Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
사용자 평가: 대체로 긍정적 (평가 82 개)
출시 날짜: 2014년 5월 12일

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개발자의 한마디:

“Paragon is still in early alpha, lots of features are unfinished, bugs abound and the rough edges might poke your eye out! Take the leap though and you'll find a rapidly evolving experience with lots of updates and constant improvement built on community feedback and participation. (completion Q4 2014)”
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Paragon 구매


큐레이터의 추천

"This is a really fun Elite-style game which values efficiency and style over sim-style gameplay. I've put a lot of hours into it, and it's been a blast."
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최신 업데이트 모두 보기 (13)

2015년 2월 11일

Alpha 10.5 Live

To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.

About old saves:
This update includes a major gameplay feature change (the new fuel system) and because of that does not support save games from older versions.

Summary of Changes:


  • Joystick support fully upgraded for multiple axes, invert and deadzones

  • New message log
  • Multiple HUD improvements and adjustments

  • Hydrogen is now the only and main fuel in the game
  • New equipment: hydrogen tanks for storing hydrogen (no cargo space loss)
  • Added hydrogen tanks to all ships
  • Starting ship changes
  • Lots of minor additions and changes

  • New cockpits
  • New music
  • New sound effects and sound improvements

As usual please notify us of any issues you may encounter in the discussions.
Happy Gaming!

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2015년 1월 16일

Alpha 10 Live

This is a new major release with a number of new features and changes.

To avoid any possible configuration problems please delete your config.ini file in Documents/Paragon (or ~/.paragon on Linux) and start Paragon at least once so it generates a new one with the latest changes.

About old saves:
Due to the way LUA information is saved we cannot guarantee that older saves will work with new updates. The way LUA data is stored even a single variable change or sometimes an asset update could actually break older saves. This is a big issue that we are planning to address as soon as possible.

Summary of Changes:


  • Lots of improvements and changes to the UI

  • New models including stations and cockpits
  • New ships and improvements to cockpits
  • Space stations polish
  • Icons overhaul

  • New gameplay feature: Freight Teleporter
  • Freight Teleporter allows you to teleport floating cargo and cargo from enemy's freight-bay into your ship's freight-bay
  • New equipments to access Freight Teleporter feature

  • New chromatic aberration post-processing effect
  • New filmgrain and scanlines post-procesing effects

As usual please notify us of any issues you may encounter in the discussions.
Happy Gaming!

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About the Game

Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

시스템 요구 사항

SteamOS + Linux
    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OS
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram
    • Hard Drive: 2 GB available space
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
2.0 시간 기록
게시 일시: 2015년 2월 27일
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This game deserves so much more recognition. It is a surprisingly in-depth space sim with a glorious soundtrack and a UI ripped straight out of the 80's. I really hope the developers continue to work on this gem of a game
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1명 중 1명(100%)이 이 평가가 유용하다고 함
21.4 시간 기록
게시 일시: 2015년 3월 6일
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LOVE this game, fast paced, easy to learn, mission based, full of action, and not to mention killer soundtrack too.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2015년 3월 24일
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Dont buy it, play pioneer.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
1.1 시간 기록
게시 일시: 2015년 3월 26일
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As it should be obvious this game is a fork of the open source game called "Pioneer" which is in turn based off of the 1995 game "Frontier : First Encounters" which was the third iteration of the original open world space simulation ELITE. Now I thought the idea of this fork of Pioneer with it's 80's theme was a great idea, however after I bought it and installed it I was immediately turned off. The aesthetic is barely 80's, the ships all look as if they were constructed from lego and the cartoon style texturing and shading just doesn't reflect what they were going for. Plus the music is much too modern sounding, they completely missed the mark on the whole 80's vibe. The sound design as of yet is lacklustre as well. (To be clear while I couldn't get it to even start on Fedora Linux it does run on Windows 7)

Right now the game is pretty empty and there is not a whole lot to do, keep that in mind as you prepare to buy this fork of a much more complete FREE game for FIFTEEN US DOLLARS. I understand it's still in early access and I probably wouldn't have posted this, but when I told them the game would not properly initialize in Fedora Linux by opening a thread in the discussion area they said it would be fixed in the next update, but when it turned out to still not start they deleted the thread. What kind of dev deletes support threads? This is unacceptable, as a user that payed good money for this game I should not be swept under the rug. >:(
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4명 중 2명(50%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2015년 3월 12일
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unplayable piece of ♥♥♥♥ also a carbon copy of pioneer
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41명 중 35명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.6 시간 기록
게시 일시: 2014년 12월 17일
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Unfortunately, this game has become all but unplayable over the past months. Issues ranging from consistent long load times (or the more likely failures requiring hard resets) at start up to freezes at the end of nearly every jump and worse. I gave it a shot because of the cheap price and concept, but as of 12/17/2014 it may as well be a pet rock. I wish the dev team good luck and hope one day to be given a reason to revise this review, but I cannot in good faith recommend this work in progress and suggest others avoid purchasing this alpha title until extensive work has been done to improve the overall game environment.
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14명 중 13명(93%)이 이 평가가 유용하다고 함
4.8 시간 기록
게시 일시: 2014년 11월 7일
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It was hard to chose between "Yes" or "No" for this game. I would prefer a "perhaps" button for it.

It's an Elite-like game (a Frontier Elite remake to be more accurate) and it is based on the free and open source game "Pioneer". Some people say this game is Pioneer sold for 14.99 $ ; they are completly wrong. This game isn't Pioneer anymore : the gameplay is more arcade oriented than Pioneer (flight mechanisms are easier, simplified). At first this simplicity seems to be a good thing, but itsn't. The devs seem to miss a very important aspect : objective. If you have a simulation oriented game, learn how to do stuff, how to flight, how to land etc. is already a good challenge. But in the other hand, arcade oriented games need more objective-centric gameplay. Because for now, Paragon is just autopilot someone or something from a point x to a point y. You can do manuel flight, but it's too simple (with w you go faster, with "s" you slow down, with the mouse your turn, and that's about all the complexity of the flight mechanism - oh, you can also roll with the "a" and "d" button). So the question here isn't "how can I flight this ship" - like in Pioneer - but "why should I manuel control this ship?". You can just hit the autopilot and relax - even if it isn't working really well for now (I'm having a lot of crashes with it), unless you're in a orbital station, autopilot can manage almost every flight course). On Pioneer you can control all the lateral, top and bottom thrusters, and the ship doesn't stop when you hit the reverse botton, it just stop accelerating, you have to invert ships direction to be able to stop, and it can take a while if you're too fast. That's a challenge.

So why I give this game a "yes"? Because it's prettier than Pioneer (I like this 60ties atmosphere with the blue buildings and very sharp space ships), because it's on steam and easier to install and update than Pioneer, because combats are most intersting (the complex flight mechanism of Pioneer turns combats into a nightmare), and because I believe it's easier to finish a game with a budget (I'm still waiting, after years of development, for the final release of some open-source games like Unknown Horizons, Glest, UFO Alien Invasion, or FreeOrien and many others). I love open-source, but a game is like a book or a movie, you have to finish it some day or it's useless...

I won't even comment the potential this game has, it can be really incredible, but with the monstruous Star Citizen or Elite Dangerous coming out soon, what'll be the place of Paragon, Pioneer, Oolite and many other open-source space-sim games?
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7명 중 6명(86%)이 이 평가가 유용하다고 함
2.4 시간 기록
게시 일시: 2014년 11월 24일
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would be a lot more fun if it didnt crash every 0.5 seconds... yes its an alpha... but its the most unstable alpha i ever played ... pretty much every pre alpha i played so far ran better than this, but even so its a lot of fun
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3명 중 3명(100%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2014년 11월 29일
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I have never played this type of game before and I got into it once I figured out how to launch and hire crew, buy weapons and accept missions.

I know it is in early access, very early.. but whenever I try to jump to a new system LY (Light Years) away to complete a delivery mission for money the game freezes and crashes....

So far its a great experience and awesome space sim concept in a huge galaxy with sectors owned by certain powerful nations of our planet.

Looking forward for the jump bug fix :)
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7명 중 5명(71%)이 이 평가가 유용하다고 함
2.1 시간 기록
게시 일시: 2014년 10월 19일
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Very reminiscent of "No Man's Sky," a game I've been looking forward to since the moment it was announced.

Fantastic art style, very simple, but as Neil Armstrong said about the Luna, "It has a stark beauty of its own."
Simple menu's and UI
Seemless traveling, to/from orbit/surface of planet, between star systems

I love space. This gives me a great bed for simple gameplay with the enormities of space. I love how this game has started. I can see a long road ahead of it, but I hope it gets finished soon.

Things to note as of right now 10/19/14;

No customization of controls, or any keybindings for that matter, flying with standard controls takes some getting used to
Scaling of text is incorrect, sentences get cut off in windows
Crashes, lots of 'em, game is obviously unstable atm (First crash was 25 minutes into my first time playing)

Those are the biggest things I can personally think of, everything else seems a bit less important. But I'm sure there will be additions to optimization and shortcuts.

It's a fantastic idea, and initially, well implemented. Hope it see's Version 1.0's light of day.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1.7 시간 기록
게시 일시: 2015년 1월 14일
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Has alot of potential, had quite alot of fun on it so far

-Updated Hope the devs sort out any problems with optimization it would be a pity to see this game fade away
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1.3 시간 기록
게시 일시: 2014년 11월 10일
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Honestly, you can't really say that much about a game that is still in Alpha but what we have here looks very, very promising for those of us old enough to both yearn and remember the good old days of Elite.

Consider my purchase an investment and a hope that the devs will deliver on this one - here's hoping because this one has the tone, structure and visual splendor to be a potential winner.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2014년 11월 21일
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I've struggled to get this game to work, but I have spoken with the developers and they seem to be actively working to improve this game, so I have faith that it will continue to improve into something fantastic.
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136명 중 128명(94%)이 이 평가가 유용하다고 함
8.6 시간 기록
게시 일시: 2014년 5월 13일
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One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!

- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
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58명 중 54명(93%)이 이 평가가 유용하다고 함
11.8 시간 기록
게시 일시: 2014년 5월 13일
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There is one thing we have to get out of the way: Paragon is a mod/fork of the open source space sim Pioneer, a modern reworking of the great space sim Elite by David Braben that we were all raving about since 1984. As it stands this is as close as you are going to get right now to having Elite itself on steam, which is no bad thing ......
Well worth the purchase price for that little convenience alone.

So the 80s style (done perfectly) comes as no surprise, and the artwork (cockpits etc) are good quality.
Music is top notch as well, hinting at radiophonic and kraftwerk, it goes to make a perfect background to this space sim. Runs like a dream and you can max the graphics on a modest PC.
It really does have the spirit and feel of Elite.

So my recommendation is a thumbs up with crossed fingers, trusting that the development of Paragon will continue along its own lines and not fall down like so many other early access titles have been doing on steam over the last few months.
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47명 중 41명(87%)이 이 평가가 유용하다고 함
3.4 시간 기록
게시 일시: 2014년 5월 14일
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Paragon is great, it has different kinds of ships with different purposes, everything is realtime (even while using hyperdrive) so no loading times, and going from space to a planet without a cutscene is true in this game, and because of that the game universe is huge! you get missions, fight, trade, buy new chips and crews and it's good.

More info here: KSalue
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30명 중 25명(83%)이 이 평가가 유용하다고 함
2.5 시간 기록
게시 일시: 2014년 5월 13일
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All I can give right now are very early impressions, but so far Paragon seems like a very competent Elite clone. The game has a great look, and even with some clearly WIP UI screens, it presents information neatly and accessibly. Plus, the music is really quite nice. (Though I've silenced it to play Nujaubes, which also happens to complement the game very well...)

So far, most complaints are simply symptomatic of the game's alpha status. Early-game balance is very lacking, with early delivery missions (the only ones you'll be able to take) paying anywhere between $400-700, while ships bigger than the miniscule starting ship costing upwards of $50000. This will presumably be changed in future revisions, but in the mean time, all ship info is stored in convenient little .lua files within the game's folders, so manually changing ship prices is a good way to circumvent the early grind.

Also, another minor complaint: currently there just aren't enough keyboard shortcuts. Clicking through the (again, very attractive and thoughtfully designed) menus would be a more painless process if there were shortcut keys to flip between your ship's views, comms, maps, etc. I assume this is on the to-do list somewhere, because it's such a simple thing.

Oh, and the autopilot can be downright homicidal. This seems to be true of most space games, but the moral of the story is save frequently and try to keep an eye out for passing freighters when you're docking or taking off from a station.

Bottom line, though, Paragon is a compelling and promising space sim. It definitely leans more towards approachability and simplicity than the impregnable X series, or the finnicky Evochron Mercenary (both of which are also good), though it seems that Paragon is aiming towards a fair amount of depth eventually. In the mean time, it's an attractive little Elite-clone and easily worth the $15.
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26명 중 22명(85%)이 이 평가가 유용하다고 함
3.9 시간 기록
게시 일시: 2014년 5월 13일
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I'm actually running this game on Windows 8.1, and it is running fairly smoothly. No crashes or glitches so far.

The only thing I notice is how bad the autopilot is at landing. I've lost five ships today to the autopilot running me into orbitals while trying to get to the parking spot. So, just stick to non-orbital missions until the bugs are worked out. :D
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9명 중 9명(100%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2014년 5월 14일
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Nice atmosphere, slow paced action. Realy relaxing.

Except the fact that at the moment you ahve to learn to paly by yourself (no tutorial), you have to deal with bug (auto pilot crashes), and it can be boring (no much things to do).
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13명 중 10명(77%)이 이 평가가 유용하다고 함
12.6 시간 기록
게시 일시: 2014년 5월 13일
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Wonderful and Awsome! This is like Elite, but very pretty and smooth.

So here's a quick guide to getting into orbit.

1. press f1 a time or two to get an outside view of your ship. You want to zoom and use the #4 and #6 on your keypad to rotate the view a bit.

2. There's a little icon, like a tear drop blasting off just to the right of the bottom of the screen. That's your lift-off icon, and will launch you for a second off the landing platform. (watch out for descending ships)

3. Quickly hit "U" a couple of times, so give you some "up" thrust, and angle the front of your ship skywards. Then hit "i" this will give you some forward thrust, and get you out of the spaceport area.

4. using the "w" and "s" buttons, set your "set speed" (all the info you need to know is displayed on the bottom left of your screen) ro 500 m/s (that's 500 meters a second) which should be enough to get you into orbit.
5. use your keypad to look around, and your "u-i-o-k" keys to perform adjustments to your thrust.

6. you will see a "screen-shift" and your camera and ship will be oriented a little different, and then you are in orbit. Watch your heading, and remember you may ntot neccesarily be traveling in the same direction your space ship is pointing.

7. f12 to take a screeenshot, you will want them
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