Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?
User reviews: Very Positive (227 reviews)
Release Date: Jul 13, 2012

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Buy Heroes Rise: The Prodigy

Packages that include this game

Buy Heroes Rise Trilogy

Includes 9 items: Heroes Rise: The Prodigy, Heroes Rise: The Hero Project, Heroes Rise: HeroFall, Heroes Rise: The Prodigy - Perfect Legend Guide, Heroes Rise: The Hero Project - Perfect Legend Guide, Heroes Rise: The Hero Project - Warning System, Heroes Rise: HeroFall - Ad Space, Heroes Rise: HeroFall - Perfect Legend Guide, Heroes Rise: HeroFall - Warning System


Recommended By Curators

"Although this is simply a 'choose your own adventure' text-based game, there are many choices throughout the story which lead to many consequences."


“There’s a great deal of angst, possibilities for romance and plenty of conspiracies and crimes, some of which I’ve been committing myself. Adam Apple, also known as Fantabulous, creates energy shields with ease, has punched thugs into submission, soars through the air with ease and attempts to seduce everyone he meets. The little tinker would seduce a death ray into submission if he thought it would respond to his dubious charms.”
Rock, Paper, Shotgun

“it delivers a lengthy and surprisingly action-packed tale with memorable characters, dramatic moments, and some very cool scenes to play your part in.”

“Heroes Rise does a great job with the design and writing of its decision points. Some are pure action and strategy, but most are focused on who you are as a hero (or, potentially, a villain) and how you will relate to those around you.”
4/5 – TouchArcade

About This Game

Do you have what it takes to become a legendary Powered hero?

In "Heroes Rise," Powered heroes have become the ultimate celebrities, and you dream of joining the A-List–but to get there, you'll first have to take down evil Powered gangs, compete with deadly rivals, choose a worthy sidekick, team up with famous champions, and prove to all of Millennia City that you're a true hero.

"Heroes Rise: The Prodigy" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Will you play as male or female? Gay or straight? Crusade for justice, or gun for money? Will you work as a team with the world-famous Millennial Group, or will you steal their spotlight?

How High Will Your Hero Rise?

  • 100,000 words of interactive fiction
  • Multiple endings
  • Become a legendary hero

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Hard Drive: 50 MB available space
    • OS: 10.6
    • Hard Drive: 50 MB available space
    • OS: Ubuntu 12.04
    • Hard Drive: 50 MB available space
Helpful customer reviews
14 of 17 people (82%) found this review helpful
4.4 hrs on record
Posted: September 12, 2014
9/10 A decent game with fascinating storyline.
This is the first of the heroes rise trilogy
Comparing to the hero project and herofall after it
The choice it provides in this one rather easier to be made
It is the very begining of you acting as a powered hero/villian
I've played twice along with the other two in the trilogy
It's just that great
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8 of 9 people (89%) found this review helpful
19.9 hrs on record
Posted: November 15, 2014
My favorite series so far from Choice of Games!

Heroes Rise The Prodigy is well written, with an amazing climax, I havent read a book that good in a while @_@
Price wise it's just about the same price as a decent book at Barnes&Noble if not cheaper, with the the amount of chapters inside its definitely worth $2.99 in my opinion.

If you like/love reading books and like/love games like ME you have to give Heroes Rise: The Prodigy a try.
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7 of 8 people (88%) found this review helpful
18.2 hrs on record
Posted: November 24, 2014
You know, when I initially saw this game when it was released I paid no notice to it. I was pretty sure it would be horrible. I can't say for what reasons, but that was the state I was in.
After playing this, I can only conclude that not only does it bring me back to my childhood with the "Choose Your Own Adventure" series', it has applied logic which was never possible in a paperback format.

The writing done in this adventure was very well done. There are parts where I felt things moved too quickly or weren't very smooth, but they hardly took away from the experience. Even with some cheesy sayings or material (which was sort of fun), it flowed elegantly together in a very enjoyable and suprising story line.
The two things I feel could have been improved upon are the romance and the diverse elements of the storyline.
The romance at times was very well done, but in other areas there was too much emphasis placed on it; even at bad times. It also didn't mix into things very well at certain points and gave the impression of being randomly thrown in.
The storyline at times gave me the impression of making a decision, but the result would inevitably be the same regardless of what I chose, or it would have literally no relevant impact on current or future events. In my mind and what I would love personally, is to see a story intricate enough to reflect every decision made; a story smart enough to step back from any sense of a linear story and see many endings, with many futures. As complicated and time consuming as this would be, it would be epic. From looking over ChoiceScript, it's definitely feasible if someone finds themselves interested. Hell, I'm kind of interested.

But in conclusion, fantastic work. I just finished the second one and I'm currently a few chapters into the third. I've heard there is a fourth one in the works and I am really looking forward to it. If it were up to me, I'd like to see this series continue on even after that.
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8 of 10 people (80%) found this review helpful
11.4 hrs on record
Posted: November 9, 2014
The key to playing the Heroes Rise Trilogy is to understand there are only two paths: Paragon (Perfect Morality) and Renegade (Badass). The paths boil down to their associated romances and skills.

For Paragon, you will need to maximize Justice, Lawfulness, Defensive, and Team Player (in Hero Project: Loved, Underdog and Hero Points). Romances are geared towards Jenny (in Hero Project onward: Lucky.) For Renegade, you will need to maximize Fame, Lawless, Offensive, and Soloist (in Hero Project: Popular.) Romances are geared towards Black Magic (in Heroes Fall: Jury and Prodigal.) There is some leeway. Some achievements may be achieved by deliberately failing. In the first two games, you are permitted to play offensively for Paragon characters. Renegade characters may be team players. Romances that are clearly geared towards Renegade characters may taken by Paragon with limited stat hits (Prodigal, Jury and Black Magic).

The series finishes with two paths (and in Hero Fall: one hidden Renegade romance ending).

The primary joy of this game then, comes down to the journey. It is a long series. It is written in a very serialized, soap-operatic style. It is very dramatic. Superheroes are handled with fantastic flair. There are big battles, big powers, and big villains. There are great swings in fame and fortune, suprise tribulations, that pay off in a grand style.

There are also childish adults doing very stupid things, and events you can't change the outcome of.

I think the best way to go into this game is to recognize it's pulp, and enjoy the pulp for what it is. It isn't very good, but it might be great fun.
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4 of 4 people (100%) found this review helpful
3.7 hrs on record
Posted: November 7, 2014
It's a very good interactive story, with some really interesting choices and events. I'm picky when it comes to books and novels... and I liked this game very much.
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5 of 6 people (83%) found this review helpful
9.6 hrs on record
Posted: October 27, 2014
The Short of it:
Heroes Rise: The Prodigy a fun, short game (which is reasonable given it's price) that can give you one heck of an adrenaline and emotional rush if you let it. I would also recommend this game (and the series as a whole) to anyone who wishes for more sexuality and gender diversity in the superhero genre. Only down side is the thin line between simple and shallow the game dances on, and the hack job of "romance" implemented as an optional subplot.

The Long of it:
The best thing about The Prodigy, and the Heroes Rise trilogy in all, is that it doesn't reward you for being the writer's idea of a "Hero," but for being consistent in your morals (basically: don't play as a character that's all over the place). While the game does scale this consistency on dichotomies of "lawful" vs. "lawless," "fame" vs. "justice" and "soloist" vs. "team player" none of these scales are mutually exclusive (despite what the color-coded bars imply) to one another or are viewed as inherently wrong: you could have a defensive soloist with the law on your side but have a penchant to showboating, or an offensive team player that distrusts authority but will work for the best of the group. During my first run I felt like my choices really mattered, but I was let down during the rail-roaded chain of events nearing the (only) climax, but it does pick up the ball again near the very end of the final fight, though it may seem railroaded again because unless you have a wishy-washy character the final choice for the fight is practically chosen for you depending on the "lawlessness" vs. "lawfulness" scale.

This wonderful scale falls flat, again, with a shallow story that may only hold a twist or two for people not versed in the cliches of the superhero genre. The first time I played through, I was surprised at some of the late-game twists, despite having read comics since I was eight (but that may be because I myself am trusting), but afterwards it did all seem very droll, such as the main villain's motivation, and what they do to make your character lose faith in the world around them.

It also felt like only a minimal amount of worldbuilding was done as Millenia City wasn't fleshed out (you only get to see about two-to-three areas of the city while it's continually reiterated to be a sprawling metropolis), but the characters within are very diverse not only in their personalities, but in who they. I enjoyed meeting many of the characters like The Monk and Fistfull from the Millennial Group (the game's version of The Avengers/Justice League), the three choices you have as a sidekick, and others around the Eastern Fringe. Even the villains like the Splice Circle were interesting. But this leads me to yet another of the negative points: The "Romance(s)"

One of the characters in the game is specifically tailored to your character's sexuality and gender: straight male, lesbian, and bisexual heroes whose last partner was female have Fem. Main Interest, while gay males, straight females, and bisexual heroes whose last partner was male get a Masc. Main Interest. I can understand that this is so that every and any characters have the option of a love interest. But this is clunkily done because the game prompts you to input a real life celebrity's name as the sole descriptive of the love interest. It feels creepy because the never let that "descriptive" go. Every time they describe the character you just get a [celebrity's name] face/hair/eyes ect. ect. This traps the character within the realm of "love interest" and nothing even approaching individuality despite their unique backstory (and by "unique" I mean an actual plot twist), which is really grating. Especially if the Main Interest ends up female, which adds into the ever-present trend of women being solely present in the superhero genre for titillation and romantic (with creepy under/overtones) fantasy. It also grated on my nerve when the game didn't understand my character's no meant "NO, I don't want a romance" and I was forced to play out the scene where my character was coerced into going into the love interet's room under false pretenses which was remarkably sexually charged and ended up making me feel angry and creeped, while I was okay with it when I actually wanted the romance sub-plot.

The game would have done better if the "Main Love Interest" was like the other romantic choice. She's only available if you have a lesbian or female bisexual character, but Jenny Yu, your superhero-witness-protection-program agent, proves that the writer CAN right a good love interest. Jenny is her own character with her own motivations and goals. Most importantly, nothing about her changes depending on your choices in Character Creation excluding the possiblity she could be romantically interested in your character. While the reveal she is a romancable option is late game (after the climax), it did feel a bit more holistic, mostly due to the flirty lines interspersed in your character's interactions with her throughout the entire game and not jumping to the "~romance~" (and by that I mean blacked-out sex) after meeting the Main Love Interest not even five chapters prior. If you're planning on playing the full series, and desire to romance anyone, Jenny is widely preferable the "Main Love Interest" introduced in The Prodigy. This deals mostly with my experience with The Hero Project, Prodigy's sequel in which you can transfer up the Main Character along with their stats and choices, but that is not important to playing The Prodigy as a stand-alone.

What's best about that is that players don't feel obligated to buy the sequel as The Prodigy nicely ties off the main story, along with multiple sub-plot threads. The ending left me with an upbeat, optimistic feeling and a sense of wonder about where my character would go, which is the best way to end a game in my opinion.
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2 of 2 people (100%) found this review helpful
15.4 hrs on record
Posted: September 8, 2014
this game is realy imersive, if u give it a cance u wil not be disepointed,
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: September 28, 2014
If you play this game you have to realize this is a series. If you only play one you will feel unsatisfied. I enjoyed the game and played the series many times.
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1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: August 3, 2014
If you ever read choose your own adventure books this is like that - but you can't cheat as easily anymore by saving pages with your fingers =P. If you don't like your decision you could restart the game but they are long enough with enough choices that doing so would mean you would need to scroll through lots of pages and decisions - in other words most people will probably live with their "bad" choices which I think is a good thing.

This first chapter has a definitive conclusion that felt satisfying. I feel you could buy it alone and you would get a clear idea whether you would like it or not.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: November 28, 2014
I really enjoyed this. Granted, it's not perfect. I am a huge fan of gamebooks like Fighting Fantasy and grew up reading every Choose Your Own Adventure I could get my hands on. This feels more like the latter and not FF books. You will get to make decisions on how to manage your health and power resources, but this doesn't create as freeform a feeling as some of the FF books. While I was going through the game, I was really engaged and felt like I could play out a lawless, anti-hero fairly well.
Would I play through again? No. It becomes very obvious that many decisions aren't really decisions. Either way I will end up going down the same path even if I take a detour of a single additional page. One of the frusterating thing about the CYOA books was that your choices were any that could be thought through. You could make a decision and some completly unexpected, unpredictable event would occur. This has a number of those moments.
Despite this, I did enjoy it for a single play through. I bought it with the complete package and on sale, so for the price it was a far better bargain than a lot of the garbage I've purchased on Steam.
If you were a real fan of CYOA or even FF books, I would say you will probably like this especially for the price.
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Posted: December 26, 2014
If you're new to this genre, or if you haven't tried any of the games from Choice of Games, I would advice you to start with its better and more polished titles first (like Choice of Robots).

Heroes Rise: The Prodigy offers a fun ride in an interesting world, but it has low replayability, mainly due to its lack of depth in the choices you get to make.

The choices you make have less impact than what the blurb implies. There are times when you're given 5+ choices or so, but then each one leads to the same outcome. Choices are uninteresting and lack the thought-provoking aspect that I sought. Choices are also limited in that what I wanted to do wasn't one of the options. There are times when your choice has already been set in stone by your stats, and you're forced to simply click "Next" even though the other choice is just as viable and you may wish to select that.

Although this isn't one of CoG's better games, it is still fun to play because the battles are interesting and the world is immersive. A tip though, it's good to decide whether you want to be defensive/offensive, lawful/lawless, etc. early on, preferably even before starting the game, and stay consistent throughout to get the best experience.
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1 of 1 people (100%) found this review helpful
15.2 hrs on record
Posted: January 15
Although more restricted than titles such as Choice of Robots, Heroes Rise is still enjoyable in its own right. I'd have to say it is more of an interactive novel than a choose your own adventure, if you can understand my distinction between the two. Some choices seem 'not to matter' but actually affect your stats which in turn can affect your Legend score at the end of the game.

Some people will be disappointed that they can't decide what powers they get or what their background is, but that is what I meant by an interactive novel. This is part of a series with a plot which can seem a bit more rigid than some of the other Choice of Games. I don't feel this should stop you if you enjoy the idea of superheroes and a setting with a decent enough background.

Another complaint I have seen is somebody saying it was too 'dark' for them and they wanted something 'silly'. I don't think that part of their review warranted the downvote. In fact, if you can get past feeling led here and there, the story can be quite moving.

In the end, this is not as good as some of the other games from the same company. Maybe wait for it to go on sale if you aren't sure, though honestly it doesn't cost much.
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7 of 13 people (54%) found this review helpful
7.2 hrs on record
Posted: November 2, 2014
For a choose your own adventure game this game gives you too little choice where it really matters. While it is nice to decide on gender, sexuality and other such things the plot and especially the romance feels on rail roads. I heard the sequel is better though.
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354 of 477 people (74%) found this review helpful
4.3 hrs on record
Posted: June 18, 2014
At one point you're faced with a dilemma - how do you gain entrance to a club being run by a villain, so that you can search for clues? You have three options: Go in powers blazing, infiltrate the place posing as a customer, or sneak in through the back entrance.

No matter which choice you make, you'll end up hypnotized by the villain running the place. It's a false dilemma where all paths lead to the same destination.

The game is full of these, where all your decisions really do is inform the window dressing. For a text-based game, where a narrative should be able to be expanded into multiple branching paths very cheaply, this is quite disappointing. If you've made a text-based game whose central mechanic is simply player choice has less respect for that choice than a AAA game like Fallout: New Vegas, then you've dropped the ball.

Embarrassingly, I found a couple of typos as well. The writing is interesting enough at first, but it gets frustrating later on as you'll probably figure out the big "twist" long before any of the characters do, but are powerless to do anything about it.

It's amusing for a while on a single playthrough, but that's about it.
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81 of 126 people (64%) found this review helpful
5.8 hrs on record
Posted: June 17, 2014
It's not very often that a story has made me so drawn to characters that I was unable to see, but that's exactly what Heroes Rise: The Prodigy has done. This is one of those hidden gems, tucked in the corner of the closet, just waiting to be opened up. If you're put off by the imageless narrative and text-based gameplay, don't be. It doesn't take away from anything and I personally think it makes it more powerful.

Scenes are fleshed out and described with detail and precision. Characters have reason and motives behind them, making them feel a lot more alive than their 2D or 3D counterparts.

There are a lot of decisions to be made in this game and it's very refreshing and comforting to see that they do affect the story. Choices matter, even down to how powerful you make your attacks. Do you want to rip apart an enemy boss with a whirlwind or just incapacitate them with a punch? This game is fleshed out by your decisions and by your imagination. It's brought to life by your realizations and the amount of effort you put into it.

Graphics are not everything. In this generation with our never-ending quest for true-to-life graphics, sometimes we forget what really matters: the story and the experience.

Those things being said, my only gripe is that there is no 'undo' button. There were times when I accidentally skipped over an option because I'd press on my screen twice, making me restart the whole game again.

Pick this up, though. You will not regret it.
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80 of 126 people (63%) found this review helpful
4.2 hrs on record
Posted: June 21, 2014
A text based game in a superhero setting.

Not something I would have expected to find on steam. As I do enjoy books and love customization options in games, including roleplaying and writing little short stories of my own I thought I'd give it a try. If nothing else perhaps it would give me some good memories of playing City of Heroes.

Sadly the game couldn't live up to the things the description says it would offer.

I was outright shocked that I couldn't pick the hero I wanted to play. I didn't expect to be able to adapt my main protagonist down to every single ability, but I couldn't even pick a powerset, a background or anything like it. I was thrown a bone of a pre-designed character that I could pick gender, name, sexual orientation and favourite color for and that was the full customization available.

For a moment I thought about just closing and forgetting about this "game", but I decided to see it through. Maybe the story or the other parts of it would be better. The game starts you off in a pre-defined setting, with all predefined characters. I played around with the choices they give you, but the differences are barely noticeable. No matter what you pick the outcome for the story is the same. You always end up in the very same spot, no matter what you pick and not just once at the very end, but all the time at nearly every part of the story.

Choice to me always is to influence something, not just to have meaningless statistics go up and down. If the world around my character doesn't react to my interactions in any way, what reason is there to give a choice in the first place?

You can do your worst to treat romance characters poorly yet they still end up wanting to be together with you, quite the same applies to other aspects. Theres a lawful statistic, yet you can never really work together with the bad side.

No serious customization. no choices that matter. So what remains of this game? It's a railroaded story, like a book and on top of that not even a very long or good one in my opinion.

Characters are without depth without motivations that make any sense and cliche is dripping from every corner. Antagonists in the story jump on you without real reason just for the sake that you have some bad guys to work against, but no one ever explains why they even dislike you in the first place. The only real motivation that gets obvious is for the main antagonist and even that one feels very forced, not very well thought through and just there for the sake of having something to make the story work, not because the character feels like they would really do anything like it on their own.

Overall the game felt very lacking to me, and not just because it has no fancy graphical options or cool interface. It lacks meaningful choices, good character design and a world that reacts to you as a player. While the price isn't that high for it and I don't really worry about the money, I might have spent my time better by picking up some visual novel or a book instead, or some other game if I seriously wanted a lot of choices.

I cannot really recommend this game as it is. There are many better text based games out there that offer real choices, better writing and on top of that are free.
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98 of 166 people (59%) found this review helpful
0.2 hrs on record
Posted: June 17, 2014
Heroes Rise: The Prodigy is the first of hopefully many games released under the Choice Of Games brand. These games were typically released for the mobile and web browser markets, and so you can imagine my surprise when I suddenly discovered one of the Choice suddenly show up on Steam.

Now you might be looking at the screenshots, and seeing the minimalist approach to the game. It's pretty barebones right? White screen, text. And...well for the most part that's it. That's how the games are intended, and the engine is actually available to make your own games.

Okay great...enough background. So what is this game? It's a Choose Your Own Adventure. You remember those from when you were a kid? "Want to see the glorious death you'll receive for making bad life choices? Turn to page 24!" Well it turns out that they translate very well with text games like this one. However don't be fooled in thinking that the game is this simple. Choice of Games has a simple engine that allows for a lot of interesting ways to script events and allows the game to remember what your choices were.

For you it basically means that you'll have a Super Hero RPG that you can have multiple playthroughs. You will have romance options and NPCs to interact and build relationships with in the same way you do in a Bioware game. The difference? Less pretty graphics.

Here's the thing...if you hate reading? Don't buy this. It's all about reading. The game itself is relatively dark in its portrayal of super heroes. It sort of gets increasingly darker as the game continues in the sequel. I found the characters interesting, and the options for designing my character throughout the game gave me the feeling that I really was making a bit of an impact.

The nature of the beast is that the game is kind of linear. Your choices, and you have many of them, still eventually follow the same road, despite how you might take different paths to get there. However if you like super heroes, love text adventures, enjoy choices and moral dilemas in your games then I suggest you try this. You'll pretty much have a couple play throughs at least and considering how inexpensive the games are...I think it'll be worth it to you.

I think it'll take you around an hour or two hours to play through it. Obviously that's assuming you are reading the story. Typically after the first playthrough you're probably gonna skip through things until you make a different choice and see what happens. Huzzah. Have fun.
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45 of 74 people (61%) found this review helpful
5.0 hrs on record
Posted: June 17, 2014
Excellent writing! This is not your typical game. You could consider it a cross between a Choose Your Own Adventure book and an RPG. The best description comes from the game's publisher, calling it an interactive novel.

You play an orphaned Powered citizen. Milennia City's corrupt mayor is responsible for having your parents locked up years prior. Now you have come of age, and are embarking on your Heroic career. Hilarity and explosions ensue. It's quite awesome.

I am not typically into superheroes, but this series has me totally and completely sprung. I can not wait until Hero Fall comes out in a couple of weeks!
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39 of 67 people (58%) found this review helpful
4.3 hrs on record
Posted: June 17, 2014
While this game doesn't look impressive, it certainly stands taller than most as a modern role-playing experience.

The first installment of the Heroes Rise series is essentially an electronic version of those two dollar Choose-Your-Own-Adventure books you picked up as a kid, so I wouldn't recommend it to anyone who doesn't like reading for pleasure. You're a super powered young adult (whose gender, name, and preferences you either input directly or choose), looking to become a fully licensed hero for whatever reason(s) you the player chooses. Fame? Justice? Revenge? The ability to flex your muscles and fly wherever you want? The choice is yours.

Speaking of choices, this game is crammed with them - quite a few of which carry a lot of weight story/character-wise. Do you offer a villian mercy, later experiencing the consquences of their actions? Do you wipe out a city block just to catch a criminal? Some, of course, are just for flavor. For example: Does the superhero you have a crush on look like Theodore Roosevelt, Kayne West, a giant blob, or something/someone entirely different? Any game that lets me pretty much plaster TR's face onto a man that runs around with his costume's neck zipper down to his belly button is a game I can get behind.

Despite the preconception that these types of games aren't "interactive" enough, there is a stats screen -- all depending on your actions, of course -- and you can even die should you use too much energy / lose too much health during fights. Though you may might just be clicking choices, there is a sense of strategy and management to it. Deciding whether or not to use all your power early on might stop the maniac from burning down the orphanage quicker or it might just backfire onto innocent civilians, ruining your standing as a hero and getting you hounded by the police.

If you're looking for a recommendation on whether or not to buy this game, I'd suggest that you do. The price is just about right for this type of game (at the time of this writing, it's on sale by itself for $1.99 and in a bundle with its sequel + DLCs for $3.99; the normal price is $2.99 and $4.99 respectively otherwise), and the sheer amount of choices you get to make about your character is astounding for a modern game. The writing is decent, if not good -- sometimes touching, sometimes surprising, but always engaging.

Should you want to create an actual character instead of just an avatar on your screen who hits people, look past this game's appearance and have fun.
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8 of 9 people (89%) found this review helpful
3.6 hrs on record
Posted: June 30, 2014
Neat, breezy, text game. And it's ALL text. No graphics, no music, just you and the words on the page. It's basically a front-end for an old-fashioned "Fighting Fantasy"-style RPG gamebook. You have hit points and superpower points, and you have to choose which powers to use, which actions to take, etc.

There are points where the game is essentially on rails - it stops short of "but thou MUST!"-levels of forcing you down one path, but it knows where it wants you to go. There are side paths you can take, but the fundamental throughline is very straightforward.

It's worth a buck or two just to support this oddly archaic playstyle, ESPECIALLY if you have fond memories of marking the pages of a Choose Your Own Adventure to pick the best outcome... (you can't do that here - it keeps track of all your choices.)
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