Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
사용자 평가: 대체로 긍정적 (평가 71 개)
출시 날짜: 2014년 5월 12일

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개발자의 한마디:

“Paragon is still in early alpha, lots of features are unfinished, bugs abound and the rough edges might poke your eye out! Take the leap though and you'll find a rapidly evolving experience with lots of updates and constant improvement built on community feedback and participation. (completion Q4 2014)”
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Paragon 구매

 

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2014년 11월 18일

Alpha 9.1 Live

This is a cumulative update for Alpha 9.

Summary of Changes:

Art:

  • New ship models
  • Polish for multiple ship models and cockpits
UI:
  • New HUD indicator for current mission that shows destination space station
  • Added new default controls for external camera rotation to match cockpit camera
  • Multiple adjustments to UI
Fixes:
  • Fixed issue with mipmap generation that lead to corrupted textures in UI

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2014년 11월 6일

Alpha 9 Live

Summary of Changes:

Art:

  • Completely revamped cities (15+ new buildings)
  • New City Starport
  • New Small Starport

Core:
  • Renderer code went through a full upgrade to OpenGL 3.1/3.2 core profile (3.2 prefered)
  • All shaders ported to GLSL 1.4/1.5 and uniform blocks for big data structs like Lighting
  • All Paragon rendering upgraded to the new renderer
  • Tested for visual and stability bugs on intel, NVIDIA and AMD graphics cards
  • New renderer ported to linux successfully. OSX WIP

Graphics:
  • New shader-based antialiasing (FXAA)
  • New tone mapping effect that includes: gamma, exposure, color balance and vignette
  • New approximate irradiance diffuse/gloss lighting effect on all game models

Game:
  • New camera freelook feature by default SHIFT + cursor keys
  • New current mission feature allowing player to set a specific mission as current
  • Extended mission system to include a variety of new states
  • New ability to cancel active missions

UI:
  • Mission info menu now includes Cancel mission button
  • Missions list shows and allows setting of current mission
  • Sector view shows destination of current mission
  • Modified control system to allow more flexibility
  • Added loading screen between main menu and game start

Fixes:
  • Fixed issue with specular shininess being set incorrectly
  • Lots of other small adjustments and fixes

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About the Game


Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.

Features


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

시스템 요구 사항

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OS
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • Hard Drive: 2 GB available space
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
3.5 시간 기록
게시 일시: 2014년 11월 7일
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It was hard to chose between "Yes" or "No" for this game. I would prefer a "perhaps" button for it.

It's an Elite-like game (a Frontier Elite remake to be more accurate) and it is based on the free and open source game "Pioneer". Some people say this game is Pioneer sold for 14.99 $ ; they are completly wrong. This game isn't Pioneer anymore : the gameplay is more arcade oriented than Pioneer (flight mechanisms are easier, simplified). At first this simplicity seems to be a good thing, but itsn't. The devs seem to miss a very important aspect : objective. If you have a simulation oriented game, learn how to do stuff, how to flight, how to land etc. is already a good challenge. But in the other hand, arcade oriented games need more objective-centric gameplay. Because for now, Paragon is just autopilot someone or something from a point x to a point y. You can do manuel flight, but it's too simple (with w you go faster, with "s" you slow down, with the mouse your turn, and that's about all the complexity of the flight mechanism - oh, you can also roll with the "a" and "d" button). So the question here isn't "how can I flight this ship" - like in Pioneer - but "why should I manuel control this ship?". You can just hit the autopilot and relax - even if it isn't working really well for now (I'm having a lot of crashes with it), unless you're in a orbital station, autopilot can manage almost every flight course). On Pioneer you can control all the lateral, top and bottom thrusters, and the ship doesn't stop when you hit the reverse botton, it just stop accelerating, you have to invert ships direction to be able to stop, and it can take a while if you're too fast. That's a challenge.


So why I give this game a "yes"? Because it's prettier than Pioneer (I like this 60ties atmosphere with the blue buildings and very sharp space ships), because it's on steam and easier to install and update than Pioneer, because combats are most intersting (the complex flight mechanism of Pioneer turns combats into a nightmare), and because I believe it's easier to finish a game with a budget (I'm still waiting, after years of development, for the final release of some open-source games like Unknown Horizons, Glest, UFO Alien Invasion, or FreeOrien and many others). I love open-source, but a game is like a book or a movie, you have to finish it some day or it's useless...


I won't even comment the potential this game has, it can be really incredible, but with the monstruous Star Citizen or Elite Dangerous coming out soon, what'll be the place of Paragon, Pioneer, Oolite and many other open-source space-sim games?
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0.9 시간 기록
게시 일시: 2014년 11월 21일
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This game is based on the open-source Pioneer Space Sim. At the moment, PSS actually seems more stable than Paragon. And it actually loads without hanging forever.

First impressions: I booted the game, and it took an age to load to the main menu. Then I set up my controller. So far the only difference I've seen between the two is that Pioneer loads faster than Paragon, and you can actually play the game. That's right, I loaded Paragon and tried to start a new game, and it was load-screen after load-screen, and every one of them hung forever. I've been trying to get this thing to play, and it doesn't want to work. Meanwhile, I can play Pioneer without any problems at all.

Come on, guys. You're working on a game based on an open-source game that already existed, and you're making it run WORSE? Please consider updating to the latest Pioneer codebase. There are SO many fixes, and it runs better than Paragon, currently.

**I will update this review as the game continues to evolve.**
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1.3 시간 기록
게시 일시: 2014년 11월 10일
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Honestly, you can't really say that much about a game that is still in Alpha but what we have here looks very, very promising for those of us old enough to both yearn and remember the good old days of Elite.

Consider my purchase an investment and a hope that the devs will deliver on this one - here's hoping because this one has the tone, structure and visual splendor to be a potential winner.
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2.3 시간 기록
게시 일시: 2014년 11월 24일
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would be a lot more fun if it didnt crash every 0.5 seconds... yes its an alpha... but its the most unstable alpha i ever played ... pretty much every pre alpha i played so far ran better than this, but even so its a lot of fun
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 6월 10일
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Game refused to start on linux so tried it in a console and it complained about missing png file.

./paragon_launcher
./paragon: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory

So I installed libpng12 and now it runs. I havnt played it yet so not really a review just a warning.

Comon devs we are paying good money and even in alpha stage it should have the necessary support files included.

It does look good though.
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
6.9 시간 기록
게시 일시: 2014년 9월 15일
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Im gunna keep this short and simple as i dont usually do this.
The game has huge potential, i saw a review and it wasnt recommended but i thought i would give it a chance anyway.
It still in the early stages and there is plenty to work on but overall the initial idea works.
The universe is apsolutley massive, although i havent quite used any combat abilities or got to grips with the full controls it is still fun.
Pros:
-Massive expanse to explore
-Beautiful backdrops
-Huge potential
-Fairly easy to play once you have got to grips with the controls
-Immersive
-Hours if not unlimited gameplay

Cons:
-some bugs need ironing
(clipping with ships when docking and departing from stations and cities, auto pilot sometimes needs resetting due to losing destination)
-No tutorial; would really appreciate in a following update
-hard to use starmap to control warping to other systems

When all said and done, the game is worth the money.
I hope the developer keeps going in a good direction with this one because like i said, the potential is there, its awsome!
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7명 중 5명(71%)이 이 평가를 유용하다고 평가했습니다.
4.5 시간 기록
게시 일시: 2014년 7월 9일
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It's kind of like dust II but different
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
4.5 시간 기록
게시 일시: 2014년 7월 21일
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I love it. It's just like Elite.
It's just un-playable.
Crashes randomly on everything.
Wait a few months to see if a stable running model before buying.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
25.6 시간 기록
게시 일시: 2014년 7월 24일
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Well what could be better than wanting to explore an entire galaxy of stars and planets (and even moons)? Not much this observer thinks but then what if you add space stations and cities or spaceports into the mix? It's not illusion in paragon, it's all there and that concept alone is the basis of a game with plenty of depth. But of course i'm not just reviewing one side but all and so far the plot, as an avid sci-fi fan myself, is very interesting but still has much development. It is curently based in the not so distant future, around the 22nd century if i'm not mistaken, in a world where the Cold War doesnt end!

So far however, this plot has yet to be implemented fully and more technical issues have to be solved around how such a massive procedurally generated galaxy can be kept stable and in working order. I take my hat off to the devs who are attempting this task because from what i've seen already if these technical issues, minor and major, can be handled I honestly believe this could be one hell of an adventure.

With regards to the depth of the game, this is also something that is wanting but from the hammer and sickle on the space stations to maps of various aligned and non-aligned planets it seems the basis is there to create a universe of mixed politics and motives. Its one thing to play an rpg or free roaming games based in some distant land or with compulsory missions to weigh you down, but to have free reign to go about your business and make a name for yourself? That doesnt sound too bad and the potential is there.

As it is you can fly around, see the sights, get a feel for how the game would work and with enough imagination have some idea of the end product but it is a long way off and despite my enthusiasm it has to be said that getting involved with an early access program with massive scope is not for the faint of heart and so only those of patience (and a definite love for sci-fi) should apply now, otherwise give it time!
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4명 중 3명(75%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게시 일시: 2014년 6월 19일
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Great Concept Way and Great game, but too unfinished
Frequent freezes
buggy navigation

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6명 중 4명(67%)이 이 평가를 유용하다고 평가했습니다.
10.2 시간 기록
게시 일시: 2014년 9월 15일
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Minimalistic, clean retro style and music of Paragon is fantastic. It's really immersive. Unfortunately at the current state the game is unplayable because of serious bugs (mainly suicidal autopilot, buggy docking bays and crashing). You must constantly save and even when you reach your destination, it's uncertain whether you'll dock (or take off). Buy it only if you want support developers. Paragon has potential, but give it some time yet.

I'll edit my review (and change recommendation eventualy) after updates which will fix these bugs.

Tips: If you want tutorial go to http://pioneerwiki.com/wiki/Manual (Paragon is an opensource fork of Pioneer). You have no guns at the beginning. For hyperjump you need Jump module and hydrogen and you must be at least 15km above the surface. Docking is possible only via autopilot (A) and you must first ask for permission. Trading is useless at the beginning, so earn cash trough delivery between sectors (~1000 $).
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10명 중 6명(60%)이 이 평가를 유용하다고 평가했습니다.
16.9 시간 기록
게시 일시: 2014년 6월 14일
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Its hard to hive this a thumbs up or down. I really enjoy this game. I like being able to leave a planet and then go to another shooting trading and all that sort, this game has huge promise, but youd have to get past the bland 64 bit graphics style, it doesnt look bad i quite like it. But it crashes all the time, i could really handle that but if you save and them try to load from that save oh wait yep crash crash crash. so no saving for one of these cool new ships they just released on the new patch nope. till its fixed its great minus crashing issues that make progress impossible

Issues that make this game currently unplayable include, hyperdrive use causes crashing, autopilot autos into objects like planets, ships, and lol places it was told to land in.
90% of the time you are unable to load a save game just crashes.

I have completely uninstalled this game multiple times, played it on my seriously beefed gaming tower, and also my week little surface pro 2 and this issue happens to both systems. whats funny is even though i crash and get upset i just start new and start playing again, its fun what can i say, but i want to be able to save and continue from that, i want to play and not crash. when this changes ill thumbs up. i know its an alpha but i wont thumbs up a broken game that literally wont work sorry guys
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3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
2.1 시간 기록
게시 일시: 2014년 10월 19일
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Very reminiscent of "No Man's Sky," a game I've been looking forward to since the moment it was announced.

Fantastic art style, very simple, but as Neil Armstrong said about the Luna, "It has a stark beauty of its own."
Simple menu's and UI
Seemless traveling, to/from orbit/surface of planet, between star systems

I love space. This gives me a great bed for simple gameplay with the enormities of space. I love how this game has started. I can see a long road ahead of it, but I hope it gets finished soon.

Things to note as of right now 10/19/14;

No customization of controls, or any keybindings for that matter, flying with standard controls takes some getting used to
Scaling of text is incorrect, sentences get cut off in windows
Crashes, lots of 'em, game is obviously unstable atm (First crash was 25 minutes into my first time playing)

Those are the biggest things I can personally think of, everything else seems a bit less important. But I'm sure there will be additions to optimization and shortcuts.

It's a fantastic idea, and initially, well implemented. Hope it see's Version 1.0's light of day.
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3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
65.3 시간 기록
게시 일시: 2014년 6월 14일
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This game is a very unique space/sci-fi adventure. I am one of those people who love adventure and doing what you want in an immersive free play world, and in this game( just not yet ) you can travel to 3 sections of the GALAXY! and then go to THOUSANDS of populated moon and planets. you can also be a pioneer and visit unpopulated worlds. The graphics are in the theme of an old 3Dspace game also it has amazing models of space station colonies and ship along with stars, anomalies, moons and planets. this game has LOTS of potential but it still has some bugs that can be sorted out, for instance the autopilot is like a crapshute because it can either get you somewhere really quickly or it will catapult you into a ship or a space station or warp ypu through Moons, stars, and planets. I love this game, dont get me wrong and I know that maybe they are going for realism buor I am just too lazy but the ships are way too expensive bordering the seven hundred thousands when normal mission that pay well require transporting a small group which your begening ship is not suted for and dosnt have any room for any extra things. any way this game is a 10/10 and I definetly going too recommrnd it!
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3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
9.0 시간 기록
게시 일시: 2014년 8월 14일
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Paragon is a would-be-awesome space simulator rendered unplayable by game-breaking bugs around every corner of the universe. To be fair, the game is still considered "early access". Not to be fair, it costs 15 bucks.

http://zbronpsn.blogspot.com/2014/08/steam-quickies-1.html
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5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
4.4 시간 기록
게시 일시: 2014년 9월 16일
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It is a very fun game but right now this game is not worth the full $15. This game has a lot of potential so I would wait for the devs to turn that potential into reality.
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2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
게시 일시: 2014년 6월 19일
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Serious potential here. Being a HUGE Elite and Frontier fan, this really ticks every box in terms of feel and gameplay. Initially there were a few kinda serious bugs which meant progress was slow and severely restricted but the team have sorted these out and it now looks like its all systems go.

Flying around planets is really awesome, and is probably only going to get better - it beats Frontier in that regard already.

If you liked Frontier then you are going to get that itch scratched here, but please remember this is an Alpha release - nowhere near feature complete and there's not actually THAT much to do at the moment - but WELL worth the investment nonetheless.
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6명 중 3명(50%)이 이 평가를 유용하다고 평가했습니다.
13.2 시간 기록
게시 일시: 2014년 7월 12일
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Love love love this game despite its flaws. I read that the devs fixed the random game crashes surrounding going through jump space but thought I'd bring to everyones attention that my game has crashed 3 times in a row before or shortly after said jump. Like I said I really like the potential here but that one particular bug makes it damn near impossible to get any real progress going in the game.

Edit: After playing longer (which is saying how amazing I really think this game is or could be) numerous bugs that where "fixed" continue to stay just that. It is impossible for me to load a save game 90% of the time and the same goes for hitting jump space without the game crashing. On top of that certian space stations will have me shoot past the docking process on auto pilot, bump into the back of the station taking hull damage, then reverse me to where it should have dock and then it finally works. Needless to say I can't get better equipment or ships because I'm constantly restarting. I really hope the devs can fix these problems. This is could be by far the best space sim I've played to date. Beating FTL even and I hold that game in my opinion to be the best of the best.

I'm gonna have to give it a thumbs down till these unplayable crashes get resolved. I'm glad I bought it still just for the simple fact that hopefully the money will let the devs fix the game.
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1명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
10.5 시간 기록
게시 일시: 2014년 8월 16일
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Blah blah blah alpha bugs etc. This game in zen, good music, nice looking, and seamless procedurally generated universe. Mining, trade, combat, and exploration; what more could you ask for?
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4명 중 1명(25%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
게시 일시: 2014년 8월 5일
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Unfortunately this new update completely ruined the game, it screwed out it's performance so now it's unplayable even with the debug. So don't buy it or you'll be wasting 15 dollars. I won't change the review until they fix this problem.
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