Planet Stronghold is a sci-fi role-playing game with a turn-based combat system. You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.
Análises de utilizadores: Neutras (63 análises) - 57% das 63 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 27 Mar, 2011

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Recomendações de Curadores

"Original sci-fi indie game. A visual novel with a cool story, c&c, turn based combat, character development and some romance options. WRPG meets JRPG!"

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Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

Featuring old-school turn based tactical battles, a dynamic plot that changes based on your choices, several possible solutions to each situation using various non-combat skills, Planet Stronghold delivers a very high replayability!

Game Features

- Play as male or female, six characters to date including homosexual romance
- Four classes, many quests, dynamic plot for high replayability
- Old school RPG turn-based gameplay with many stats and items
- Over 40 unique enemies to fight including some "boss fights"
- Use non-combat skills like Explosives, Science, Sneak
- Craft over 80 extra weapons and armors
- Downloadable Soundtrack and Official Strategy Guide

Other games by Winter Wolves

Also available from Winter Wolves, Loren The Amazon Princess, a turn based fantasy RPG!

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • Sistema Operativo: Windows XP
    • Processador: 1Ghz
    • Memória: 512 MB de RAM
    • Placa gráfica: DirectX or OpenGL compatible card
    • DirectX: Versão 9.0c
    • Sistema Operativo: Mac OS 10.4
    • Processador: 1Ghz
    • Memória: 512 MB de RAM
    • Processador: 1 Ghz
    • Memória: 512 MB de RAM
Análises úteis de clientes
4 de 4 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
20.1 hrs em registo
Publicada: 16 Outubro
A choice-laden narrative and attractive soundtrack are minor positives for a game let down by an immature story, horrible dialogue, and boring, badly implemented / balanced combat. Avoid unless frustration is your preferred form of masochism.

First the choices. There are a lot of choices, and they do branch convincingly: if you wanted to romance a certain character and screw it up, there's no way to charm yourself back into their good graces. Find a save, and re-load. The choices aren't just about romancing: every single member of your party has dialogues and side missions that will unlock if you talk to them enough and make the right dialog choices. Even faction alliances are contained within mutually exclusive dialog choices. Full marks for a branching narrative.

The choices and consequences are real enough, but don't buy Planet Stronghold expecting mature levels of writing. The story verges on the ridiculous – a recruit with all of 2 days of experience is put in charge of an army. I'm all for playing pretend and enjoying impossible accomplishments, but come on. It's not like in Dragon Age Origins, for instance, where Alistair cedes command of the party to you; that was explained within the story as part of the character arc. Here, you get a command because the prince you've known for a few hours suddenly “trusts you.” Some of the dialogue is worse than what you would find in a B-movie. And there's no voice-acting to make the lines sound better than they are. They're just there, and if you as a player can't commit to the characters and the story, you'll be absolutely p*ssed about how the dialogue sounds in your head.

You'll see other reviews proclaiming the challenging combat as a great addition to a story-driven game. Yeah, no. Combat is awful. It takes the relaxing visual-novel experience and forces story progression through hours of meaningless and boring combat. Fire guns, use Psionics to buff the hero and his team, let the bad guys fire back, repeat until the enemies fall. When weapons are dealing 5 points of damage per shot (even after de-buffing the target), and an enemy has 350 points of health, that's a lot of sitting still and clicking, waiting for the fight to be over.

What makes matters worse is that the combat itself is badly balanced (if the word balanced can even be used here). Here's an example. If my character has an 80% accuracy rating, there is no way (mathematically) he should miss 3 shots out of every 5. At most, he should miss 1 out of 5, or 2 out of 10, or 3 out of 15. But when his burst of fire is 7 shots, and he misses 5 of them, something is badly wrong. “You need to level your Accuracy skill and take into account the enemy's Evade skill” (I did) “and don't use the Burst setting!” (I didn't). I even reduced the difficulty to Easy to see if it would make a difference. It doesn't. The only conclusion I can draw is that the results of the turn-based combat are entirely random. Not a good thing to hang onto your choice-laden visual novel. Not saying the IDEA of having turn-based combat in a visual novel is bad – it isn't – but don't make it randomized, then boast your game is “challenging.”

I generally start a game wanting to like it. Planet Stronghold was no different. After 20 hours and multiple attempts at progressing, I'm giving up and am off to play something else.
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84 de 115 pessoas (73%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
9.7 hrs em registo
Publicada: 9 de Junho de 2014
There are game genres wherein terrible writing is acceptable. Pure RPGs, which thrive on story at the expense of almost all else, are not among them. While the combat gameplay is passable, the writing is beyond bad, heaping contrivance upon awkward shoe-in on top of nigh-endless obsequeious player-praising that would make an Elder Scrolls writer blush. Everyone is a dramatic charicature of a person, /everyone/. This is not the grand arena, you are not the chosen one, there is no evil empire, and this game most definitely does not smell like incense. Give it a pass at anything even remotely like full purchase price.
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37 de 47 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.0 hrs em registo
Publicada: 21 de Junho de 2014
To be quite honest, this isn't one of WinterWolves' better games. I enjoyed it, but I also was increasingly frustrated by it.

It's an older-style RPG, like another of their games, Loren, but with a bit of the mindless dungeon-crawler aspect. As much as I enjoy dungeon-crawlers, this game managed to drag through some of them. You're supposed to search through the desert to "find" specific items needed to continue with the plot, but your searches can turn up random items or monsters, which you can flee (when possible), or fight.

Sometimes, however, the battles seemed overpowered, and there isn't as much that grinding to help. You get most of your items from the supply room on the ship, so you don't get to fight and earn money to purchase your own supplies. Most of the higher items come as you fight and raise up, which I found more difficult to do than in their other games.

While this game does have its otome/visual novel elements, they do take a large back-seat to the game. It doesn't have as large of a choice pool for potential partners, if that's your cup of tea, and I found the scenes to be more amusing (if often shorter) in Loren than I did in PS.

That said, I enjoyed the game more or less, but I don't believe I'll be replaying it, and I'm glad I got it for 50% off. I'd recommend it, I suppose, if you enjoy old-style RPGs, and have some time to kill, but otherwise, it's probably not for you.
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42 de 58 pessoas (72%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
8.8 hrs em registo
Publicada: 9 de Outubro de 2014
To be fair, I haven't been playing a lot of the story. This did take a lot of time though.

The story seems to be OK, but filled with a bit too many stock plot "twists" to be really interesting. For a cheapish game, I can live with it. Dialogs are simple and rather... dull. You are presented with a block of text, follwed by another block of text and so on. Once the talking is done, you're presented with a few options (which you can repeat untill you hit the magic "stop talking" button). So far, I've found very few real dialog options.

Dialog does affect relationships from time to time, but just like too many other "RPGs" you often have no idea what the effects will be; when allowing my party to drink while gathering information, my relations with the super soldier party's alcohols is reduced.

The combat is typical for it's genre -- your party goes in order and get a few options to attack the enemy. The enemy then goes in order in the same style, untill either side is defeated. XP appears to rewarded on a kill basis -- when a party member finishes an enemy that person gets all the XP from the enemy.

Combat difficulty appears to scale much faster than your characters do. So far, I've gotten 1 level on my main character (by manageing damage so he could get more kills). In the meantime the enemies have gone from doing about 5 damage per attack to about 20 damage per attack and hit points have gone from 40ish to 300ish.

If you want to have level your main character fast, go for scout -- accuracy is the most important thing when dealing damage and scouts, at equal skill level, will be significantly better at hitting enemies, while doing roughly equal damage (that is, more damage) than soldiers or guardians.

On top of the poor combat and the bad writing, the game's performance is appauling. On a 2.8 GHz CPU the UI is sluggish, animations choppy and picking dialog options have delays. Combat is equally slow. The only part of the game which does not have extremly bad perfomance is text rendering, which is a big help, since you'll be skipping most of it anyway.

Overall, I cannot recommend this game. The balance of the game is really poor and the story simply doesn't make up for the rubbish combat.
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30 de 40 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.8 hrs em registo
Publicada: 11 de Maio de 2014
Pros : Large battle party with customizeable stats that effect battles and event scenarios (ex- using a science stat to fix an item or lockpicking to open a chest, etc.) Diverse classes, multiple endings, lots of choices, nice sense of adventure when exploring caves and having the chance to succeed or fail at quests and events. Fast-paced game, and can offer a surprisingly high level of challenge on higher difficulties. Story is interesting with a mature and likeable cast of characters.

Cons : The menu design is archaic, clunky, and needs a complete redesign from the ground up. This aspect isn't a dealbreaker (not a ton of involved management) but there is a lot of room for improvement and polish. Playing as male or female only has a few differences in dialogue/events.

This is a nicely balanced blend of traditional turn-based RPG and sci-fi/adventure/romance visual novel- though it feels more like a traditional choose-your-own-adventure novel with the nature of choices you make. I'd say about 70% of the game is exploring combat areas (caves, battlegrounds) and doing the usual RPG stuff (leveling up characters, collecting/creating equipment, fulfilling quests and beating bosses) but having the interesting supplement of visual novel themes like choosing different ways to approach scenarios illustrated in the cut-scenes (such as whether to ambush enemies, sneak past them, reason with them, utilize particular skills to acquire items or create more favorable battle conditions, etc) and befriending or romancing characters via interactions.

The character designs are quite nice and expressive, the resolution options are disappointing but easy to forget about after playing for a while. The music is fitting but not extraordinary. The greatest qualities of this game are the huge amount of choices, especially early on and how divergent the main two paths of the story are. For that reason I highly recommend playing blindly for the first playthrough, and taking a more guided approach for subsequent playthroughs to have a better chance at nabbing the huge amount of endings. The ability to save anywhere at anytime is excellent. The large number of romanceable characters regardless of gender is quite a unique feature. The choices are not shoehorned in either, they fit into the particular narrative for that character.

Overall I highly recommend this game to anyone who can stomach the very dated interface and are even remotely interested in the concept of mixing RPG and visual novel as both aspects are a rarity, and competently handled here.
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