精选物品
游戏
软件 试玩 新闻 推荐
Dungeon Defenders Eternity is the definitive version of the original tower defense action-RPG! Now featuring a rebalanced endgame, all new missions, secure online play, links to Dungeon Defenders II and more!
发行日期: 2014年7月22日
观看所有 2 段宣传片

购买 Dungeon Defenders Eternity

Dungeon Defenders owners can save 45% off when they purchase before September 22nd, 10am pacific.

最近更新 查看所有(15)

Eternity Dev Discussion: 9/18/14

9月18日

Greetings Defenders,

Content Update 1 arrived last week, and with it came a wealth of new questions from all of you. We sat down with Live Producer Ben Craven to discuss some of your biggest post-CU1 feedback.

There seems to be more lag after CU1. Any updates on this?

Ben Craven, Live Producer: “We put out a patch earlier today that should hopefully alleviate the issue. According to our investigation, the cause of the lag was due to large amounts of network traffic from high-stat builds with the latest gear.

The hotfix has lessened a lot of the lag on most maps, but we're not done yet. We are committed to resolving these lag issues. (A special thank you to Zeroxs for providing some valuable information on the matter.)”

Why is Corrupted/Divine armor so common in Nightmare?

Craven: “When bringing Nightmare mode over to DDE, we wanted it to be more about min/maxing than struggling to find the new gear. Because of that, we made it common to find these new armor sets once you enter Nightmare mode. I’d love to know your opinion to this question: Would you prefer Corrupted/Divine armor be harder to find and have a smaller range of stats, or be easier to find with a larger range (the way it is right now)?”

When are players going to get Nightmare Survival? Will it be more difficult than Campaign Nightmare?

Craven: “We don’t have a release date for Nightmare Survival yet. A lot of the decisions we are making about Nightmare Survival are based off of your feedback from Nightmare mode. When we get closer to release of Nightmare Survival and have solidified more of these decisions, we will let you know.

As for the difficulty, we are watching your feedback and in-game progression and are considering how much pain this should bring. What do you think?”

In the patch notes for Content Update 1, you mentioned that you were looking for feedback on the Huntress Invisibility change. Have you come to a conclusion?

Craven: “Yes, we have. Isom compiled all of the feedback about the change and we have decided we will be reverting this ability back to its original functionality in a future patch. Thanks for your feedback.”

Players have made a few suggestions on how to improve looting in DDE. What are your thoughts?

Craven: “There will definitely be future changes coming to make looting more fun for all of you and less like Vacuum Simulator 2014. We are looking into the feasibility of several fantastic ideas presented to us by the community on ways to improve loot gathering. We like what we’ve heard so far.

Right now, we have a question we’d like to ask you about loot priority. We would like to implement a system similar to DD1 where loot despawns based on quality. Currently, loot will despawn by priority based on proximity to the player, and then despawns based on how long an item has been in the world. If we were to implement a quality-despawn system, would you still want this position-based priority system in place, would you prefer we remove it, or would you prefer it becomes an option?”

Players have also made suggestions on how to improve the defenses for several heroes. What are your thoughts on these suggestions?

Craven: “We understand that many heroes' defenses are currently weak in DDE's endgame compared to a select few. We are evaluating a number of possibilities to these heroes. Before we commit to any changes, we will present our desired changes to the community for your feedback.”

Will you be doing something to make it more rewarding to fight bosses in Nightmare mode?

Craven: “We will be looking over Nightmare mode boss rewards and ways to improve them over the coming weeks.”

When a player leaves a match, the player takes the mana with him/her. Is this intended?

Craven: “We know this has been an issue for many of you and have a few ideas to fix it in a future patch. How would you feel if, upon leaving the level, a player’s mana dropped to the ground. Similarly, upon leaving a level, a player’s remaining mana in a chest would drop as well?”

When are we going to get Content Update 2?

Craven: “We are working studiously on CU2, and we hope to pass it off to QA next week. No more release date promises, but we’ll have more news soon.”

Do you have any other questions? Ask us in the comments below, and we’ll answer as many as we can in our next Dev Discussion post!

Previous Dev Discussions:

  • Campaign Nightmare Mode: Completed
  • Improved Loot Progression Per Map Quality: Completed
  • Persistent Forge in Survival: Completed; Patch 3.6
  • Dark Elf Warriors: Completed; Patch 3.4
  • Boss Difficulty: Completed; Patch 3.4
  • Server Downtime Warning: Completed
  • Hide Cosmetic Armor: Completed; CU1
  • Loot Despawning: Improved in Patch 3.6; Continuing Investigation
  • Active Sessions: Improved in Patch 3.4; Continuing Investigation
  • Summoner: Improved in Patch 3.4, CU1; Continuing Investigation
  • Save Data Wipes: Improved in Patch 3.4; Continuing Investigation
  • Launcher Issues: Improved in Multiple Patches; Continuing Investigation
  • Linux Issues: Improved in Multiples Patches; Continuing Investigation
  • Missing Rewards for Maps: In Progress
  • DD1 Content: In Progress
  • Server Stability: In Progress
  • Challenge XP: Investigating
  • Waiting for Match Timer Solution: Investigating
  • Challenge Rewards: Investigating
  • Offline Mode: Investigating
  • Mixed Mode: Investigating
  • Hardcore Mode: Investigating
  • Barbarian: Investigating
  • Rotating Map Rewards: Investigating
  • User Interface: Investigating

0 条评论 了解更多

Hotfix 4.3 Details

9月18日

Changes:

  • Implemented solutions to help fix ongoing lag issues. This is an ongoing investigation. If you are still experiencing lag issues, please let us know.
    • Fix 1: Increased network throughput to avoid saturation.
    • Fix 2: Changed auras to do more damage but to tick less often. (NOTE: We’ve tried to remain as close to 1:1 with the previous way auras operated as possible.)

Playverse Updates:
  • Updated to the newest version of Steam
  • Added a first pass of Steam Friends integration to the game. Now you can invite and join your friends using Steam. Please test this feature and let us know how it works for you.

Keep an eye on our blog today for our newest Dev Discussion post, which addresses some of your biggest feedback since Content Update 1!

Also, we have a question from Live Producer Ben Craven: “The current implementation of Steam Friends does not automatically add you to a player’s party when you join their game. So, if you join a friend’s private tavern and they enter a mission, you will not transition with them. Would you prefer to automatically join a player’s party when you join their game, so if they transition sessions you will transition with them?”

8 条评论 了解更多

关于游戏

Dungeon Defenders Eternity is the definitive version of the hit tower defense action RPG! Slice, shoot and pulverize your enemies, or build defenses to do the dirty work for you. Grab three friends and build a team of heroes from twelve different classes, each with their own defenses and abilities. Then embark on an adventure to defend Etheria from the Old Ones’ army!

Eternity boasts all new missions, new features, a rebalanced endgame, secure online play (no more hacking!), along with a wide selection of content from the original game. Now is the perfect time to experience Dungeon Defenders and its expansions the way they were meant to be played!

Key Features

  • Defend with towers
  • Four-player online co-op
  • Ground-breaking story about a group of children who try to save the world
  • Level up 12 different hero classes
  • Argue about which hero is the best on our forums
  • Kill an Ogre with a chainsaw sword
  • Fight a gigantic dragon (Spoiler!)
  • Put some wings on your heroes and dye their clothes pink -- because you can
  • Look up the best map builds online; pass this knowledge off as your own
  • What's New

    New Content:
    • 4 campaign missions including Embermount Volcano with an all new Boss Fight and cinematics
    • A new challenge mission
    • A new community made mission (Moonbase)
    • Visible armor system with 56 new armor pieces
    • 10 combat consumables (throw grenades, summon lightning storms, instantly heal your defenses, and more)
    • Amulets that let you find and equip unique hero abilities
    New Features:
    • Secure dedicated servers for anti-hacking protection
    • Dyes that allow you to customize costumes and visible armor
    • Crafting system to create and modify high tier items from blueprints
    • Pet hatching and growth system, with activatable abilities
    • Dashing and manteling systems for better mobility
    • Weapon swapping between two weapon sets
    • Community tavern, where you can talk and trade with up to 16 other players before starting a mission
    • Quickmatch feature where you can quickly join a mission with other players (optional)
    • Cross-Platform play with PC, Mac, Linux, and Mobile all playing on the same servers
    • One Dungeon Defenders account, with your progression accessible from any account. Playing on supported Android devices requires purchasing the game on Google Play.
    • 34 new equipable emotes (not included with purchase of base game)
    Rebalanced Gameplay:
    • Rebalanced missions for shorter match times, less farming, and more interesting enemy clusters
    • Rebalanced stat system, so increasing stat points in the end game has a larger effect
    • Rebalanced, instanced loot system that drops less loot at higher quality
    • A revised Survival Mode, with shorter play times.
    • A revised Hardcore Mode with better rewards and perma-death
    • A revised User Interface

    What's Returning

    Our favorite Dungeon Defenders content:
    • All 12 Dungeon Defenders heroes
    • All 12 original Dungeon Defenders campaign missions and challenge missions
    • All 5 Quest for the Lost Eternity Shards campaign missions and 7 challenge missions
    • 5 bonus missions (Glitterhelm, Karathiki, Tavern Siege, City In The Cliffs, Tinkerer’s Lab)
    • 2 community made missions (Akatit Jungle, Palantir)
    • 22 original Dungeon Defenders hero costumes (found in your item box and equippable as a costume item)

    Coming Soon: Begin Your Dungeon Defenders II Experience!

    Check out the Tavern’s new Hall of Triumphs where you can unlock unique items, titles and pets for Dungeon Defenders II!

    Important Notes:

    • Dungeon Defenders Eternity is rebuilt from the ground up for security, so you will not be able to continue your previous Dungeon Defenders saves.
    • Dungeon Defenders Eternity requires an internet connection.
    • Dungeon Defenders Eternity requires you to create a playverse account.

系统需求(PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2 GB RAM
    • Graphics: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.

系统需求(MAC)

    Minimum:
    • OS: OS X version Lion 10.7, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.

系统需求(Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • Network: Broadband Internet connection
    • Additional Notes: Internet connection is required to play.
有价值的用户评测
51 人中有 50 人(98%)觉得这篇评测有价值
92.5 小时(记录在案的)
8.26更新

NM难度呼之欲出,不过此游戏的关键属性一定不会改变——蹭。1天全人物60级不是梦,只要你脸皮厚并挑选到适合自己的大腿。

接触这款纯网络版的地牢守护者已经有一阵子了(其中有很长一段时间是在和下载工具搏斗),聊一聊自己的感受。当然,丑话说在前面:

- 每次更新都是噩梦,运气好十几分钟能搞定,运气不好你的游戏时间基本就等于下载时间了。
- 进入游戏后遇到新图还会再次下载,看来DLC守护者已经蜕变为更新守护者了。
- AFK商店没有了,想要钱升级装备只能自己慢慢打。
- 顺便一提,如果你使用的是Mac系统,下载进度条走起来的时候请节哀顺变。
- 要不是UI有所改变还以为是进错了游戏,画面相对DD1只是更亮瞎眼。
- 音效除了几个宠物的叫声基本也与DD1雷同。
- 由于天朝玩家如果网络状态不佳会有明显的卡顿,类似之前版本在好友房间瞬移的效果。
- 游戏中的图片是从服务器下载的,经常会有宠物道具图片成一坨的情况。
- 由于是纯网游,即使是单人模式也不能暂停。当老妈/女票电话响起,考验你忠诚度的时间就到了!
- 据说Playverse新的防作弊系统可以彻底杜绝修改行为,本人表示淡定,因为上个有VAC、修改满天飞的版本他们最开始也是这么说的,况且本人已经见过好几次修改党了。另外,游戏中举报其他玩家很方便,这是不是在打自己的脸?
- 游戏操作和1代完全没区别,本来默认的键位和新增的键位没有冲突,但奇葩的T社程序猿偏偏把键位重新布置,老玩家表示很不适应,还好能够自定义。但是造塔的自定义按键偶尔会有失效的可能。
- NM难度目前还没开放,目测又是一波DLC坑钱的节奏。
- 虽然现版本的游戏中英雄和皮肤默认全解锁,但需要使用特殊动作请转账付费。
- Hardcore模式已经丧心病狂,由于程序猿已被口水淹死官方暂时关闭了此模式,不知道又在搞什么幺蛾子。
- 和上面相比一些例如人物头像显示不正常、塔防范围显示不正确之类的bug基本可以无视。


当然,为了和老版有所区分,DDE中有了一些变动:

- 新平台可以添加好友、查看成就,可以和众多好友组成派对一起基情地玩耍。
- 由于没有了房主的概念,不能T人,可以随心所欲地蹭。
- 物品箱扩容到了1000格,并且可以筛选和分类。
- 宠物有了主动技能。
- 塔防技能数据更加直观,全部数字显示。
- 游戏中默认有小地图显示,解救了左手小拇指。
- 可装备的道具多了,新的纸娃娃系统,也可合成新道具。
- 召唤法师的MU和DU合并,一夜回到解放前。
- EV buffbeam被削弱。
- 游戏有卡牌。
- 无Steam成就,但有Playverse平台成就。

综上,如果你喜欢DD并且在1代里已毫无挑战并且心理承受能力足够强,可以试试这个游戏。如果你还在DD1中奋斗,建议不要购买,因为对比起来会略感失望。

完毕~
发布于:7月22日
这篇评测是否有价值?
17 人中有 17 人(100%)觉得这篇评测有价值
31.5 小时(记录在案的)
一直联网DRM,差评!
走三步卡一步,差评!
只能多人没有单人,差评!
经常要更新,每次更新时间很长,差评!

综上,还是回去做好手机版吧,不如DD1手机版。。。
发布于:8月8日
这篇评测是否有价值?
16 人中有 15 人(94%)觉得这篇评测有价值
4.4 小时(记录在案的)
我去年买了个表! 什么烂游戏!!! 真心骗钱!!!!!!!
千万别买! 还不如去买DD1!
发布于:7月22日
这篇评测是否有价值?
8 人中有 8 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
虽然是完全网络化的地牢守护者,但个人感觉更像是单机版:没有了AFK商店,金币(已和Mana独立开)的积累相当之慢。最恶心的当属被阉割了Workshop支持,如果官方不持续更新(或继续DLC敛财)也就快餐游戏的命,能撑到DD2出来就阿弥陀佛了。请吃我一记差评~
发布于:7月28日
这篇评测是否有价值?
7 人中有 7 人(100%)觉得这篇评测有价值
35.1 小时(记录在案的)
不推荐马来西亚网友购买该游戏,主要是延迟方面的问题,比如说走一步卡一步,左键挥刀有延迟,给敌人造成伤害的招数也有网络上的延迟,真是浪费钱买了个不能正常玩的游戏。
发布于:7月23日
这篇评测是否有价值?