Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.
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Дата выхода: 31 дек, 1996

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"Adventure in an occult setting with great atmosphere, puzzles, FPS action, horror & survival elements that will raise the hair on the back of your neck!"

Об этой игре

Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.

Features:

  • Many unique and bizarre universes to explore. From a modern age, mysterious mansion to a medieval, surreal world full of monsters
  • Excellent blend of first-person shooter and point-and-click adventure
  • Full-motion video cut-scenes with live actors bring the game's well-written story alive

Системные требования

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 1.8 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card compatible with DirectX 7
Полезные обзоры покупателей
44 из 53 пользователей (83%) посчитали этот обзор полезным
1.4 ч. в игре
Опубликовано: 28 октября, 2014
Пpедставьте себе, что после смеpти отца,котоpого вы последний pаз видели лет пять назад, к вам является самого непpиятного вида священник, пеpедает от него посылку - какие- то чеpепки с магическими знаками, и сообщает, что отец ваш погиб в стpанном месте и пpи загадочных обстоятельствах. Вы находите мpачный особняк (гpоза, вой ветpа, стpашные звуки), пpотягиваете pуку к двеpям и... они чудесным обpазом откpываются, пpиглашая вас в темноту таинственного дома. Войдете ли вы? Я бы, напpимеp, поостеpегся, благо ужастиков за свою жизнь насмотpелся пpедостаточно. А вот Адам Рэндэлл - главный геpой Realms of the Haunting - вошел. И, pазумеется, немедленно оказался в самом эпицентpе кошмаpных событий и вынужден тепеpь заниматься исполнением какого-то туманного пpоpочества пpо демонов и ангелов, беседовать с давно умеpшими pыцаpями о судьбах миpа, pешать головоломки мистического содеpжания и отстpеливаться от кpовожадных монстpов.
Вообще-то Gremlin Interactive и Interplay выпустили Realms of the Haunting еще в начале 1997 года, но тогда наши игpоки (наученные гоpьким опытом интеpактивных фильмов) отнеслись к запутанной истоpии объемом в 20 глав и четыpе CD c остоpожностью. И напpасно: оказалось, что полноэкpанное видео с живыми актеpами вовсе не наpушает ход игpы, а, напpотив, создает великолепную атмосфеpу добpотного фильма ужасов (помните "Кошмаp на улице Вязов" ?), а сама игpа затягивает, как и полагается всякой достойной 3D асtion или, если угодно, adventure - в Realms of the Haunting есть и то и дpугое.
Действие пpоисходит не только внутpи дома - в игpе есть пещеpы, подземные хpамы, магические лабоpатоpии, пустыpи, паpки и целых тpи потустоpонних миpа. Интеpьеpы полигонные, с наложенными текстуpами, котоpые для увеличения скоpости на медленной машине можно отключить. В каждой сцене вы ожете повоpачиваться на З6О гpадусов, смотpеть ввеpх и вниз, пpиседать, пpыгать, делать шаг в стоpону и пеpеходить на бег. Любопытно, что хотя в самой игpе вpаги, объекты и спецэффекты выполнены в виде спpайтов, в видеофpагментах использованы их 3D аналоги, котоpые гоpаздо лучше сочетаются с живыми актеpами. Монстpов в игpе много, они неожиданно оказываются у вас за спиной, выpастая пpямо из пола, движутся стpемительно и по одиночке ходить не любят. Впpочем, все эти скелеты, летучие мыши и демоны с опоpами - pебята довольно тупые и хилые и нужны больше для создания атмосфеpы, зато в этом
качестве пpевосходны. Hу а для любителей Quake и DN есть достаточно элементов и DN, и Quake.
Игpа pазбита на 20 глав, пpичем все огpаничения, удеpживающие вас в pусле истоpии, гаpмонично встpоены в сюжет. Он-то и является главной загадкой и объектом исследования. Постепенно откpывающие смысл пpоисходящего фpагменты сюжетной головоломки запpятаны по видеоpоликам, документам, надписям на стенах, а то и пpосто пpиходят вашему геpою в голову, когда он очеpедной pаз пеpесматpивает собpанные по ходу игpы пpедметы. Все как в хоpошем квесте, только эффект пpисутствия сильнее. Эффект пpисутствия монстpов, я хотел сказать... В общем, Realms of the Haunting удачно попала точно "посеpедине" жанpов, и те, кто любит сочетание action и adventure в стиле запутанных мистических истоpий, навеpняка оценят ее по достоинству. Что же касаемо поклонников одних лишь кpовавых pазбоpок или наобоpот, исключительно нетоpопливых хождений и долгих pазговоpов, - так Realms of the Haunting не для вас, господа!
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28 из 31 пользователей (90%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.3 ч. в игре
Опубликовано: 31 декабря, 2014
Никогда не покупайте рандом ключи на сайтах!!! А игра прикольная, атмосфера на высоте!!))
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11 из 16 пользователей (69%) посчитали этот обзор полезным
12.4 ч. в игре
Опубликовано: 31 октября, 2014
Хорошая старая хоррор-адвенчура с элементами шутера.
Если Вы помните славные времена царства доса, и игры под него тогда ностальгия Вам гарантированна. ;)
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7 из 13 пользователей (54%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 29 октября, 2014
Просто отличная игра в духе 90х) Похожее на сайлент хилл в 8-бит
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23 из 27 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
12.2 ч. в игре
Опубликовано: 14 ноября, 2014
“Realms of the Haunting” is a strange synthesis of three major early 1990s gaming trends: adventure games, full motion video, and old school first person shooters. But while RotH seamlessly combines all three elements into a single package, it also arguably sounded their death knell in the process. Released in late 1996, it was in direct competition with “Quake,” “Tomb Raider,” and, several months later, “Dark Forces 2,” three milestone games which set the trend for gaming in the late 1990s and left RotH’s dated looking, Doom style, 2D engine in the dust. Likewise, the adventure genre was also on the wane, with just “Grim Fandango,” “Gabriel Knight 3,” and "The Longest Journey" to look forward to before going mostly dormant for nearly a decade. By the end of 1997, the short lived full motion video craze would be eclipsed by the advent of dedicated 3D graphics cards, and mammoth 8 disc, FMV epics like “Phantasmagoria,” “Gabriel Knight 2” and “Under a Killing Moon” would be relegated to historical oddities.

Given this, it’s no wonder that RotH flopped on release. It was conceived as the hottest game of 1995, but as a testament to just how quickly technology and gaming trends were moving in the 1990s, by the time it was released just under 2 years later, time had already passed it by.

Which is a shame, as this very well could have been the best game of 1995 had it been release just a year earlier. Despite the limitations of its engine, in its design the game is arguably a missing link between “Doom” and “Thief.” The game world is highly interactable, with lots of objects to click and use. Levels are also sprawling, labyrinthine, and nearly open world. They rarely close off once you finish them, so if you really wanted to you could walk from one end of the game world to the other. Plus, barring a few tedious, late game, mazes and switch throwing, the puzzles are mostly pretty fun and reminiscent of some of “Thief’s” best.

The best part, however, is the plot, which is a completely silly hodge-podge of b-horror films, 90s comic book clichés (there are undertones of both Garth Ennis’ “Preacher” and Neil Gaiman’s “Sandman”), and even, in the game’s dimension hoping with a female sidekick, shades of “Dr Who.” Of course, comparing RotH to any of these sources is giving it way too much credit. Its FMV sequences are often leaden and stretch on way too long, suffering from the bad, soap opera, editing technique where the video cuts to super long reaction shots of characters looking pensive after every single thing anyone says. Plus, things get nonsensical fast, and about half way through the game, the FMV sequences mostly just focus on people appearing to tell you what absurd, magical artifact you have to track down next, before disappearing. But, honestly, bad acting, z-grade special effects, and nonsensical plots are the main reason for playing 90s FMV games….so I mean none of this as a criticism.

Unfortunately, the game does show its age in some less enjoyable ways. Combat sucks, enemies tend to have way too many hit points, and strafe is locked to the “.” and “,” keys, which makes it unnecessarily difficult at times. Likewise, in the grand tradition of old-school adventure games, many puzzles come down to pixel hunts, a fact which is made all the more frustrating by the fact that you have to search pixels both above and below you, rather than just on a flat 2D plane.

That said, RotH is such a bizarre genre mash-up that could never have been made at any other point in gaming history, that I couldn’t help but find it charming, despite its flaws. This is exactly the game I dreamt of making as a kid back in 1995, when “Doom” and Sierra adventure games were my main obsessions. And ultimately its a facinating look back at an entirely unique species in the evolution of FPSs, despite (or, perhaps, because of) the fact that many of its unique genetic mutations have since been selected out of the gaming population.
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10 из 12 пользователей (83%) посчитали этот обзор полезным
7.1 ч. в игре
Опубликовано: 12 ноября, 2014
First i would like to say disregard my play time i played this game for more than 40 hours almost 2 years ago when i found it on the website GOG.com. This review i made of "Realms of the Haunting" Greenmangaming.com published on their website.

"Realms of the Haunting" is one of the best games i have played and i have played a lot of em. even though the game is nearing 20 years old it has a feeling to it that most modern games can't compete with. the story is told through FMV cutscenes and they are the best cutscenes i have seen in any game and the story is definitely one of the best stories in any game without a doubt. for a game that is almost 20 years old the graphics are pretty good and the level design of ROTH has a lot of details that most games that are as old didn't have. the weapons are cool and you can feel that they have some kick to them unlike most games made around the same time. the only problem i have with the game is the default controls are not how modern game controls are set to so you just have to press Ctrl+F1 and adjust the controls so they are more comfortable for you. but overall ROTH is definitely not a game you want to pass up, especially if you love games that have an epic story and it is a game that will truly make you feel a sense of accomplishment when you complete it which most modern games just leave you with a feeling that the game should've been better, ROTH definitely won't make you feel like that. in my opinion the game is a 95 out of 100 experience. a must play game in my book.
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5 из 5 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.7 ч. в игре
Опубликовано: 17 марта
YES the graphics ARE absolutely horrendous - and generally I'm not a fan of retro pixelation. But the last time I had this much fun with something almost twenty years old her parents didn't like it.
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8 из 11 пользователей (73%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.2 ч. в игре
Опубликовано: 1 ноября, 2014
Realms of the Haunting is unlike so many other games. Someone will tell you it's a Doom clone, and that would be too reductive. Some other will tell you it's an adventure, but that would mean discounting away the combat focus. And it's also a bit of a platformer, a horror story (complete with 90s videogame "quality" live-action scenes), and why not, something of a survival. It's many things at once, and for a good part, it succeeds in mixing them.

Perhaps we could say System Shock is the closest match. Hybrid mouse-keyboard interface, shooting and adventure elements, sprawling map with lots of backtracking. However, ROTH can't quite reach the greatness of SS, if only because it falls down after the first half, whereas Looking Glass' masterpiece keeps a crescendo throughout almost the entire game.

Yes, because while the controls can take a while to get used to, the first half of the game has the player exploring amazingly well-made mansions and temples, solving interesting (if hard) puzzles, being kept on their toes by dangerous but fair enemies, and generally following a gripping story. And then, the second half is ruined by generic otherwordly locations, obtuse puzzles, annoying enemies, and a plot that just stops making any sense.

I still recommend playing it, if only for the first half. As I said before, few games are like it, and for the time its quality stays up, it's genuinely one of the most interesting adventure-horror-shooters... screw that, one of the most interesting games around, period. It received a sort of spiritual successor in Clive Barker's Undying, which shares some of the same strengths and faults, fixing a few problems and introducing some new ones. Both games are well worth checking out, as long as you can forgive some issues.
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6 из 8 пользователей (75%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 29 октября, 2014
Back when there was no such thing as "Amnesia: The dark Descent", and back when games were mainly arrow key controlled this absolute beauty of a game was released. I played it soooo many times that I lost count!

you know a game is old when the exit game button is entitled "quit to DOS"!!!

The game itself is a perfect example of the way a story should be told, it has an extremely deep story line carefully melded with an intricate level of spooky goings on and damn nasty little creatures.

The game starts in a mansion/ haunted house where Adam has been summoned to check out his fathers last footsteps, its evident when you get there that its no normal mansion. Adam soon gets involved in a battle of the supernatural far beyond what was expected!

The game is designed with real actor footage and you can quite easily lose 40hrs+ of your life to its well developed story.

It is one of my fondest memories and i still own the game in its original format and now on steam.

Highly reccomended to all, especially Amnesia fans and fans of games with really deep story lines.
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7 из 10 пользователей (70%) посчитали этот обзор полезным
0.9 ч. в игре
Опубликовано: 6 ноября, 2014
Loved this game when it first came out in 1997 and played it a LOT. Back then, it was quite scary at times. Sure, the gameplay can be a bit repetitive and the enemies are very stupid A.I. wise, but it's still fun to play. My two main complaints about bringing it to Steam is that it should have been updated to use the w-a-d-s keys for movement instead of the arrow buttons and the graphics ought to have been overhauled. Back in the day, the visuals were top notch, now they look like old .gif files. This goes more so with the full motion video cutscenes. Here, we have a problem. The audio is missing from them. Another small issue is the lack of a keyboard layout setting so you can customize your keys. Even with the issues, it's fun to have the chance to play this title again after all these years. I still have my four CD-ROM jewel case set of the original 90s release, with the 50 pages booklet that came with it. This is a good thing since I can call upon that for help. BTW, for those that need to know, Page Up/Down keys for Looking Up/Down, Home/End sets your viewing angle tilt, ~ tilde key turns your run mode on/off, A key is jump, Z for crouch, H key displays mouse/keyboard functions and I key is your Inventory/Settings button menu. Double Clicking on green health potions in the menu while make your character drink it. You can't go past mid-point in the health bar though. Holding down both mouse buttons at the same time will give you free view mode so you can pan the camera around the environment.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
15.7 ч. в игре
Опубликовано: 4 марта
Remember playing this game back in 2001. Game came out in 1996!! Awell made game that has fps, point n click, and horror all in one. Gameplay takes about 11-16 hours to beat the game. The puzzles are easy/hard.

Pros:
beautiful environments
atmosphere
Puzzles
live actors videos
general game experience is ok and funny
Interact with a lot of things
see yourself in mirror (Its a pro due to most games during this gaming era didnt have much of it)

Cons:
difficult controls
Graphics are good but you have no way or option to change the resolution
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4 из 6 пользователей (67%) посчитали этот обзор полезным
8.5 ч. в игре
Опубликовано: 31 октября, 2014
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery.

Gameplay: Realms of the Haunting is one of those games that I was both quite interested by and somewhat leery about. I was interested in this game for a few reasons: one, it's a hybrid of point and click adventure games and first person shooters; second, the premise looked really cool; and third, it was Let's Played by one of my favorite Youtubers (Kikoskia, for those curious). I was also leery about it, because this is a game made by Gremlin Interactive, the same company that made Normality, a game that had puzzles designed by people from a far-off land in which PCP fills the air. Fortunately, this game doesn't have quite as insane puzzle design as Normality, but it does get kinda silly at times. Also, there's quite a few "key-for-a-key" moments throughout the game. Thankfully, the developers put in an "Easy Mode" in which, once activated, clicking on a puzzle object will automatically use the relevant item in your inventory. Honestly, I don't see why they bothered with this; the only thing "Easy Mode" removes is the impulsive rubbing of objects on walls/locks/enemies/whatever.

As for the game's shooting, it's... different. Also, the controls are... different. Essentially, what happens is that you move as one would in old-school FPSes by using the arrow keys (also, I'd recommend checking the Steam Forums to learn how to change the control scheme, since in-game this game doesn't have customizable controls) while independently moving the cursor around with the mouse. The game does a quite bad job at explaining the controls to you as well; a great example being the consumption of healing salves. You'd think that you could just equip it and hit the use button, right? Nope. What you've gotta do is go into the inventory, left-click on the salve, then right-click on the same icon to use it. Pretty terrible, and the game makes no effort to explain this to you. In fact, I don't even think it was in the manual (although I couldn't really be arsed to read it; the controls should've just been a lot more intuitive).

Anyways, as far as combat goes, rather than point your crosshairs at the enemies, you instead click on the enemy when they are in your viewport. This means that it's impossible to miss your shot (unless you're using weapons that spawn projectiles as opposed to hitscanning), which is a great thing; ammo is kinda scarce. Most enemies pose no threat to you, so long as you're not rubbing your head on their chests or something. There really aren't that many enemies that have projectiles, and they only show up midgame and beyond. There's quite a few weapons in the game, but a lot of the later weapons are functionally the same.

Now, you may notice that I've only spent about eight hours on this game. This game can take a while longer, if you're patient and decide not to run everywhere. If you do feel like running everywhere, I can easily see a few hours being taken off of this game. Even then, there will be a lot of time gained from backtracking and Item Rubbing Quests. Because of this, I kinda feel like this game has about 40% padding and 60% actual content. The 60% is pretty dang good, but the 40% brings ya down (especially the Brain Hunt in Chapter 16; that was absolute garbage). Because of this, I'll give this game a 7/10 for the gameplay.

Story: It's pretty dang good, actually. If you like the older Shin Megami Tensei games like Nocturne and the Famicom games, this one will be right up your alley, if admittedly not as theologically interesting. It is primarily a story in which the story pushes the characters along, opposed to character arcs driving the story. You play as Adam Randall, a man who is trying to investigate some really weird goings-on with his dad, who he hasn't had much of a relationship with. Adam's perceived goal is in an abandoned mansion, but this mansion is a bit different. A bit... eldritch in nature. Then Belial shows up and things get interesting. WIthout spoiling too much, just know that if you're looking for incredible character arcs, this ain't the game for you. If you're looking for some jolly fisticuffs between angels and demons, you've come to the right place. 8/10.

Graphics: One disappointing thing straight out of the gate: this game's maximum resolution is 640x480. There's really nothing I found that I was able to do about that. However, given that this game is an FMV game made for Windows 95, it's a damned miracle this game even runs on a modern OS (and yes, I know it uses DOSbox, so it's not really that much of a surprise, but trust me; I know about getting FMV games to run on modern OSes). Even though the world and the textures may not be the highest-fidelity things out there, there is one thing this game gets right: the art style. It's really, really good. Seriously, the sight after opening the Sarcophagus is absolutely impressive. They did a really excellent job on this front. Also, I belive Gremlin Interactive's engine is based off of BUILD, so expect some really weird texture warping as you turn and tilt the camera if you don't already going into the game. Despite some residual technical issues that this game has, it still manages to look really top notch for '96, even holding some very impressive sights to this day. 4/5.

Sound: The voice acting isn't bad, but it's nothing that will really blow you away. The OST and sound design on the other hand, are actually quite good. One of the big standouts of this game is its music, which does a fantastic job setting up the mood of the area, even if it sometimes forgets to turn off the intense music after the intense stuff is long gone. As for the sound design, it's also done quite well; the monsters, the guns, all kinds of other ambient effects... they're all really good. 4/5.

Overall scores are: 7/8/4/4; cumulative score of 7.7/10. It's one of those games that has aged somewhat, but given that there is a lot of quite high quality content in this game, this age can be fairly easily ignored, save for Chapter 16's Brain Hunt which is still the worst part of the entire game.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
16.8 ч. в игре
Опубликовано: 2 марта
Realms of the Haunting, a first-person adventure/shooter game developed by Gremlin Interactive in 1997.

You start the story as Adam Randall who ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As Adam enters the haunted house, the doors locks behind him and he is forced to journey throughout the entire house while looking for answers as well as means of escaping it.
Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalypic battle between the forces of good and evil. From time to time you meet several guidances that share knowledge with you and assist you in your quest.

Realms of the Haunting has an interesting way of gameplay and story. From time to time, cinematics are played to inform the player more about the current state of the story. These cinematics are nicely done because it blends real-life characters with the virtual game world. However the game has a very complex level design which is sometimes confusing and you have to find your way out. Luckily maps can be found and inside your inventory, hints about items are given. Also the puzzles can be very challenging which makes this game not easy but that makes it challenging. The controls for movement and shooting are somewhat awkward and cannot be easily changed but that's something you must learn to get used to. Realms of the Haunting is a game that is far ahead for its time and a true gem to play.

If you are into shooter-, adventure-, puzzle, horror- or retrogames, then Realms of the Haunting is definitely the game for you! They don't make games like this anymore these days!


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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 17 марта
Before playing RTFM! (Read The Frakking Manual)

There are no hand-holding tutorials in this game, it expected you to read the manual before diving in or referencing it when you didn't know how to preform an action.

http://www.oldgames.sk/en/game/realms-of-the-haunting/download/3827/

Don't let my Steam time fool you, I actually bought this game when it was new (And on 4 CD's if I remember correctly, I think I still have them somewhere). I have played this game from beginning to end multiple times and for its time, it was an amazing game. It hasn't aged the best and could do with a remastering that's for sure, but it still has all the classic difficulty and random scary moments (which now seem a bit tame) which gave it the charm I fell in love with.

Pros:

- Excellent story
- Wonderful Puzzles
- The mix of Point & Click and FPS is a refreshing change
- Challenging without being impossible
- Does not hold your hand (you can spend hours trying to figure out a simple puzzle because you missed an item earlier in the level, which is wonderful!)
- Those FMV sequences are wonderful despite the aged quality

Cons:

- Controls cannot be remapped in game
- Mouse is super wonky (it was designed around ball mice, so optical mice go nuts on it, lower your dpi if possible)
- The resolution is pretty bad
- Sound levels aren't normalized and can sometimes be a bit much on headphones.

I'd recommend this to anyone looking for a classic game with some excellent story and a very unique feel. I will probably finish this game again. However, one thing everyone should do is remap their keys, as the default keyset is pretty bad (though old school players will fall into it pretty quick). For a game that's almost two decades old, it hasn't lost its charm, even if the graphics are dated.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
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2.1 ч. в игре
Опубликовано: 1 марта
If i recall correctly this game came out during the windows98.
In those years i was still a kid and couldnt afford a good machine. Ive tried so many times to run this game at home but my family laptop couldnt support that resolution (it really couldnt ^^).
So i was used to go to a friend to play this game after homeweorks with his dad shouting because he wanted to play flight simulator. Thos times.
Game works perfectly on steam,as far as i played it through, and the story is very intriguing,there are some cinematics and even if the gameplay graphic is not that beautiful now,the game is very entertaining with a good dark atmosphere.

You will adventure as Adam Randall which ventures into a house to investigate the circumnstances of father's death.
As he is trying to reach a clue about it,Adam will have to solve puzzles, fighting his way with dark creatures and he will then realize that there are some parallel univerese linked to this place.

The game will allow players to save whenever they wish without using checkpoints, and you will have some vareiety of weapons into your arsenal to ensure you that you will be safe in the horde of creatures that will try to block your advance. However, the game is much more puzzle based then what a classic FPS is.

I will give this game a 10/10 because i usually dislike fps. But this game has a great horror/dark atmosphere that keeps me playing.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
0.8 ч. в игре
Опубликовано: 3 ноября, 2014
Terrible controls, but it's playable. Fight alien-zombie-demon things in a castle of ghosts, what's not to like? Decent nostalgia at least.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
7.0 ч. в игре
Опубликовано: 30 декабря, 2014
As your reading this your mind is wondering whether you should purchase this game, of course it's telling you "yes". Your brain could be wrong though. For me this game is very nostalgic and that could be why me trying to tell your mind to tell you to buy it might not be a good idea. Needless to say, I highly recommend this game, you should buy it.

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2 из 3 пользователей (67%) посчитали этот обзор полезным
16.4 ч. в игре
Опубликовано: 10 января
Realms of the Haunting is an adventure and first person shooter mix that feels a lot like Heretic or Blood. The atmosphere is superb throughout the game with some genuinely scary moments, that still look and feel great today despite the game’s age. The only problem I encountered was the dubious control scheme that seems to require four hands to play as keys like jump, strafe, and movement are scattered all over the keyboard. I expect this would turn off many gamers, but there are patches online that fix this, and honestly, it did not bother me too much once I got used to it. The story is engaging and well told through motion-captured clips and diaries scattered throughout the game, but multiple endings would have made the game feel more complete. Overall, though, Realms of the Haunting is a classic.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
3.5 ч. в игре
Опубликовано: 29 декабря, 2014
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and game mechanics, the overall sound is okay. Keeps you entertained and wishing for more.
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94 из 145 пользователей (65%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.2 ч. в игре
Опубликовано: 4 августа, 2014
Игра ужасна! Управление плохое и неудобное. (Про графон не говорю это ведб 1996), но почему 250 руб? Более того эта игра мне выпала в Platium ключ на Gabestore! Ужас просто!
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