Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?
User reviews: Very Positive (267 reviews)
Release Date: Jul 13, 2012

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Buy Heroes Rise: The Prodigy

Packages that include this game

Buy Heroes Rise Trilogy

Includes 9 items: Heroes Rise: The Prodigy, Heroes Rise: The Hero Project, Heroes Rise: HeroFall, Heroes Rise: The Prodigy - Perfect Legend Guide, Heroes Rise: The Hero Project - Perfect Legend Guide, Heroes Rise: The Hero Project - Warning System, Heroes Rise: HeroFall - Ad Space, Heroes Rise: HeroFall - Perfect Legend Guide, Heroes Rise: HeroFall - Warning System

 

Recommended By Curators

"Although this is simply a 'choose your own adventure' text-based game, there are many choices throughout the story which lead to many consequences."

Reviews

“There’s a great deal of angst, possibilities for romance and plenty of conspiracies and crimes, some of which I’ve been committing myself. Adam Apple, also known as Fantabulous, creates energy shields with ease, has punched thugs into submission, soars through the air with ease and attempts to seduce everyone he meets. The little tinker would seduce a death ray into submission if he thought it would respond to his dubious charms.”
Rock, Paper, Shotgun

“it delivers a lengthy and surprisingly action-packed tale with memorable characters, dramatic moments, and some very cool scenes to play your part in.”
JayIsGames

“Heroes Rise does a great job with the design and writing of its decision points. Some are pure action and strategy, but most are focused on who you are as a hero (or, potentially, a villain) and how you will relate to those around you.”
4/5 – TouchArcade

About This Game

Do you have what it takes to become a legendary Powered hero?

In "Heroes Rise," Powered heroes have become the ultimate celebrities, and you dream of joining the A-List–but to get there, you'll first have to take down evil Powered gangs, compete with deadly rivals, choose a worthy sidekick, team up with famous champions, and prove to all of Millennia City that you're a true hero.

"Heroes Rise: The Prodigy" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Will you play as male or female? Gay or straight? Crusade for justice, or gun for money? Will you work as a team with the world-famous Millennial Group, or will you steal their spotlight?

How High Will Your Hero Rise?


  • 100,000 words of interactive fiction
  • Multiple endings
  • Become a legendary hero

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Hard Drive: 50 MB available space
    Minimum:
    • OS: 10.6
    • Hard Drive: 50 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Hard Drive: 50 MB available space
Helpful customer reviews
11 of 12 people (92%) found this review helpful
3.5 hrs on record
Posted: February 4
I finished playing the trilogy and after letting it sink in I have to say that this series is one of my all time favourites of any game. It rekindled my love for text adventures (after playing I went and bought almost every Choice of Games story from their website) and even inspired me to continue writing again. If you are a newcomer to these types of games this would be an excellent place to start and it'll quickly suck you into this kind of genre.

I don't want to give any spoilers to the story but I highly recommend this game to anybody. I also emailed the writer of the series and he replied within a day so that's an extra plus in addition to the heaps of praise I'm already giving the series.
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6 of 6 people (100%) found this review helpful
3.0 hrs on record
Posted: February 25
I bought the Heroes Rise trilogy while it was on sale after greatly enjoying the Choice of the Deathless demo (which I still plan to buy). Most of my childhood was spent in the 1990s, so I was able to experience the actual "choose your own adventure" novels that were popular back when bookstores still actually existed. At the time, I actually didn't care for them. Nearly every one I read would have ridiculous consequences for choices that seemed logical; your character could die because of a sound choice you made, just because the author wanted to trick you out of a decision. That was my one concern going into the Choice of Games library of games. That, and whether the story would actually suck me in.

It did. Let me just say I'm not a huge superhero fan. Sometimes I watch the movies, and most of the time I'll play the games associated with various Marvel and DC characters. But I tend to find heroism too black and white to be practical, and tend to be far more interested in the villains of such stories, so I was a little worried this story wouldn't keep my attention. I read this interactive novel from start to finish in one three hour sitting, however, because it didn't shy away from keeping you actively involved in the outcome of certain events. You even get to make small decisions about what your character looks like that I did catch repeated later, helping you stay immersed (i.e. you get to choose what color your "energy" is, and I noticed the game would describe this later on in fights).

Is it written well? For the most part, yes. I noticed some misspellings that could be attributed mostly to typos, and for some reason, the author here has a significant bias against using commas before the conjunction "but" that I noticed popped up multiple times throughout my playthrough. Are the mistakes noticeable? Yes. Are they game or immersion breaking? No. All in all, I noticed about ten errors over the course of a three hour interactive novel, which isn't too bad of a balance.

Is the story any good? Yes. It's mostly a story about going from a nobody to a superhero in a futuristic, arguably dystopian society. The world is just as corrupt as its criminals, with a justice system that crosses the boundaries of reason, technology that is far too incorporated into human life than is safe, and laws that are questionable. You are able to choose where your beliefs lie in this mix, and I was pleased to see I was able to choose a path that wasn't just righteously heroic or immorally anti-heroic. You can also decide what your beliefs are early on and divert from them later, if you so choose, but the game will punish you for this diversion. Throughout the story you are able to choose what sexual orientation you have and you are also able to choose to romance one (or more) of a few characters. Even though I chose relatively early on to romance one character (and had a teen-rated romance scene with said character), I was still given the choice to profess feelings for another later on, so choices hadn't been taken away from me just because I'd already chosen someone else.

With that said, there were some choices that didn't quite make sense or that I made that in the end, didn't really matter. (I'll keep this spoiler-free.) It was revealed to me that a character I cared about had a pretty shocking secret, and I had to choose whether to be okay with this new information and accept the character with their flaws or not. I chose to say that I understood and was okay with it--and despite this, my character decided on her own to stop talking to this person and ignore all attempts of communication from them. In the end, it did end up that this could work out the way I had wanted it to begin with, but the story ended up deciding for me how my character felt despite me telling her to feel otherwise, which broke the immersion a bit. There's also a clear trust violation committed against you by a main character, and even though they explain it was done for your benefit (and you have the choice to refute that), you still end up giving into their whims and doing what they've wanted you to do all along, which really irked me. The story ended up telling me that my character just knew "it was right", and I honestly didn't agree. Because I had created this character to mimic my beliefs, to see her going against them angered me a bit and made me question the influence of some of my decisions.

Overall, this was a well-written game that gave me more choices than I anticipated, and most of them made sense. Quite a few of them mattered quite a bit (for example, characters in this CAN die). I admired the author for steering clear of the goofy superhero format and sticking with the gritty, more realistic superhero formula that won't shy away from killing characters or having true consequences to actions. Although I was a bit disappointed in the mostly uninteresting villains this game had to offer, the heroes themselves had enough downfalls in their personalities to keep me intrigued in their character development. Because I got three hours out of one playthrough, I think the game is worth its full price even if you'll only go through it once (though, of course, there is massive replay value here). If I had to give it a rating, I would give Heroes Rise: The Prodigy an 8/10. This is a great game at a great price that will grab your attention and hold onto it until it concludes in an epilogue, and it should not be missed.
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6 of 6 people (100%) found this review helpful
12.1 hrs on record
Posted: June 27
“Heroes Rise” reminds me of one of those really bad tabletop RPG sessions, where the DM doesn’t understand what the point of a roleplaying game is and railroads the players into a very specific plotline, where the illusion of choice is sometimes presented but ultimately all “choices” lead to the same destination, and there’s no real input from the players.

I can forgive the game for not giving the player a choice in powers. That’s not too huge of a problem to me, as long as there’s still enough variation in how we can utilize that specific power. The game definitely appears to give you this, although I’ll admit that I didn’t really explore a lot of the different options in combat, so I don’t know if selecting the “wrong” choice railroads the player into the path that the game wants you to go down, like it does during non-combat choices.

And that’s this game’s fatal flaw. There are many moments where you are presented with a choice, but picking anything besides the “right” option will result in the game saying “well, that didn’t work, so you end up doing THIS instead.” That’s not how interactive fiction works. The name of the publisher is “Choice of Games,” right? As in, we get to choose how we proceed through the story? Not so in “Heroes Rise.”

Let’s talk about one particular example of railroading in this story: the forced love interest, Black Magic. Early in the game, you (the player, not the character) are asked to name your first celebrity crush. Turns out that Black Magic looks JUST like that person, and is rumored to be their direct descendent. This is lazy writing. It’s the game’s way of saying “Hey, you should be pursuing this character!” without having to actually give them any depth or redeemable qualities, or any real in-character reason to pursue them (beyond the fact, as the game CONSTANTLY reminds you in any scene featuring Black Magic, that this character is just OOZING with sex appeal). It relies on basing their physical appearance on someone that the player (not even the character, but the player themselves) has (or had, once) a crush on, and hopes that that will be enough to justify railroading the player character into a romance.

The last straw for me was when (without trying to give too much away) Black Magic creates the illusion of terrible danger for the sole purpose of getting the player in bed. There’s a few options on how to respond to this. I went with completely rejecting her, because holy hell I am not interested in pursuing a character so terribly selfish and manipulative. And after selecting that option, the game literally told me that rejecting her was not a real option, and suddenly my character is sleeping with her anyway.

Is there anything redeeming about “Heroes Rise”? I suppose the writing itself is decent. Maybe it should’ve just been written as a story, instead of disguised as interactive fiction. Not giving the player any real choice in how to pursue the story goes completely against what interactive fiction is all about, and thus I cannot recommend "Heroes Rise."
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2 of 2 people (100%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: July 22
-Do I recomment this game?
-No.
-Is this a bad game?
-No.
-Do I regret buying it?
-No

How is that?
Wrighting is simple and story is nice. Reading it is fun and you just can stop. Almost every page is a cliffhanger that is making you read the next one.
Buuuuut
Its way to linear most of the timee and most of the choices tend to be unclear. Making you guess, hoping for a good outcome.
There also were times when I was like "I don't want to do it like this, this is wrong!" But I had no other choice.
Not the best "choice of games" game out there for sure.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: May 29
If you enjoyed other Choice of Games titles then I recommend not wasting your time. Not only does Heroes Rise take out the "Choice" aspect by graying out options based on what they've streamlined you into to begin with, they also take out the "Game" as well, railroading you down a series of unavoidable plot devices changed in an almost imperceptible way via what rare choice you can make that has any effect.

Possibly the worst part of the game, however, is the main character who either has to be Lawful Stupid or Chaotic Stupid depending on your options. You never choose the right options and often find yourself bumbling about leaving a trail of disasters no matter how hard you try or how perfectly you play the game.

Last but not least is the villain which, avoiding any spoilers, literally has to give you a Powerpoint presentation of the evil plan. I'm a huge fan of Choice of Games as well as well as comic book heroes, but you're likely best off buying a different one if you actually want to participate in the story.
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