Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (1,242 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"Civilization with some fresh ideas to both complicate and simplify things. Rough around a few edges, it's been eating up a lot of my time lately."

Recent updates View all (24)

October 17

[1.0.8] Release Notes

Hey guys,

We just released a quick patch.


[1.0.8] RELEASE NOTES

Important fixes
  • Fixed an issue where an IndexOutOfRangeException is displayed (AILayer_Encounter.UpdateSpellScoringGrid)
  • Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode_Decorator_SelectTarget.Execute)
  • Fixed an issue where the Roving Clans Setseke is unable to colonise a region
  • Fixed an issue where the AI empires have a malus on Slow and Endless speed

Have a nice weekend!

~Amplitude Studios

11 comments Read more

October 16

[1.0.7] Release Notes

RELEASE NOTES [1.0.7]

CHANGES AND ADDITIONS
  • Added the Italian version of Endless Legend.
  • Reduced the arrival of roaming faction armies in Newbie and Easy difficulties.
  • Updated the strategic resources costs on city improvements.
  • Reduced Subterranean Gardens Food bonus in Winter from 15 to 10 (per exploitation tile).
  • Changed "Scientific Envoy" strategic cost from 20 Glassteel to 20 Titanium (since that improvement gives more science on trade routes and Science improvements require Titanium, not Glassteel like Dust improvements)
  • Changed "Army Manual" strategic cost from 5 Mithrite to 5 Hyperium (XP bonuses are linked to Hyperium)
  • Changed XP gains:
    • Doubled Hero XP gains for Search, Bribe, Conversion, Siege and when defending against a Siege.
    • Slightly increased Hero XP gain as governor when an element in the city construction queue is built/recruited.
    • Removed Hero XP gain when colonizing.
  • Rework the Broken Lord formula: now the cost increases way slower depending on the empire scale.
  • Lowered effect of regeneration: 5 /10 / 15 => 2 /4 / 6 per level
  • Removed additional +1 vision on city center gained in Roving Clans' "Tower defense" improvement
  • Tweaked the values and prerequisites of two Necrophages quest city improvements.
  • Tweaked prerequisite of side quests asking to reach 40 of science or industry during 10 turns.
  • Tweaked Conversion trait to make sure additional cities pay 5 times less than the main city per converted village within the empire.
  • Changed the whole formula for the military power AI evaluation: the AI makes a better evaluation before attacking an army.
  • Reduced the heuristic for weapon technologies: the more the AI has weapon/armor technologies, the less it wants more of them.
  • Allowed multiple attacks for AI empires.
  • Improved the opportunistic AI behavior when near a ruin.
  • Increased the diversity of units used by the AI empires.
  • Added a new influence trend rule: the influence points gained per turn from an alliance now increase in time.
  • Removed invalid term when a contract is counter proposed.

IMPORTANT FIXES
  • Added more information to the logs provided by the World Generator.
  • Changed the way the World Generator is compiled in order to fix issues with some configurations.
  • Fixed an issue where a NullReferenceException assert is displayed when teleport is used on sieged city with battle.
  • Fixed an issue where the Besieger tag on an army are not properly removed.
  • Fixed an issue where AI garrison does not keep more than one unit.
  • Fixed an issue where Auto battle takes place instead of Manual battle if there is an fleet nearby that could come as reinforcements.
  • Fixed an issue where Trade Routes cause a desync.

OTHER FIXES
  • Fixed an issue with the AI when the pacified village are too far.
  • Fixed an issue where AI conversion does not work when the village is pacified.
  • Fixed an issue where AI does not convert enemy villages.
  • Fixed an issue where AI does not complete quests.
  • Fixed an issue where a level up notification is displayed even if the unit has reached the max level.
  • Fixed an issue with side quests asking to build an "Only One Per Empire" city improvement in a specific city.
  • Fixed an issue with the prerequisite of the "Master of Luxury" quest.
  • Fixed an issue where the Ardent Mages Era 6 "Sacrificial amplifiers" technology is counted for Scientific Victory.
  • Fixed an issue with the Cultists Faction color.
  • Fixed an issue where building a settler for the Broken Lords cost 2 populations.
  • Fixed an issue where the "Food efficient" and "Agriculturally Challenged" traits can be added to the same custom faction.
  • Fixed an issue where Villages pacified by force do not grant vision when converted by the cultists major faction.
  • Fixed an issue where the bonus displayed for Necrophages "Roadside picnic" and "Iron constitution" skills was wrong.
  • Fixed an issue where a city is created without settler.
  • Fixed an issue where units cannot be transferred onto city tiles.
  • Fixed an issue where the army names are not properly displayed for some languages.
  • Fixed an issue where the retrofit cost does not take care of speed and empire bonuses.
  • Fixed an issue where shared vision treaties grant vision to allies from Privateer armies.
  • Fixed an issue where the Diplomatic relation state chaos now doesn't applied at the beginning of the game and at the first encounter.
  • Fixed an issue where it is not possible to change the technology selection state of a previously canceled technology after a save/load process.
  • Fixed an issue where the movement path changes color when drawn across hostile armies hidden in fog of war.
  • Fixed several localization issues with the Polish version.

17 comments Read more

Reviews

“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
61 of 62 people (98%) found this review helpful
32.4 hrs on record
I refrained from writing a review on this game until I had a better grasp of the mechanics and content available -- and there's a hell of a lot.

For those that are too lazy to read a somewhat cautious approach to review this game, tl;dr -

Sick graphics,
Great Design,
Mindblowingly good music (i'm talking supergiant quality)
A lot of hours holding on for the next turn.
Some boggy mechanics but nothing completely quality breaking.
Multiplayer is dun goof'd, save us amplitude.


Other reviews have already outlined the various 4x features that they like, there is a general consensus on the graphical aesthetics of the game being phenomenal and the outstanding music. These are well deseved and there is little I have to say about either.

As far as 4X games go, this is far from being ground breaking, a lot of its features are ubiquitous. However what the game does do well is polish these features combining complicated designs with simplified presentation. For example, the concept of citybuilding is simple at first glance, any player can create a relatively stable state by implimenting all the upgrades available, and for the most part this will work for beginners as the game is designed in such a way that the improvements benefit off and balance one another. However, at higher tiers of play, more experienced players are able to selectively design a city around a handful of upgrades and achieve very impressive specialisations and "minmaxing" as RPG players would describe it. Whilst minimal in its impact at first glance, this definitely sets apart players as I've witnessed in multiplayer games.

Multiplayer as of release has been relatively buggy, often desynchronising (a problem also inherant in the original launch of endless space). The developers have recognised this since their previous game and have implimented a resync feature which whilst not optimal is at least a fair attempt at multiplayer stability. I hope they bring further development into this specific problem as players are currently not residing in multiplayer as much as anticipated. It would certainly detract from the game's value if things remain this way.

Technical problems aside, Endless Legend is a game taking after Endless Space; the game is very lore rich, even moreso than Endless Space in my opinion. Each faction is unique and interesting, which whilst subjective to each person's perception of what constitutes "fresh" is at the very least very different from the tolkien lore archetypes. Don't get me wrong, there are still ogres or elves as one may be led to believe, but what is different is the way these factions and nations are portrayed and how their lore is intertwined with their playstyle within the game. This game is effective at combining lore and gameplay mechanics which reinforce the depth of the world and its immersion. For every generic "orc & elves" faction (which are at least less stereotypical in this game) there are factions such as the Cultists that convert villages to fight for their single fortress state and its queen, Dust Lords who do not consume food but instead will stop at nothing for dust, the energy and currency to expand or Vaulters who bear an uncanny resemblence to what would be medieval space muhreens and fight for glorious science - coincidence or not, this is cool. There are more, my favourite being necrophages will burst into poisonous clouds on death and spawn more crawling bug-things from the corpses of their enemies and more.

This leads onto the world itself, each randomly generated or generated by user seed input, it is always interesting. I found myself almost mechanical in my routine when playing Civ. The start of a game would always involve checking for the closest luxury or strategic resource and setting up camp. Endless Legend however, sets itself apart. The combination of interesting anomalies (of which I was more than happy to read its descriptions for further lore) and the implimentation of a height system in the terrain meant that locating a city now meant much more than a simple viewpoint of resources. The world appears vibrant always and the alternation between winter and summer seasons further draw a need for players to consider the environment in which they set up a city. Cities themselves are also unique. I found that many 4X games were often too promoting of brainless expansion, Civ and Endless Space were shocking exemplars in this regard. But with Legend, since cities can only exist lone in a single region, the need for strategic location, expansion and management are further incentivised.

This same depth however, is not applied to combat, where gameplay boils down to simply selecting units to either target or move. Advanced combat does improve things somewhat, restricting users to only being permitted selection every two turns but this doesn't remedy the lackluster depth here. I especially hope to see more emphasis on heroes and their role in combat.

However all of this is also stumped by the fact that the game is rather lacking in certain important areas of play. Custom faction creation appears to be quite a good idea at first glance, case in point Endless Space, which was phenomenal in the various options you could create a playstyle through your own faction. However, in Endless Legend, the very limiting restrictions of having to choose an archetype based upon the existing factions is doubled with the limiting number of options you have for the faction's traits. Compared to Endless Space, there are less categories, less negative traits and less traits overall. Furthermore, many of these traits are distinctly and very obviously geared towards the playstyles of the existing factions which further make the creation of one's own faction that much less free and satisfying.

Additionally, the customization of units and heroes within the game are frankly terrible. I can understand where Amplitude got the idea-- many games have the problem of overbearing numbers of units and technological trees. To counteract this norm, Endless Legend has been designed by nature to rely upon 3 units (and the settler, bar Cultists) for a single faction, each with a distinct playstyle. This was to be supplemented by the use of mercernaries and assimilated factions. Customization and variety would come in the form of unit design and customization within the game, choosing their armours based upon various strategic resources and accessories. This was an impressive idea in concept, however it was poorly executed. Units appearances do not change if you swap their armour (this includes heroes) and the variety of equipment mostly came down to very clear cut and distinct differences in statistics, one will have less attack than another or one will be better against ranged units than another. Yes, this does indeed promote playstyles, having a platoon of archer killers with a line of infantrymen in the front is often optimal. But it also sets players into a very rigid selection of play for combat, killing any innovative ideas one could have procured. I hope Amplitude expands this region further as this was certainly one of my biggest complaints regarding this release.

Endless Legend is certainly a fantastic game, well worth its retail price nevermind sales or discounts. We hope that amplitude does what amplitude does best and develops its released games further, I have seen few studios that have managed their community better, through the use of games2gether which is a lot more than a witty coorperate front. Players can vote on game content to be implimented and provide input that is often responded to by the developers granted enough momentum and correct timing. For what is there alone, regardless of future updates and patches, I would recommend to any fan of turn based strategy games.

Buy this game and exterminate the invalid species of Auriga.
Posted: September 25
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41 of 46 people (89%) found this review helpful
8.5 hrs on record
A must buy, its basically Civ 5 except fantasy and just a little more complex. Its so cool to see the tiny details in the game, like the little bugs swarming around an evil bee hive faction. And the little dwarf people using the titanium axes that you made them. An amazing and truly unique game, 5 out of 5.
Posted: September 23
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24 of 25 people (96%) found this review helpful
140.6 hrs on record
The first time I heard about this new project from Amplitude, I got very excited. VERY VERY EXCITED. I loved Endless Space (even with it's shortcomings). I knew what I wanted to be there, and from the feature list and reading on the forums, I knew that EL would have almost all of it, with the potential for all of it with Amplitudes propensity to give free add-ons and support. The game is absolutely beautiful. It has all of the common fantasy tropes (a good thing) but each has a twist (even better). City spam? GONE. Unique tech? present. Fun factions? there in spades. Tactical combat? Indeed (and getting better). Lots of resources?.. I'm in heaven. Naval combat? coming soon. Minor factions? oh yea!!! I'm sold. The A.I. is getting better in both combat and city/unit management (very important). As a community, we the players suggest, and Amplitude is still istening and making changes. We even got a faction added to the game. By the community, for the community. Amplitude really is working with us. Now, to the game. I love the winter mechanic because it acts like an enemy (Winter is coming after all). The planet has a volatile nature and it moves from the carrot to the stick at the drop of a hat. One moment summer is there and your economy is in full swing, then winter hits, and you are wondering if you'll be the same after it passes. Auriga (the planet we're on) is dying, and it's time to leave. Many different ways of doing that. The usual victory conditions: Domination, science, military and more. It has a robust quest system that will get more depth as the devs continue to add components to the game (co-op quests perhaps). Hero leveling that actually has meaning. Meaningful (still getting balanced) unit and weapon design. No two regions are the same because of the location of the crucial resources. You get to plan it out as you decide how to grow your empire. One of the factions, Roving Clans, even gives you a do-over if you find a better settlement options because your scarab cities can move. How cool is that!!! As you pacify the minor factions, you get to chose a couple to join your ranks. But wait, you wanted that other one... you know.. the one that your enemy controls!!!!! No problem, just buy it on the market place and make it a privateer. Now you can wage war, without waging war.... Nice!!! I can keep going, but why spoil all the surprises. Oh yea, I love the changes to the UI that they implemented since ES. LOVE THEM!!!

That was the good. Now the bad.

The game is a graphics hog, and it can be slow between turns and during combat. Make sure you have a fast machine with a good graphics card, or play on lower settings. The A.I. can be rather obtuse sometimes, but then again, when have you played a 4x game with a strong and well rounded A.I. from the get go? me? never. The tool tips could be better because there is soooo much going on. They need a more in depth tutorial that isn't so boring. I was bored, I couldn't finish it. Naval combat and aquatic resources are mostly missing, but we're told that is their next major thing, as well as espionage. Nice!!!

I am sure there is something I'm leaving out, but I hit all the main points.

I would give Endless Legend at it's current state 8.75/10 (probably closer to 8.7). With more patching, balancing and optimizing as well as A.I. work, I would bump it up to 8.9. Once they add espionage, Naval combat and whatever other surprises they have in store for us, I can easily see Endless Legend being in the mid 9's. This game is fantastic. I highly recommend it. Go out and get it.. go go go!!!
Posted: September 24
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18 of 19 people (95%) found this review helpful
4.3 hrs on record
This game is great for those who like games like Civalization. It works the same way but it has more features to it, absolutely love it!
Posted: October 19
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13 of 13 people (100%) found this review helpful
70.5 hrs on record
After about a dozen Early Access disasters, Endless legend is probably the first game that I bought at release and WISH that I had bought in Early Access. This game has it all. A real in-depth strategical engine, factions that actually change the way that the game is played for once, and a compelling story (in a 4X game no less!).

And the ART! Every time I see a new painting in a faction quest, I've got a new desktop background. Sometimes, in the mid-to-late-game, I take a break and just zoom in and look at all of the cities and terrain in my empire... its gorgeous! When Steam announced their Music service, this was the first soundtrack that I thought of... and I'm not a soundtrack guy at all.

This game was originally purchased to "hold me over" until Civ: Beyond Earth came out. Now, I can't even remember CBE's release date. If you're on the fence on whether you want a challenging fantasy 4X game that does everything right, then I strongly encourage you to guzzle the kool-aid from a firehose.
Posted: September 26
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10 of 10 people (100%) found this review helpful
28.3 hrs on record
This game is very much Civ-inspired. Civ V: BnW+GnK, not Vanilla. It's hard not to compare the two because they share so much in common. But that's not a bad thing. It takes what works, and it adds some very nuanced depth to the mechanics.

Faction selection is at the moment 8 choices. They cover most gamestyles you'd expect to find, for the most part they are fairly balanced between each other, with only one faction seen far and away as being UP, and none in particular as being OP. If you don't like any of the factions you're free to take one of the factions as a template, and make a custom faction, with different bonuses costing a set amount of creation points. You can also take some disadvantages to allow you more points to spend on bonuses.

You start the game with a meager military, a hero, and a settler. You can't settle wherever you want, as there are a finite number of regions, and there can only settle one city per region. Each region has its own host of strategic and luxury resources, who's exploitation is handled with city improvements. This is in addition to minor faction villages, which when pacified and settled, provide you different bonuses depending on which faction it is, and how many of their villages you own.

Heroes are units that can either lead a military stack, or lead a city, providing bonuses to one or the other. For the most part they are slightly stronger than regular unit, but as they level up and acquire skills through a skill tree, they can become quite powerful, but also much more expensive. After researching a certain technology you're free to pick up as money heroes from the mercenary market as your wallet will afford you. You're also free to pick up other faction's heroes at the same time, if you so choose.

Your city planning is handled with city improvements, most of which cost dust (money) to maintain. There are no "workers" in this game so most of your tile improvement is handled with city improvements. You can expand your city with borough expansions, which extends the urban sprawl of your city while adding the surrounding tiles as usable. However this comes at the price of happiness (which can be mitigated as your urban tiles level up by building surrounding urban areas, wiping out the happiness deficit of that particular tile).

Citizen management is a large overhaul from Civ as well, it isn't something that is mostly used to fuel great people or beakers. Citizens can provide any of the basics of a city (food, money, production, research, culture, etc) at any time. Late game especially improvements can allow workers to provide more income than most tiles. Micromanagement of them allows for high level efficiency, but can get tedious towards the end of a game when your empire has a lot of workers, and a lot of cities.

Periodically during gameplay, you'll break from normal weather to undergo winter. Winter for the most part, halves movement, decreases combat effectiveness and vision ranges, and plummits your city growth, production, and income for the (several turns) duration of winter. Most heroes, once leveled high enough, can learn a skill to mitigate or eliminate the effects of winter, on stacks of units, or cities. This becomes essential later in the game when the map becomes permament winter.

Military is handled rather well, but could be expanded upon somewhat with more diversity in selection. Each faction gets 3 military units ranging from cavalry, infantry, archers, flying, and support. Each faction maintains a flavor for their selection of units, and these can later be upgraded and diversified with an rpg-style equipment system, most units carry a selection of at least 2 weapons selections which can change their role significantly, as well as a host of armors and accessories. However none of these change the appearance (save the weapons) of the unit. These 3 units are augmented with whatever units your minor factions can be recruited from. These too can be upgraded.

Combat is handled much differently from Civ. It is not handled with dice rolls (although you are allowed that option). Every engagement is zoomed in on the map and played out in a Fantasy Tactics-type of minigame. You (or you can let the computer manage for you) fight the enemy's stack on the map as is, terrain and all. If the enemy AI was more detailed it would be more enjoyable, but they for the most part tend to attack the first thing they run into. Which (in my experience) means most of my stacks are developed as hordes of archers with 1 or 2 high defense tanks to block the enemy.

As far as diplomacy goes, it's very rudimentary, you start off in cold war, for most factions, which means you're allowed to do anything to them short of outright taking their cities. You can negotiate peace, alliance, and trade settlements, or attack them. They will do the same.

Questing is a big mechanic within the game. Each faction has its own quest lines, which pile your usual quest fair of kill this, and search this location, with more factional specific missions that try to guide you towards playing on the strengths of your race. Expect conversion and building from the Cultists, trade and money from the trader oriented Roving Clans, etc. These are nice little distractions which keep interest in the game when you aren't actively at war or preparing for war.

AI in general, is very unchallenging it seems, but so was Civ's. If you are fairly experienced with turn-based 4x games, you will most likely find Normal difficulty useful only to be introduced to mechanics or factions. The difficulty factor primarily seems to be from increases on the AI's starting roster, and their increases to research speed, production, and income. They don't seem to handle oceans or seas rather well either, in aggression or in peaceful expansion. So expect to perform better, with more water seperating you from the AI.

Graphics, are stupendous. For a 4x game. The artstyle surrounding the game is also quite good, and maintains a very fantasy/sci-fi vibe. Units have a fair bit of detail to them, along with your cities, and the general tile layouts of the map. It's not hang up on your wall beautiful, but it looks good, doesn't get boring to look at for extended periods of time, and doesn't tax a moderately built computer's resources too much. However it does make initial map seeding take a fair longer than what I'd like, but once the game's loaded it runs without many hiccups.

I have no experience with the multiplayer, but I haven't heard anything bad about it. No news is good news right?

All things said, if you've enjoyed Civ V, EL brings enough new things around that it'll be interesting enough for several games. If you enjoy 4x games in general, it has some rough trimmings about it, but it is already a fairly solid game, with some fairly interesting mechanics bundled with it to make it one to give a shot.
Posted: September 27
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30 of 47 people (64%) found this review helpful
36.4 hrs on record
I wanted so badly for this to be good. I'm dying for a good 4x that provides a real challenge in the form of good AI rather than simply giving a dumb AI more resources.
Heres my take:

The Good:
-Graphics are great (Subjective)
-Most files are in XML form so many facets of the game can be modded/edited to your delight.
-Expansive tech tree varied by race/faction
-Each race has specialized roles and perks

The Bad:
-Poor conveyance. Meaning you will have to do some forum hunting to figure out certain elements of the game.
-Having good FIDSA where you place your capital can make/break your game.
-Painfully easy (subjective)
-The AI is SHARED by different factions. This means that what one race will say to you, and the tactics they use against you, are the same as any other AI race. The only difference in tactics are their use (albeit poor use) of the given faction's unique abilities. There are TWO AI paths: Minor Faction and Major Faction, thats it!
-The AI is dumb. They will lay seige to undefended cities instead of taking them. They will STAND STILL while being fired upon if they cannot reach you within 1 turn (sometimes but still). In a scenario where I set every faction to be aggressive and incapable of diplomacy, the AI simply wanders about aimlessly in a semi-confused manner while you build up to a point where you're already unstoppable.

I really like the concept of it all but the ability to faceroll "impossible" enemies simply isn't fun for me. I don't like the feeling of "holding back" just to give the AI a chance. Thus I regretfully give this a thumbs down.
Posted: September 24
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7 of 8 people (88%) found this review helpful
13.5 hrs on record
Amazing 4x strategy game with some fresh wind in its sails. The factions are really unique, especially considering every one of them has it's own story through the normal game. Options to equip your troops with researched equipments add a lot of variabilities to your army and strategic options for the fights. The option to build your own factions out of all the available boni and mali make sure, you can play as whatever faction you want.

The graphical aspects are spot on and the game overall seems pretty polished. If you have played civilization and endless space, you know what awaits you anyways: an almost perfect fusion.

9/10 easily, with the right decisions in an expansion even the 10 would be reachable!
Posted: September 24
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4 of 4 people (100%) found this review helpful
9.7 hrs on record
A fantastic take on the turnbased 4x genre. You can find my full video review here.

Endless Legend lets you play a number of factions that encourage entirely different playstyles. Custom factions can be created to tailor the experience further along with unit and hero customisation on top of your standard tile based gameplay.

The combat, like Endless Spaces, is quite hands off but more developed. The AI appear quite agressive and may make peaceful victories harder to achieve. Unofortunately dialogue between factions is not voiced and is yet the same no matter whom you talk to.

The game is beautiful, has a great soundtrack and is well worth loosing a few hours or days to.
Posted: September 30
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4 of 4 people (100%) found this review helpful
31.3 hrs on record
What a fantastic game this is!

To put is simply, it is HoMaM and Civilization put together, with the emphasis on HoMaM.

This game has a very unique art and concept, it plays on a grand world map that is beatiful and in 3d, and you try to raise your empire while battling with other civilizations. There are tons of things to read, to learn, to explore the world, and you want to do it because the game engrosses you with its music and history and visuals.

This is a game to play on a Sunday evening while it is raining outside, with your cup of tea or coffee next to you, and simply relax.
Posted: September 28
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4 of 4 people (100%) found this review helpful
11.0 hrs on record
A fantasy turned based Civ-themed strategy. It has a large emphasis on research and development to build and expand your empire, along with a linear diplomacy engine. Capturing provinces are eitherby force or negoiation (which is usually in the form of a side quest).

The game however fails in the combat sequences where it lacks depth to decison making and overall turn by turn strategy towards tactical control. I hope the developers look into this and update the flawed combat system as the game has true potential with its already polished look.

Civ fans will enjoy this game whilst Might & Magic fans may not. (6.5/10)
Posted: September 29
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4 of 4 people (100%) found this review helpful
36.7 hrs on record
Possibly the best fantasy 4x strategy game out there right now. I look forward to any additional content that makes it into this game. More races would be a blast. True depth adds to the replayability. Rather than 30 units that are all approximately analogous to those of another player, each race has 3 distinct units that can be kitted out to fill a variety of specialty niches. The aesthetic is warm, smooth, and a sight for sore eyes when it comes to the 4x genre. The art is there. If you like turn based games at all, strategy, tactical, or even rpg, Endless Legend will give you hours of quality entertainment.
Posted: October 2
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5 of 6 people (83%) found this review helpful
4.3 hrs on record
I'm sorry about my english :)

Nicely done 4X with best ideas of games like civ, endless space, sins of solar ect. Also there is RPG elements like Heroes of Might and Magic where you have hero and troops what you lvl and equip with best items you can create or find on ruins or get when you complete your quests.. Game looks awesome and there is much to do.
Posted: September 24
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5 of 6 people (83%) found this review helpful
80.4 hrs on record
Endless Legend is a unique 4x turn based fantasy game. The map has regions, and to own a region means owning all of the reources in that region. Regions are gained by building or conquering cities. There are nice unit customizations, and it is possible to acquire minor faction units as well.

The game has decent graphics. Exploring the map is fun. Ruins give payouts or quests. There are neat quests in the game.

The AI is not he toughest. I usually auto fight my battles, but the AI puts up more of a challenge in tactical combat. Range of units is a little low, and manuevering is vital to win.

Endless Legend is a fun game to play.
Posted: October 17
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10 of 16 people (63%) found this review helpful
9.3 hrs on record
At first I liked it. I found a faction that looked like it matched my playstyle (non-violent advancement of science) but by the time I reached the fourth goal in the main storyline quest it FORCED me to declare war on one of my allies. Why, if I'm playing a non-violent science-based faction, am I being forced into war with an ally? This fact alone broke my faith in this game completely. It's not a very good 4X game if it forces you into a playstyle you are not comforatble with. You should be able to play whomever you want, however you want. Keep your $35. I wish I could get mine back.
Posted: September 28
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3 of 3 people (100%) found this review helpful
17.2 hrs on record
*Release Recommendation,if the AI issues get fixed I may update this*

Very good 4x strategy game in a fantasy setting. Extremely engaging if you like fantasy and turn-based strategy,it gives you the same "just one more turn" feeling the Civ games do but with a more advanced combat system and focus on customization.

It has a lot of similarities to the other Endless games, like the customization of your faction traits,troops and heroes (pl) and minor factions,giving you the ability to make specialised troops and change their equipment with several tiers of weapons,armor parts and trinkets with special tier weapons made of Strategic resources and even unique equipment found through quests or in ruins. These different stats and traits on equipment and units give you some interesting combinations and possibilities. Plus the ability to "assimiliate" a few of the minor factions gives you unique troops that you can customize too,each with different base traits,stats and abilities. Giving your troops different weapons and trinkets gives them different traits, so you can customize your Archer unit into a crossbow-wielding close ranged fighter that gets buffed when attacking at close range with a shield or long-ranged Archer with a bow that has bonus damage against certain unit types. Your Spellcasters can reduce different stats on enemies depending on the weapon you give them and your melee units can focus on striking before your enemy does,dealing or tanking damage or being mobile skirmishers to take out ranged troops. Your faction essentially has 3 "template" units unique to them from which you create this specialized troops which will cost more depending on what you add. Want cheap cannon fodder or elite units,a mix of both?Want your settler units to be able to fight well? The customization gives you a lot of playstyle options, not quite as much as Endless Space (yet) but it's a really engaging system once you get into it and in my opinion one of the strongest features of the game.


On to the issues:
The AI needs a LOT of work to give it some longevity. As of right now,the AI is still really lacking,I would almost say it's broken as they're very passive and never attack or even defend their lands properly. It takes a while to notice this and apparently some people don't notice or have this issue (?) but it's very noticeable once you've advanced several eras and begin expanding into AI land. The minor factions,quests and micro-managing and customization of your empire and troops obscure this issue as they keep you engaged for a long time and there never really is a *need* to fight the AI leaders for a very long time unless you had a start close to each other or play an offensive Faction.
There is still plenty of content without fighting the other leaders with the tons of quests,customization of troop equipment,research and expansion but unless they fix the passive AI there isn't much of a point to most of what you're doing as you won't really have any opposition or motivation to stand out on top. Also,diplomacy is possible but not really that advanced. Research agreements and trade routes are pretty much it,and as the AI doesn't really do much on it's own you essentially have to do it all yourself.


But I have hopes that the devs will keep updating and hopefully improving the game as they did with Endless Space.
The game is already very well polished in most aspects apart from the AI so the foundation already shows lots of potential. Once the AI issues are resolved (again,some people have said they don't have the issue which I can't really explain) this would be a definitive recommendation for fantasy and 4x fans.
Posted: September 24
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3 of 3 people (100%) found this review helpful
53.1 hrs on record
Truly best 4X strategy I ever played. Better than CIV in any case, except Endless Legend have lack of content. But, only in comparison Endless Legend with GOLD version of Civilization. Wait for Endless Legend Gold and you'll see best 4X strategy game ever. Thank you, Amplitude!
Posted: September 24
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3 of 3 people (100%) found this review helpful
24.2 hrs on record
Excellent Game 9.8/10

Only thing that they could have done better is more selection and variety of heros like in endless space. different names of heros not v1, v2 ect.. other than that haven't found anything not to like. AI is quite difficult at harder levels not sure if it is pure play or AI cheating which I hate.
Posted: October 14
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3 of 3 people (100%) found this review helpful
25.3 hrs on record
I was skeptical at first. Coming from someone who tried Endless Space and found it dry and unengaging, I must say that Endless Legend is an extremely significant improvement on its predecessor.

I'll be honest, the first two hours or so of this game, I had no idea what was going on (even after playing the tutorial). It took a second play through and watching a few "Lets Play" videos on Youtube before I began to understand some of the basic and intermediate concepts more in depth.

Now, after some ~20 hours played on this game, I can say without doubt that this game is an absolute must-buy for any 4x fan. I have in those 20 hours only played two of the factions available, so there is a lot more to discover once I get around to trying the others. If you're a fan of fantasy, turn-based strategy, or Civilization, I would definitely recommend giving this game a shot.
Posted: September 30
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3 of 3 people (100%) found this review helpful
89.8 hrs on record
If you enjoy a well crafted 4X game and don't mind what is currently a generally weak and inconsistent AI (particularly militarily) then Endless Legend is highly recommended. If your 4X play style is solely military this game may seem too easy at the moment. However, hopefully Amplitude will improve the AI in coming patches with some changes made already and a track record of good community engagement.

I've found the game immersive enough to play for 80 hours already using different factions with different styles of play, units and quests. I'm completely hooked at the moment! There are still a few factions left to play, so while longevity will be limited until the AI is improved, the game represents a good investment. The professionalism of the games development stands out in many ways. The user interface is easy to use, the music is terrific, the graphics are beautiful for a 4X game and the tactical combat is vastly improved over Endless Space. I've had no crashes or seen any bugs with a material impact.

Amplitude have developed a really good 4X game. I only hope that they deliver AI Improvements in patches and also give the AI far more focus before their next release.
Posted: October 1
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