Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
Обзоры пользователей: В основном положительные (Обзоров: 74)
Дата выхода: 12 мая, 2014

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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

“Paragon is still in early alpha, lots of features are unfinished, bugs abound and the rough edges might poke your eye out! Take the leap though and you'll find a rapidly evolving experience with lots of updates and constant improvement built on community feedback and participation. (completion Q4 2014)”
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"This is a really fun Elite-style game which values efficiency and style over sim-style gameplay. I've put a lot of hours into it, and it's been a blast."

Недавние обновления Просмотреть все (11)

28 ноября

Alpha 9.2 Live

This is a bug fixing and optimization update over 9.1 as well as some polish to latest features.

IMPORTANT:
To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.

About old saves:
Due to the way LUA information is saved we cannot guarantee that older saves will work with new updates. The way LUA data is stored even a single variable change or sometimes an asset update could actually break older saves. This is a big issue that we are planning to address as soon as possible.

Summary of changes:

Game:

  • Optimization pass for loading times and game
UI:
  • Default look around controls changed to SHIFT + WSAD
  • Minor adjustments to UI
  • Holding "S" (decelerate key) while in transit speed 2 will drop speed to 1
  • Transit drop speed respects Joystick axes motion
Fixes:
  • Fixed crash caused by some projectile types
  • Fixed crash caused by planetrings effect
  • Fixed issue causing shield to not be visible
  • Fixed inconsistencies in irradiance lighting between different types of models

Комментариев: 4 Подробнее

18 ноября

Alpha 9.1 Live

This is a cumulative update for Alpha 9.

Summary of Changes:

Art:

  • New ship models
  • Polish for multiple ship models and cockpits
UI:
  • New HUD indicator for current mission that shows destination space station
  • Added new default controls for external camera rotation to match cockpit camera
  • Multiple adjustments to UI
Fixes:
  • Fixed issue with mipmap generation that lead to corrupted textures in UI

Комментариев: 0 Подробнее
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Об этой игре

About the Game


Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.

Features


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

Системные требования

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OS
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • Hard Drive: 2 GB available space
Полезные обзоры покупателей
6 из 6 пользователей (100%) посчитали этот обзор полезным
23.9 ч. в игре
Опубликовано: 17 декабря
Обзор продукта в раннем доступе
Unfortunately, this game has become all but unplayable over the past months. Issues ranging from consistent long load times (or the more likely failures requiring hard resets) at start up to freezes at the end of nearly every jump and worse. I gave it a shot because of the cheap price and concept, but as of 12/17/2014 it may as well be a pet rock. I wish the dev team good luck and hope one day to be given a reason to revise this review, but I cannot in good faith recommend this work in progress and suggest others avoid purchasing this alpha title until extensive work has been done to improve the overall game environment.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 29 ноября
Обзор продукта в раннем доступе
I have never played this type of game before and I got into it once I figured out how to launch and hire crew, buy weapons and accept missions.

I know it is in early access, very early.. but whenever I try to jump to a new system LY (Light Years) away to complete a delivery mission for money the game freezes and crashes....

So far its a great experience and awesome space sim concept in a huge galaxy with sectors owned by certain powerful nations of our planet.

Looking forward for the jump bug fix :)
Был ли этот обзор полезен? Да Нет
8 из 8 пользователей (100%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 2 июля
Обзор продукта в раннем доступе
Интересная задумка. Напоминает старый добрый Elite (космосим)
Плюсы:
-Процедурная генерация
-Огромный космос
-Возможность опускаться на планету
-Приятная графика
-Игра напоминает старые досовские симуляторы, чем-то.
Минусы:
-Всё криво работает
-Буратинское управление, слишком аркадное и не доработанное
-Сохранения не работают
-Нет режима обучения
-Еще слишком сырой продукт, хотя уже можно поторговать, попутешествовать.

В общем надо помогать разрабам, писать о всех багах и не доработках...надеюсь они не забьют на свой проект и допилят игру.
На деле очень даже хорошая задумка. Особенно, если учитывать, что сейчас ничего нового в космосимах нет.
Ценителям советую.
Был ли этот обзор полезен? Да Нет
7 из 8 пользователей (88%) посчитали этот обзор полезным
3.7 ч. в игре
Опубликовано: 7 ноября
Обзор продукта в раннем доступе
It was hard to chose between "Yes" or "No" for this game. I would prefer a "perhaps" button for it.

It's an Elite-like game (a Frontier Elite remake to be more accurate) and it is based on the free and open source game "Pioneer". Some people say this game is Pioneer sold for 14.99 $ ; they are completly wrong. This game isn't Pioneer anymore : the gameplay is more arcade oriented than Pioneer (flight mechanisms are easier, simplified). At first this simplicity seems to be a good thing, but itsn't. The devs seem to miss a very important aspect : objective. If you have a simulation oriented game, learn how to do stuff, how to flight, how to land etc. is already a good challenge. But in the other hand, arcade oriented games need more objective-centric gameplay. Because for now, Paragon is just autopilot someone or something from a point x to a point y. You can do manuel flight, but it's too simple (with w you go faster, with "s" you slow down, with the mouse your turn, and that's about all the complexity of the flight mechanism - oh, you can also roll with the "a" and "d" button). So the question here isn't "how can I flight this ship" - like in Pioneer - but "why should I manuel control this ship?". You can just hit the autopilot and relax - even if it isn't working really well for now (I'm having a lot of crashes with it), unless you're in a orbital station, autopilot can manage almost every flight course). On Pioneer you can control all the lateral, top and bottom thrusters, and the ship doesn't stop when you hit the reverse botton, it just stop accelerating, you have to invert ships direction to be able to stop, and it can take a while if you're too fast. That's a challenge.


So why I give this game a "yes"? Because it's prettier than Pioneer (I like this 60ties atmosphere with the blue buildings and very sharp space ships), because it's on steam and easier to install and update than Pioneer, because combats are most intersting (the complex flight mechanism of Pioneer turns combats into a nightmare), and because I believe it's easier to finish a game with a budget (I'm still waiting, after years of development, for the final release of some open-source games like Unknown Horizons, Glest, UFO Alien Invasion, or FreeOrien and many others). I love open-source, but a game is like a book or a movie, you have to finish it some day or it's useless...


I won't even comment the potential this game has, it can be really incredible, but with the monstruous Star Citizen or Elite Dangerous coming out soon, what'll be the place of Paragon, Pioneer, Oolite and many other open-source space-sim games?
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5 из 5 пользователей (100%) посчитали этот обзор полезным
6.9 ч. в игре
Опубликовано: 15 сентября
Обзор продукта в раннем доступе
Im gunna keep this short and simple as i dont usually do this.
The game has huge potential, i saw a review and it wasnt recommended but i thought i would give it a chance anyway.
It still in the early stages and there is plenty to work on but overall the initial idea works.
The universe is apsolutley massive, although i havent quite used any combat abilities or got to grips with the full controls it is still fun.
Pros:
-Massive expanse to explore
-Beautiful backdrops
-Huge potential
-Fairly easy to play once you have got to grips with the controls
-Immersive
-Hours if not unlimited gameplay

Cons:
-some bugs need ironing
(clipping with ships when docking and departing from stations and cities, auto pilot sometimes needs resetting due to losing destination)
-No tutorial; would really appreciate in a following update
-hard to use starmap to control warping to other systems

When all said and done, the game is worth the money.
I hope the developer keeps going in a good direction with this one because like i said, the potential is there, its awsome!
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7 из 9 пользователей (78%) посчитали этот обзор полезным
4.5 ч. в игре
Опубликовано: 9 июля
Обзор продукта в раннем доступе
It's kind of like dust II but different
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4 из 4 пользователей (100%) посчитали этот обзор полезным
4.5 ч. в игре
Опубликовано: 21 июля
Обзор продукта в раннем доступе
I love it. It's just like Elite.
It's just un-playable.
Crashes randomly on everything.
Wait a few months to see if a stable running model before buying.
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4 из 4 пользователей (100%) посчитали этот обзор полезным
25.6 ч. в игре
Опубликовано: 24 июля
Обзор продукта в раннем доступе
Well what could be better than wanting to explore an entire galaxy of stars and planets (and even moons)? Not much this observer thinks but then what if you add space stations and cities or spaceports into the mix? It's not illusion in paragon, it's all there and that concept alone is the basis of a game with plenty of depth. But of course i'm not just reviewing one side but all and so far the plot, as an avid sci-fi fan myself, is very interesting but still has much development. It is curently based in the not so distant future, around the 22nd century if i'm not mistaken, in a world where the Cold War doesnt end!

So far however, this plot has yet to be implemented fully and more technical issues have to be solved around how such a massive procedurally generated galaxy can be kept stable and in working order. I take my hat off to the devs who are attempting this task because from what i've seen already if these technical issues, minor and major, can be handled I honestly believe this could be one hell of an adventure.

With regards to the depth of the game, this is also something that is wanting but from the hammer and sickle on the space stations to maps of various aligned and non-aligned planets it seems the basis is there to create a universe of mixed politics and motives. Its one thing to play an rpg or free roaming games based in some distant land or with compulsory missions to weigh you down, but to have free reign to go about your business and make a name for yourself? That doesnt sound too bad and the potential is there.

As it is you can fly around, see the sights, get a feel for how the game would work and with enough imagination have some idea of the end product but it is a long way off and despite my enthusiasm it has to be said that getting involved with an early access program with massive scope is not for the faint of heart and so only those of patience (and a definite love for sci-fi) should apply now, otherwise give it time!
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4 из 5 пользователей (80%) посчитали этот обзор полезным
2.4 ч. в игре
Опубликовано: 24 ноября
Обзор продукта в раннем доступе
would be a lot more fun if it didnt crash every 0.5 seconds... yes its an alpha... but its the most unstable alpha i ever played ... pretty much every pre alpha i played so far ran better than this, but even so its a lot of fun
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6 из 9 пользователей (67%) посчитали этот обзор полезным
10.2 ч. в игре
Опубликовано: 15 сентября
Обзор продукта в раннем доступе
Minimalistic, clean retro style and music of Paragon is fantastic. It's really immersive. Unfortunately at the current state the game is unplayable because of serious bugs (mainly suicidal autopilot, buggy docking bays and crashing). You must constantly save and even when you reach your destination, it's uncertain whether you'll dock (or take off). Buy it only if you want support developers. Paragon has potential, but give it some time yet.

I'll edit my review (and change recommendation eventualy) after updates which will fix these bugs.

Tips: If you want tutorial go to http://pioneerwiki.com/wiki/Manual (Paragon is an opensource fork of Pioneer). You have no guns at the beginning. For hyperjump you need Jump module and hydrogen and you must be at least 15km above the surface. Docking is possible only via autopilot (A) and you must first ask for permission. Trading is useless at the beginning, so earn cash trough delivery between sectors (~1000 $).
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4 из 6 пользователей (67%) посчитали этот обзор полезным
2.1 ч. в игре
Опубликовано: 19 октября
Обзор продукта в раннем доступе
Very reminiscent of "No Man's Sky," a game I've been looking forward to since the moment it was announced.

Fantastic art style, very simple, but as Neil Armstrong said about the Luna, "It has a stark beauty of its own."
Simple menu's and UI
Seemless traveling, to/from orbit/surface of planet, between star systems

I love space. This gives me a great bed for simple gameplay with the enormities of space. I love how this game has started. I can see a long road ahead of it, but I hope it gets finished soon.

Things to note as of right now 10/19/14;

No customization of controls, or any keybindings for that matter, flying with standard controls takes some getting used to
Scaling of text is incorrect, sentences get cut off in windows
Crashes, lots of 'em, game is obviously unstable atm (First crash was 25 minutes into my first time playing)

Those are the biggest things I can personally think of, everything else seems a bit less important. But I'm sure there will be additions to optimization and shortcuts.

It's a fantastic idea, and initially, well implemented. Hope it see's Version 1.0's light of day.
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3 из 6 пользователей (50%) посчитали этот обзор полезным
4.4 ч. в игре
Опубликовано: 16 сентября
Обзор продукта в раннем доступе
It is a very fun game but right now this game is not worth the full $15. This game has a lot of potential so I would wait for the devs to turn that potential into reality.
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10 из 11 пользователей (91%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 14 мая
Обзор продукта в раннем доступе
Довольно таки не обычный проект, купить его однозначно стоит, но играть трудно- дизайн интерфейса оставляет желать лучшего. слишком "массивный".
Собственно не понятно чего делать надо в самом начале. Сыровата, но годна.
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1 из 3 пользователей (33%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 20 октября
Обзор продукта в раннем доступе
В игре интерфейс точ в точ такой же как в космосиме - Pioneer space simulator - управление такое же!!! даже русский язык присутствует - похожесть рактически 100% единственный минус крашится игра!!!!!! а так если вы не играли в Pioneer space simulator - поиграйте лучше в него - по сути это таже игра!!!!! и геймплей более лучший!!!!! да он еще и бесплатный - качайте с офф сайта - http://pioneerspacesim.net/#&panel1-1 - ведь тоже самое!!!! разве что тут навигация по проще чем в PSS - жаль нельзя на нейтральный отзыв поставить!
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0 из 1 пользователей (0%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 27 августа
Обзор продукта в раннем доступе
Поберегите ваши деньги! Лучше поддержите проект нашего разработчика, на kickstarter есть гораздо более интересный Space Engine сделанный одним человеком
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127 из 135 пользователей (94%) посчитали этот обзор полезным
8.6 ч. в игре
Опубликовано: 13 мая
Обзор продукта в раннем доступе
One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!


tl;dr
- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
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53 из 57 пользователей (93%) посчитали этот обзор полезным
11.8 ч. в игре
Опубликовано: 13 мая
Обзор продукта в раннем доступе
There is one thing we have to get out of the way: Paragon is a mod/fork of the open source space sim Pioneer, a modern reworking of the great space sim Elite by David Braben that we were all raving about since 1984. As it stands this is as close as you are going to get right now to having Elite itself on steam, which is no bad thing ......
Well worth the purchase price for that little convenience alone.

So the 80s style (done perfectly) comes as no surprise, and the artwork (cockpits etc) are good quality.
Music is top notch as well, hinting at radiophonic and kraftwerk, it goes to make a perfect background to this space sim. Runs like a dream and you can max the graphics on a modest PC.
It really does have the spirit and feel of Elite.

So my recommendation is a thumbs up with crossed fingers, trusting that the development of Paragon will continue along its own lines and not fall down like so many other early access titles have been doing on steam over the last few months.
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39 из 45 пользователей (87%) посчитали этот обзор полезным
3.4 ч. в игре
Опубликовано: 14 мая
Обзор продукта в раннем доступе
Paragon is great, it has different kinds of ships with different purposes, everything is realtime (even while using hyperdrive) so no loading times, and going from space to a planet without a cutscene is true in this game, and because of that the game universe is huge! you get missions, fight, trade, buy new chips and crews and it's good.

More info here: KSalue

http://www.youtube.com/watch?v=dWDA_yZu7uo
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24 из 29 пользователей (83%) посчитали этот обзор полезным
2.5 ч. в игре
Опубликовано: 13 мая
Обзор продукта в раннем доступе
All I can give right now are very early impressions, but so far Paragon seems like a very competent Elite clone. The game has a great look, and even with some clearly WIP UI screens, it presents information neatly and accessibly. Plus, the music is really quite nice. (Though I've silenced it to play Nujaubes, which also happens to complement the game very well...)

So far, most complaints are simply symptomatic of the game's alpha status. Early-game balance is very lacking, with early delivery missions (the only ones you'll be able to take) paying anywhere between $400-700, while ships bigger than the miniscule starting ship costing upwards of $50000. This will presumably be changed in future revisions, but in the mean time, all ship info is stored in convenient little .lua files within the game's folders, so manually changing ship prices is a good way to circumvent the early grind.

Also, another minor complaint: currently there just aren't enough keyboard shortcuts. Clicking through the (again, very attractive and thoughtfully designed) menus would be a more painless process if there were shortcut keys to flip between your ship's views, comms, maps, etc. I assume this is on the to-do list somewhere, because it's such a simple thing.

Oh, and the autopilot can be downright homicidal. This seems to be true of most space games, but the moral of the story is save frequently and try to keep an eye out for passing freighters when you're docking or taking off from a station.

Bottom line, though, Paragon is a compelling and promising space sim. It definitely leans more towards approachability and simplicity than the impregnable X series, or the finnicky Evochron Mercenary (both of which are also good), though it seems that Paragon is aiming towards a fair amount of depth eventually. In the mean time, it's an attractive little Elite-clone and easily worth the $15.
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21 из 25 пользователей (84%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 13 мая
Обзор продукта в раннем доступе
I'm actually running this game on Windows 8.1, and it is running fairly smoothly. No crashes or glitches so far.

The only thing I notice is how bad the autopilot is at landing. I've lost five ships today to the autopilot running me into orbitals while trying to get to the parking spot. So, just stick to non-orbital missions until the bugs are worked out. :D
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