Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Recent Reviews:
Mostly Positive (579) - 75% of the 579 user reviews in the last 30 days are positive.
All Reviews:
Mixed (16,038) - 69% of the 16,038 user reviews for this game are positive.
Release Date:
Oct 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (132)

December 15

Update #55 12/15/17

Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter.

All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period.

For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs.

The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates.

The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects.

The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear.

To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
  • smoke (gas-grenades)
  • physical (tornado, fall, collisions)
  • radiation (irradiated areas)
  • explosion
  • feet-sharp (traps)
  • light (flashbangs)
  • fire (molotovs)
Once fully implemented there will be a total 15 different attributes.

The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.

Weather Manager
wm_pattern rcon command change
wm_pattern=X (where X is a weather pattern number) instantly plays the weather pattern at its peak and holds it there until another pattern is played or wm_pattern is set back to -1 (random patterns)

Two-Wheeled Physics System
This update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system

The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.

  • Apple trees now spawn around the map and apples can be picked from them
  • Fixed some issues related to being unconscious and bleeding
  • Can no longer swim faster while holding down forward and side keys at the same time
  • Elevator switches can now be toggled correctly
  • Fixed action menu staying open after walking away for the current target
  • Added new clothing environment protection system
  • Fixed issue where the world actions could allow too many items to be harvested at times
  • Shader cache updated to reduce stalls while playing

  • SUV added
  • Dirt bike added
  • Altered the reversing lights on the quadbike and luggage car
  • Changed action text to "Flip Vehicle" when a vehicle can be flipped over
  • Drive belt requirement removed from fishing boat
  • Driverless vehicles no longer do collision damage

Base Building
  • Packed up parts spawn in with the same rotation as when they were part of a base - fixes issues with metal parts rotating when packed up

  • Welding helmet added
  • Added left side shoulder pad item
  • Decreased weight of the gloves
  • Decreased weight of the binoculars
  • Guitar added
  • Consumable clams added
  • Propane tank added (can be shot to make them explode)
  • Apples can be stacked up to 5
  • Food amount from apples reduced
  • Berets added (several color variations)
  • Sweaters added (some seasonal Christmas ones as well)
  • Seasonal Christmas hat added
  • Seaweed added
  • Clams added

  • Fix for ladder use prompt not appearing at times
  • Fix for scroll wheel zooming not working at times

  • Small hordes of mutants may appear

  • Replaced last remaining broken van models in the highway tunnel
  • Added Apple trees to the world
  • Added seaweed and clams along the shores
  • Added a new town Cape Bay in the north east side of the map
  • Added explosive propane tanks that spawn in various spots
  • Added new north coast farms area to the map
  • Fixed plywood blocking a bathroom in a residential house

  • Emotes no longer cancelled when jumping. Now pig will be held correctly during and after jump
  • All characters skeletons altered. Ragdoll improvements to stop joint flipping and now AI arms shouldn't get stuck in odd positions when hitting them during their melee animation
  • SUV animations set
  • New pose for pistols whilst raised sprinting
  • Guitar animation set
  • When falling whilst holding torch the left hand doesn't come up like holding a rifle now
  • Melee whilst moving backward fixed for all weapons

  • Sounds added for m249 reload
  • Sounds added for new weather effects

  • Texture for the map item updated
  • Adjusted physics proxy on some doors so AI can go through the doorways
  • Adjusted specular level on the sandbags
  • Optimized materials for the 3-room single story garage
  • Tweaked the glass on the small plane so it looks a lot better
  • Tweaked the physics proxy and the LODs on the sedans
  • Improved materials for the parking lines
  • Fixed uneven floor in the Shop N Save store - fixes small items disappearing under the floor and some spawn locations on the floor

Feedback thread here: https://steamcommunity.com/app/299740/discussions/0/2549465882921143830/
108 comments Read more

November 13

Update #54 11/13/17

Metal Base Parts
  • Metal base parts now randomly spawn over time around the game world
  • They are a lot harder to destroy than their wood or plated counterparts
  • They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
  • Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size

  • Most vehicles now have the ability to support towing metal parts
  • In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
  • A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
  • The action menu will allow you to attach a metal part, or detach a currently attached part

  • Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
  • Screen overlays are now hidden for most items in 3p view modes - some will stay by design
  • Fixed overlay issue when unwearing an item that would remove all overlays
  • Increased the number of tents that spawn in the world
  • Removed ability to store items in the quad bikes and the tractors
  • Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
  • Removed some unneeded network messages when a player is joining a server (slight optimization)
  • Damage log now outputs the 64-bit Steam ID
  • Slight ammo tracers added (only shooter can see them)
  • Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
  • Expanded hazard area on the caprice prefabs (on fire cars)
  • Only spawn persisted animals when a player is close to them (server optimization)
  • Pigs now drop "ham" meat that can be cooked or cured
  • Roosters now drop "chicken" meat that can be cooked
  • Server crash fix related to weapon zooming

Base Building
  • Parts are more accurately placed in the world, so they won't shift as much while being placed
  • Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
  • Server no longer verifies all bases on startup, so server restart times are faster
  • Parts that fall in the water are now removed
  • Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
  • To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
  • Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
  • Fixed issue with the !base command not working correctly with a newly placed plot sign
  • Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
  • Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
  • Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair

  • World tent limit increased to 20 tents
  • Tents no longer respawn instantly on server start, so players with a packed tent will have some time to place it
  • Tents no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time

  • Towing support added to most vehicles - requires use of the Tow Cable item
  • Horn no longer gets stuck on with no driver
  • Adjusted engine health on the armored trucks to make them slightly harder to destroy when shot from the front
  • Fixed entering tractor so it works correctly from both sides
  • Vehicles no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
  • Fixed some configuration issues with the armored trucks

  • Stairs crafting guides now spawn
  • Laser sight now turns off when removed from a weapon
  • Jack-O-Lantern light setup tweaked
  • Tow cable item added
  • Rotated Crossbow model so it spawns in oriented correctly (was on its side before)
  • THOR-12 auto-action 12-gauge shotgun added
  • Magazines added for THOR-12 - one for each ammo type - pellet, slug, beanbag
  • Several additional types of rotten food added
  • Berries consumable item added (pick them from berry bushes around the world)
  • Rotten vegetables added
  • Adjusted the food values on several consumable items

  • Fixed hoodie icon that was incorrect
  • Added new tow cable slot to some vehicles

  • Fixed raycast memory leak - fixes AI not seeing players at times
  • Adjusted physics size on some AI
  • Improved navmesh for both medium and large characters
  • Navmesh regenerated with new settings for better AI navigation
  • Many more AI spawn locations added around the map
  • AI spawns locations will now be correctly randomized while the server is running (was a static subset on each server start)

  • THOR-12 animation set added
  • Change firemode sound placeholder replaced with dedicated sound
  • Search container animations now don't make flashlight, maglite, and torch be lowered
  • For search animations, character will now rotate with camera so player doesn't snap once outro has finished
  • Search container animations changed to help with camera poking through objects
  • Second pass over grey wolf animations

  • Fixed some spawn locations in the pawn shop
  • Fixed some spawn locations in the supermarket
  • Old, broken van models now replaced with a new SUV model
  • Metal base building part spawn locations added to the map
  • Berry bushes added around the map - can be harvested for berries to eat
  • More potential tent spawn locations added to the world

  • Updated the physics proxy on the supermarket to more closely match the render mesh

Feedback thread: http://steamcommunity.com/app/299740/discussions/0/1482109512320236642/
170 comments Read more
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About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
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