Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
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Neutras (64 análises) - 56% das 64 análises de usuários deste jogo são positivas.
Data de lançamento: 27/mar/2011

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$18.99
$15.19

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Sobre este jogo

Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

Game Features


- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide

Other games by Winter Wolves

Also available from Winter Wolves, Loren The Amazon Princess, a turn based fantasy RPG!

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP
    • Processador: 1Ghz
    • Memória: 512 MB de RAM
    • Placa de vídeo: DirectX or OpenGL compatible card
    • DirectX: Versão 9.0c
    Mínimos:
    • SO: Mac OS 10.4
    • Processador: 1Ghz
    • Memória: 512 MB de RAM
    Mínimos:
    • Processador: 1 Ghz
    • Memória: 512 MB de RAM
Análises úteis de usuários
90 de 124 pessoas (73%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
9.7 horas registradas
Publicada: 9 de junho de 2014
There are game genres wherein terrible writing is acceptable. Pure RPGs, which thrive on story at the expense of almost all else, are not among them. While the combat gameplay is passable, the writing is beyond bad, heaping contrivance upon awkward shoe-in on top of nigh-endless obsequeious player-praising that would make an Elder Scrolls writer blush. Everyone is a dramatic charicature of a person, /everyone/. This is not the grand arena, you are not the chosen one, there is no evil empire, and this game most definitely does not smell like incense. Give it a pass at anything even remotely like full purchase price.
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41 de 51 pessoas (80%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
2.0 horas registradas
Publicada: 21 de junho de 2014
To be quite honest, this isn't one of WinterWolves' better games. I enjoyed it, but I also was increasingly frustrated by it.

It's an older-style RPG, like another of their games, Loren, but with a bit of the mindless dungeon-crawler aspect. As much as I enjoy dungeon-crawlers, this game managed to drag through some of them. You're supposed to search through the desert to "find" specific items needed to continue with the plot, but your searches can turn up random items or monsters, which you can flee (when possible), or fight.

Sometimes, however, the battles seemed overpowered, and there isn't as much that grinding to help. You get most of your items from the supply room on the ship, so you don't get to fight and earn money to purchase your own supplies. Most of the higher items come as you fight and raise up, which I found more difficult to do than in their other games.

While this game does have its otome/visual novel elements, they do take a large back-seat to the game. It doesn't have as large of a choice pool for potential partners, if that's your cup of tea, and I found the scenes to be more amusing (if often shorter) in Loren than I did in PS.

That said, I enjoyed the game more or less, but I don't believe I'll be replaying it, and I'm glad I got it for 50% off. I'd recommend it, I suppose, if you enjoy old-style RPGs, and have some time to kill, but otherwise, it's probably not for you.
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44 de 60 pessoas (73%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
8.8 horas registradas
Publicada: 9 de outubro de 2014
To be fair, I haven't been playing a lot of the story. This did take a lot of time though.

The story seems to be OK, but filled with a bit too many stock plot "twists" to be really interesting. For a cheapish game, I can live with it. Dialogs are simple and rather... dull. You are presented with a block of text, follwed by another block of text and so on. Once the talking is done, you're presented with a few options (which you can repeat untill you hit the magic "stop talking" button). So far, I've found very few real dialog options.

Dialog does affect relationships from time to time, but just like too many other "RPGs" you often have no idea what the effects will be; when allowing my party to drink while gathering information, my relations with the super soldier party's alcohols is reduced.

The combat is typical for it's genre -- your party goes in order and get a few options to attack the enemy. The enemy then goes in order in the same style, untill either side is defeated. XP appears to rewarded on a kill basis -- when a party member finishes an enemy that person gets all the XP from the enemy.

Combat difficulty appears to scale much faster than your characters do. So far, I've gotten 1 level on my main character (by manageing damage so he could get more kills). In the meantime the enemies have gone from doing about 5 damage per attack to about 20 damage per attack and hit points have gone from 40ish to 300ish.

If you want to have level your main character fast, go for scout -- accuracy is the most important thing when dealing damage and scouts, at equal skill level, will be significantly better at hitting enemies, while doing roughly equal damage (that is, more damage) than soldiers or guardians.

On top of the poor combat and the bad writing, the game's performance is appauling. On a 2.8 GHz CPU the UI is sluggish, animations choppy and picking dialog options have delays. Combat is equally slow. The only part of the game which does not have extremly bad perfomance is text rendering, which is a big help, since you'll be skipping most of it anyway.

Overall, I cannot recommend this game. The balance of the game is really poor and the story simply doesn't make up for the rubbish combat.
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27 de 32 pessoas (84%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
19.6 horas registradas
Publicada: 12 de outubro de 2014
I picked up this game after playing "Loren-The Amazon Princess," which is by the same company. I liked "Loren" a lot (except there was a ton of purple prose when it came to the in-game romances and a few of the romances felt creepy/abusive) for the mixture of story and very oldschool game mechanics.

The difference between "Loren" and "Planet Stronghold" is pretty much they emphasized different things. "Loren" developed the relationships and romances to a huge degree - the romances didn't just happen, the player had to seek them out, but had minimal game mechanics.... "Planet Stronghold" has minimal romances and an implausible story (put the cadet in charge of a war because he has a familiar last name?) and really good (though oldschool) game mechanics.

The aggro system in "Planet Stronghold" is AWESOME. You can instantly tell which one of your group is ♥♥♥♥♥♥♥ off the mobs the most by glancing down at their meter, and comparing it to the other group members. Best system for aggro control I've ever played, in any game.

This is a solid game to play if you're bored and if it's on sale. I did almost 19 hours on it.
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19 de 23 pessoas (83%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
17.8 horas registradas
Publicada: 13 de novembro de 2014
Quite an enjoyable RPG with a good mix of story, party and skill management, and exploration. If you like the look of the screenshots, I think you will like this game.

+Main character customization including gender and class/skill specialties
+Variety of characters to include in your party, customize all their skills on leveling
+Choose and upgrade weapons, armor, and items for all party members
+Story and side quests are well done, rewards for exploring
+Battles are fun and some challenging, requring varying tactics, psionics add more depth
+Events allow options for completing tasks/quests based on skills
+Save/load anywhere, at any time

-No voiced dialogue outside battles
-Not a wide range of available weapons/armor for most the game
-Save anywhere makes it all too easy to avoid any negative outcomes for choices
-All skills are known (but not developed) for all characters, no new skills appear with levels
-Combat/non-psionic classes don't have their own special skills
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