Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
Análises de usuários:
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Neutras (113 análises) - 60% das 113 análises de usuários deste jogo são positivas.
Data de lançamento: 12/mai/2014

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Jumpdrive is a game with a massive scope, we want the chance to develop the game organically, so that the players can be a part of shaping the direction it takes and understanding the process of getting there. With Early Access we’re able to get all of that feedback and help while we work.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“Our planned release date is the end of 2015.”

Como a versão completa será diferente da versão de acesso antecipado?

“We’re planning to continue to improve the graphical capabilities of the engine, as well as implementing a massive expansion of the AI system to create a more realistic and lifelike gameworld. We’ll also be adding much more late game content such as specialised player professions.”

Qual é o estado atual da versão de acesso antecipado?

“Most of the gameplay fundamentals are in place, as is the structure of the universe itself. Players are already able to get out and start exploring the universe and building their fortune. On the incomplete side the AI is still rudimentary and there are plenty of bugs still present.”

O preço do jogo será alterado após o fim do acesso antecipado?

“The price of the game will be raised incrementally with each major update leading up to the full release.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We have an active community on our Steam forum and Reddit and we try to focus our development priorities on the features that our players are most interested in. The more feedback we can get from players the better the final game we’re able to release will be.”
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Atualizações recentes Ver todos (17)

12 de novembro de 2015

Alpha 11

The dev team is pleased to announce the alpha 11 release of the game! There are a fair few changes in this release, not least of which is our new name!

Alpha 11

UI

* New autopilot target selection computer
* Improvements to UI alignment and placement

Game

* New name
*Shields now take atmospheric damage instead of exploding after overheating, shield gauge now shows empty instead of full when no shield installed
* Changes to city generation system
*Added remote docking feature; ships can now dock remotely when no appropriate docking bay available

Art

* Several new ships
* Several new cockpits
* New manufacturer names and logos
* New nebulae
* New city buildings
* Improved some ship models
* Improved some cockpit models
* Improved some station models

Fixes

* Fixed paint pattern system for stations
* Fixed issue with stations not showing irradiance correctly
* Fixed issue with only limited number of nebula showing in game, many more nebula now visible
* Fixed issue with ships sometimes failing to dock correctly
* Fixed divide by zero error that could sometimes cause the game to crash
* Fixed issue where the cursor would disappear after minimizing the game window

Enjoy!

p.s. Mac users may need to restart Steam due to a package change to the app.

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4 de novembro de 2015

Jumpdrive!

Our new release is upcoming and we wanted to announce our name change to players and prospective buyers who want to get involved in this new phase of development.

7 comentários Leia mais
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Sobre este jogo

About the Game


Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.

Features


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows 7
    • Processador: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memória: 4 GB de RAM
    • Placa de vídeo: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Versão 9.0c
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • SO: Mac OS X 10.7
    • Processador: Intel Core i dual core
    • Memória: 4 GB de RAM
    • Placa de vídeo: AMD 4670 256MB, NVIDIA GT120 256MB, Intel HD4000
    • Armazenamento: 4 GB de espaço disponível
    Recomendados:
    • SO: Mac OS X 10.10.2
    • Processador: Intel Core i5 dual core
    • Memória: 8 GB de RAM
    • Placa de vídeo: AMD 6970 1GB, NVIDIA 650 1GB,
    • Armazenamento: 6 GB de espaço disponível
Análises úteis de usuários
22 de 27 pessoas (81%) acharam esta análise útil
6.5 horas registradas
Publicada: 3 de novembro de 2015
Análise de acesso antecipado
Seems to be abandoned.
No content update for months.
Devs only interact with community to tell us that they're going to start work again soon.
Devs website is no longer up.
I would strongly recommend you don't buy.

Will update this when the game gets more content.
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9 de 9 pessoas (100%) acharam esta análise útil
1.2 horas registradas
Publicada: 16 de março
Análise de acesso antecipado
Review will not be updated further.

Developer is back to excuses for no updates, and hasn't been seen on Steam since Feb 13th - long after yet another promised update. Their official site and forums have been mostly offline and spam-infested since last summer as well.

Paragon / Jumpdrive development is obviously dead at this point, nobody should be buying it.
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8 de 9 pessoas (89%) acharam esta análise útil
3.2 horas registradas
Publicada: 1 de março
Análise de acesso antecipado
Dead game, DO NOT BUY. Dev turns up once a month to tell us he's "busy" so he can keep getting money for a broken alpha.
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5 de 6 pessoas (83%) acharam esta análise útil
0.9 horas registradas
Publicada: 29 de dezembro de 2015
Análise de acesso antecipado
UPDATE: It's been in early access for TWO years now.

This game is the definition of false hope.
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131 de 140 pessoas (94%) acharam esta análise útil
8.6 horas registradas
Publicada: 13 de maio de 2014
Análise de acesso antecipado
One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!


tl;dr
- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
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