Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
ユーザーレビュー: 賛否両論 (62 件のレビュー) - このゲームのユーザーレビュー 62 件中 56% が好評です
リリース日: 2011年3月27日

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このゲームについて

Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

Game Features


- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide

Other games by Winter Wolves

Also available from Winter Wolves, Loren The Amazon Princess, a turn based fantasy RPG!

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP
    • プロセッサー: 1Ghz
    • メモリー: 512 MB RAM
    • グラフィック: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    最低:
    • OS: Mac OS 10.4
    • プロセッサー: 1Ghz
    • メモリー: 512 MB RAM
    最低:
    • プロセッサー: 1 Ghz
    • メモリー: 512 MB RAM
参考になったカスタマーレビュー
12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 20.1 時間
投稿日: 2015年10月16日
A choice-laden narrative and attractive soundtrack are minor positives for a game let down by an immature story, horrible dialogue, and boring, badly implemented / balanced combat. Avoid unless frustration is your preferred form of masochism.

First the choices. There are a lot of choices, and they do branch convincingly: if you wanted to romance a certain character and screw it up, there's no way to charm yourself back into their good graces. Find a save, and re-load. The choices aren't just about romancing: every single member of your party has dialogues and side missions that will unlock if you talk to them enough and make the right dialog choices. Even faction alliances are contained within mutually exclusive dialog choices. Full marks for a branching narrative.

The choices and consequences are real enough, but don't buy Planet Stronghold expecting mature levels of writing. The story verges on the ridiculous – a recruit with all of 2 days of experience is put in charge of an army. I'm all for playing pretend and enjoying impossible accomplishments, but come on. It's not like in Dragon Age Origins, for instance, where Alistair cedes command of the party to you; that was explained within the story as part of the character arc. Here, you get a command because the prince you've known for a few hours suddenly “trusts you.” Some of the dialogue is worse than what you would find in a B-movie. And there's no voice-acting to make the lines sound better than they are. They're just there, and if you as a player can't commit to the characters and the story, you'll be absolutely p*ssed about how the dialogue sounds in your head.

You'll see other reviews proclaiming the challenging combat as a great addition to a story-driven game. Yeah, no. Combat is awful. It takes the relaxing visual-novel experience and forces story progression through hours of meaningless and boring combat. Fire guns, use Psionics to buff the hero and his team, let the bad guys fire back, repeat until the enemies fall. When weapons are dealing 5 points of damage per shot (even after de-buffing the target), and an enemy has 350 points of health, that's a lot of sitting still and clicking, waiting for the fight to be over.

What makes matters worse is that the combat itself is badly balanced (if the word balanced can even be used here). Here's an example. If my character has an 80% accuracy rating, there is no way (mathematically) he should miss 3 shots out of every 5. At most, he should miss 1 out of 5, or 2 out of 10, or 3 out of 15. But when his burst of fire is 7 shots, and he misses 5 of them, something is badly wrong. “You need to level your Accuracy skill and take into account the enemy's Evade skill” (I did) “and don't use the Burst setting!” (I didn't). I even reduced the difficulty to Easy to see if it would make a difference. It doesn't. The only conclusion I can draw is that the results of the turn-based combat are entirely random. Not a good thing to hang onto your choice-laden visual novel. Not saying the IDEA of having turn-based combat in a visual novel is bad – it isn't – but don't make it randomized, then boast your game is “challenging.”

I generally start a game wanting to like it. Planet Stronghold was no different. After 20 hours and multiple attempts at progressing, I'm giving up and am off to play something else.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 2014年8月14日
ヒューマン型やら亜人系の現住民族やらエイリアンやら暴走ロボットやら入り乱れた無政府一歩手前なとある星を舞台にしたSFなRPG
実弾系、爆発物系、レーザー系、超能力(魔法)ぐらいに属性が分かれてるので敵の弱点属性見た目で判断して大ダメージで倒していこう
ちなみにメンバー全員得手不得手はあるけど魔法は攻撃も回復も全員が使える模様(MP足りないというシステム的に無理な場合もあり)
武器や魔法は攻撃時に威力重視、バランス、命中重視など3段階を選べるので相手によってお好みで!みたいなシステム的工夫もなされている

プレイヤーキャラとNPCキャラ間で好感度が設定されておりMAXにすると恋人関係になれる。会話次第でおっさんからグレネード巻き上げる悪女プレイも可能
でもびっくりしたのはぽっと出なこの星の王子様が脈絡なくホモるところだよ
女主人公にするとレズ関係も楽しめますが赤髪じゃなくて黒髪娘とカップリングしたかったわ…

ゲームアイコン画像の硬派なイメージは一体どこへ?
このレビューは参考になりましたか? はい いいえ 面白い
118 人中 86 人 (73%) がこのレビューが参考になったと投票しました
7 人がこのレビューが面白いと投票しました
記録時間: 9.7 時間
投稿日: 2014年6月9日
There are game genres wherein terrible writing is acceptable. Pure RPGs, which thrive on story at the expense of almost all else, are not among them. While the combat gameplay is passable, the writing is beyond bad, heaping contrivance upon awkward shoe-in on top of nigh-endless obsequeious player-praising that would make an Elder Scrolls writer blush. Everyone is a dramatic charicature of a person, /everyone/. This is not the grand arena, you are not the chosen one, there is no evil empire, and this game most definitely does not smell like incense. Give it a pass at anything even remotely like full purchase price.
このレビューは参考になりましたか? はい いいえ 面白い
47 人中 37 人 (79%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.0 時間
投稿日: 2014年6月21日
To be quite honest, this isn't one of WinterWolves' better games. I enjoyed it, but I also was increasingly frustrated by it.

It's an older-style RPG, like another of their games, Loren, but with a bit of the mindless dungeon-crawler aspect. As much as I enjoy dungeon-crawlers, this game managed to drag through some of them. You're supposed to search through the desert to "find" specific items needed to continue with the plot, but your searches can turn up random items or monsters, which you can flee (when possible), or fight.

Sometimes, however, the battles seemed overpowered, and there isn't as much that grinding to help. You get most of your items from the supply room on the ship, so you don't get to fight and earn money to purchase your own supplies. Most of the higher items come as you fight and raise up, which I found more difficult to do than in their other games.

While this game does have its otome/visual novel elements, they do take a large back-seat to the game. It doesn't have as large of a choice pool for potential partners, if that's your cup of tea, and I found the scenes to be more amusing (if often shorter) in Loren than I did in PS.

That said, I enjoyed the game more or less, but I don't believe I'll be replaying it, and I'm glad I got it for 50% off. I'd recommend it, I suppose, if you enjoy old-style RPGs, and have some time to kill, but otherwise, it's probably not for you.
このレビューは参考になりましたか? はい いいえ 面白い
59 人中 43 人 (73%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 8.8 時間
投稿日: 2014年10月9日
To be fair, I haven't been playing a lot of the story. This did take a lot of time though.

The story seems to be OK, but filled with a bit too many stock plot "twists" to be really interesting. For a cheapish game, I can live with it. Dialogs are simple and rather... dull. You are presented with a block of text, follwed by another block of text and so on. Once the talking is done, you're presented with a few options (which you can repeat untill you hit the magic "stop talking" button). So far, I've found very few real dialog options.

Dialog does affect relationships from time to time, but just like too many other "RPGs" you often have no idea what the effects will be; when allowing my party to drink while gathering information, my relations with the super soldier party's alcohols is reduced.

The combat is typical for it's genre -- your party goes in order and get a few options to attack the enemy. The enemy then goes in order in the same style, untill either side is defeated. XP appears to rewarded on a kill basis -- when a party member finishes an enemy that person gets all the XP from the enemy.

Combat difficulty appears to scale much faster than your characters do. So far, I've gotten 1 level on my main character (by manageing damage so he could get more kills). In the meantime the enemies have gone from doing about 5 damage per attack to about 20 damage per attack and hit points have gone from 40ish to 300ish.

If you want to have level your main character fast, go for scout -- accuracy is the most important thing when dealing damage and scouts, at equal skill level, will be significantly better at hitting enemies, while doing roughly equal damage (that is, more damage) than soldiers or guardians.

On top of the poor combat and the bad writing, the game's performance is appauling. On a 2.8 GHz CPU the UI is sluggish, animations choppy and picking dialog options have delays. Combat is equally slow. The only part of the game which does not have extremly bad perfomance is text rendering, which is a big help, since you'll be skipping most of it anyway.

Overall, I cannot recommend this game. The balance of the game is really poor and the story simply doesn't make up for the rubbish combat.
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