all platforms equally. Not a bad move at all. Though there is a lot room for improvements.

Now, let's talk about my reason.
It was clear to me that Eternity will have bugs, glitches and exploits like every other PC game but I never mocked about it like others because it was obvious that Trendy will work on fixes. A lot of users were complaining about the broken stat progression after Trendy has fixed an exploit which has given way overpowered gear. I appreciated the fix since I was still able to reach 2k and higher stats in order to beat the game easily. People were just too lazy to invest time to build a set and to upgrade their stuff. The game was still fine and I liked it a lot.

Then they released Content Update #1 and 'Nightmare' difficulty. I still was able to beat most content with gear which I've collected during the 'broken stat progression' but even on Deepers Well on Nightmare difficulty (the easiest - first map) were dropping stuff with stats way better than mine.

The hardest part of the game now is to reach the required Hero Level to be able to equip this stuff in order to get 4k+ points in multiple stats. Makes the whole game pointless - DD was about grinding - take it away and there are no goals anymore. You are able to reach up to 10k points in a very short time to cover huge maps with a single aura stack and a Buff Beam and you still beat the map without any further defenses. (In the meanwhile they have added enemies which are immune to elemental damage regardless of using a Strength Drain Aura, so you have to put up some more defenses now.) 'Nightmare' turns into 'Laughable easy'.

Screenshots of fresh farmed armor sets: #1, #2, #3, #4

Screenshots of broken gear of the second exploit: #1, #2, #3 (in the meanwhile this exploit got fixed, so instead of 50k points we are back at 10k points)

Sad, that Trendy had to nerf stats on a previous update to (quoting) 'not letting stats out-of-control'. Even more sad they haven't fixed this ridiculous inflation with Content Update #2. [sarcasm]At least they made the new Hardcore mode easier with ♥♥#2.[/sarcasm]

So the question is; Are you a casual player? If so then Eternity is definitely entertaining you. For all other players, who are not scared to invest a bit more time (not like me several thousand hours but still an enjoyable amount ^^) , I strongly advise to play the original Dungeon Defenders (preferably on a windows machine). It's also frequently on sale.

I hope this review was more helpful and informative than others.

DDE is made for casual players.
DD1 is made for players who like this genre.

October 6th - typos
October 14th - added screenshots of broken gear
October 26th - the exploit which caused up to 50k points got fixed
December 9th - added screenshots of fresh farmed NM gear
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73 de 108 pessoas (68%) acharam esta análise útil
361.0 hrs em registo
Publicada: 4 de Novembro de 2014
TL;DR Man, I had hope for this game being a considerably better version of Dungeon Defenders 1, especially considering the large amount of changes done, but it ended up being a huge disappointment. I invested a reasonable amount of hours, and even persuaded my friends that were playing the game that things would get better because Trendy was listening. Things didn't get better, but Trendy kept listening. In short, I'd advise against getting the game, at least for now. While I've sort of relinquished my affection for the game, I do still look at updates and hope things get better.

So this is Dungeon Defenders 1.5. Basically, it serves to help be the middle ground between Dungeon Defenders 2 and Dungeon Defenders 1 (I think). If you've played Dungeon Defenders, then you know what this game is about. Dungeon Defenders is a game where you pick a champion (or all of them, because that's an option) and your goal is to defend the Etheria crystals from the mobs trying to break them. I think them breaking means the end of the world or something. Let's go with that.

While Dungeon Defenders 1 had 4 heroes by default and the other 3 were DLC-only, Dungeon Defenders Eternity has all heroes available at the start. Also, much like the heroes, it has many of the previous maps also available at the start. Some maps haven't transitioned into Dungeon Defenders Eternity, but there is still potential for them to be added in the future as Trendy has decided that they intend to update the game with a content update MONTHLY. Currently, they've gone through 3 content updates. (The game came ou in July, so they're on pace) Each update has so far come with a new map. Also, to go along with the monthly "big update," they also do smaller weekly updates to the game.

Gameplay is identical to the first with few exceptions. Some towers have had some tweaking and, perhaps the most controversial change, Minion Units from Dungeon Defenders 1 has been replaced by adding on Defense Units to maps that warranted it. Also, the game comes with 4 additional maps to the campaign, 3 inside of the missions leading to Eternia Shards maps, and 1 after Crystalline Dimension.

The way items upgrade has also been reworked. Previously they costed mana which was all but abundant in the game, and only an exceptional few items took one's entire inventory's worth of mana to fully upgrade, but now they function on the new Gold resource that has replaced Mana. Mana now only interacts with towers and doesn't influence anything outside of a given map. Gold though, as you might imagine, is noticably harder to come by. Whereas in the past it wasn't too difficult to find a 2000 mana Mana Token, now you'd be hard pressed to find even a 50 gold Gold Coin. Fortunately, items cost an almost proportionally amount less gold to upgrade and this seems to serve as to limit a player's ability to just upgrade their gear to obscene levels early on and just rush through the game with that gear. Maybe.

So, I'm going to level with you. I spent 800 hours in Dungeon Defenders 1 and I only played for about 4 months. The game got really solved and that made me kind of furstrated, so I gave away what I had and just left the game. Games like these are intended to encourage you to farm for gear that gives you beetter stats so you have an easier time with the endgame, right? Well, that's fine and you can get to that level hilariously easy in Dungeon Defenders 1 by means of Tinkerer's Lab Assault NMHC. At around 3000 stats in Dungeon Defenders 1 (fully upgraded), you are pretty comfortable with every map. Eternity, on the other hand, while it doesn't have Tinkerer's Lab Assault, it does have something far worse.

Something to note is that in Dungeon Defenders 1, it was pretty difficult to find an item with 400 in a stat. There was even a cap on the more obscene Obsidian Weapons at 999 in a stat. That was basically the highest you'd see at all in the game and it was tremendously rare to find anything not a Clava with those stats.

Unfortunately, Eternity decided numbers get players or something, so you can find as high as 600 base stats on an item. Remember how I mentioned items upgrade differently? Well not only do they use gold, but they upgrade 10% of the base. Imagine you found an elusive 600 stat weapon in the game and it came with 16 upgrades (highest from the past. I'm not sure if it was implemented to have items with 16 upgrades anymore). Well, that would mean that you could get 60 stats per upgrade, 15 more times giving you 900 extra stats. That would mean 1500 stats on, potentially, one stat from an item. I mean, all of the stats could have rolled with 600, so you could have something obscene like 600/1050/1050/600 on an item or something. Or ytou could have a waller with just 1500 in tower Health because that's a thing. Sure, the formulas scale a bit differently from Dungeon Defenders 1, but it just doesn't make sense.

That said, you don't need anywhere close to the maximum theoretical stats achieveable to clear maps. I've had friends that broke into nightmare, clearing Tavern Defense with meager 800s in a stat. Not even in the thousands. Sure, you might suggest that some other maps require higher stats, but those stats are pretty easily achievable. I mean, it's not like you'd be spending hours and hours trying to clear The Deeper Well (first map in the game) on Nightmare (current highest difficulty in the game) with the Hardcore modifier (makes the mobs harder and you get better drops) or anything. That really detracts from how fun the game is.

With games like these with the amoutn of diversity in characters, there's also much to be said about balance. If you've played Dungeon Defenders 1, you know that there were really only 4 builders in that game (at least in end-game): Huntress, Monk(Initiate), Summoner(Demoness) and Series EV. What of that changed in Dungeon Defenders Eternity? Well, the Huntress is nearly not even a class. Changes that were made to her include having all towers default to 15s recharge time, making her gas trap nearly unusable. Also, inferno trap doesn't scale with rate as one might hope. Instead, it will tick every second for forever. Rate just affects the recharge of the trap. Fortunately, her Darkness trap has an added feature that will also give mobs a chance to "miss" a target, effectively acting as a secondary Strength Drain within a limited area.

Monk's Enrage Aura also is/was brokenly overpowered. It's still an AoE mind control tower ('cause those are always balanced in Tower Defense games), but it also debuffs mobs so that they die faster too. In previous patches it was even more brokenly overpowered by being able to tick faster and harder.

Summoner, because Minion Units stripped from the game, was given an unwarranted buff to its units. Mages, for example, can now heal all towers within range, not just minions. Because, in case you were worried about having to play the game, the game has to be put back in gaminess.

Series EV's utility towers are just as potent as before, but Buff Beam has seen a considerable buff to it scaling. No longer does it "soft-cap" at ~3000 stats, but it goes on forever. Because every Tower Defense game needs an AoE buff tower that can reach absurd levels, right?

Ugh. Ok, so I know my tone hasn't been the best, but this game is frustrating. Not because of the game per-se, but beacuse of the game... Yeah, ok, words are hard. The gameplay itself ultimately isn't any different from Dungeon Defenders 1. Ultimately, I guess that's my fault for being a challenge I thought I'd have to overcome. I mean, Dungeon Defenders 1 was just so stale after a point, so I was hoping Eternity would breathe new life into the game. I honestly was defending the game to my friends because I was certain the game would get better and be a better experience. It's almost embarassing to me.

Anyway, character cap. This game is a huge let-down
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46 de 74 pessoas (62%) acharam esta análise útil
377.8 hrs em registo
Publicada: 1 de Novembro de 2014
Ah, After Nearly 400 Hours put into this game and 3000 Hrs into DD1, I Can say It has its upsides and downsides.

We will start with upsides now of DDE.
- If your poor you get the DLC Charcs for free one here same with maps but only some.
- Frequently updated with new maps and pets.
- No hackers running about now!(Thanks Isom and Devs!)
- Smooth same with DD1.
- Challenging and theres Achievements.

Now Downsides of DDE.
- Some maps have been removed and some are community favorite maps and challenges such as The 3 Assault DLC,King's Game and Some event maps(Im looking at you Winter wonderland, Yes its only farmed for coal but I love it c:)
- Removal of some skins for the Characters. Such as TavKeep Imposter,Santa Imposter and Super legendary parents of the 4 main characters.
- Glitches are found often such as the Akititi Insane post nm items which were fixed by nerfing and getting rid of the exploit itself.
- Hardcore Crystalline Dimension wont let you spawn in if you joined late.
- No more events! :(

DD1 Upsides
- Fun and old pets! (Ah good night sweet kobolds and always to sit with your diamond pals.)
- Community maps implemented and kept same with challenges
- Fun DLCs which make you stay in game.
- Achievement trophys! And Private taverns( Yes I know theres PTavs in DDE but they dont have trophys and you cant keep items on floor)
- AFK Shops
- Community Challenges (MY FAVORITE IS TOWER WARS! It was fun!)

DD1 has some Downsides though but not much, Here are examples
- Hackers roaming about
- Not much players now and most players with the most currency are gone so not much trading
- Event items can ruin the game if you own all the overpowered ones (Rainmaker,Rockshatter and Greater Wind of Magicite.
- Can get boring after hitting like all charcs being lvl 100 and having the best gear, all achieves (My alt acc has all 104/104 achieves and 7k summoner so I quit and gave all my items away.)

And I say Yes to recomended this game but I want to put it in middle as it has its own downsides and upsides. Tell me what do you think! Write your reviews!
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30 de 49 pessoas (61%) acharam esta análise útil
90.9 hrs em registo
Publicada: 9 de Outubro de 2014
Played the first game quite a bit on my 360 years ago, found this gem after buying the original on sale. Don't believe what you read in some of these negative reviews. The game is fantastic just like the original, only with more content a la amulets, pet hatching, new levels, dash ability, etc, etc, etc. Not to mention that Trendy(Nom Nom) are very responsive to criticism and are actively altering the game to please the fans!

That said, I do have a few gripes, (1) the item system (while extremely good and efficient) is ridiculously confusing when first starting the game. I really wish they would streamline the system in someway and remove the mass of unnecessary clutter. (2) with this game being always online there is a certain amount of lag that you can expect (its occasional for me, but i do play in the dead of the night).

All in all Id rate the game 8/10 (possible 10/10 with further patching addressing the issues I mentioned, and late game balancing)

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31 de 55 pessoas (56%) acharam esta análise útil
106.3 hrs em registo
Publicada: 4 de Agosto de 2014
After playing about 50 hours, with a few level 60 characters, I think I'm ready to give a review it, and not just complain about inane nonsense and misinformation while fueled by entitlement.

And a little note: Unless I specifically mention internet connection, or latency, don't complain about a part of a review because of internet issues. It's irrelevant when talking about a gameplay mechanic/feature. Yes lag can get in the way, but I'm talking mostly as if it were never online only

Overall, DDE is a far better experience than DD1 gameplay wise. It's definitely more stable and DD1's Ranked mode was, for sure. Maps flow much better, mobs become stronger in a much more reasonable curve. The classes almost all have a use, save for summoner's minions due to some unfortunate minion AI issues. The addition of amulets and consumables have outright changed everything about how the game is played at higher levels. Having flash heal amulets, curse amulet, and mana potions are very helpful, especially when playing solo!

Progression wise, it's far better. You still need a DPS hero for completing the game on harder maps, but the original campaign can absolutely be beaten solo with only squire or apprentice. Since mob strength (their level) scales based on map, difficulty, and wave, you can definitely figure what you can complete in different maps when you load up a map and look at the spawn door billboards. The level cap is currently level 60, taking about 950k exp or so to reach. A City in the Cliffs normal campaign run gives 100k exp, and hard glitterhelm campaign gives about 20-30k exp per run, for comparisons.

Loot Generation wise, it's been vastly improved. No more negative resists, fewer negative stats rolled, and better yet, fewer upgrade slots available, but with more stats gained per upgrade based on the original value of that stat. Gearing up is far less frustrating. The biggest issue right now with item drops, however, is not the gear drops, but the coin drops. I can be running around in survival just repairing, and gathering coins so I can try to get some good loots out of it, but mobs die so fast that more coins drop, which makes loot despawn. Yes, coins take priority over loot. Apparently, 1 gold piece is more valuable than a drop worth 35 coins. If Trendy removes coin drops and instead awards coins at the end of the wave/map, gearing up would be far better.

Another great thing is that loot is instanced, and stuff from chests is instanced as well. No more worrying Downside is that mana from chests has been decreased. Deeper Wells chests would give 40 mana in DD1. Now they give 20 mana. Ramparts would have 100 mana per chest. Now it's 60. This really hurts solo play, but encourages usage of mana potions. Which is certainly fine for campaign, but is unacceptable for survival. You can squeeze in 1, maybe 2 extra heros defenses if you can push it, but you won't be able to do much with more mana heavy characters.

Even worse, you cannot play as a DPS character to be able to actually survive outside your walls in late insane survival for some maps. there is simply not enough mana to build what you need before the wave begins, which dramatically harms diversity of builds. "It's mostly multiplayer" is not an excuse. I was able to get through the campaign of that level, and likely much harder levels playing solo. Why should survival be arbitrarily gated, diversity-wise?

Survival has been changed quite a bit. Instead of 20-30 waves of enemies, you now have 1 wave of constant enemies that become gradually more powerful, and re-inforcements of some of the mobs will arrive every now and then, cause a larger amount of that enemy to spawn for a short while. However, you have a very limited pool of mana to start with. Refer to the previous paragraph for that relevant rant.

The only enemy that isn't really that fun to fight against so far has been dark elf warriors. Playing solo, the safest thing to do to ensure victory in survival was to actually throw myself out into the crowd of mobs so I would die and DEWs wouldn't jump over my defenses, murder me, then slaughter my defenses/chip damage them. Especially when there is a large wave of them. Not to say they shouldn't be dangerous, but when the best way to counter them when soloing survival is to kill yourself, you know there's something wrong with them.

The biggest current issues with the gameplay are absolutely the Summoner Minions being horribly buggy, Survival soloing issues, Dark Elf Warriors being super turbo murdering machines, and coin drops.

Now Playverse? It's okay. Nothing too bad about it, but nothing great. I am glad that they are using secured servers to help prevent hacking from becoming an issue and harming the in game economy, for sure. It's not too laggy for me, being in america, but if you're in, say, Australia, be wary of purchasing. You'll definitely notice a ton of latency. The overlay is a bit confusing at first, since there seems to be no tooltips, but when you learn what the symbols mean, you can probably get used to it.

It's definitely not bad. but it's not great, either. It's okay. Online only isn't cancer. It's not the death of a game because another game failed due to actual terrible design. Micro-transactions are also in, but in the form of completely cosmetic emotes. Trendy has stated they will never sell gear, maps, level cap increases and such. So no, that's not a negative either.

Would I pay $20 for this? Not in it's current state. Would I pay $10? If they improve solo play, then yeah, I'd pay $10. Would I pay $6 for it in it's current state? If I have it lying around, sure. Great gameplay, but needs quite a bit more work. At least there's more free stuff coming for it, including more missions for a new campaign. Consider carefully before buying.
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4 de 4 pessoas (100%) acharam esta análise útil
151.7 hrs em registo
Publicada: 10 de Dezembro de 2014
TL;DR: It's a new and overall great perspective on a familiar game many love, with it's issues, but it is an overall welcome addition to the Dungeon Defenders series.

Longer review:
I absolutely loved Dungeon Defenders 1. They got a lot of things right, and all into one accessible game. Now Dungeon Defenders Eternity came out, keeping in mind a lot of the issues that were in the original Dungeon Defenders.

They have largely smashed the hacker issue, due to server-side items. This requires an online connection, and I'm more than happy with that in return for limiting hackers.

They have have several notable changes to the class mechanics, some major, and some even controversial. In my view, the way to look at this is... this is not DD1. This is a familiar game, with a new perspective. Are the changes for the best? That's a matter of opinion. Personally, I find the changes refreshing.

They added on several new game mechanics, and fixed some annoying issues from DD1. Did they get every change right? Probably not. But overall, this is a new take on DD1 that I find a new great twist to a familiar game, and worth the one-time price tag for a still awesome game that now comes with much of the previous DLC content right along with the base game.

In the end, even with issues considered, I would certainly recommend this, what is in my opinion a wonderful game, to others.
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5 de 6 pessoas (83%) acharam esta análise útil
46.7 hrs em registo
Publicada: 31 de Agosto de 2014
So the biggest complaint is about microtransactions for emotes that didn't even exist in the original and in no way impact the game aside from aescethics simply because this can theoretically turn the game F2P. Also I've yet to expeirence this lag(stutter) that people have been complaining about. Although offline mode doesnt exist, host a private sessions does exist if you don't want to play with p.u.ps. The big change armor people were complaing about a couple of patches brought the gear more into line so that there wouldn't be a W.O.W effect to it. Honestly I haven't seen nor expeirenced one complaint that can justify the amount of hate on this game. The word choice of definitive was in poor taste simply because it only refers to the fact you don't have to purchase any game changing content (i.e new characters, maps) but we do get FREE CONTENT PATCHES.
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5 de 6 pessoas (83%) acharam esta análise útil
255.8 hrs em registo
Publicada: 19 de Dezembro de 2014
After 6 months of problems (lag, bugs etc) the game is now very playable and with new content.

However the playing community is sadly very small
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6 de 8 pessoas (75%) acharam esta análise útil
537.1 hrs em registo
Publicada: 5 de Setembro de 2014
needs a lil work but ok game
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6 de 8 pessoas (75%) acharam esta análise útil
73.9 hrs em registo
Publicada: 5 de Setembro de 2014
Nice game a bit blury at the start but when you get into the game its fine. its a good game.
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22 de 39 pessoas (56%) acharam esta análise útil
190.9 hrs em registo
Publicada: 8 de Outubro de 2014
Even though the developers have screwed a lot of things up, many have quit this game, it still is enjoyable to play. Especially now that there are steam achievements it actually feels like there is something to do after you reach end-game. I have played this game for 150+ hours and still having fun doing it.
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9 de 14 pessoas (64%) acharam esta análise útil
83.5 hrs em registo
Publicada: 23 de Setembro de 2014
Lots of negative reviews, so here is a positive one. I have 100s of hours into the original DD and all of the DLC. DD is one of my favorite Co-Op games.

PROS: DD Eternity is a nice refresh of the original. I felt it had enough new stuff to offer to feel like a fairly fresh experience. It's still the same game for the most part, but has a bit of a facelift. There are a few new boards, tons of new gear, more gear sets, and special items that boost loot quality, stats and other things. There is also a lot of new character cusomization. I really like that all of the characters no longer look identical. The biggest pro is they are continuing to update and add to the game, giving you more to look forward to. Also, the issue with taverns not being private is fixed.

CONS: IT's the same game. If you are looking for an ALL new experience, you won't get that here. The game is very Internet-reliant. if you have a poor connection, you will have issues. The updates take a long time to download and apply. The balance is a smidge off (The first few waves are easy, then oh-my-gosh!) I'm not crazy about the Playverse interface, I much prefer Steam (though they are adding some Steam integration) Most of the issues I have are minor quibbles.

If you enjoyed DD and haven't played in awhile, you will enjoy this game.
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9 de 14 pessoas (64%) acharam esta análise útil
44.2 hrs em registo
Publicada: 27 de Setembro de 2014
Well it sorta got me to play Dungeon Defenders again. Luckily survival is tiring here (not divided into waves, so you can't really take breaks; also don't see any pause option anywhere) since you have to sit straight for an hour, so hopefully I won't nolife as hard as I did with the regular DD (those ~700 hours happened in the first two, perhaps three months after release... yes, it was that bad). Still, it's entertaining and occasionally makes me go "AH SHINY!" which is what I want from such a game.

Regarding the "but you're paying twice for the same game" - well, quite a few things changed (some for worse, sadly, like the inventory UI), some new got added... and it was cheap, so whatever. :3

EDIT: And it seems they're still adding content and rebalancing the game. That's a rather good thing; it shouldn't get old too fast thanks to that.
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10 de 16 pessoas (63%) acharam esta análise útil
176.8 hrs em registo
Publicada: 13 de Agosto de 2014

Game is very much in Beta, which is a Joke considering its a Re-Release of a game thats been around for 3 years.

Trendy have completly destroyed all the work there dedicated players have put in since the release of this game, and unless they plan on fixing this, id advise you STAY WELL AWAY or risk Trendy one day deleting everything youve managed to achieve on the game.

Contempt with not only removing any progress current players had made on top of any "play-ability" this game had for exisiting end game players, with the current progression of loot changes in the lates patch, the game is practically impossible for New Players to even come close to getting to end game status.
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10 de 16 pessoas (63%) acharam esta análise útil
32.3 hrs em registo
Publicada: 14 de Agosto de 2014
Playing this version of DunDef makes me feel like I'm playing a beta version. It feels really unfinished. I absolutely despise the PlayVerse matchmaking system, there is no way to kick AFK/useless players, the feature to "Find Active Games" cannot be filtered decently, the crafting system seems like they started it and forgot about it, and overall my heart is broken. I LOVE the original Dungeon Defenders. I hope they keep working on this version, but as of now I would hardly consider this even at the level of "Early Access" for a game.
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10 de 16 pessoas (63%) acharam esta análise útil
81.4 hrs em registo
Publicada: 24 de Setembro de 2014
Similaire a la version sortie originale DDE nous revient avec quelques changements bien attendu coome une difficulté balancée ansi qu' une amélioration du loot. Le meilleur tower defense en attendant la suite :)
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10 de 16 pessoas (63%) acharam esta análise útil
62.5 hrs em registo
Publicada: 25 de Setembro de 2014
Dungeon Defenders Eternity is basically a repackaging of the original Dungeon Defenders. They cleaned it up, balanced it, added visually appealing armor, heaps more armor sets(besides the leather, chain, plate and pristine that they used to have), and cleaned up the multiplayer to further prevent hacking or save editing. This game is worth the money, because it packages the best dlc and challenge maps together in one game so you don't have to download every dlc or shift through forums to find which are the best ones, all while offering itself to you for a lowered price. A lot of people complain about the game, but that is just them looking for some attention; People who complain about getting a more cleaned up version of a great game for 4 dollars.

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11 de 18 pessoas (61%) acharam esta análise útil
3.6 hrs em registo
Publicada: 9 de Agosto de 2014
If you plan on playing on a decent PC, do not buy this game! Wait for humble bundle to sell the original at a discount, or trade around for a complete pack.

The weapon balance that is advertized throws everything at you at once, pets included.

There are no private rooms or lobbies where friends can meet up and chat, rather you'll have to deal with the one main public lobby everytime you want to play.

There is no offline mode.

Private games are automatically timed out after the final wave.

About the only change that I can say I like is that survival is now time based. Other than that, this version is inferior in every way compared to the original. Let's not forget the CASH SHOP that sells you taunt animations and disposable bombs for real world money.

This is scummy, and has left an impression on me. I regret spending $6 on this poor port of a game that I love.
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13 de 22 pessoas (59%) acharam esta análise útil
77.0 hrs em registo
Publicada: 4 de Agosto de 2014
It's basically my screensaver
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14 de 24 pessoas (58%) acharam esta análise útil
80.0 hrs em registo
Publicada: 4 de Agosto de 2014
if you liked dd you will enjoy this game, it may have some problems but once they get this all figured out i think it will be great and it is worth the price
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