Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.
Gebruikersrecensies: Erg positief (91 recensies)
Releasedatum: 31 dec 1996

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"Adventure in an occult setting with great atmosphere, puzzles, FPS action, horror & survival elements that will raise the hair on the back of your neck!"

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Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.


  • Many unique and bizarre universes to explore. From a modern age, mysterious mansion to a medieval, surreal world full of monsters
  • Excellent blend of first-person shooter and point-and-click adventure
  • Full-motion video cut-scenes with live actors bring the game's well-written story alive


    • OS: Windows XP/Vista/7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
Nuttige klantrecensies
7 van de 7 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.3 uur in totaal
Geplaatst: 17 maart
Before playing RTFM! (Read The Frakking Manual)

There are no hand-holding tutorials in this game, it expected you to read the manual before diving in or referencing it when you didn't know how to preform an action.

Don't let my Steam time fool you, I actually bought this game when it was new (And on 4 CD's if I remember correctly, I think I still have them somewhere). I have played this game from beginning to end multiple times and for its time, it was an amazing game. It hasn't aged the best and could do with a remastering that's for sure, but it still has all the classic difficulty and random scary moments (which now seem a bit tame) which gave it the charm I fell in love with.


- Excellent story
- Wonderful Puzzles
- The mix of Point & Click and FPS is a refreshing change
- Challenging without being impossible
- Does not hold your hand (you can spend hours trying to figure out a simple puzzle because you missed an item earlier in the level, which is wonderful!)
- Those FMV sequences are wonderful despite the aged quality


- Controls cannot be remapped in game
- Mouse is super wonky (it was designed around ball mice, so optical mice go nuts on it, lower your dpi if possible)
- The resolution is pretty bad
- Sound levels aren't normalized and can sometimes be a bit much on headphones.

I'd recommend this to anyone looking for a classic game with some excellent story and a very unique feel. I will probably finish this game again. However, one thing everyone should do is remap their keys, as the default keyset is pretty bad (though old school players will fall into it pretty quick). For a game that's almost two decades old, it hasn't lost its charm, even if the graphics are dated.
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6 van de 7 mensen (86%) vonden deze recensie nuttig
16.8 uur in totaal
Geplaatst: 2 maart
Realms of the Haunting, a first-person adventure/shooter game developed by Gremlin Interactive in 1997.

You start the story as Adam Randall who ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As Adam enters the haunted house, the doors locks behind him and he is forced to journey throughout the entire house while looking for answers as well as means of escaping it.
Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalypic battle between the forces of good and evil. From time to time you meet several guidances that share knowledge with you and assist you in your quest.

Realms of the Haunting has an interesting way of gameplay and story. From time to time, cinematics are played to inform the player more about the current state of the story. These cinematics are nicely done because it blends real-life characters with the virtual game world. However the game has a very complex level design which is sometimes confusing and you have to find your way out. Luckily maps can be found and inside your inventory, hints about items are given. Also the puzzles can be very challenging which makes this game not easy but that makes it challenging. The controls for movement and shooting are somewhat awkward and cannot be easily changed but that's something you must learn to get used to. Realms of the Haunting is a game that is far ahead for its time and a true gem to play.

If you are into shooter-, adventure-, puzzle, horror- or retrogames, then Realms of the Haunting is definitely the game for you! They don't make games like this anymore these days!

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6 van de 7 mensen (86%) vonden deze recensie nuttig
15.7 uur in totaal
Geplaatst: 4 maart
Remember playing this game back in 2001. Game came out in 1996!! Awell made game that has fps, point n click, and horror all in one. Gameplay takes about 11-16 hours to beat the game. The puzzles are easy/hard.

beautiful environments
live actors videos
general game experience is ok and funny
Interact with a lot of things
see yourself in mirror (Its a pro due to most games during this gaming era didnt have much of it)

difficult controls
Graphics are good but you have no way or option to change the resolution
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13 van de 21 mensen (62%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
0.7 uur in totaal
Geplaatst: 17 maart
YES the graphics ARE absolutely horrendous - and generally I'm not a fan of retro pixelation. But the last time I had this much fun with something almost twenty years old her parents didn't like it.
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3 van de 3 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.1 uur in totaal
Geplaatst: 1 maart
If i recall correctly this game came out during the windows98.
In those years i was still a kid and couldnt afford a good machine. Ive tried so many times to run this game at home but my family laptop couldnt support that resolution (it really couldnt ^^).
So i was used to go to a friend to play this game after homeweorks with his dad shouting because he wanted to play flight simulator. Thos times.
Game works perfectly on steam,as far as i played it through, and the story is very intriguing,there are some cinematics and even if the gameplay graphic is not that beautiful now,the game is very entertaining with a good dark atmosphere.

You will adventure as Adam Randall which ventures into a house to investigate the circumnstances of father's death.
As he is trying to reach a clue about it,Adam will have to solve puzzles, fighting his way with dark creatures and he will then realize that there are some parallel univerese linked to this place.

The game will allow players to save whenever they wish without using checkpoints, and you will have some vareiety of weapons into your arsenal to ensure you that you will be safe in the horde of creatures that will try to block your advance. However, the game is much more puzzle based then what a classic FPS is.

I will give this game a 10/10 because i usually dislike fps. But this game has a great horror/dark atmosphere that keeps me playing.
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4 van de 5 mensen (80%) vonden deze recensie nuttig
16.4 uur in totaal
Geplaatst: 10 januari
Realms of the Haunting is an adventure and first person shooter mix that feels a lot like Heretic or Blood. The atmosphere is superb throughout the game with some genuinely scary moments, that still look and feel great today despite the game’s age. The only problem I encountered was the dubious control scheme that seems to require four hands to play as keys like jump, strafe, and movement are scattered all over the keyboard. I expect this would turn off many gamers, but there are patches online that fix this, and honestly, it did not bother me too much once I got used to it. The story is engaging and well told through motion-captured clips and diaries scattered throughout the game, but multiple endings would have made the game feel more complete. Overall, though, Realms of the Haunting is a classic.
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3 van de 4 mensen (75%) vonden deze recensie nuttig
19.5 uur in totaal
Geplaatst: 27 april
i wasn't sure how this game would turn out when i first bought it - but i have to say i was extremely impressed by the gameplay which is full of action and puzzles. the difficulty can be a problem sometimes (as is often the case with older games) but overall the game is very long and challenging and definitely worth your time
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4 van de 6 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
7.0 uur in totaal
Geplaatst: 30 december 2014
As your reading this your mind is wondering whether you should purchase this game, of course it's telling you "yes". Your brain could be wrong though. For me this game is very nostalgic and that could be why me trying to tell your mind to tell you to buy it might not be a good idea. Needless to say, I highly recommend this game, you should buy it.

Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 29 december 2014
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and game mechanics, the overall sound is okay. Keeps you entertained and wishing for more.
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4 van de 6 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.2 uur in totaal
Geplaatst: 5 mei
Weird pixel game... but Legend!
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1 van de 1 mensen (100%) vonden deze recensie nuttig
0.7 uur in totaal
Geplaatst: 10 januari
This game is literally the best DOS game not even kidding
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1 van de 1 mensen (100%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 23 mei
A colt classic 1990s gem. Realms Of The Haunting is a point and click adventure game mixed in with some very basic shooter mechanics. The controls are clunky, but can be rebound in the config files. This game explains nothing when you start, so make sure you read the manual (you can find it in the game files). The story in this is that after your dad dies, you start having increasingly terrible dreams. After awhile you are brought to a creepy old house that will contain the secrets to these dreams and much more. The graphics are surprisingly nice, and don't really wear on you like some games of it's time do. Even the compressed FMV isn't to bad, and at least passable. I would really suggest picking this game up. For all of it's clunky problems, they are vastly outweighed by the positives of this classic.
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44 van de 49 mensen (90%) vonden deze recensie nuttig
1.9 uur in totaal
Geplaatst: 13 oktober 2014
From 1996, a notable experiment mixing fps, graphical adventure and survival horror elements.


- beautiful environments
- evocative atmosphere
- live actors videos are AMAZING lol
- general game experience is ok and funny

- sometimes repetitive
- difficult controls
- bots are graphically limited and way too much stupid (i.e.: if you exit a room they don't follow you and start to move around randomly lol)
- a couple of absurd enigmas and pixel hunting

...superPro: the game is old, with very old mechanics... but in the end it aged well like good wine, and it can give a pleasant experience if you want to remember retrogaming sensations.

I had it as a gift, so i recommend it, expecially with a good sale.
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58 van de 74 mensen (78%) vonden deze recensie nuttig
2.5 uur in totaal
Geplaatst: 25 april 2014
By accident I felt on the review on the internet after having watched the steam store page about this game.
The review said that purists of point and click and fps at the time criticized the mix they tried in Realms of the Haunting.
But with Elder Scrolls: Daggerfall, Realms of the Haunting was considered as one of the most vast game of its time!

But it's a real gem. I've played for few minutes and I really enjoyed this game.

Videos are very nice if you notice the quality of FMV (Full Motion Video). There is nearly no difference between the actors and the game. The music doesn't annoy. The graphics are correct. Environments are nice (apparently you can access different dimensions which radically changes the atmosphere), I only regret the lack of detail of monsters. Story is interesting and the interactions with the game are numerous because this is a point & click (your character has always something to say about anything he encounters... like in a real point & click).

Controls: thanks to Arucard who gave us the hint on the Steam forum, there is a list of all the keys of the game and a way to change theses. Be ware there are some game tips spoilers at the end:

Controls were the only bad aspect of the game before I’ve found this link!

Actually I’m really happy to have found this game.
Because it didn't receive the success it deserved... and it's time to change that! ^^


A better review than mine:

And some info: Gremlin created on Nintendo 64 the game "Body Harvest". Released before GTA III and considered as a true GTA like. Quite original (you travel in 4 different times) and one of the most underrated game of the history.
Realms of the Haunting even surprises you at the downloading, its file weights 1.4 go. For its time (1996) it was amazing. Another clue of the huge amount of content this game has.
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45 van de 57 mensen (79%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 25 april 2014
I played Realms of the Haunting when it was first released in 1996. At the time, it was one of the best example of fusion gameplay and it is still a great game. It also included inventory puzzles that make the environment more interactive that most shooters of time.

It’s good enough that I bought again on steam, even after buying on GOG just so I could tell everyone here about it! (Don’t be fooled by the low playing time. Steam requires a certain amount of ingame time to write a review so I installed it. It may say 11 minutes, but I actually played the entire game 17 years ago)

It is definitely a piece of its time and if you require” ultra super high funtime” graphics to enjoy a game, you should give it a pass. It has FMV sequences, a relic of another time certainly, but my memory is that they were not intrusive and actually pretty well done at a time when most developers grabbed the receptionist and stuck her in the game so they didn’t have to hire an actual actor.

The story (and their actually is one) centers around the death of your father and your inheritance, a house. The house has portals to multiple dimensions and what seems to be a straight up good vs. evil becomes more complicated as the game progresses.

The weapons are varied from a colt (which you don’t want to have to reload in combat) to a sword. The shotgun has to be seen to believed. Unlike most shooters of the day, it’s not a straight escalation of damage from near useless to BFG2000. Instead damage varies depending on the target. Some do more damage against some foes than they do against others. Strategy is more important than simply blasting everything that moves. Although you will do some serious shooting throughout.

This is a great one and you should play it all the way through. A really superb game from the 1st golden age of PC gaming.
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27 van de 31 mensen (87%) vonden deze recensie nuttig
25.7 uur in totaal
Geplaatst: 9 september 2014
Wow! What an amazing game! I've never played it before or back in the day so this was a first impression. It's such a huge 20 chapter adventure of FPS, scares, puzzles, cutscene movies and story, that you get so engaged in it, it really feels like you are controlling a character in a movie.

The graphics are impressive for the time, the mapping especially is so well thought out and designed that I was always amazed whenever I arrived at a new location. It's not all hallways and darkness, there's such a variety of fantasy like locations that it never gets dull.

The puzzle solving is done just right, from simple switches and keys to brain teasers and physical mazes, it's nicely mixed with the action and story throughout the chapters. I didn't find the puzzles to be overly complex, just enough to give you a good hard think.

The music being midi was ok but feels a bit underwhelming for such a movie like game, a CD soundtrack would of really enhanced the experience like what games consoles of the time would have back then, but it's still nice and eerie.

The inventory system is interesting, split into different categories where you can examine your items and read parchments to engage you more into the plot. It does take a bit of getting used to, between using an object with the environment, on yourself, or just holding it and finding out you've accidently switched it with something else.

The controls take some adapting to, following a guide to remap them to WASD is highly recommended, then it's a matter of how to shoot. Since the mouse is not locked to the screen, this gives you a bit of freedom. The gun will follow your mouse arrow around, so with enough practice you can take out enemies from different sides of the screen without moving an inch.

Speaking of enemies, they are pretty ugly and creepy, often spawning out of nowhere which can give you some scares. I recommend not leaving any alive else you will probably bump into them later on.

A good variety of weapons are to be found, guns, swords, wands and more, all having a unique look to them, and at times saving you ammo since some self recharge, very happy with those.

I found the difficulty to be very fair, if you have a good handle on the controls and don't mind a bit of puzzle solving, you can progress at a good pace.

Overall the story that this tells is done so well, with plenty of characters, good and evil, plot twists and mystery unravelling along the way. I couldn't wait to find out what happens next, where I was going to travel to or the puzzles I was going to solve. They really don't make games like this anymore, highly recommended!
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27 van de 31 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
12.2 uur in totaal
Geplaatst: 14 november 2014
“Realms of the Haunting” is a strange synthesis of three major early 1990s gaming trends: adventure games, full motion video, and old school first person shooters. But while RotH seamlessly combines all three elements into a single package, it also arguably sounded their death knell in the process. Released in late 1996, it was in direct competition with “Quake,” “Tomb Raider,” and, several months later, “Dark Forces 2,” three milestone games which set the trend for gaming in the late 1990s and left RotH’s dated looking, Doom style, 2D engine in the dust. Likewise, the adventure genre was also on the wane, with just “Grim Fandango,” “Gabriel Knight 3,” and "The Longest Journey" to look forward to before going mostly dormant for nearly a decade. By the end of 1997, the short lived full motion video craze would be eclipsed by the advent of dedicated 3D graphics cards, and mammoth 8 disc, FMV epics like “Phantasmagoria,” “Gabriel Knight 2” and “Under a Killing Moon” would be relegated to historical oddities.

Given this, it’s no wonder that RotH flopped on release. It was conceived as the hottest game of 1995, but as a testament to just how quickly technology and gaming trends were moving in the 1990s, by the time it was released just under 2 years later, time had already passed it by.

Which is a shame, as this very well could have been the best game of 1995 had it been release just a year earlier. Despite the limitations of its engine, in its design the game is arguably a missing link between “Doom” and “Thief.” The game world is highly interactable, with lots of objects to click and use. Levels are also sprawling, labyrinthine, and nearly open world. They rarely close off once you finish them, so if you really wanted to you could walk from one end of the game world to the other. Plus, barring a few tedious, late game, mazes and switch throwing, the puzzles are mostly pretty fun and reminiscent of some of “Thief’s” best.

The best part, however, is the plot, which is a completely silly hodge-podge of b-horror films, 90s comic book clichés (there are undertones of both Garth Ennis’ “Preacher” and Neil Gaiman’s “Sandman”), and even, in the game’s dimension hoping with a female sidekick, shades of “Dr Who.” Of course, comparing RotH to any of these sources is giving it way too much credit. Its FMV sequences are often leaden and stretch on way too long, suffering from the bad, soap opera, editing technique where the video cuts to super long reaction shots of characters looking pensive after every single thing anyone says. Plus, things get nonsensical fast, and about half way through the game, the FMV sequences mostly just focus on people appearing to tell you what absurd, magical artifact you have to track down next, before disappearing. But, honestly, bad acting, z-grade special effects, and nonsensical plots are the main reason for playing 90s FMV games….so I mean none of this as a criticism.

Unfortunately, the game does show its age in some less enjoyable ways. Combat sucks, enemies tend to have way too many hit points, and strafe is locked to the “.” and “,” keys, which makes it unnecessarily difficult at times. Likewise, in the grand tradition of old-school adventure games, many puzzles come down to pixel hunts, a fact which is made all the more frustrating by the fact that you have to search pixels both above and below you, rather than just on a flat 2D plane.

That said, RotH is such a bizarre genre mash-up that could never have been made at any other point in gaming history, that I couldn’t help but find it charming, despite its flaws. This is exactly the game I dreamt of making as a kid back in 1995, when “Doom” and Sierra adventure games were my main obsessions. And ultimately its a facinating look back at an entirely unique species in the evolution of FPSs, despite (or, perhaps, because of) the fact that many of its unique genetic mutations have since been selected out of the gaming population.
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29 van de 40 mensen (73%) vonden deze recensie nuttig
5.7 uur in totaal
Geplaatst: 27 april 2014
This game has some truly frustrating moments, such as an almost pitch black maze which I needed a walkthrough to solve. YEt, at the same time, it also has some really interesting ideas. Items can be examined in detail, for example, and discussed with your partner. The horror is also drawn mainly from atmosphere, rather than jump scares. And the story is long, complicated, interesting and doesn't talk down to you. The interface too is surprisingly effective and fun.

Don't get me wrong; the AI is hokey, the FMVs are often bizarre and the level design is atrocious at times. You may well need a walkthrough to finish certain elements - or just to understand how some new items or weapons work - but there are some good ideas in here which make ROTH worth a look for those with enough patience.
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26 van de 36 mensen (72%) vonden deze recensie nuttig
17.4 uur in totaal
Geplaatst: 5 mei 2014
Realms of the Haunting is the seamless blend of horror, point-and-click, and FPS.

Realms of the Haunting also happens to be a near-flawless masterpiece that represents everything a game of its time could be, and so, so much more. AI is clunky, controls are stiff, music is sub-par, but still it not only succeeds, but passes with flying colors as a game wholly unlike any other. It's atmospherically excellent, surprisingly being genuinely chilling and sometimes downright frightening despite its obvious age. The gameplay itself is fairly standard — proceed throughout the corridors, shoot, solve puzzles, and generally explore the wonderful environments to further the story. Oddly enough, the story is very engrossing in its overall simplicity but also its complexity, which somehow both describe it perfectly despite being antonyms. Even with its cons, there is something so bizarrely charming and alluring about it, and it delivered one of the best experiences I have ever had in gaming.

There is a palpable amount of love, care, and attention put into this game, and it shines through in every moment. Realms of the Haunting is a flawed masterpiece, and a criminally underrated gem.

Edit: I have re-written my review as I was unsatisfied with how I had written it previously.
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12 van de 14 mensen (86%) vonden deze recensie nuttig
7.1 uur in totaal
Geplaatst: 12 november 2014
First i would like to say disregard my play time i played this game for more than 40 hours almost 2 years ago when i found it on the website This review i made of "Realms of the Haunting" published on their website.

"Realms of the Haunting" is one of the best games i have played and i have played a lot of em. even though the game is nearing 20 years old it has a feeling to it that most modern games can't compete with. the story is told through FMV cutscenes and they are the best cutscenes i have seen in any game and the story is definitely one of the best stories in any game without a doubt. for a game that is almost 20 years old the graphics are pretty good and the level design of ROTH has a lot of details that most games that are as old didn't have. the weapons are cool and you can feel that they have some kick to them unlike most games made around the same time. the only problem i have with the game is the default controls are not how modern game controls are set to so you just have to press Ctrl+F1 and adjust the controls so they are more comfortable for you. but overall ROTH is definitely not a game you want to pass up, especially if you love games that have an epic story and it is a game that will truly make you feel a sense of accomplishment when you complete it which most modern games just leave you with a feeling that the game should've been better, ROTH definitely won't make you feel like that. in my opinion the game is a 95 out of 100 experience. a must play game in my book.
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