Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?
User reviews:
Very Positive (301 reviews) - 87% of the 301 user reviews for this game are positive.
Release Date: Jul 13, 2012

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Buy Heroes Rise: The Prodigy

Packages that include this game

Buy Heroes Rise Trilogy

Includes 9 items: Heroes Rise: The Prodigy, Heroes Rise: The Hero Project, Heroes Rise: HeroFall, Heroes Rise: The Prodigy - Perfect Legend Guide, Heroes Rise: The Hero Project - Perfect Legend Guide, Heroes Rise: The Hero Project - Warning System, Heroes Rise: HeroFall - Ad Space, Heroes Rise: HeroFall - Perfect Legend Guide, Heroes Rise: HeroFall - Warning System



“There’s a great deal of angst, possibilities for romance and plenty of conspiracies and crimes, some of which I’ve been committing myself. Adam Apple, also known as Fantabulous, creates energy shields with ease, has punched thugs into submission, soars through the air with ease and attempts to seduce everyone he meets. The little tinker would seduce a death ray into submission if he thought it would respond to his dubious charms.”
Rock, Paper, Shotgun

“it delivers a lengthy and surprisingly action-packed tale with memorable characters, dramatic moments, and some very cool scenes to play your part in.”

“Heroes Rise does a great job with the design and writing of its decision points. Some are pure action and strategy, but most are focused on who you are as a hero (or, potentially, a villain) and how you will relate to those around you.”
4/5 – TouchArcade

About This Game

Do you have what it takes to become a legendary Powered hero?

In "Heroes Rise," Powered heroes have become the ultimate celebrities, and you dream of joining the A-List–but to get there, you'll first have to take down evil Powered gangs, compete with deadly rivals, choose a worthy sidekick, team up with famous champions, and prove to all of Millennia City that you're a true hero.

"Heroes Rise: The Prodigy" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Will you play as male or female? Gay or straight? Crusade for justice, or gun for money? Will you work as a team with the world-famous Millennial Group, or will you steal their spotlight?

How High Will Your Hero Rise?

  • 100,000 words of interactive fiction
  • Multiple endings
  • Become a legendary hero

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Storage: 50 MB available space
    • OS: 10.6
    • Storage: 50 MB available space
    • OS: Ubuntu 12.04
    • Storage: 50 MB available space
Helpful customer reviews
10 of 13 people (77%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: December 15, 2015

I played the entire first chapter. Then I read all the negitive reviews. then I wrote my review. I disagree with most if not all of the negitive reviews. I didn't go into the game expecting anything. Only hoping I would enjoy it. And I did! VERY MUCH! I really enjoyed the fact that you got to personalise a good many parts of the story. You get to chose your superhero name and your real first and last name. But not only that but a lot of other things that make the game uniquely yours and unlike anyone elses. This wasn't enough for some people. They wanted more freedom. What they don't understand is every story has to have some structure. If you want more freedom go write your own story. I was so drawn into this first part I finished it in one day. I was only intending to just check it out. But once I started I just keep saying "one more chapter". And then it was several hrs later and I was done.
Besides being a great story, it uses the most powerful graphics engine there is. The human imagination. Making your playing of the story even more unique and unable to be copied by anyone else. And for these reasons I think the game has a lot of replayability. You change there names, their sex, their sexual attaction and more and you have a whole new story within the structure of the main stucture of the game.
I'm really excited to play the next chapter. I hear it's even better!
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8 of 14 people (57%) found this review helpful
20 people found this review funny
4.5 hrs on record
Posted: December 6, 2015
Had sex in a burning building

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1 of 2 people (50%) found this review helpful
3.2 hrs on record
Posted: March 28
I love these games, I remember picking this up years ago and I recently played through it again. While the customization options aren't to everyones tastes, the story really pulls you in and is fueled by your imagination.

This game isn't for everyone, but with great writing and some excellent story branches, well, slugger, I think you should give it a go!
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370 of 497 people (74%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: June 18, 2014
At one point you're faced with a dilemma - how do you gain entrance to a club being run by a villain, so that you can search for clues? You have three options: Go in powers blazing, infiltrate the place posing as a customer, or sneak in through the back entrance.

No matter which choice you make, you'll end up hypnotized by the villain running the place. It's a false dilemma where all paths lead to the same destination.

The game is full of these, where all your decisions really do is inform the window dressing. For a text-based game, where a narrative should be able to be expanded into multiple branching paths very cheaply, this is quite disappointing. If you've made a text-based game whose central mechanic is simply player choice has less respect for that choice than a AAA game like Fallout: New Vegas, then you've dropped the ball.

Embarrassingly, I found a couple of typos as well. The writing is interesting enough at first, but it gets frustrating later on as you'll probably figure out the big "twist" long before any of the characters do, but are powerless to do anything about it.

It's amusing for a while on a single playthrough, but that's about it.
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66 of 80 people (83%) found this review helpful
4 people found this review funny
12.1 hrs on record
Posted: June 27, 2015
“Heroes Rise” reminds me of one of those really bad tabletop RPG sessions, where the DM doesn’t understand what the point of a roleplaying game is and railroads the players into a very specific plotline, where the illusion of choice is sometimes presented but ultimately all “choices” lead to the same destination, and there’s no real input from the players.

I can forgive the game for not giving the player a choice in powers. That’s not too huge of a problem to me, as long as there’s still enough variation in how we can utilize that specific power. The game definitely appears to give you this, although I’ll admit that I didn’t really explore a lot of the different options in combat, so I don’t know if selecting the “wrong” choice railroads the player into the path that the game wants you to go down, like it does during non-combat choices.

And that’s this game’s fatal flaw. There are many moments where you are presented with a choice, but picking anything besides the “right” option will result in the game saying “well, that didn’t work, so you end up doing THIS instead.” That’s not how interactive fiction works. The name of the publisher is “Choice of Games,” right? As in, we get to choose how we proceed through the story? Not so in “Heroes Rise.”

Let’s talk about one particular example of railroading in this story: the forced love interest, Black Magic. Early in the game, you (the player, not the character) are asked to name your first celebrity crush. Turns out that Black Magic looks JUST like that person, and is rumored to be their direct descendent. This is lazy writing. It’s the game’s way of saying “Hey, you should be pursuing this character!” without having to actually give them any depth or redeemable qualities, or any real in-character reason to pursue them (beyond the fact, as the game CONSTANTLY reminds you in any scene featuring Black Magic, that this character is just OOZING with sex appeal). It relies on basing their physical appearance on someone that the player (not even the character, but the player themselves) has (or had, once) a crush on, and hopes that that will be enough to justify railroading the player character into a romance.

The last straw for me was when (without trying to give too much away) Black Magic creates the illusion of terrible danger for the sole purpose of getting the player in bed. There’s a few options on how to respond to this. I went with completely rejecting her, because holy hell I am not interested in pursuing a character so terribly selfish and manipulative. And after selecting that option, the game literally told me that rejecting her was not a real option, and suddenly my character is sleeping with her anyway.

Is there anything redeeming about “Heroes Rise”? I suppose the writing itself is decent. Maybe it should’ve just been written as a story, instead of disguised as interactive fiction. Not giving the player any real choice in how to pursue the story goes completely against what interactive fiction is all about, and thus I cannot recommend "Heroes Rise."
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