Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
User reviews:
Recent:
Mostly Positive (559 reviews) - 73% of the 559 user reviews in the last 30 days are positive.
Overall:
Mixed (7,794 reviews) - 67% of the 7,794 user reviews for this game are positive.
Release Date: 30 Oct, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (103)

29 July

Patch #37 - 07/29/2016



Carrying Objects
We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.

Animal System
The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)
  • Roosters and pigs are currently spawning in game - more animals will be added in future updates
  • Animals may be killed and harvested/looted
  • With your hands empty, you may pick up animals and carry them around
  • When dropped they will stay in the general area where they were dropped at
  • If you drop them in your base's radius they will persist through a server restart

Servers
  • General performance improvements
  • Improvements to manage items in tents and crates
  • Fix for running out of network IDs
  • Reduce memory footprint per player
  • Server will only start if its data can be loaded from the database (should fix missing bases issue)
  • Fixed players not properly becoming non-relevant to other players

Game
  • Shader cache regenerated with latest data - should help reduce stutters/freezing
  • Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)
  • Volumetric fog is disabled, but normal fog still exists
  • Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting
  • Default spec is now Medium instead of High
  • Texture resolution now varies per spec
  • Disabled silhouette POM
  • Player corpse not being visible issue should be fixed

World
  • Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)
  • Ambient sounds areas improved with correct setup and recommendations from Crytek
  • New variations of three story buildings added
  • Rooster and pig spawn points added
  • Sedan spawn points added

AI
  • Mutants now have an increased chance to have loot and can have more than one item
  • Brute mutant added - stronger and tougher than other mutants

UI
  • Changes to confirmation window title
  • Timers no longer reset when moving around in the menu

Vehicles
  • Sedan added - multiple color variations
  • Damage model for quadbike updated
  • Adjusted particle effects for the f100 truck
  • Vehicles will no longer leak fuel/oil when not running
  • Moved all exit locations a little further away to reduce chance of being killed when exiting

Items
  • Adjusted the maximum pile size for some rounds
  • All types of ammo can now spawn in piles
  • Pickaxe changed to a secondary weapon - increased spawn rate
  • Flare gun now spawns with a pile of flares - flare rounds can stack
  • Scarves added (several variations)

Crafting
  • Several variations of crafted headbands added
  • Added size of sandbags to description

Combat
  • When bandaging another player, they will now receive a message
  • Adjusted bleed particle effect location for players

Base Building
  • Gnome health reduced
  • Added in missing pine tree to get wood from
  • Dismantling a generator will now give you the generator component back
  • Dismantling a work light will now give you the work light component back

Animations
  • Reduced the sway when holding the map so it is easier to read
  • M40A5 now has a dry fire animation and sound when looking through the scope
  • Adjusted how bow animations work - should function much better now
  • Fixed recurve bow select animation
  • Grey wolf LOD skinning issues fixed
  • Fixed sprinting with flashlight - now useful again whilst sprinting

Sounds
  • M40A5 sounds added for racking when firing using the scope

Models
  • Physics proxies improved on some weapons so they don't bounce around so much when dropped
  • Added LODs for main player skin (LODs help with optimization)
  • Added LODs for crafted weapons
  • Added LODs for 22 pistol weapons
  • Added LODs for the megalites
  • Added LODs for hunting knife
  • Added LODs for crossbow
  • Added LODs for hk45 pistol
  • Added LODs for g18 pistol
  • Added LODs for m40
  • Added LODs for hammer
  • Added LODs for squeegee
  • Added LODs for the river dam
  • Added LODs for tractor
  • Flashlight altered to add in glass pane

Textures/Materials
  • Improved tactical shotgun textures
  • Grey wolf eye overlay added for specular reflection
  • HK45 weapon updated
  • Flashlight texture updated
  • Lean-to textures updated
  • Updated textures for chicken coop
  • HK45 normal map errors fixed

136 comments Read more

30 June

Patch #36 - 06/30/2016



Relevance System Overview:
The relevance system is a fundamental change to several of the core systems of CryEngine. It alters how all entities (players, AI, vehicles, items, etc.) are updated on the server and synchronized with all the clients.

The new system greatly reduces the bandwidth requirements of the server and clients - the server sends a lot less data and clients receive a lot less data. Due to the reduced bandwidth requirements of the server it also reduces the CPU usage, so that we can use the savings for new features. It also reduces the time you spend on the "Synchronizing world state" phase when joining a server.

Reloading Weapons:
  • You can now press R to reload your weapon
  • Reload animations and sounds now work
  • The first applicable magazine/ammo pile NOT in your backpack will be used
  • Magazines/ammo piles in your backpack will NOT be used for automatic reloading by design, move them to another piece of clothing
  • You can press R to reload while moving
  • The new reloading system does NOT work for shotguns yet - manually move the ammo in the UI like previously

Incapacitation System:
  • You can now bind other players using Duct Tape (equip the duct tape in a secondary weapon slot)
  • A player can be captured when you are behind them and they are not moving or if they have their hands up
  • If bound you can use the lean keys for 4-5 minutes to eventually break free
  • Another player can free a captured player by targeting them and using the action menu
  • Captured players can be passengers in cars and still consume items in the world
  • Captured players cannot access their inventory or pick up items

Tents:
  • Tents will appear in the world already set up (much like how vehicles just appear)
  • Tents do not have an owner - anyone that finds a tent can empty it, pack it up and move it
  • Tents can take damage and be destroyed - and items will be destroyed in them as well
  • Tents can be pitched anywhere in the world (except on another person's plot) - you do not need a plot sign to pitch a tent
  • Tents have to be pitched on terrain only - they cannot be on top of rocks or other structures/base parts
  • To pack up a tent you have to empty any contents inside of it first
  • There is a limited amount of tents that spawn in the entire world, and a limited amount that can be placed at once
  • Tents will despawn if nobody uses them after several days
  • Tents come in various sizes and colors - each size holds a different amount of items
  • Tents can be repaired using duct tape

Game:
  • Can no longer remove attachments from another player's weapon while he's holding it
  • You can consume an item without picking it up - mouse wheel down when one is targeted
  • Black screen bug related to lightning/lights is fixed
  • Increased suicide timer to 300 seconds
  • Increased idle kick time to 600 seconds
  • Second primary weapon slot is enabled
  • Primary weapons can no longer be stored inside of clothing/backpacks
  • Jacket/vest slot is now available with new clothing you can find for it
  • Players can no longer spawn on top of other players at spawn points
  • Items can now spawn inside of clothing and backpacks you find on the ground
  • Items can now spawn inside of vehicles
  • Items can spawn inside of tents
  • Safe fall distance slightly increased
  • Fixed server ban message - will specify if it's a specific server ban or a global game ban
  • Shadow cache is updated every 15 seconds to fix strange shadow artifacts after settings are changed
  • Default view distance increased to 4km (required for rainbows and new volumetric fog)
  • Recompiled shader caches
  • Players will no longer respawn in the Northern part of the map
  • Item respawn system fixed, so they respawn correctly now
  • Several game and server crashes fixed

Combat:
  • Out of ammo sounds and animations play correctly for weapons (not network synchronized yet)
  • Decreased the attack speed of the hatchet and axe
  • Adjusted arrow and bolt speeds
  • Adjusted recoil for all pistols
  • Adjusted damage for most weapons and ammo types
  • Decreased ironsight zoom amounts for better CQC response
  • Weapon sounds can attract AI within a certain radius when fired (each weapon's radius varies)
  • Melee range adjusted for some weapons
  • Fixed bow not being able to shoot if you try and shoot it too fast
  • Bow no longer tries to automatically reload when it runs out of arrows
  • You can heal another player directly if you have a bandage in a non-backpack slot
  • Damage from all melee weapons reduced

Animations:
  • Weapon movement for stowed weapons fixed and positions adjusted
  • M40A5 magazine is correctly positioned in the weapon
  • Fixed shotgun ironsight fire so the weapon doesn't clip into the camera
  • Fixed leaning setup to work better
  • Potential fix for the driver standing up while driving in a vehicle
  • Many animations added for reloading weapons
  • Many adjustments to recoil and firing animations
  • Dry fire animations added (out of ammo)
  • Fixed issues with the steel-toed boots causing shadow problems
  • Fixed player model so the chest piece is not hidden when looking down in first person

Items:
  • Some items can now be stacked (stack items by dropping the item onto another item in the UI)
  • Stacked items can be split (exceeding inventory restrictions will drop item on the ground)
  • Magazines and ammo piles will now spawn with a random number rounds in them
  • Magazines can now be loaded and unloaded with rounds (exceeding inventory restrictions will drop item on the ground)
  • Ammo piles can be split and combined (exceeding inventory restrictions will drop item on the ground)
  • Flashlights now emit a volumetric light effect
  • All ammo piles now weigh 0kg - weigh nothing
  • Duct tape can now be equipped in a second weapon slot (needed to bind another player)
  • Military helmet added (14 variations)
  • SWAT style helmet added
  • More military jacket variations added (14 of them)
  • Button up shirt variations added (a lot of them)
  • Remington 700 style weapon added - shoots .308 rounds
  • .308 ammo pile added
  • Face bandana variations added (6 variations)
  • Tactical vest added (14 variations)
  • Duffel bag added you can wear as a backpack (15 variations)
  • Fixed on ground model for smoke grenades and updated descriptions
  • Wood log description updated
  • Added ammo piles for all unique rounds in the game (for when unloading magazines)
  • Increased chemlight lighting distance to 20 meters (was 5) and adjusted lighting for them
  • White beanie added
  • New jeans model added to replace the one currently being used
  • New cargo pants model added to replace the one currently being used
  • Additional hoodie variations added (29 total)
  • Wolf and deer meat added - raw, cooked, burnt, cured, and rotten
  • Wolf and deer hide added (used in crafting)
  • Animal guts added (can be eaten)
  • Animal fat added (used in crafting)
  • Map item updated to show the latest playable areas in the game

Crafting:
  • Campfires are now craftable - can only be placed on terrain
  • You can cook meat in a crafted campfire
  • Craftable drying rack added - can only be placed on terrain
  • You can dry meat on a crafted drying rack
  • Placing a jerry can in a lit campfire will cause it to eventually explode
  • Storage crafting guide now spawns in the world
  • Can craft a small and large storage crates (small doesn't require a crafting guide to learn)
  • Adjusted crafted guides so rare guides spawn more often
  • Craftable wolf and deer waterskins added
  • Craftable candles added
  • Game freeze after learning a crafting guide is fixed

Base Building:
  • Plot sign damage bar is now visible
  • Plot sign can be packed up
  • Health bar width decreased
  • One small crate can be added to each base for storage
  • One large crate can be added to each base for storage (need crafting guide)
  • Gnomes can now be found in the world and placed in your base (6 variations - some rare)

World:
  • Hayward City is now open - new large city - still WIP and most buildings are not enterable yet
  • The red "Replace Me" balls are fixed
  • Fixed rain appearing in a couple of houses that were missed previously
  • Many more unique props added to the world
  • Fixed missing chainlink fences
  • Grass movement updated
  • New procedural grass added (visible only on high specs)
  • Default road texture improved with a much better looking one
  • Updated world with new planter models so it looks better
  • Some new prefabs for additional house styles
  • New gas station prefab
  • Brightmoor updated with new buildings and details
  • New hotel building
  • New police station building
  • Replaced some bushes with updated models
  • Additional grass variations (only visible on higher specs)

Models/Textures:
  • Improved the physics proxy on the crash plane model
  • Optimized sidewalks to reduce number of polygons drawn
  • Optimized many weapon textures to greatly decreased what they used in VRAM
  • Pipebomb model optimized

UI:
  • The number of items in a stack is displayed in the UI
  • The number of rounds in a magazine is displayed in the UI
  • Can no longer tear clothing you are wearing to rags
  • Issue fixed where you could consume the wrong item from your inventory
  • Updates to items' tooltips
  • Empty names are no longer allowed in the player setup screen - minimum of three characters
  • Cleaned up some unnecessary log file spam
  • Fixed missing military jacket icons
  • Can no longer access the inventory of destroyed vehicles
  • UI hints added for party bus
  • UI hints added for capturing players
  • Removed wheel health percent from the UI - will add back in later

Vehicles:
  • Large bus added - can hold 29 players
  • Vehicles may spawn with some parts or items already in them - vehicles have different spawns
  • The number of tires on a vehicle now correctly affects the maximum speed
  • Improved physics proxy for the pick up truck so it gets stuck less often
  • Adjusted suspension and handling for the quadbike
  • Added lamp to fishing boat than can be turned on/off like a headlight
  • Fixed bugged slots issue when adding oil/fuel to a vehicle inventory
  • Wheels get removed from the vehicle inventory window when they are destroyed
  • Vehicle running sounds are stopped when a vehicle is destroyed
  • The action menu should never appear while you are in a vehicle now
  • Adjusted amount of each type of vehicle that can spawn in the world at once

AI:
  • Several updates to existing AI behavior
  • Wolves added - they only spawn in packs and can be very dangerous to ungeared players - pack sizes vary
  • Wolves will attack mutants, but mutants won't attack wolves first
  • Skinner mutant added
  • Corpses can now be searched for loot
  • Fixed issue causing not all AI to spawn in an area
  • Male and female deer both have the same chance to spawn
  • AI corpses now stay for at least five minutes to allow enough time to loot them

Sounds:
  • Wind sounds reduced
  • Environmental sounds can now be attenuated using the volume slider in the UI
  • Racking sounds added to reload animations
  • New sounds for wolves
  • New sounds for skinner mutant
  • New sounds for Remington 700 style rifle

Weather System:
  • Added medium and heavy fog patterns
  • Added "The Mist" fog pattern
  • Volumetric fog is now enabled by default
  • Increased chance of good weather by 25%
  • Rain and tornado sounds attenuated based on distance
  • Smoother fog blending

VoIP:
  • Increased the number of players that can use VoIP (was limited to 32 players)

143 comments Read more
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About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release


Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

VoIP:
In-game VoIP with distance attenuation

Vehicles:
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

Crafting:
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

Permadeath
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (559 reviews)
Overall:
Mixed (7,794 reviews)
Recently Posted
Sarah
0.6 hrs on record
Early Access Review
Posted: 21 August
jsut the most boaring knock off or dayZ ever
Helpful? Yes No Funny
Daemoneyes
1.9 hrs on record
Early Access Review
Posted: 20 August
pros
+ good graphics
+ lots of small details

cons
+ grindfest, literally no resources to be found, searching hours for a couple of trousers just to be able to craft a backpack (4hrs not even a backpack)
+ melee combat, its ♥♥♥♥, was adequate 20years ago
+ ranged, you wont find any so might as well sort under negative
+ vehicles, you wont find any tires


I really dont get why every survival game dev thinks there would be absolutely nothing to find after the apokalypse. There would be so much stuff around that the few survivors could never use it up!(we have so much ♥♥♥♥ around even in 80 years you couldnt use it up.) And get your lazy ♥♥♥♥ up and implement gameplay mechanics instead of the letting us search for hours for jack ♥♥♥♥ loot.

Still better than h1z1 because they at least dont sell skins for an unfinished product.

3/10
Helpful? Yes No Funny
Saucy Sausage
4.7 hrs on record
Early Access Review
Posted: 20 August
Spent nearly an hour looting around and found 0 players. Got stuck somehow, then propelled 50 feet in the air and died. See screenshot for proof.
Helpful? Yes No Funny
Falkek
44.1 hrs on record
Early Access Review
Posted: 20 August
Y u no buy?

¯\_(ツ)_/¯
Helpful? Yes No Funny
lordwoldermort
35.4 hrs on record
Early Access Review
Posted: 20 August
I have played this game for more than a year and now i cant even play, HUGE ♥♥♥♥ING FRAMES DROPS 20 min in game all the black screns. Sorry dev but adding pigs and ♥♥♥♥ insted of fixing all the bugs this game have i can not recommend this game. FIX NOW!
Helpful? Yes No Funny
TFB / TFB / Happy Pappy
13.7 hrs on record
Early Access Review
Posted: 20 August
This Game is pretty much the best survival game out right now with the most enjoyble content with many friendly guys that will give you ton of mad ♥♥♥♥♥.This Game plays really well and i would highly recommend to any one who likes fun.Thus this game is the ♥♥♥♥ and i will likley play for another +2,0000 hrs or i might ♥♥♥♥ing blow my head off.
Helpful? Yes No Funny
R
97.0 hrs on record
Early Access Review
Posted: 20 August
Game is in early access, so it is rather buggy still. And by rather buggy I mean invisible players, dying from exiting a car driving at 2mph, or exiting in a location with a tight fit. Sometimes players are invincible, either by another bug or they are using cheats.
Fuel and oil often bugs out of cars, as well as other items getting stuck in inventory slots.
Cars flip way too easy as well as explode when you touch an invisible wall, and there are plenty of invisible walls. All in very stupid locations, like right off the side of the road.
Weapons misfire when clicking items in inventory.
Bullets sometimes dont register damage. Cars lag when driving, arent synched with other players view of them. Not to mention the constant microstutter when driving cars, regardless of specs or internet speed.
NPC enemies sometimes despawn and even spawn out of nowhere.
Player bodies despawn before you can loot them quite often. People alt+f4 to escape death as well, and the time you need to alt+f4 (when the game freezes every 30 minutes) it wont let you.
Dropping items on top of any static object will often cause them to fall through that object down onto the terrain. So dropping an item on the second floor of a building will cause your item to fall through the floor and the next floor, down to the ground. Even when dropping directly on terrain the game will sometimes glitch the item out and cause your item to fly across the map.

There are countless other bugs that plague this game regularly. But despite them all, I have been alive for over 20 hours straight without dying on a KOS server. Killed at leat 50 people, driven and traded a dozen cars. Stockpiled weapons and ammo for friends and gunfights.
But all in all, I would pass on this game for now. Wait for it to enter retail release because the alpha is way to buggy.
This game will likely die off after Escape From Tarkov comes out anyway, and this game will likely still be in beta.
Helpful? Yes No Funny
Chucky
11.7 hrs on record
Early Access Review
Posted: 20 August
10/10
Helpful? Yes No Funny
LittleNips
17.8 hrs on record
Early Access Review
Posted: 20 August
Better than day z, this game is amazing and a great work in progress. Definitely one of the best open world games yet even for being such an under the radar game.
Helpful? Yes No Funny
Luke6365
11.4 hrs on record
Early Access Review
Posted: 19 August
-Running Around with no gear
-Finds fixed up truck that's ready to ride.
-Get's in truck
-Starts Driving
-Hear's man scream "Hey" In voice chat
-Drive away faster
-Thinks coast is clear then looks to the right and see's a man next to you in the car
-Acts friendly and drives off with the man
-Acts the man nicely to search the cars next to us
-As he searched it I drove away quickly
-Crash into a lake
-Makes it out of the lake and your car blows up from the damage
-Dieds

10/10 Karam system works better than FarCry
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Most Helpful Reviews  In the past 30 days
131 of 137 people (96%) found this review helpful
157 people found this review funny
Recommended
11.5 hrs on record
Early Access Review
Posted: 13 August
so i started out a fresh spawn like every other pleb.

i found a ton of gear, got pretty lucky, had a shotgun, two pistols with ammo, a sniper, hatchet, bunch of medical supplies. second largest backpack, combat gear. a sweeeet eyepatch.

i found a quad, looked all over for parts, finally found everything i needed except two tires..

another fresh spawn joined the game right behind where i was, he asked for a ride, graciously i gave him one.

we tooled around for a bit looking for two front tires, i found one and we were able to go much faster.

we arrived in a town called sultan, he said he found a .357 magnum, i already gave him a gun, just without ammo.. at this point we had been traveling together for about an hour, so i decided to trust him... i gave him some .357 ammo i had on me.

we continued to search through sultan, i found an ultra rare collectable item.. a "Garden Gnome". i was so excited, so happy. felt like the sad desolate world that makes up miscreated was finally started to pull itself back together, all was well.

we met back at the church where i parked the quad, i took the battery out so nobody could steal it, and he was waiting by it. i told him of my spectacular find, the ultra rare, ultra suave "Garden Gnome".

he asked to see it, so i showed him. then quickly picked it back up. he asked if it stands up, i said i dont know, so i dropped it once more, as soon as it dropped, he pulled out a gun, tensions rose, he aimed.. took 3 shots, and down i went, like a tree without a stump.. like a giraffe that lost its balance..

i was hurt, and dying. betrayed by my own apprentice, betrayed by a filthy disgraceful, despicable Gnome-stealer.

i laid there as he looted my bleeding body, took my gnome first, then my guns and ammo, stripped me of my glorious eyepatch, now blood-stained. he took my backpack and car battery, put it in the quad, looked back one last time in the grief and horror of his actions, then looked down at the gnome with one tear in his eye..

he wiped that tear, stuffed the gnome back in his new blood-stained backpack and pulled away on my old quad.


I will find that Garden Gnome again, if its the last thing i do. Even if i have to pry it from my old friends cold, dead hands. Betrayal will fuel my search, revenge will find my Gnome.

It is said the deepest circle of hell is reserved for mutineers, and Gnome betrayers.
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48 of 55 people (87%) found this review helpful
Recommended
67.9 hrs on record
Early Access Review
Posted: 24 July
Miscreated is just really and underrated game. The whole atmosphere feels much more like an apocalypse compared to DayZ and H1Z1. It's nice to have mutans instead of your traditional ''zombie'' and the animations for guns, and stuff on your back is just sooooo good! Thumps up for these guys, they are really doing an amazing job to make a fantastic game!
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40 of 51 people (78%) found this review helpful
3 people found this review funny
Recommended
17.4 hrs on record
Early Access Review
Posted: 27 July
Best survival game, what I played.
good atmosphere, good simulations, dynamic weather etc... finally, it's playable :D
authors of later "bad" reviews, they should rethink ;)
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31 of 40 people (78%) found this review helpful
32 people found this review funny
Recommended
36.9 hrs on record
Early Access Review
Posted: 2 August
Logged into a server
Was near a bridge, decided to start crossing it
Come across three guys, wave at them, they wave back
Thought they were friendly and walked past
Was walking in the opposite direction when I suddenly got shot from behind
All three of them were chasing me with hatchets and axes
They followed me through the nearest town for about 5 minutes
I decided I'd try lose them by jumping off a bridge into a river, they didn't stop
ALT+F4'd after 20 minutes of chasing, seems like they had time well spent.

10/10 would be chased again
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18 of 19 people (95%) found this review helpful
8 people found this review funny
Recommended
25.1 hrs on record
Early Access Review
Posted: 3 August
I honestly don't know why people dislike this game. Better than Dayz and H1Z1 and ppl are friendly and less kos cancer. Better graphics than real life. Met many friends along the way, some stayed some left, some I had to kill becuz they were dying. More realistic than real life.

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13 of 15 people (87%) found this review helpful
Recommended
21.8 hrs on record
Early Access Review
Posted: 2 August
So I've been thinking of buying DayZ or H1Z1 for quite sometime, but I just wasn't too impressed by their game engines and some of the game mechanics. Recently found out about Miscreated and started watching video and game play. Decided to go for it.

I like ARK (xbox one player), but it's systems are too convoluted for me to just pick up and play in short bursts.

Miscreated seems to a very underrated game. I do enjoy it much more than Ark.

The game engine is fantastic and the graphics are top notch (GTX970+i7 6700k stock clocks = ~50fps max everything).

Looking at the update history shows that it gets regular updates.

Inventory seems easy to manage. Wish the items auto stacked though.
Crafting system is easy to get into with a low learning curve.
Have not tried base building yet.
Gun play seems to be on point. I do not notice lag during shoot outs.
Melee combat could use some work.
Not many gun options or gun customization yet. Enough to enjoy the game though (handguns, rifles, explosives, bolt action, etc are in the game).

Weather system is amazing. Thunderstorms at night is something that really draws you in.

Not much KOS going on so that's a plus.

32 player count. Devs say this will expand as they open up more of the map.

I hope they get more support from the community. $20 is a fair price for the content that is available in early access.

I play on one of the official servers and it's usually in the 20-30 player count range.

Graphics and art direction are WAY better than the stuff I've seen with DayZ and H1Z1.
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14 of 17 people (82%) found this review helpful
Recommended
34.7 hrs on record
Early Access Review
Posted: 4 August
I've been playing this game for a while now. I have to say that it is the best survival game out there.
It is still in alpha so of course it contains some bugs but at least for me there has been almost none of them. If you complain how the game lags and it wont run great yadda yadda.. it is because of your computer. It is a beautiful game and it doesn't run on every potato out there. I bought this game about a year ago... for the first time tho.. i refunded it just for the simple reason: my pc didn't run it as good as i thought it to do.. I upgraded my GPU from 660 to 970 (2gb to 4gb) and i wanted to give it another shot. And im glad i did. The game is growing all the time and devs are into it. Well worth its money. I recommend!
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90 of 156 people (58%) found this review helpful
8 people found this review funny
Not Recommended
24.1 hrs on record
Early Access Review
Posted: 27 July
Long read ahead.

I don't normally post game reviews, but felt compelled to make an exception. I was making an argument against PvE servers (more on this later), and received a permanent ban. Normally, I prefer to provide feedback on Steam games in person via forums, but that avenue has been closed to me, so I'll rely on this alternative.

First of all, how's the game itself?

It's not too bad, but if I were to sum it up with a title, it would be "H1Z1: Pre-Pre-Alpha Edition." It has a 36 player cap, runs on CryEngine, and is unable to support more than a few dozen entities in a ~25km² playable area. Speaking of the map, I did find it to be one of the game's high points. Unfortunately, this is where the "pros" list more or less ends.

I'll make this simple by going line-item with regard to what I believe to be the core concepts necessary to a survival game's integrity. You can decide for yourself whether these are done well or not, according to your own survival game experiences.

The Environment
Nature is realistic enough (can actually hide in the bushes), but the (enterable) buildings are about as generic as they can be. It's pretty much a copy-paste job for a few "small home" types of buildings, a few shops, and a factory.

The "Zombies"
These perma-aggro on you if they spot you. They also die in about three swings from a melee weapon. You will encounter these less than a fifth of the time you encounter players on a full server; the engine simply can't support a decent amount of NPCs. There are also wolves, which interestingly enough try to distract you for others in the pack to strike from behind, but they tether and teleport back if you run about 300 meters.

The Items/Loot
By far one of the game's worst aspects, and something I brought up in the forums very often. Ammunition is extremely rare, which is probably intended to mitigate player-killing. About 97% of what you find is food and clothing. In fact, food is trivialized to such an extent, that I'm not sure why it's in the game. Meanwhile, crafting materials are very rare, which brings me to...

The Crafting
Freeform base-building. Similar to other games, but you're not limited by structure part "latch" points. You can only build on a plot of land that you "claim" (one per server), and the structures are easy to break into, unless you use exploits to build in the air. The single most important aspect of base-building, storage, is trivialized because of excessive load on the engine hoarding. You get to have one small box (8 slots) and one large box (never found the recipe) per server. That's it. As far as item crafting goes, the selection is extremely limited, and you'll rarely find what you want anyway. Example: there are 16 arrow/bolt recipes (making up 64% of all weapon recipes), but in the time I've played, I found arrows exactly once. Oh, and the inventory uses an outdated "slot" system.

The Performance, et cetera
The game runs...okay. That said, crashes are very common, and you will need to drop your settings to make the swings in frame rates tolerable. I had to drop shadows and AO on my stock GTX 980 just to not dip into the 30s all the time. Also, there are frequent lag-pauses, which is something that's apparently being addressed soon. There are some issues with getting stuck on geometry, and some "temporary" bugs, such as headshots not working.

The Atmosphere
The environment looks good, and the weather effects are nice, but outside of that, there's nothing that makes you really feel that you're "surviving," aside from the occasional encounters with other players, which, because of the low player cap, don't happen too often. And when they do, the players usually go their separate ways because no one is armed with a ranged weapon. The geared players, on the other hand, will almost always kill you, because the game lacks PvE content to such an extent that there's really nothing else they can do for fun. And because ammo is so rare, it's usually a very one-sided affair, as you can't reliably arm yourself with low-end ranged weapons until you've farmed for a while. You'll find guns, and you'll find ammo, but you'll rarely survive long enough to have matching sets. The few gunfights I've been in were against groups of 2-4 geared players when I at best had half a clip to fire. In their intention to combat mindless killing, the devs created a situation in which it's extremely difficult to deter better-geared players killing everything they see. In other games, it's easy to get some kind of pistol quickly, which, despite its inferiority, poses some danger to someone with a dope carbine.

Did I mention that nights are dark? They're extremely dark, to the point that you might as well be playing blind. If you have a glossy monitor and/or any kind of reflective glare, forget it. Fortunately for you, there's a fix: just turn up your driver gamma. But here's a quick anecdote with regard to that: when the devs were pressed as to why they don't balance the darkness a bit in the face of such a fix, they said that they didn't want to turn down the (let me paraphrase) "hardcore" darkness, because then they would essentially be "responsible for implementing a darkness-subverting exploit." That, and no one would be using the flashlight they put in the game. That's some logic right there.

Well, I feel that this has gone on long enough. I'd like to just touch up on what brought me here in the first place: the devs' treatment of the community. It appears to be, shall I say it, very "politically-correct." Disagreement is frowned upon, and rules are enforced arbitrarily. When I got in touch with a developer to inquire about my situation, he said he would look into it, and in a few minutes, blocked me without saying a word. It was pretty obvious that it was a matter of politics, and they just wanted to remove someone who publicly spoke about the game's issues (outlined here) instead of giving praise to meager iterations of progress. I know for a fact that they didn't get rid of me to protect any of their "fans" from emotional harm. I was active for about three weeks, and during that time, I was pretty much the only one who logically addressed the game's issues, instead of either mindlessly praising or cursing it.

It was curious how they threw in "insulting developers" into the reason, considering I've done no such thing, and in fact wasn't even insulting the carebear advocates edging me on. Not a single cuss ever left my mouth. Of course they also ran the "remove all posts" toggle, so I can't prove it. Over twelve years and almost 11,000 posts, and this is the first game company to give me this sort of treatment. And I never expected these guys to do it, since I was advocating for their intent to create a survival game that's more hardcore than others on the market.

But in the end, if this game seems like a good investment (and I would've honestly still given it a thumbs-up if it was $6.99 or less, despite everything else), you have to ask yourself this: if you can't trust them to be honest with regard to how they treat their community members, can you trust them to deliver on the promises they're making with regard to their product? The game has been out for two years now, and I got it during the recent sale. It was in my wishlist during that entire time, and yet it doesn't feel much different from the videos I watched in 2014.

I take censorship very seriously (and you should too). Here are the links to pictures of the offending post, if anyone wants to get a better idea of what you'll be dealing with:
http://steamcommunity.com/sharedfiles/filedetails/?id=732862049
http://steamcommunity.com/sharedfiles/filedetails/?id=732862148
http://steamcommunity.com/sharedfiles/filedetails/?id=732862206
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10 of 10 people (100%) found this review helpful
Recommended
45.8 hrs on record
Early Access Review
Posted: 22 July
Well this is the first game Ive given a review on so here it gose.

Ive played for 43h so far and deffinatly recomend this to both single players and friends. Its a lot of fun surviving with friends and the sheer horror of facing your first mutant or wolf pack is just a panic fest, not to mention the tention of seeing another player, waiting for them to yell friendly or just all out fire fight will happen.

I have to say murdering your fellow survivors is a great feeling, but the acomplishemnt you can do as a team is rather pleasing aswell. The update made it playable and the atmosfere of the game is 10/10.
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8 of 9 people (89%) found this review helpful
Recommended
23.4 hrs on record
Early Access Review
Posted: 29 July
Dayz just became *puts on shades* "Miscreated"

Keep up with the 2 GB plus updates Entrada Interactive, you're making Dayz look like a ♥♥♥♥ stain.








Old Review December 15, 2015
EARLY ACCESS REVIEW
Ok this game is not for everyone. Its for people who have experienced crappy survival games that have very few dedicated teams. While yes this game has small content, it has some pros.
Pros:
Runs great on higher Rigs
Framerate doesnt drop as much in cities
Has a funcional basbuilding system with recipe that you must find
9/10 people will try not to kill you but rather interact with you ( BASED OFF OF EXPERIENCE!!!)
Nice looking game on Cryengine
5 working Vechicles

Cons:
Mutants need to be nerfed for easier melee combat and have a little less health
Some glithces with the inventory in everything
Fuel and oil slowly go away when put into a vechicle
Many glitches that will making you mad

7/10 for right now, but if the devs dont screw it up, this could be a sruvival game that can las
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