Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
使用者評論: 極度好評 (506 篇評論)
發售日: 2009 年 08 月 18 日


購買 Osmos



a beautiful, absorbing experience… brilliant to look at… the best videogame music I've heard… will make you forget your cares and immerse you in the game… you'll find yourself returning for the experience. 8.5! Editor’s Choice Award.

wonderful gameplay… beautifully polished and tantalizingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.

beyond doubt, a work of genius... a relaxing, meditative experience about going with the flow... It all adds up to something otherworldly and just . . . incredible.

an almost transcendental video game experience… a stellar example of electronic music's potential impact on indie video game production.


Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Key features:

  • Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence
  • Progress from serenely ambient levels into varied and more challenging worlds. (47 levels, plus bonus content)
  • Confront attractors, repulsors and intelligent motes with similar abilities and goals as you
  • Selected as one of the 2009 PAX 10
  • Procedural content: play random versions of any level
  • Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more
  • Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge


Mac OS X
SteamOS + Linux
    • OS: Windows XP or Vista
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with OpenGL support. Minimum resolution 800x600
    • DirectX®: N/A (OpenGL)
    • Hard Drive: 33 Mb
    • Sound: definitely :)
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
2 人之中有 2 人(100%)認為這篇評論有參考價值
20.7 記錄時數
張貼於:11 月 17 日
I thought this was a short,relaxing game

It's not.
1 人之中有 1 人(100%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:10 月 30 日
I've seen so many strategy games with a similar objetive: you play as a floating entity, and absorb things surrounding you to become larger. However, this game inarguably stands out from the others. Osmos whisks away the competition with a refreshing experience that will leave you challenged yet relaxed. It's minimalism done right: simple, yet polished and elegant. What more can you ask from a game like this?

Oh, and for someone like me who is constantly anxious, finding a semi-relaxing video game that isn't boring is difficult. Soooo, thumbs up!

(Side Note: I got this game as part of a recent Humble Bundle, but I definitely think it would be worth purchasing for the full price.)
3 人之中有 1 人(33%)認為這篇評論有參考價值
8.3 記錄時數
張貼於:11 月 15 日
Simple mechanics and great ambience make for a truly fantastic game. Sunk more hours in it just to finish a single level than I'd care to admit.
2 人之中有 0 人(0%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:11 月 2 日
Playing this game is not healthy at all for your mind especially if you are a perv... I am definetly not one.. definetly not trying to eat or penetrate things >_> NOPE !

P.S. It's a good game for giggles x3
4.1 記錄時數
張貼於:10 月 25 日
Weak recommendation but I'd still say it might worth checking out, at least for the earlier, more relaxing and enjoyable levels. Unfortunately the game gets pretty hard fast and a lot of it comes down to having good luck, as far as I can tell. Especially with the force levels, but some of the other levels suffer from a high does of luck as well. The music's lovely and the graphics are nice up until a single entity gets way too big. I don't expect most people would play this very long or play too deep into the game, though, and I'd entirely understand that. This isn't a game I intend to finish, though, which is fairly rare for me to do (I've finished many *worse* games, at least) so be wary.
4.1 記錄時數
張貼於:11 月 2 日
Really pretty and cool physics-based idea for a game.
1.3 記錄時數
張貼於:10 月 31 日
Very good game, strongly recommended.
3.4 記錄時數
張貼於:10 月 31 日
Nice physics, nice graphics, hours of fun gameplay and low requirements on PC.
3.2 記錄時數
張貼於:10 月 31 日
The first levels and some game modes (those without lots of attractors) are interesting and quite fun. Its bit of a shame that the F-Levels are not really balanced out. Meaning you dont have much choice or time for a strategic approach and have to rely on luck getting some large bubbles before the attractors eat everything up.
1.7 記錄時數
張貼於:11 月 6 日
A great game to help you unwind, which pushes you to think hard, while staying cool and relaxed.

If you get too tense while playing, you'll probably lose.

With an interesting momentum aspect, there's nothing hidden. Just go and absorb everything.

1.4 記錄時數
張貼於:11 月 5 日
Really good chill game, great music in the background. Simple and hard gamepleplay :)
1.0 記錄時數
張貼於:11 月 12 日
Eh its ok I guess
5.3 記錄時數
張貼於:11 月 12 日
makes my brain go pew pew pew
3.4 記錄時數
張貼於:11 月 13 日
Osmos is a really nice game, one of the best parts being the amazing music and sound.
Level generation is great, and even though there will of course be levels which are (almost) impossible to beat, you can just randomize or restart levels until you make it.
It's not a game which will last dozens of hours, but it's still a challenging and fun experience.
4.5 記錄時數
張貼於:11 月 22 日
Osmos is a unique little indie that I quite enjoy. Osmos is an ambient puzzle game where you play as a cell absorbing other cells. You can only absorb cells that are smaller than yours. If you glaze the side of a larger cell, you'll lose matter at a rate proportional to how much is cell is touching, and a head on crash will see your cell instantly absorbed. To move, you must jettison some of the material from your cell. You click to spray a little, click rapidly to make minute adjustments, and hold for bigger bursts of thrust. All movement is physics based, including the movement of all other cells. Movement, positioning, and timing are the three aspects most used in these puzzles. By this I mean to say that since you only have a limited amount of movement, sometimes you will have to be frugal with your fuel/size and be patient until an opportunity to absorb your next target comes around. Besides the click to move system, there's a few other handy controls you'll want to know. First of all, in this game, you can actually control the rate at which time passes. If you hold ctrl+scroll with the mousewheel, you can adjust to exactly whatever rate you want, which is great because sometimes I found myself scrolling it back and forth often for speeding up time as I crossed empty spaces, and then slowing it down a lot as soon as I got close to an object, or otherwise had to wait for an obstacle to clear and then had to manuever carefully so as not to lose matter. Right click also switches between lowest rate of time, and middle. Two more controls you'll want to know are...well...restarts. If you find that you've lost too much matter, or another cell has grown absurdly huge, or an attractor (I'll get to that) is collapsing, you'll probably want to hit alt+r. Alt+r is a restart for the level just as it was. HOWEVER, if you find yourself on a level that has a completely unfair start, you can always hit alt+z. Alt+z rebuilds the level, and places things differently. Now, that doesn't work for all levels because some have very specific challenges, but if you seem stuck, give this a shot.

Now that the basics are out of the way, let's get more specific about actual levels. In the beginning you'll play a short tutorial. The tutorial will have one or two levels each for the three types of levels. In Osmos, once you've completed the tutorial you'll be placed at level selection and find three branches coming off of the tutorial levels. There's a survival of the fittest branch where you'll be competing against other kinds of cells to see who can come out on top. These are cool because there's a few different types, and they all move in different ways-one floats around daintly and slowly, one flings itself around wildly, one uses controlled bursts to get where it wants to go, and finally, theres a (boss?) cell which is really smart and manuevers in all the ways you can. Those levels are a bit more action-y than the rest. Lets say you want a more relaxed experience. You'll turn to the purity branch. These levels are a lot calmer. They mostly involve puzzles wherein both light and dark matter cells cover the board, and you'll have to figure out how to survive them bumbping around or boxing you in. Finally, there's the force branch. This one is definitely the most difficult, because, well, it requires the most understanding of forces! These levels are often uncluttered, and fewer cells on the whole, but they present their own dangers in the form of black hole attractors and repulsors and such. All branches will require a good amount of brainpower, but forces will likely require the most.

I'd like to finish by elaborating on the 'ambient puzzle' part. As you know by now, the game is about cells. Well, the backgrounds of the levels are somewhat minimalistic, and sometimes it just reminded me of looking through a microscope at all these little things floating around in their own little microcosmos. The cells are wonderfully designed and have very pretty effects. The backgrounds remind me of other little things in the water, or sometimes space, or some beautiful kaleidoscope. Then there's the music. Wow. There's about an hour and fifteen minutes worth of music, and other than one track that is a bit too energetic for this game, it's a great fit, and really draws you into the experience. It's so good I used it to help me write an essay because it promotes calm and focus so well.

Altogether, this game is a great experience that was lovingly crafted. It's worth the small bit of cash. The only bad thing I can say about it is that maybe the final levels in each branch break the relaxing feel of the game by requiring a lot of quick interactions, and by being especially challenging, but on the otherhand, completing them is really rewarding, and I probably wouldn't enjoy this game as much if it didn't provide some good challenge.

I rate this beauty a 9/10. I believe there is a demo, so if you're still (somehow) second guessing, you can give some levels a go and see how you feel.
5.1 記錄時數
張貼於:11 月 23 日
The serene aesthetic is merely a ploy concealing the true rage-inducing nature of this dreck...

You'll invent some fun swear words, I suppose.
13 人之中有 11 人(85%)認為這篇評論有參考價值
4.5 記錄時數
張貼於:10 月 4 日
Hemisphere Games is a Canadian developer company that released Osmos back in 2009. They give you the opportunity to control a... well... cell. You need to find other cells that are smaller than you so that you can absorb them and grow bigger. This concept, of course, also means that you need to avoid bigger cells until you are big enough to absorb those, as well. If I remember correctly the criterion on each level is always to become quite big (not necessarily to absorb all the cells on the map).

I like how you need to proper yourself ahead to gain momentum - in the process you are losing matter so you cannot really do this forever as you are gradually becoming smaller. Patience is a virtue!

There are several levels and all are part of 3 major zones - each require you to follow a different playstyle and some of the later levels can be pretty challenging.

The game has an excellent soundtrack full of ambient tracks. They accompany this unique gameplay perfectly. I believe Osmos is one of those indie games that is a must-have.
3 人之中有 3 人(100%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:10 月 10 日
You remember the first evolution stage in Spore? Someone decided to make a full game out of that and it surprisingly ended up being pretty good.
You start off as a little cell in a large map and grow by absorbing other cells, but to do that you will have to move, which costs a bit of your own cell, depending on your current size. Continue to grow until the game says "all right, that's enough, you can move on to the next one now.". And that's about it. There's a couple of little gimmicks here and there and different gravity every now and then, but that's about it. Critics often say that Osmos is a very relaxing and immersive game. Immersive, yes. Relaxing? Hell no. Once you get to the harder stages, the game starts getting pretty frustrating and relies on some luck under certain circumstances. During some of the last stages, I was moving myself very carefully, hoping to god that I wouldn't get killed by one of the larger cells that was barely a pixel away from me. So yeah, claiming the game's relaxing is a lie to the biggest degree.
As for the presentation, I like it. All the cells look great and filled with little details when looked at from up close, but as for the backgrounds, they're basically non-existant. Not that I have a problem with it, considering you're going to focus on the cells for 99,98% of the game.
If there's one thing that Osmos is known for, though, it's without a doubt the music. The OST's been praised for being, well... good. And in this case, I can't deny the soundtrack's pretty damn good. (even though it really doesn't fit in with the player desperately hoping things don't go horribly wrong every stage)
Overall, Osmos is pretty fun, but for 10 bucks, I can't recommend it at that price, but if you can find it on a sale, I'd definately recommend it in that case.
2 人之中有 2 人(100%)認為這篇評論有參考價值
11.9 記錄時數
張貼於:10 月 10 日
Beautiful, simple, sweet, great soundscape. I seriously doubt you'll be dissapointed with this one. It does have a short lifespan, but you'll enjoy the trip (kinda like Portal 2, but more "ethereal"). Worth the money!
2 人之中有 2 人(100%)認為這篇評論有參考價值
6.1 記錄時數
張貼於:10 月 17 日
This game is very casual, rules are very simple, and the physics are straightforward. Some very interesting puzzles from some very simple rules.

On the earliest levels it's more of a puzzle, but later it becomes clear. This _is_ what Spore _should_ have made the first primordial life level as. This plays perfectly - but it's more challenging than Spore could afford to make their game (because they were making a game targetted at 5 year olds - but marketted to adults - and Will Wright no more pizza for you, but I digress).

Because you're ejecting your own body weight in order to move, the game is seeing whether it's worth sacrificing size for speed in order to eat other bubbles, and also to avoid bubbles that are big enough to eat you.