Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
User reviews: Mixed (37 reviews)
Release Date: Mar 27, 2011

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October 9

Beta branch update

Hi all,
in addition of having the game in a 66% discount this week, I've also uploaded a beta version for anyone wanting to test it.
It uses new libraries of my framework, so should run faster and resolve some compatibility problems.
The game itself wasn't changed, so if was working fine for you before, no need to try the beta.

To test the beta you need to right-click on the game name in library and then in the BETAS tab choose to opt-in for the beta version.

If anyone tries it I'm interested to know if the achievements on the Windows/Mac version still works :) thanks

0 comments Read more

May 24

Small update

I've updated the game fixing a rare bug that occurred during Michelle's personal quest.
Was hard to track because only happened if you used certain Psionic abilities, like Protect, Shock, etc. If you used them during the battles of that quest, it could trigger a wrong variable and mark it completed even if it wasn't.
Now this won't happen anymore!

1 comments Read more

About This Game

Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

Game Features


- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide

Other games by Winter Wolves

Also available from Winter Wolves, Loren The Amazon Princess, a turn based fantasy RPG!

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
Helpful customer reviews
2.4 hrs on record
Be warned that the first guy you run into shows WAY too much bulge.
Posted: September 24
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9.5 hrs on record
This is a pretty fun game, the gameplay is pretty good as far as JRPG's go, and it had a good story. It's not the greatest game in the world but I defiantly think it's worth it.
Posted: September 26
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0.4 hrs on record
This game is not great but if you like winterwolves stuff, also there is a second game comming out and that actually looks great at the moment so I would pick this up on the first best sale.
Posted: October 15
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18.4 hrs on record
I picked up this game after playing "Loren-The Amazon Princess," which is by the same company. I liked "Loren" a lot (except there was a ton of purple prose when it came to the in-game romances and a few of the romances felt creepy/abusive) for the mixture of story and very oldschool game mechanics.

The difference between "Loren" and "Planet Stronghold" is pretty much they emphasized different things. "Loren" developed the relationships and romances to a huge degree - the romances didn't just happen, the player had to seek them out, but had minimal game mechanics.... "Planet Stronghold" has minimal romances and an implausible story (put the cadet in charge of a war because he has a familiar last name?) and really good (though oldschool) game mechanics.

The aggro system in "Planet Stronghold" is AWESOME. You can instantly tell which one of your group is ♥♥♥♥ing off the mobs the most by glancing down at their meter, and comparing it to the other group members. Best system for aggro control I've ever played, in any game.

This is a solid game to play if you're bored and if it's on sale. I did almost 19 hours on it.
Posted: October 12
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1.4 hrs on record
To be fair, I haven't been playing a lot of the story. This did take a lot of time though.

The story seems to be OK, but filled with a bit too many stock plot "twists" to be really interesting. For a cheapish game, I can live with it. Dialogs are simple and rather... dull. You are presented with a block of text, follwed by another block of text and so on. Once the talking is done, you're presented with a few options (which you can repeat untill you hit the magic "stop talking" button). So far, I've found very few real dialog options.

Dialog does affect relationships from time to time, but just like too many other "RPGs" you often have no idea what the effects will be; when allowing my party to drink while gathering information, my relations with the super soldier party's alcohols is reduced.

The combat is typical for it's genre -- your party goes in order and get a few options to attack the enemy. The enemy then goes in order in the same style, untill either side is defeated. XP appears to rewarded on a kill basis -- when a party member finishes an enemy that person gets all the XP from the enemy.

Combat difficulty appears to scale much faster than your characters do. So far, I've gotten 1 level on my main character (by manageing damage so he could get more kills). In the meantime the enemies have gone from doing about 5 damage per attack to about 20 damage per attack and hit points have gone from 40ish to 300ish.

If you want to have level your main character fast, go for scout -- accuracy is the most important thing when dealing damage and scouts, at equal skill level, will be significantly better at hitting enemies, while doing roughly equal damage (that is, more damage) than soldiers or guardians.

On top of the poor combat and the bad writing, the game's performance is appauling. On a 2.8 GHz CPU the UI is sluggish, animations choppy and picking dialog options have delays. Combat is equally slow. The only part of the game which does not have extremly bad perfomance is text rendering, which is a big help, since you'll be skipping most of it anyway.

Overall, I cannot recommend this game. The balance of the game is really poor and the story simply doesn't make up for the rubbish combat.
Posted: October 9
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13.7 hrs on record
Nice game, overall rating ot 7/10.
For me, the battle system in a style somewhat reminiscent of old GBA Pokemon games. The romance sub-plots are reasonably engaging, though they could certainly have added more interaction post the romance scene.

I always play the female character in RPGs and take the yuri/lesbian relationship option(s) if available; character development isn't lacking, but I'd prefer it to be better fleshed out.

Hope to see this, and the return of the characters (esp. Michelle, Lisa's love~) in the sequel, if there's one in the works.
Posted: October 12
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53 of 76 people (70%) found this review helpful
9.7 hrs on record
There are game genres wherein terrible writing is acceptable. Pure RPGs, which thrive on story at the expense of almost all else, are not among them. While the combat gameplay is passable, the writing is beyond bad, heaping contrivance upon awkward shoe-in on top of nigh-endless obsequeious player-praising that would make an Elder Scrolls writer blush. Everyone is a dramatic charicature of a person, /everyone/. This is not the grand arena, you are not the chosen one, there is no evil empire, and this game most definitely does not smell like incense. Give it a pass at anything even remotely like full purchase price.
Posted: June 9
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17 of 20 people (85%) found this review helpful
2.0 hrs on record
To be quite honest, this isn't one of WinterWolves' better games. I enjoyed it, but I also was increasingly frustrated by it.

It's an older-style RPG, like another of their games, Loren, but with a bit of the mindless dungeon-crawler aspect. As much as I enjoy dungeon-crawlers, this game managed to drag through some of them. You're supposed to search through the desert to "find" specific items needed to continue with the plot, but your searches can turn up random items or monsters, which you can flee (when possible), or fight.

Sometimes, however, the battles seemed overpowered, and there isn't as much that grinding to help. You get most of your items from the supply room on the ship, so you don't get to fight and earn money to purchase your own supplies. Most of the higher items come as you fight and raise up, which I found more difficult to do than in their other games.

While this game does have its otome/visual novel elements, they do take a large back-seat to the game. It doesn't have as large of a choice pool for potential partners, if that's your cup of tea, and I found the scenes to be more amusing (if often shorter) in Loren than I did in PS.

That said, I enjoyed the game more or less, but I don't believe I'll be replaying it, and I'm glad I got it for 50% off. I'd recommend it, I suppose, if you enjoy old-style RPGs, and have some time to kill, but otherwise, it's probably not for you.
Posted: June 21
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23 of 31 people (74%) found this review helpful
9.8 hrs on record
Pros : Large battle party with customizeable stats that effect battles and event scenarios (ex- using a science stat to fix an item or lockpicking to open a chest, etc.) Diverse classes, multiple endings, lots of choices, nice sense of adventure when exploring caves and having the chance to succeed or fail at quests and events. Fast-paced game, and can offer a surprisingly high level of challenge on higher difficulties. Story is interesting with a mature and likeable cast of characters.

Cons : The menu design is archaic, clunky, and needs a complete redesign from the ground up. This aspect isn't a dealbreaker (not a ton of involved management) but there is a lot of room for improvement and polish. Playing as male or female only has a few differences in dialogue/events.

This is a nicely balanced blend of traditional turn-based RPG and sci-fi/adventure/romance visual novel- though it feels more like a traditional choose-your-own-adventure novel with the nature of choices you make. I'd say about 70% of the game is exploring combat areas (caves, battlegrounds) and doing the usual RPG stuff (leveling up characters, collecting/creating equipment, fulfilling quests and beating bosses) but having the interesting supplement of visual novel themes like choosing different ways to approach scenarios illustrated in the cut-scenes (such as whether to ambush enemies, sneak past them, reason with them, utilize particular skills to acquire items or create more favorable battle conditions, etc) and befriending or romancing characters via interactions.

The character designs are quite nice and expressive, the resolution options are disappointing but easy to forget about after playing for a while. The music is fitting but not extraordinary. The greatest qualities of this game are the huge amount of choices, especially early on and how divergent the main two paths of the story are. For that reason I highly recommend playing blindly for the first playthrough, and taking a more guided approach for subsequent playthroughs to have a better chance at nabbing the huge amount of endings. The ability to save anywhere at anytime is excellent. The large number of romanceable characters regardless of gender is quite a unique feature. The choices are not shoehorned in either, they fit into the particular narrative for that character.

Overall I highly recommend this game to anyone who can stomach the very dated interface and are even remotely interested in the concept of mixing RPG and visual novel as both aspects are a rarity, and competently handled here.
Posted: May 11
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47 of 80 people (59%) found this review helpful
2.0 hrs on record
This game is a very good mix between RPG and Visual Novel as there is a friendship system in play which effects others and the choices you make will effect this, it also blends everything together very well, the difficulties offer a harder or easier experience and in the Deluxe DLC you have the option of an even harder difficulty that requires allot of thought during later battles. There is also a chat system where you can scroll back through text to see what someone has said or to even change a choice incase you are trying to play a certain way. The story is pretty good and quite understandable and has some interesting twists and turns. The characters and scenery are done extremely well. The gameplay is pretty much your average turn based Final Fantasy but with a few added features to it which does offer a unique-ish feel to it as you can choose how you want them to attack which will effect how many times they can attack and the chance of critical hit. I would definitely recommend this to anyone who likes reading as there is allot of it and the story is really interesting with allot of choices and dialog.

Conclusion

This is a really well done visual novel fighting game and offers a very fun and challenging experience to all. I do recommend picking up this game. Rating: 8.5/10.
Posted: May 4
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20 of 32 people (63%) found this review helpful
8.4 hrs on record
I tried to like this game I really did. It seems like there is a dynamic skill and character development at your first glance but it quickly wears off as you can save at literally any time during both conversations and battle. This means you cans save for random dice roll percentile skill checks (given like 22% chance of success) and you can bump each party member in 1 skill and since you have your entire huge party available for most tasks you always succed. Talking to your party hurts me physically as most of the other party members (soldiers) in the game have high school kid conversations. I ended up nearly maxxing charisma to only use it two or three times the entire game. The game appears and plays to be a high class flash game from a website not so much a game worth $20.

I am a big fan of games like Planescape Torment, Fallout, Shadowrun and Age of Decadence so story really matters to me, and with a game which has combat in which you can just click through you need meaningful conversations to happen.

The weak dialogue and character interactions really disappoint because the plot was quite interesting albeit extremely short but the immersion is too easily broken with your character stammering and getting embarrassed like a kid about to have sex for the first time all the while everyone praising your magnificent efforts.

Worse part is I'm likely gonna finish the game just so my character can get laid by sexy female character with the last name "Fox". Also the females have a permanent blush tone to their face and with the character writing it seems like a dating simulator with RPG combat elements to advance the storyline.

5.5/10 on completion.
Posted: June 3
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
I can't say I really enjoyed playing this game. It seemed good at first, but the more I played, the more mind numbing, tedious and boring it became. I thought it was going to be good because it added a social element to a typical RPG. However, this game is nowhere near as good as the likes of Persona or Fire Emblem: Awakening. The social aspect is limited to making simple choices between two options which either impress or irritate the other characters in the game. Additionally, a lot of the choices look as though you're going to irritate the person you're talking to either way, which I personally don't like.

Yet, this isn't the only problem I found with the game. The equipment you have is fairly simple and there are only two ways to obtain more. Recycle your old gear for scrap metal and build new equipment with it or find it on quests. To find new equipment on quests is not efficient as you have several crew members who all need their own equipment and the quests yield nowhere near the amount needed. As for the recycling method, the amount of scrap metal needed is far too great (from my experience).

Finally, I find the combat to be very repetitive. A lot of the enemies are extremely powerful and take a lot of effort to take down. This results in you needing to go through long battles on a regular basis doing the exact same moves and praying luck is in your favour, since you really need a lot of luck in this game. It wouldn't be so bad if there were ways to grind against some weaker enemies, but as of yet, I have not found a single place where I can grind against waves of weaker enemies to train my team up.

All in all, it's not enjoyable for me. Especially since I feel the need to rest to restore my HP/PP at the end of every single battle. It makes me feel cheap for doing so but I know that if I don't, I'll end up dying in the next one. If you do decide to play this game, I have only one bit of advice for you. Save often. The autosave feature is buggy. I know I've lost some good progress just because the autosave deleted my save files out of nowhere.
Posted: September 24
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9 of 16 people (56%) found this review helpful
8.9 hrs on record
This was terrible beyond the threshold of standard bad for a westernime visual novel/RPG, rushing it right past ''terrible but nevertheless enjoyable and I have brought shame upon my house for even thinking as such and may never feel clean again'' territory and into just plain bad territory. The battle mechanics would be interesting were the whole aspect of battling/etc not a complete grind set out to artificially inflate the length of an otherwise abruptly short game. Add that to a substandard story and irritatingly shallow and flip-floppy protagonist templates and it equals the chore this game is to get through.
Posted: June 27
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Written by teenagers apparently. Dialog and story is so cliched and ackward that I couldn't play past the tutorial. If you want something serious don't buy this game. Also why every graphical novel must have romance subplots? Play meet&f**k games if you want bad p0rn.
Posted: August 31
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
This game is just terrible. The story is bad. The combat is mind numbingly slow. It gets so bad you are just clicking through the terrible dialogue to move things along. This can come back to haunt you since you are trying to get through as fast as you can and may forget to save your game. Then you will get killed unexpectedly since the horribly paced combat can turn on you rather quickly. Once you die you have to either continue a battle that you have no chance of winning or load your save game. If you haven't saved in a while you are going to have to go through all the horrible story once again. Not fun at all. On top of all of this the price they are asking is just outrageous. I hate slamming this game, because I thought it had potential at first. After playing for a bit, I realized how bad it is. Cannot recommend, but if you can get it in a bundle or something, go ahead.
Posted: September 3
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6 of 12 people (50%) found this review helpful
0.1 hrs on record
I got this game in the humblebundle a month or so ago, and honestly it's one of the greatest VN style games I've ever played. I heavily enjoyed the gameplay and plot, even if the characters can be a bit forced at times into the roles they were designed to fill, it's a great game regardless. Good combat system, good story, good dialogue, and in general a fun way to spend an evening or more if you're looking to get all the achievements.

Glad this game got launched on steam, and I can't wait for Planet Stronghold 2 :)
Posted: May 6
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1 of 2 people (50%) found this review helpful
2.1 hrs on record
I didn't play much beyond the introduction. The writing felt incredibly cliche from the very beginning, characters had little nuance, backstory and lore were introduced in the most heavy handed way possible, and I had little idea what was motivating either myself or other characters. The gameplay elements seemed fine and the art isn't offensive but that's about all I can say in Planet Stronghold's favor.
Posted: June 26
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Really disappointed, had high hopes but combat is frustrating, you go from fights which are cakewalks to fights which are almost impossible or actually impossible, the writing is mediocre and there are just lots of ♥♥♥♥ling little problems with it. Very ddisappointed, glad I didn't pay full price for it.
Posted: June 30
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
A glorified browser game where the combat SUCKS. As I write this, the game sells for $19, but I think it is barely worth $3. In combat, I didn't really feel like I had much room to maneuver. The only real strategy is to decide which enemy to attack first. I didn't even get to name my character. I have played free adult games that were funner than this.... And free.
Posted: July 1
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1 of 2 people (50%) found this review helpful
4.2 hrs on record
I haven't play the whole game, because I found it to be quite boring. There's a lot of text, which I normally don't mind, if it's good, but this game has badly written, long and uninteresting dialogues and characters that are just boring and cliché, which is what made me stop playing. Couldn't cope with it after a while. The graphics are nice, and the battles are well done, but since this is a game that's centered on the dialogue and story, I cannot recommend it.
Posted: July 16
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