Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.
Análisis de usuarios: Positivos (47 análisis)
Fecha de lanzamiento: 31 de Dic, 1996
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Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.


  • Many unique and bizarre universes to explore. From a modern age, mysterious mansion to a medieval, surreal world full of monsters
  • Excellent blend of first-person shooter and point-and-click adventure
  • Full-motion video cut-scenes with live actors bring the game's well-written story alive

Requisitos del sistema

    • OS: Windows XP/Vista/7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
Análisis útiles de usuarios
A 4 de 5 personas (80%) les ha sido útil este análisis
12.2 h registradas
Publicado: 14 de Noviembre
“Realms of the Haunting” is a strange synthesis of three major early 1990s gaming trends: adventure games, full motion video, and old school first person shooters. But while RotH seamlessly combines all three elements into a single package, it also arguably sounded their death knell in the process. Released in late 1996, it was in direct competition with “Quake,” “Tomb Raider,” and, several months later, “Dark Forces 2,” three milestone games which set the trend for gaming in the late 1990s and left RotH’s dated looking, Doom style, 2D engine in the dust. Likewise, the adventure genre was also on the wane, with just “Grim Fandango,” “Gabriel Knight 3,” and "The Longest Journey" to look forward to before going mostly dormant for nearly a decade. By the end of 1997, the short lived full motion video craze would be eclipsed by the advent of dedicated 3D graphics cards, and mammoth 8 disc, FMV epics like “Phantasmagoria,” “Gabriel Knight 2” and “Under a Killing Moon” would be relegated to historical oddities.

Given this, it’s no wonder that RotH flopped on release. It was conceived as the hottest game of 1995, but as a testament to just how quickly technology and gaming trends were moving in the 1990s, by the time it was released just under 2 years later, time had already passed it by.

Which is a shame, as this very well could have been the best game of 1995 had it been release just a year earlier. Despite the limitations of its engine, in its design the game is arguably a missing link between “Doom” and “Thief.” The game world is highly interactable, with lots of objects to click and use. Levels are also sprawling, labyrinthine, and nearly open world. They rarely close off once you finish them, so if you really wanted to you could walk from one end of the game world to the other. Plus, barring a few tedious, late game, mazes and switch throwing, the puzzles are mostly pretty fun and reminiscent of some of “Thief’s” best.

The best part, however, is the plot, which is a completely silly hodge-podge of b-horror films, 90s comic book clichés (there are undertones of both Garth Ennis’ “Preacher” and Neil Gaiman’s “Sandman”), and even, in the game’s dimension hoping with a female sidekick, shades of “Dr Who.” Of course, comparing RotH to any of these sources is giving it way too much credit. Its FMV sequences are often leaden and stretch on way too long, suffering from the bad, soap opera, editing technique where the video cuts to super long reaction shots of characters looking pensive after every single thing anyone says. Plus, things get nonsensical fast, and about half way through the game, the FMV sequences mostly just focus on people appearing to tell you what absurd, magical artifact you have to track down next, before disappearing. But, honestly, bad acting, z-grade special effects, and nonsensical plots are the main reason for playing 90s FMV games….so I mean none of this as a criticism.

Unfortunately, the game does show its age in some less enjoyable ways. Combat sucks, enemies tend to have way too many hit points, and strafe is locked to the “.” and “,” keys, which makes it unnecessarily difficult at times. Likewise, in the grand tradition of old-school adventure games, many puzzles come down to pixel hunts, a fact which is made all the more frustrating by the fact that you have to search pixels both above and below you, rather than just on a flat 2D plane.

That said, RotH is such a bizarre genre mash-up that could never have been made at any other point in gaming history, that I couldn’t help but find it charming, despite its flaws. This is exactly the game I dreamt of making as a kid back in 1995, when “Doom” and Sierra adventure games were my main obsessions. And ultimately its a facinating look back at an entirely unique species in the evolution of FPSs, despite (or, perhaps, because of) the fact that many of its unique genetic mutations have since been selected out of the gaming population.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.8 h registradas
Publicado: 6 de Noviembre
Loved this game when it first came out in 1997 and played it a LOT. Back then, it was quite scary at times. Sure, the gameplay can be a bit repetitive and the enemies are very stupid A.I. wise, but it's still fun to play. My two main complaints about bringing it to Steam is that it should have been updated to use the w-a-d-s keys for movement instead of the arrow buttons and the graphics ought to have been overhauled. Back in the day, the visuals were top notch, now they look like old .gif files. This goes more so with the full motion video cutscenes. Here, we have a problem. The audio is missing from them. Another small issue is the lack of a keyboard layout setting so you can customize your keys. Even with the issues, it's fun to have the chance to play this title again after all these years. I still have my four CD-ROM jewel case set of the original 90s release, with the 50 pages booklet that came with it. This is a good thing since I can call upon that for help. BTW, for those that need to know, Page Up/Down keys for Looking Up/Down, Home/End sets your viewing angle tilt, ~ tilde key turns your run mode on/off, A key is jump, Z for crouch, H key displays mouse/keyboard functions and I key is your Inventory/Settings button menu. Double Clicking on green health potions in the menu while make your character drink it. You can't go past mid-point in the health bar though. Holding down both mouse buttons at the same time will give you free view mode so you can pan the camera around the environment.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.4 h registradas
Publicado: 29 de Octubre
Back when there was no such thing as "Amnesia: The dark Descent", and back when games were mainly arrow key controlled this absolute beauty of a game was released. I played it soooo many times that I lost count!

you know a game is old when the exit game button is entitled "quit to DOS"!!!

The game itself is a perfect example of the way a story should be told, it has an extremely deep story line carefully melded with an intricate level of spooky goings on and damn nasty little creatures.

The game starts in a mansion/ haunted house where Adam has been summoned to check out his fathers last footsteps, its evident when you get there that its no normal mansion. Adam soon gets involved in a battle of the supernatural far beyond what was expected!

The game is designed with real actor footage and you can quite easily lose 40hrs+ of your life to its well developed story.

It is one of my fondest memories and i still own the game in its original format and now on steam.

Highly reccomended to all, especially Amnesia fans and fans of games with really deep story lines.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado: 1 de Noviembre
Realms of the Haunting is unlike so many other games. Someone will tell you it's a Doom clone, and that would be too reductive. Some other will tell you it's an adventure, but that would mean discounting away the combat focus. And it's also a bit of a platformer, a horror story (complete with 90s videogame "quality" live-action scenes), and why not, something of a survival. It's many things at once, and for a good part, it succeeds in mixing them.

Perhaps we could say System Shock is the closest match. Hybrid mouse-keyboard interface, shooting and adventure elements, sprawling map with lots of backtracking. However, ROTH can't quite reach the greatness of SS, if only because it falls down after the first half, whereas Looking Glass' masterpiece keeps a crescendo throughout almost the entire game.

Yes, because while the controls can take a while to get used to, the first half of the game has the player exploring amazingly well-made mansions and temples, solving interesting (if hard) puzzles, being kept on their toes by dangerous but fair enemies, and generally following a gripping story. And then, the second half is ruined by generic otherwordly locations, obtuse puzzles, annoying enemies, and a plot that just stops making any sense.

I still recommend playing it, if only for the first half. As I said before, few games are like it, and for the time its quality stays up, it's genuinely one of the most interesting adventure-horror-shooters... screw that, one of the most interesting games around, period. It received a sort of spiritual successor in Clive Barker's Undying, which shares some of the same strengths and faults, fixing a few problems and introducing some new ones. Both games are well worth checking out, as long as you can forgive some issues.
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A 2 de 3 personas (67%) les ha sido útil este análisis
7.1 h registradas
Publicado: 12 de Noviembre
First i would like to say disregard my play time i played this game for more than 40 hours almost 2 years ago when i found it on the website This review i made of "Realms of the Haunting" published on their website.

"Realms of the Haunting" is one of the best games i have played and i have played a lot of em. even though the game is nearing 20 years old it has a feeling to it that most modern games can't compete with. the story is told through FMV cutscenes and they are the best cutscenes i have seen in any game and the story is definitely one of the best stories in any game without a doubt. for a game that is almost 20 years old the graphics are pretty good and the level design of ROTH has a lot of details that most games that are as old didn't have. the weapons are cool and you can feel that they have some kick to them unlike most games made around the same time. the only problem i have with the game is the default controls are not how modern game controls are set to so you just have to press Ctrl+F1 and adjust the controls so they are more comfortable for you. but overall ROTH is definitely not a game you want to pass up, especially if you love games that have an epic story and it is a game that will truly make you feel a sense of accomplishment when you complete it which most modern games just leave you with a feeling that the game should've been better, ROTH definitely won't make you feel like that. in my opinion the game is a 95 out of 100 experience. a must play game in my book.
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A 1 de 2 personas (50%) les ha sido útil este análisis
8.5 h registradas
Publicado: 31 de Octubre
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery.

Gameplay: Realms of the Haunting is one of those games that I was both quite interested by and somewhat leery about. I was interested in this game for a few reasons: one, it's a hybrid of point and click adventure games and first person shooters; second, the premise looked really cool; and third, it was Let's Played by one of my favorite Youtubers (Kikoskia, for those curious). I was also leery about it, because this is a game made by Gremlin Interactive, the same company that made Normality, a game that had puzzles designed by people from a far-off land in which PCP fills the air. Fortunately, this game doesn't have quite as insane puzzle design as Normality, but it does get kinda silly at times. Also, there's quite a few "key-for-a-key" moments throughout the game. Thankfully, the developers put in an "Easy Mode" in which, once activated, clicking on a puzzle object will automatically use the relevant item in your inventory. Honestly, I don't see why they bothered with this; the only thing "Easy Mode" removes is the impulsive rubbing of objects on walls/locks/enemies/whatever.

As for the game's shooting, it's... different. Also, the controls are... different. Essentially, what happens is that you move as one would in old-school FPSes by using the arrow keys (also, I'd recommend checking the Steam Forums to learn how to change the control scheme, since in-game this game doesn't have customizable controls) while independently moving the cursor around with the mouse. The game does a quite bad job at explaining the controls to you as well; a great example being the consumption of healing salves. You'd think that you could just equip it and hit the use button, right? Nope. What you've gotta do is go into the inventory, left-click on the salve, then right-click on the same icon to use it. Pretty terrible, and the game makes no effort to explain this to you. In fact, I don't even think it was in the manual (although I couldn't really be arsed to read it; the controls should've just been a lot more intuitive).

Anyways, as far as combat goes, rather than point your crosshairs at the enemies, you instead click on the enemy when they are in your viewport. This means that it's impossible to miss your shot (unless you're using weapons that spawn projectiles as opposed to hitscanning), which is a great thing; ammo is kinda scarce. Most enemies pose no threat to you, so long as you're not rubbing your head on their chests or something. There really aren't that many enemies that have projectiles, and they only show up midgame and beyond. There's quite a few weapons in the game, but a lot of the later weapons are functionally the same.

Now, you may notice that I've only spent about eight hours on this game. This game can take a while longer, if you're patient and decide not to run everywhere. If you do feel like running everywhere, I can easily see a few hours being taken off of this game. Even then, there will be a lot of time gained from backtracking and Item Rubbing Quests. Because of this, I kinda feel like this game has about 40% padding and 60% actual content. The 60% is pretty dang good, but the 40% brings ya down (especially the Brain Hunt in Chapter 16; that was absolute garbage). Because of this, I'll give this game a 7/10 for the gameplay.

Story: It's pretty dang good, actually. If you like the older Shin Megami Tensei games like Nocturne and the Famicom games, this one will be right up your alley, if admittedly not as theologically interesting. It is primarily a story in which the story pushes the characters along, opposed to character arcs driving the story. You play as Adam Randall, a man who is trying to investigate some really weird goings-on with his dad, who he hasn't had much of a relationship with. Adam's perceived goal is in an abandoned mansion, but this mansion is a bit different. A bit... eldritch in nature. Then Belial shows up and things get interesting. WIthout spoiling too much, just know that if you're looking for incredible character arcs, this ain't the game for you. If you're looking for some jolly fisticuffs between angels and demons, you've come to the right place. 8/10.

Graphics: One disappointing thing straight out of the gate: this game's maximum resolution is 640x480. There's really nothing I found that I was able to do about that. However, given that this game is an FMV game made for Windows 95, it's a damned miracle this game even runs on a modern OS (and yes, I know it uses DOSbox, so it's not really that much of a surprise, but trust me; I know about getting FMV games to run on modern OSes). Even though the world and the textures may not be the highest-fidelity things out there, there is one thing this game gets right: the art style. It's really, really good. Seriously, the sight after opening the Sarcophagus is absolutely impressive. They did a really excellent job on this front. Also, I belive Gremlin Interactive's engine is based off of BUILD, so expect some really weird texture warping as you turn and tilt the camera if you don't already going into the game. Despite some residual technical issues that this game has, it still manages to look really top notch for '96, even holding some very impressive sights to this day. 4/5.

Sound: The voice acting isn't bad, but it's nothing that will really blow you away. The OST and sound design on the other hand, are actually quite good. One of the big standouts of this game is its music, which does a fantastic job setting up the mood of the area, even if it sometimes forgets to turn off the intense music after the intense stuff is long gone. As for the sound design, it's also done quite well; the monsters, the guns, all kinds of other ambient effects... they're all really good. 4/5.

Overall scores are: 7/8/4/4; cumulative score of 7.7/10. It's one of those games that has aged somewhat, but given that there is a lot of quite high quality content in this game, this age can be fairly easily ignored, save for Chapter 16's Brain Hunt which is still the worst part of the entire game.
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A 2 de 4 personas (50%) les ha sido útil este análisis
0.1 h registradas
Publicado: 25 de Noviembre
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A 1 de 3 personas (33%) les ha sido útil este análisis
0.5 h registradas
Publicado: 31 de Octubre
It is related to doom series, I enjoy it, but dislike some parts of it like the way we move. The menu is a bit..wierd...hard to navigate. Otherwise, this game is good if you like Doom or really old school fps games. ?/?
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A 0 de 1 personas (0%) les ha sido útil este análisis
0.9 h registradas
Publicado: 8 de Noviembre
Very impressive for a game this old. This should have become a classic.
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A 0 de 1 personas (0%) les ha sido útil este análisis
0.8 h registradas
Publicado: 3 de Noviembre
Terrible controls, but it's playable. Fight alien-zombie-demon things in a castle of ghosts, what's not to like? Decent nostalgia at least.
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A 1 de 5 personas (20%) les ha sido útil este análisis
0.2 h registradas
Publicado: 29 de Octubre
Its fun and amazing in same time,i like old school games :3 :)
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A 1 de 5 personas (20%) les ha sido útil este análisis
0.1 h registradas
Publicado: 30 de Octubre
very spooky game for the halloween night
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A 0 de 4 personas (0%) les ha sido útil este análisis
0.6 h registradas
Publicado: 14 de Noviembre
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A 0 de 24 personas (0%) les ha sido útil este análisis
0.1 h registradas
Publicado: 1 de Noviembre
if u can play with these controls......god help u
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0.2 h registradas
Publicado: 2 de Noviembre
Bueno pero malo.
Teniendo en cuenta de que es un juego de hace una tira de años, es bueno. Pero el que sea capaz de jugar con esos controles merece que me quite el sombrero ante él.

Esa es la única contra que le veo, los controles son malísimos, y jugar con ellos es casi imposible.

Mi puntuación; un 7 de 10.
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4.3 h registradas
Publicado: 31 de Octubre
es un gran juego pero me hubiera gustado que estubiera disponible la version en castellano :/
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0.8 h registradas
Publicado: 4 de Noviembre
Cool retro game. Brings back fond memories of a simpler way to game. Graphics are a little poor but still effective. If your a fan of The 7th Guest and The 11th Hour then you will enjoy this. Nice and cheap if you make a wrong choice to buy :)
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3.3 h registradas
Publicado: 19 de Noviembre
I didn’t buy RotH to play it; I bought it because there are games any self-respecting gamer should have in their collection same way some books should be in any library. I started the game simply to verify it works… and half an hour went by before I remembered I wasn’t planning to actually play.

What I expected was “this is nearly unplayable but I’ll put up with it for the nostalgia sake and some unique elements not found in modern games”… What I discovered was that despite horribly dated technology and horrible control scheme the game is tremendous amount of fun.

I can’t really explain why… I think it’s mostly due to overall design which balances exploration, puzzles and action perfectly… or it might be the quality and wealth of content.

The game is 18 years old and suddenly it’s at the top of my “to play tonight” list
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A 21 de 21 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado: 13 de Octubre
From 1996, a notable experiment mixing fps, graphical adventure and survival horror elements.


- beautiful environments
- evocative atmosphere
- live actors videos are AMAZING lol
- general game experience is ok and funny

- sometimes repetitive
- difficult controls
- bots are graphically limited and way too much stupid (i.e.: if you exit a room they don't follow you and start to move around randomly lol)
- a couple of absurd enigmas and pixel hunting

...superPro: the game is old, with very old mechanics... but in the end it aged well like good wine, and it can give a pleasant experience if you want to remember retrogaming sensations.

I had it as a gift, so i recommend it, expecially with a good sale.
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A 12 de 13 personas (92%) les ha sido útil este análisis
25.7 h registradas
Publicado: 9 de Septiembre
Wow! What an amazing game! I've never played it before or back in the day so this was a first impression. It's such a huge 20 chapter adventure of FPS, scares, puzzles, cutscene movies and story, that you get so engaged in it, it really feels like you are controlling a character in a movie.

The graphics are impressive for the time, the mapping especially is so well thought out and designed that I was always amazed whenever I arrived at a new location. It's not all hallways and darkness, there's such a variety of fantasy like locations that it never gets dull.

The puzzle solving is done just right, from simple switches and keys to brain teasers and physical mazes, it's nicely mixed with the action and story throughout the chapters. I didn't find the puzzles to be overly complex, just enough to give you a good hard think.

The music being midi was ok but feels a bit underwhelming for such a movie like game, a CD soundtrack would of really enhanced the experience like what games consoles of the time would have back then, but it's still nice and eerie.

The inventory system is interesting, split into different categories where you can examine your items and read parchments to engage you more into the plot. It does take a bit of getting used to, between using an object with the environment, on yourself, or just holding it and finding out you've accidently switched it with something else.

The controls take some adapting to, following a guide to remap them to WASD is highly recommended, then it's a matter of how to shoot. Since the mouse is not locked to the screen, this gives you a bit of freedom. The gun will follow your mouse arrow around, so with enough practice you can take out enemies from different sides of the screen without moving an inch.

Speaking of enemies, they are pretty ugly and creepy, often spawning out of nowhere which can give you some scares. I recommend not leaving any alive else you will probably bump into them later on.

A good variety of weapons are to be found, guns, swords, wands and more, all having a unique look to them, and at times saving you ammo since some self recharge, very happy with those.

I found the difficulty to be very fair, if you have a good handle on the controls and don't mind a bit of puzzle solving, you can progress at a good pace.

Overall the story that this tells is done so well, with plenty of characters, good and evil, plot twists and mystery unravelling along the way. I couldn't wait to find out what happens next, where I was going to travel to or the puzzles I was going to solve. They really don't make games like this anymore, highly recommended!
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