Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
User reviews:
Recent:
Mixed (524 reviews) - 67% of the 524 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (14,491 reviews) - 70% of the 14,491 user reviews for this game are positive.
Release Date: Oct 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (125)

July 26

Update #51 - 07/26/2017



Servers
  • mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
  • Improved method base building parts are sent to clients should fix some common base building issues
  • Fixed a continual server crash on servers with a lot of farm animals

Game
  • Fixed Kythera crash when game is located in a path with some unicode characters
  • Fixed issue where some network messages from the server may be missed while logging into the game
  • Actionable menu won't appear when weapon is raised around bushes
  • Disable lean, jump, and reload during usage of a scope
  • World actions may randomly determine which item is found now
  • Item durability is now saved and restored when logging back in
  • Military spawn locations added
  • Adjusted police spawn locations so most won't spawn military gear
  • Scopes now work on many of the existing weapons
  • More world actions added
  • Lights will now turn off when a generator runs out of fuel, or an item being removed from it
  • Items that can be stored in the belt slots can no longer be stored in secondary slots
  • Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5

Base Building
  • Removed texture color change when base parts are damaged to see if it eliminates a common crash
  • Only show the upgrade part action if the player has the required upgrade part in their inventory

UI
  • Fixed the brightness, tessellation, and view distance video options
  • Updated the look of the chat window to match the new overall theme

Items
  • Binoculars added
  • Police vests added
  • Flak vests added
  • Kriss Vector added
  • Smoke grenade traps added
  • Craftable bow added
  • Craftable arrows added
  • New scarf variations added (colors can be crafted)
  • Many sneaker variations added
  • Increased laser attachment accuracy
  • Adjusted recoil on the AKM
  • Fixed headlamp light not working
  • Decreased weight of gnomes
  • Increased damage of the 12-gauge slugs
  • Decreased the Katana's weight
  • Damage caused by the bear trapped is slightly increased
  • Adjusted weights on most magazines
  • Bows should now display the correct arrow, depending which magazine is equipped
  • Added Craftable Bow recipe

Map
  • Updated Orca Dam area, includes more detail and more item spawns
  • Added new player spawn location north of Brightmoor on the east coast
  • Updated broken down pickup trucks with newer models
  • Fixed radiation zone going over road near center hills
  • Updated lighting in Sewers
  • Updated lighting in Hotel

Audio
  • Adjusted sedan sounds inside cabin
  • Balanced volume of footsteps on varying surfaces
  • Balanced volume of projectile weapons

Animations
  • Kriss v animations created and setup
  • Scope animations added for
    • AT-15 (Optic)
    • Mod16 (Optic)
    • MK18 (Optic)
    • M40A5 (Hunting, optic)
    • Carlington (Hunting, optic)
    • Renegade (Hunting)
    • Hunting rifle (Hunting)
  • Firing animations and setup altered to work with scopes
  • Ironsight strafing movement looping error corrected
  • Dedicated animations for M16, and MK18 firing added
  • Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
  • Tranquilizer reload animation fix so dart enters the barrel correctly
  • Left hand polish in MK18 aimposes
  • Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
  • Binocular animations added
  • Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
  • Swimming search self animation added
  • Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
  • Removed some feet sliding whilst crouching
  • Altered transition between crouching and standing stances to be smoother
  • Flak vest skinned to male and female character
  • Police vest skinned to male and female character
  • Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
  • Altered on ground models for certain weapons so they sit correctly on player when stowed
  • Mutant idle sounds added
  • Whistle stimulus option changed so AI should react to it
  • Improvements to drinking and eating animations - particularly when viewing from SFP
  • 556x100 box mag now animates during reloading
  • New chambered reload animation added for MK18
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July 11

Steam Sale - 50% OFF



Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.

Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated

http://store.steampowered.com/app/299740/Miscreated/
123 comments Read more
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About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release


Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

VoIP:
In-game VoIP with distance attenuation

Vehicles:
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

Crafting:
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

Permadeath
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
Customer reviews Learn More
Recent:
Mixed (524 reviews)
Overall:
Mostly Positive (14,491 reviews)
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