Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
Análises de utilizadores:
No geral:
Neutras (113 análises) - 62% das 113 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 12 Mai, 2014

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Jumpdrive is a game with a massive scope, we want the chance to develop the game organically, so that the players can be a part of shaping the direction it takes and understanding the process of getting there. With Early Access we’re able to get all of that feedback and help while we work.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“Our planned release date is the end of 2015.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“We’re planning to continue to improve the graphical capabilities of the engine, as well as implementing a massive expansion of the AI system to create a more realistic and lifelike gameworld. We’ll also be adding much more late game content such as specialised player professions.”

Qual é o estado atual da versão de Acesso Antecipado?

“Most of the gameplay fundamentals are in place, as is the structure of the universe itself. Players are already able to get out and start exploring the universe and building their fortune. On the incomplete side the AI is still rudimentary and there are plenty of bugs still present.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The price of the game will be raised incrementally with each major update leading up to the full release.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We have an active community on our Steam forum and Reddit and we try to focus our development priorities on the features that our players are most interested in. The more feedback we can get from players the better the final game we’re able to release will be.”
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Atualizações recentes Ver todas (22)

17 de Junho

Jumpdrive Alpha 12.2 has landed!

What's up Space Explorers?

As promised, we're working hard to deliver a game you deserve! So many things are happening now it feels like drifting through space... And it's a good thing!

Check out what comes with this update:

- Tweaked station population.
- Performance improvements.
- Fast travel adjustments and bug fixes.
- Tweaked physic code related to docking.



Also, OSX version should work fine now.

Have fun,
Greg,
Community Manager,
METEORIC GAMES

5 comentários Ler mais

15 de Junho

Jumpdrive Alpha 12.1 is here!

Good news Jumpdrivers!

The hotfix update is live now. This means some fixes for the recent version of the game, which actually means we repaired some stuff we broke while repairing some stuff we wanted to make better for you... it's almost as complicated as space travel

So, without further ado, here are the fixes:

- Fixed ship fast traveling inside planets.
- Fixed crashes that happened after fast travel.
- Fixed freeze when approaching space stations.
- Fixed flying error ship.



BTW, we would like to inform you that fast travel will only be mandatory until the next release in a few weeks. It is mandatory now while we get the autopilot overhauled.

Cheers,
Greg,
Community Manager,
METEORIC GAMES

5 comentários Ler mais
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About the Game


Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.

Features


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

Requisitos do Sistema

Windows
Mac OS X
    Mínimos:
    • Sistema Operativo: Windows 7
    • Processador: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memória: 4 GB de RAM
    • Placa gráfica: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 4 GB de espaço livre
    Mínimos:
    • Sistema Operativo: Mac OS X 10.7
    • Processador: Intel Core i dual core
    • Memória: 4 GB de RAM
    • Placa gráfica: AMD 4670 256MB, NVIDIA GT120 256MB, Intel HD4000
    • Espaço no disco: Requer 4 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Mac OS X 10.10.2
    • Processador: Intel Core i5 dual core
    • Memória: 8 GB de RAM
    • Placa gráfica: AMD 6970 1GB, NVIDIA 650 1GB,
    • Espaço no disco: Requer 6 GB de espaço livre
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
No geral:
Neutras (113 análises)
Publicadas recentemente
Mildmann
( 0.4 hrs em registo )
Análise de Acesso Antecipado
Publicada: 11 de Julho
Cute little game, that has a LOT of potential, can't wait for it to be fully released.
lancelot2001ca
( 1.3 hrs em registo )
Análise de Acesso Antecipado
Publicada: 16 de Junho
Finaly they have implemented frictionless space which gives the sim a real space feeling. I don't feel like driving a truck or airplane in space anymore. Also, by doing this, my space ship does not run after moons and planets that either turn or move too fast for my ship. I can now accelerate indefinitively!

Don't trust the graphics, this game ain't about graphics, but about being a sandbox where you can explore a vast amount of star systems (when I say vast, I am not talking about 25 or 50, but lots).

It is a great facelift of Frontier - First Encounter that appeared in the early 1990s.

Thumbs up for the idea.
 
Um desenvolvedor respondeu em 21 de Jun às 12:38
(ver resposta)
Dr.Phd in BULLSHIT
( 20.5 hrs em registo )
Análise de Acesso Antecipado
Publicada: 15 de Abril
An awesome game concept overall, but seems to be abandoned. I've played it for almost eight hours at the time I'm writing this and I have not been able to figure out how to jump (go to other star systems), or even make good money for upgrades or new vessels as there are almost no missions in the game that pay more than a few bucks. I wanna recommend this game; its quite interesting, but I simply can't.
Ceranoe
( 6.6 hrs em registo )
Análise de Acesso Antecipado
Publicada: 8 de Março
IMPORTANT!
this game is way from done, but it does have a lot to offer and while its in an insanely unfinished state, it is slowly being worked on. slowly but surely. despite all the negative press it has persevered and i admire that. if youre a fan of space sims, especially ones that are rather simple but yet complex at the same time this game is for you. like i said though it is insanely unfinished but it is still in progress by like 2 people and i would recommend picking it up just to support the dev so it can be completed.
REVIEW: this game is unfinished and i feel giving it a proper review is unfair, the price tag vs what you get even in its unfinished state isnt too bad, i have seen a lot worse. what it does it does well and what it doesnt do is being worked on. it will take time before this is a game to rival that of elite, but with time it will end up like a cheaper, but more artistic elite clone. if youre looking for another game like elite but maybe dont have the serious cash for it, then this is for you.
Dat Boi
( 9.8 hrs em registo )
Análise de Acesso Antecipado
Publicada: 15 de Janeiro
good game, has good potential.
robbeshens
( 0.9 hrs em registo )
Análise de Acesso Antecipado
Publicada: 29 de Dezembro de 2015
UPDATE: It's been in early access for TWO years now.

This game is the definition of false hope.


The devs are back!
DAIKATANA
( 2.7 hrs em registo )
Análise de Acesso Antecipado
Publicada: 20 de Dezembro de 2015
Game not playable. After setting language to German it never starts again and always crashes at the beginning. There is no way to make it work with default settings, Even deleting of local files and reinstall doesnt work. This is not Early Access - this is Zero Access. Thats bad that in Steam there is no possibility to test early access games before buying. Lost Money and Lost Time.
funky.schnitzel
( 1.4 hrs em registo )
Análise de Acesso Antecipado
Publicada: 29 de Novembro de 2015
I've been in on this game since one of the early alphas. This was before it was on steam, and really before the space sim genre had begun to come back into fashion. Back then, this was one of the only hopes for an open world space trading simulator. It was buggy, unoptimised, unpleasant to play and to look at, but it was still one of the best things on offer. Today, it has too many competitors which are getting it right for these problems to be overlooked.
Unfortunately, I don't think this game can survive the rebirth of the space sim genre.
permaforest
( 10.5 hrs em registo )
Análise de Acesso Antecipado
Publicada: 28 de Novembro de 2015
Started out with an auto pilot that pile-drived you into unsuspecting planets, rereleased as Jumpdrive. Now has an auto pilot that clips through the fabric of space and time to crash your game.

Doctor Who simulator 2015
Asakvs
( 13.4 hrs em registo )
Análise de Acesso Antecipado
Publicada: 23 de Novembro de 2015
Best and most realistic space sim available.

You can travel across a vast universe where also the solar system is included.

If you don`t use teleports or speedlight will take you years and years to cover just the distance between earth and mars at the cruise speed of 500m/s. Try that to go to ariel moon from pluto (highly detailed by the way) will take maybe weeks, same from earth to the moom. Or travel to Titan to see the dense atmosphere... All mixed with a wicked music and 80`s atmosphere.

Priceless
Análises mais úteis  No geral
135 de 144 pessoas (94%) acharam esta análise útil
Recomendado
8.7 hrs em registo
Análise de Acesso Antecipado
Publicada: 13 de Maio de 2014
One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!


tl;dr
- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
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58 de 63 pessoas (92%) acharam esta análise útil
Recomendado
11.8 hrs em registo
Análise de Acesso Antecipado
Publicada: 13 de Maio de 2014
There is one thing we have to get out of the way: Paragon is a mod/fork of the open source space sim Pioneer, a modern reworking of the great space sim Elite by David Braben that we were all raving about since 1984. As it stands this is as close as you are going to get right now to having Elite itself on steam, which is no bad thing ......
Well worth the purchase price for that little convenience alone.

So the 80s style (done perfectly) comes as no surprise, and the artwork (cockpits etc) are good quality.
Music is top notch as well, hinting at radiophonic and kraftwerk, it goes to make a perfect background to this space sim. Runs like a dream and you can max the graphics on a modest PC.
It really does have the spirit and feel of Elite.

So my recommendation is a thumbs up with crossed fingers, trusting that the development of Paragon will continue along its own lines and not fall down like so many other early access titles have been doing on steam over the last few months.
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42 de 50 pessoas (84%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
3.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 14 de Maio de 2014
Paragon is great, it has different kinds of ships with different purposes, everything is realtime (even while using hyperdrive) so no loading times, and going from space to a planet without a cutscene is true in this game, and because of that the game universe is huge! you get missions, fight, trade, buy new chips and crews and it's good.

More info here: KSalue

http://www.youtube.com/watch?v=dWDA_yZu7uo
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39 de 49 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
25.7 hrs em registo
Análise de Acesso Antecipado
Publicada: 17 de Dezembro de 2014
Unfortunately, this game has become all but unplayable over the past months. Issues ranging from consistent long load times (or the more likely failures requiring hard resets) at start up to freezes at the end of nearly every jump and worse. I gave it a shot because of the cheap price and concept, but as of 12/17/2014 it may as well be a pet rock. I wish the dev team good luck and hope one day to be given a reason to revise this review, but I cannot in good faith recommend this work in progress and suggest others avoid purchasing this alpha title until extensive work has been done to improve the overall game environment.
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27 de 32 pessoas (84%) acharam esta análise útil
Recomendado
2.5 hrs em registo
Análise de Acesso Antecipado
Publicada: 13 de Maio de 2014
All I can give right now are very early impressions, but so far Paragon seems like a very competent Elite clone. The game has a great look, and even with some clearly WIP UI screens, it presents information neatly and accessibly. Plus, the music is really quite nice. (Though I've silenced it to play Nujaubes, which also happens to complement the game very well...)

So far, most complaints are simply symptomatic of the game's alpha status. Early-game balance is very lacking, with early delivery missions (the only ones you'll be able to take) paying anywhere between $400-700, while ships bigger than the miniscule starting ship costing upwards of $50000. This will presumably be changed in future revisions, but in the mean time, all ship info is stored in convenient little .lua files within the game's folders, so manually changing ship prices is a good way to circumvent the early grind.

Also, another minor complaint: currently there just aren't enough keyboard shortcuts. Clicking through the (again, very attractive and thoughtfully designed) menus would be a more painless process if there were shortcut keys to flip between your ship's views, comms, maps, etc. I assume this is on the to-do list somewhere, because it's such a simple thing.

Oh, and the autopilot can be downright homicidal. This seems to be true of most space games, but the moral of the story is save frequently and try to keep an eye out for passing freighters when you're docking or taking off from a station.

Bottom line, though, Paragon is a compelling and promising space sim. It definitely leans more towards approachability and simplicity than the impregnable X series, or the finnicky Evochron Mercenary (both of which are also good), though it seems that Paragon is aiming towards a fair amount of depth eventually. In the mean time, it's an attractive little Elite-clone and easily worth the $15.
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22 de 26 pessoas (85%) acharam esta análise útil
Recomendado
3.9 hrs em registo
Análise de Acesso Antecipado
Publicada: 13 de Maio de 2014
I'm actually running this game on Windows 8.1, and it is running fairly smoothly. No crashes or glitches so far.

The only thing I notice is how bad the autopilot is at landing. I've lost five ships today to the autopilot running me into orbitals while trying to get to the parking spot. So, just stick to non-orbital missions until the bugs are worked out. :D
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23 de 28 pessoas (82%) acharam esta análise útil
Não recomendado
6.5 hrs em registo
Análise de Acesso Antecipado
Publicada: 3 de Novembro de 2015
Seems to be abandoned.
No content update for months.
Devs only interact with community to tell us that they're going to start work again soon.
Devs website is no longer up.
I would strongly recommend you don't buy.

Will update this when the game gets more content.
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16 de 18 pessoas (89%) acharam esta análise útil
Recomendado
10.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 7 de Novembro de 2014
It was hard to chose between "Yes" or "No" for this game. I would prefer a "perhaps" button for it.

It's an Elite-like game (a Frontier Elite remake to be more accurate) and it is based on the free and open source game "Pioneer". Some people say this game is Pioneer sold for 14.99 $ ; they are completly wrong. This game isn't Pioneer anymore : the gameplay is more arcade oriented than Pioneer (flight mechanisms are easier, simplified). At first this simplicity seems to be a good thing, but itsn't. The devs seem to miss a very important aspect : objective. If you have a simulation oriented game, learn how to do stuff, how to flight, how to land etc. is already a good challenge. But in the other hand, arcade oriented games need more objective-centric gameplay. Because for now, Paragon is just autopilot someone or something from a point x to a point y. You can do manuel flight, but it's too simple (with w you go faster, with "s" you slow down, with the mouse your turn, and that's about all the complexity of the flight mechanism - oh, you can also roll with the "a" and "d" button). So the question here isn't "how can I flight this ship" - like in Pioneer - but "why should I manuel control this ship?". You can just hit the autopilot and relax - even if it isn't working really well for now (I'm having a lot of crashes with it), unless you're in a orbital station, autopilot can manage almost every flight course). On Pioneer you can control all the lateral, top and bottom thrusters, and the ship doesn't stop when you hit the reverse button, it just stop accelerating, you have to invert ships direction to be able to stop, and it can take a while if you're too fast. That's a challenge.


So why I give this game a "yes"? Because it's prettier than Pioneer (I like this 60ties atmosphere with the blue buildings and very sharp space ships), because it's on steam and easier to install and update than Pioneer, because combats are more intersting (the complex flight mechanism of Pioneer turns combats into a nightmare), and because I believe it's easier to finish a game with a budget (I'm still waiting, after years of development, for the final release of some open-source games like Unknown Horizons, Glest, UFO Alien Invasion, or FreeOrion and many others). I love open-source, but a game is like a book or a movie, you have to finish it some day or it's useless...


I won't even comment the potential this game has, it can be really incredible, but with the monstruous Star Citizen or Elite Dangerous coming out soon, what'll be the place of Paragon, Pioneer, Oolite and many other open-source space-sim games?
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15 de 17 pessoas (88%) acharam esta análise útil
Recomendado
12.2 hrs em registo
Análise de Acesso Antecipado
Publicada: 12 de Maio de 2015
Paragon is great.

This is a fork of the Pioneer Space Sim project, with considerable enhancements that make it worth charging for their efforts. If you're undecided about Paragon, dip your toe in Pioneer then come back and show these guys some money.

Essentially this is a remake of Frontier Development's "Frontier" games, the sequel to Elite. If you want to play Elite, check out Oolite, which is a free project as well.

If you're a player of Elite Dangerous, you might consider picking up Paragon as well, because while not multiplayer enabled (someday please?) this is a spiritually similar experience, albeit with much more "space trucking" and less of an action component. It's a pretty chill, relaxing game, and autopilot handles the majority of navigation tasks for you.

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24 de 34 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
11.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 1 de Outubro de 2015
I love this game's aesthetic themed like an 80's sci-fi movie with retro-futuristic synth music, but unfortunalty this game has become unplayable. It also seems development has crashed into a wall at 100 MPH because there hans't been any updates for a decent amount of time without a word. At anytime before it stopped working I would've recommended this game, but unfortunately I can't.

So the devs of Meteoric Games reached out to me on my poorly written review I typed on my phone when I was bored to give the game another go, so I did.

My points still stand. The game looks A+ for an independently made space sim, and the soundtrack still gets me pumped, but the large problem is just that; it's independently made. I'm not saying indie space sims are bad, but it's still too early in development for this game to be playable.

- It's highly unstable and crashes happen in ways that confuse me. The crashes are frequent but never happen doing the same thing i.e. fast traveling, jumping to another system, or simply requesting take-off.

- The new autopilot fast travel is frightening. One second you're in space, the next you're colliding with the inner mesh of a planet (it teleports you inside the planet). It was fine when autopilot actually flew you to your destination, albiet it would occasionally smash you into a station or planet.

- The camera controls are stiff, and the flight controls for the mouse are too touchcy.

- Things I haven't tested are combat, missions, trading... but that's only because I can't get to that point.

Kudos for the team reaching out to it's audience, but sadly this is a review for the game; not the team's performance.
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