Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (1,485 reviews)
Release Date: Sep 18, 2014

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Buy Amplitude Endless Pack

Includes 4 items: Dungeon of the Endless™, Endless Legend™, Endless Space® - Disharmony, Endless Space® - Emperor Edition

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Recommended By Curators

"An endless gasp of fresh air for a staid genre."
Read the full review here.

Recent updates View all (27)

November 20

Visions of the Unseen: Focus on the Diplomatic Answers

Hi guys,

In case you missed our previous announcements (how could you, really?), please check out the recent Dev Blog posts on the upcoming Add-Ons for both Endless Legend and Endless Space:

So what's coming for Endless Legend in this add-on? Many things..! We mentioned the new side quests in our previous blog post, but today, let's talk about something that was highly requested by the community: diplomatic answers that would fit each faction's personality better and greatly improve the immersion.


Before the official release of EL, we already took a first step toward this direction, with the addition of animated diplomats, who now have their own flavour text.

Sending the Ardent Mages a "Declaration of War".

Sending a "Warning" to the master of the Marketplace: the Roving Clans.


You will trigger these messages if you send a treaty to the AI: a declaration of war, a truce, a research agreement, etc. But sometimes, the AI will also let you know what it thinks about your actions. These messages will change depending on the faction it is playing as, but also with its current mood.

To sum it up, there are three parameters to take into account: fear, trust and envy. Each message is associated with one of these states. For example, if you colonise a nearby region, the AI will probably get a bit jealous of you, since you deliberately decided to take a territory just outside its frontiers (our AI can be emotional too, yes). If it was already envying your territory, the message will be very different to a message from a mocking and powerful AI that doesn't think of you as a threat. But you will prove them wrong, won't you?


7 comments Read more

November 18

Second Free Add-On Announced

Hey everyone,

Next week, Endless Legend will deliver its second free add-on: Visions of the Unseen

We know you probably have plenty of questions regarding the exact content and release date, but we'll have to ask you to be patient. :) As we get closer to the release, we'll share with you more information on what the update will include so make sure you follow the Dev Blog.

But that's not it... Endless Space will also receive its long-awaited update (yay!); but once again, you'll have more info tomorrow and in the upcoming days so come check out the blog tomorrow!


Visions Of the Unseen add-on will include 10 new side quests! Here's a preview of the artwork our artists have worked on.


Still related: quest weapons now have awesome special effects. Take a look!

That's it for today. We'll post more info about Endless Space and Endless Legend on the Dev Blog in the following days so stay tuned!


25 comments Read more


“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

Mac OS X
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
211 of 218 people (97%) found this review helpful
9.9 hrs on record
Posted: October 24
First: 4x is my fave game genre. Period. Then racing. Then grindy MMO/ARPG stuff. 4x > everything though.

I'm going to be honest. After playing Civ BE a lot, my mind goes back to this game and how much it's actually trying to innovate. How much it actually tried to bring a few new concepts into the realm of 4x and how it executes a lot of them very well. Also how , yes it did make a few strange design choices that I'm not sure I love, but I can say the same about any Civ game past version 3 including the newest one.


- Big Picture mode UI. I'm going say this again. BIG PICTURE MODE UI This sounds like a stupid thing to fanfare, but surprise it's not 1999 anymore and people have their PCs hooked up to 46 inch TVs in their living room. If they want to play 4x games it's mostly tiny boxes to click on and blurry 8 point fonts. Here we have something that looks like it belongs the TV. I can see it clearly and I can play 4x on my couch instead of being huddled up on a desk like I'm working on a spreadsheet.

- Graphics are just gorgeous for what they are. This game just has some kinda good charm about it's presentation that's very pleasing to my eyes. It's not super next-gen omgcrysis level of graphics but it's just perfect for this type of game.

- The UI is the best in 4x history. Yes. ALL OF 4x HISTORY . All important up-front information is up-front. Things that can be in the background are in the background. This game just makes amazing use of the screen and all the turn-to-turn stuff is clearly visible at all times. Also do you realize how right-clicking to close menus and screens needs to be accepted by EVERY SINGLE GAME EVER?

- The leaders/teams/civs/whatever they are called are actually varied. Not with only special units by completely different approaches all together. You have mage types that cast spells, warrior types that run in with giant axes and edgy dark caped guys that are just 24/7 edgy.

- The tech tree isn't linear even though it's still focused on tiers and a loose example of "ages".

- I think expansion is actually a bit interesting albeit hard to wrap your head around at first. It makes total sense when you see it motion but it's going to feel weird to not be able to put a new city inside your borders even though there's a billion tiles of it. Also I really like the manual expansion of "quarters". I feel like I'm building the city brick by brick and not just letting fate do it's thing with MY workers. This is where the less is more thing goes into effect. You have less cities as a result but they will be much more important and detailed to you.

- Troop design that goes way past 'the more powerful guy' type research. This is where this game gets kinda RPG but it works in this context.

- I like the resource system. It's the standard "this is for war stuff" and "this is luxary" type setup, but it does what it needs to do and no more. They all have special benefits and are worth linking up.

- The exchange and play with minor factions actually feels rewarding, especially when you assimilate them and start producing their units and get unique benefits depending on their race... or you know. Just run them over and take their cities. Your choice, but it's more in line with what a 4x should offer instead of just mouse-clicky stuff because mouse-clicky stuff.


- This might not be a total con, but it's worth noting. War is a mixed bag. You don't really directly fight. You are more of a general and you guide troops in a general direction and they move how they want. This is a very weird choice considering you are making 95% of the rest of the choices in the game. I'm not sure what justifies it. The good thing about this, is that it's not you managing all these very small incrimental moves from square to square and most of the time the AI picks a good spot where to put itself. It's going to always flank. If you send melee to their doom by enemies that are just attacking in a giant cone in front of them, then it's your fault for sending them in there. So you have control, but not 100%. It's a wierd thing to get used to but it's total love/hate. It's far far better than it was when I played this in alpha where you literally just kinda watched fights.

- Since combat is kinda hard-coded like that, your armies are almost forced to be balanced. This is kind of a "duh" thing in warfare, but specialization kinda goes sideways. I mean if you heavily invest in melee unit tech and gear, but can only really put a few in your lineup I guess you got half your army stronger, but would have been better off just splitting the tech down the middle into more balance? This is kind of how I've been seeing it anyway. I could be very wrong. I just know some stuff is really dumb to fight against as melee and vice versa. This is obviously by design but I really hate the illusion of choice when it comes to research and what not in a 4x game if you really have to play a certain way to benefit from better tactics. This is a very minor gripe again, because in almost any war type game you'll be on this page, but in this game let's say I pick a mage type hero for the army who is incredibly strong, I might have the tendancy to field them with melee to keep things distracted while he blows them up. This really works more like, I just fed a lot of melee to the other guys and they rushed my mage in his face. 2 ranged, 2 melee and the hero is a lot better because I could focus fire while the melee only takes a hit or two.

- AI isn't the best, but is being tuned up. They did a reasonably good job by improving this tenfold in Endless Space so I trust they will improve it.

- Quests... Every time you start a new game it's kinda the same deal and they are actually pretty important. It gives the game a bit of guidence, but I really feel like it takes away the sandbox a bit and replaces with story rails. You don't have to do these and you only miss out on small bonuses, but you tend to feel obligated for at least the first few entries. It also helps eat the void where the opening stages of most 4x just don't have a lot going on. The last thing I ever want to do is arbitrary 0 out of 5 type quests though.. I'd just go play an RPG, but I get what they were going for.

My main point of recommendation here is that we have a developer like this at least trying to do something new and make a solid entry who isn't very well known and isn't selling a ton of games. Then we have Civ pretty much not even trying with half of their new flagship game that cost 50 bucks and it got lapped up . I'm guilty here, and honestly I still enjoy BE and will play it, but I had to mention this game in my recommendations because I got it for really cheap in a forum trade and it's worth knowing about it. If you see this for a good price and love 4x do not hesitate. It's something truly different, but also familiar to those that love Civ already. I might even almost recommend it over BE if you aren't hung up on the sci-fi thing or just really absolutely HAVE to have everything play exactly like Civ.
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44 of 47 people (94%) found this review helpful
11.3 hrs on record
Posted: October 26
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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38 of 44 people (86%) found this review helpful
21.3 hrs on record
Posted: October 30
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!


這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。



整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html





- 遊戲相對論,民明書房
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28 of 30 people (93%) found this review helpful
265.5 hrs on record
Posted: October 25
Endless Legends is a beautifully crafted game that rates at the top of the 4x genre. The game pace is somewhat slower but the quality of the game and the story lines built in to the game make it worth playing over and over,

For gameplay and asthetics I prefer Endless Legends over the new Civ BE which I also have. Both are great games but BE is really another Civ with some nice new features and additions where Endless Legends is a new game with a complimentary story line that takes place in the pre Endless Legends universe.

If you buy it you will not be sorry. As a new game there are still some tech glitches and AI issues to be worked on but I have played for well over a month with no errors or crashes so it is well on the way to be another classic.
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25 of 27 people (93%) found this review helpful
46.4 hrs on record
Posted: October 28
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
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13 of 14 people (93%) found this review helpful
33.2 hrs on record
Posted: October 28
It is actually difficult to find something wrong with this game. The visuals are stunning, the soundtrack fits the world and events perfectly, the combat is fun and well put together and the lore is phenomenal. Not to mention the multiplayer, which is equal parts intense and satisfying. This game tried some new ideas, and somehow nailed every one of them. By the way, THIS IS AN INDIE GAME. The fact that an indie game can go up against a major game series like Civ and still succeed is a testament to the stellar game design and tireless effort that obviously went into the making Endless Legend.

Summary: This is an instant classic. BUY IT
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14 of 17 people (82%) found this review helpful
17.9 hrs on record
Posted: October 25
This is the best 4x released in 2014, and the upcoming add-on packs that will be free are going to be improving the AI. Look for an expasion in 2015. Fantastic art, unique factions, well thought out city management. Buy this game!
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7 of 7 people (100%) found this review helpful
36.4 hrs on record
Posted: November 9
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
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7 of 7 people (100%) found this review helpful
30.1 hrs on record
Posted: October 29
If you like Civilization-style RTS's, but want more depth and strategy, as well as much more unique races and the option to create your own race, this is the game for you.
I have played Civ:BE, and I honesty regret pre-ordering that game before playing Endless Legend, Civ:BE is nothing compared to this game.
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7 of 7 people (100%) found this review helpful
32.8 hrs on record
Posted: November 8
Looking for the story elements that Firaxis forgot in Beyond Earth? They're right here. The varied factions lead to tons of replyability. Each faction plays differently. There are some balance issues, but this is well forth playing . Firaxis need to step their game, Amplitude dunked them here.
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8 of 9 people (89%) found this review helpful
46.1 hrs on record
Posted: October 27
Endless legend does alot of things right, and a few things wrong. The overall experience is however masterfull and a joy to behold.

Firstly the things it does wrong:
-The game has a tutorial that goes as far as explaining the tried and tested tropes of the genre. It fails to explain the intricacies of what Endless Legend offers beyond this. Adding layers of complexity where little external resource exists to fill you in. The steam copy of the manual is actually usefull for once, but Learning to play a modern day game especially one that innovates in so many ways, shouldn't involve reading a 70 page pdf.
-The difficulty and overall balancing is out of wack. This only time will heal, and it will, knowing amplitudes excellent track record with supporting their tittles post launch. The best way to play this game at release is with other human beings who are as fallable and new to the experience as you.
-The combat system removes power from the player in an attempt to streamline what is often the most tedious part of the genre, player agency is important in all game genres and unless I as the player have explicitly surrendered it, it should never be taken away.
-The quest system feels pinned on to the experience the game already offers, and doesn't stand up as it's own thing, You can tell the potential and desire to enhance it was there by the devs but to date it's been squandered.

Now quickly the things that it does right:
-A slick, clean, effective, forward thinking and wholly PC interface. No big picture or touch screen nonsense here tyvm.
-Asymetrical faction design. Making each and every one of the different faction play in a unique and different way. This adds to the multiplayer joy, a 30 hour trade war mirror game where the players can't declare war on each other? priceless. An expansion faction versus a tall single city empire? totaly legit. The options are there and out of the hands of the AI totaly viable.
-It's beautifull. I've never liked blur in video games before, but whoever designed the art style of this game knew all the right things about lens shifting and lighting. And a niche love of papercrafts maybe?
-Combat. Yes it in part removes player agency forcing you to fight for control but other innovations make up for this. The combat the most arduos part of this genre is hastened by spontanious (or double spontanious) turns and a 6 turn turn limit. Combat never feels obtrusive and is actualy worth investing time in thanks to these design decisions.
-Tile exploitation and cities. This one is probably preference and others may disagree with me, but the way cities expand and exploit the FIDS resource system is very rewarding, feels organic and empowers the player. You'll learn to love triangles and spiral patterns in a weird way I swear.
-Soundtrack and art. The word eargasm doesn't exist. But it should for this very reason. The ost captures the hybrid fantasy lowtech sci-fi setting brilliantly as does the art.

Is it worth buying? I judge a games worth if I enjoy playing it over it's price in £ converted into hours. I got my copy cheap as part of a subscription service to IGN, but it retails at around £30. Check my hour count and you'll see that I can wholeheartedly recommend this game.

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5 of 5 people (100%) found this review helpful
64.7 hrs on record
Posted: November 16
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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5 of 5 people (100%) found this review helpful
25.4 hrs on record
Posted: October 28
Great game, my current go-to 4x. It took me about 14 hours for my first win, and there is still plenty of replay value. Each faction has a story line that can be played out through quests, or totally ignored if you'd rather just play a game of fantasy civ. Orignal lore sets it apart from the usual high fantasy themes, which is really refreshing. A great addition to the 4x genre.
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5 of 5 people (100%) found this review helpful
38.6 hrs on record
Posted: November 2
Excellent strategy game with true diversity. Many games like this all of the different factions play exactly the same, this one they are all unique. Awseome that you can customize any units gear or all of your units of the same type. I love it, playing it more now since Civ Beyond Earth is such a let down.
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6 of 7 people (86%) found this review helpful
33.3 hrs on record
Posted: November 5
4X done right!

For the TL;DR Its a great game. Hits so many great titles out there, but adding its own fresh curve balls. I do not regret my purchess. I would recommend this game to anyone. 10/10

This is by far, one of the best 4x I have played in a very long time. If you are a Civ fan you need to give this game some thought. It has everything the civ fans enjoyed over the years, but at the same time also gives new and refreashing ideas. It has the 4X feel to it that we all know and love. So it wont take long to start understanding the way this one plays but at the same time also throws some curve balls your way making you go "whoa, that is awesome"

Scrolling out the map never felt so good. in other games you scroll out. Get an under standing and scroll back in. This, you scroll out and admire everything you have done seeing all that you controlll from a more masters look. Feeling like your on that iron throne and pushing around your wood pieces.

Combat gives a whole new meaning to the 4X genra. Iv played alot of these style games. I love the combat to this, So far this game has dabbled in my childhood more then I thought it would from playing Civ 1-5 and Heros of might and magic.
If your a heros of might and magic fan being able to tell eatch unit who to attack and where to run instead of click, right click. and a fight broke out. You get so much more controll over what eatch unit does. AS well as your hero.

Units, being able to gear up your units with more armor and weapons, rings and necklesses. For how indepth this game goes. Its got me comin back for more and more eatch time.

Heroes. Eatch hero has a skill tree as well as gains xp. Adding new armor, trinkets, weapons. Skill points. Want a badd ♥♥♥ that leads your troops to hell and back, you got it. Want one that sits in your city and just helps run that ♥♥♥♥. You got that to. I love just exactly how much controll i have over what everyone does.

On to that last part over controll. Your citys go a little different in the route of how things are done instead of making workers. plowing feilds building this, and telling them to do this. Instead you have workers, but apart of the city. Want to pop out more gold(in this case Dust) Move one, two or all of the workers over to dust. Need to make this troop faster for that war. Move all your workers over to industry. Some may say that might make it easier but it doesnt just makes it more convenient. Workers are still taken away eatch time you make a settler so there is a downfall to all happy ups.

The other thing that I love about this is the races to choose from, eatch with there own back story and quest line. There own play style. Really throwing more in to the ring. Not only this, its the fantasy theme, if your a fantasy lover, 4X player, and a Heroes of might and magic playing Civ 5 person. Give this game more then just thought, go ahead and put it in that cart. You will not regret it.
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4 of 5 people (80%) found this review helpful
19.6 hrs on record
Posted: November 8
I am baffled as to how this game could reinvent the civilization formula with so much originality that it makes me wish the civilization series would actually learn from this.

Extremely fine art and an absolutely gorgeous map, and lots to do. And I do find it quite hard. I still have to play many many hours but I am enjoying this a lot. All of the races are interesting and it is a first that I'm actually playing everything random.

9/10. Excellent
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6 of 9 people (67%) found this review helpful
116.8 hrs on record
Posted: November 8
This is a decent civilization game, but way overpriced ($45) for what you get. The victories are hollow with no end story, no end animation. I made it through the entire arc in LESS than a month (with a few backtracks even) and then what? Nothing, that is what, the story line just ends. Not satisfied, marking not recommended for multiple crashes (but never lost game) and because too pricey for what you get.
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2 of 2 people (100%) found this review helpful
18.8 hrs on record
Posted: October 31
Constant crashing detracts from overall gameplay which is otherwise quite fun.

If you ever played and enjoyed Civ 4, this game introduces enough new concepts that it should enough to interest you.
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2 of 2 people (100%) found this review helpful
29.4 hrs on record
Posted: November 6
From the makers of Endless Space comes a stylish fantasy 4x. For anyone who has watched the intro to The Game of Thrones, the art style will be familiar, a quite unique look that I dont recall seeing before,

The gameplay is fairly familiar to anyone who has played a lot of 4x, with a few interesting mechanics to throw in there. Empire planning every few seasons allows you some customisation for your empire, allowing you to focus on say dust production (game resource) or reduction in costs to recruiting units. Strategic resources located within your territory enable you to create armor, weapons and equipment for your troops as well as provide mid to late game bonuses which again provide some nice customisation.

You are able to customise your units to some degree creating 1h shield or 2h for the basic infantry units for example. Further customisation in the material the weapons and armour is made from allow for further bonuses such as stuns and sweepback strikes (aoe).

The only problem I have encountered stability wise is the need to run the client in 32bit as suggested by the company on the forums as it was prone to regular crashing. I have had no problems since doing this altho it will crash on exit every time now, (will update if this is fixed or changes)

Overall I would recommend this as a nice addition to 4x library.

Here is a current playthrough I am running at the moment:


Episode 1:

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2 of 2 people (100%) found this review helpful
123.0 hrs on record
Posted: October 24
I bought Endless Legend on a whim to satisfy my 4x cravings whilst waiting for Beyond Earth and as such wasn't expecting that much.

Overall it's worth buying, especially as it's not yet in full release and will no doubt get better when it is.

The good:
1) factions are varied and each has unique mechanics which completely alter gameplay.
2) the graphics are very nicely done and work on a low-mid level spec machines.
3) the storylines for the various factions add another element of depth to the game.

The bad:
1) The AI is very passive, even on higher levels of difficulty. Though if you want a challenge, set your world on hard with aggressive barbarians and watch as they wipe out the AI factions (and you, if you're not careful).
2) Combat is a bit lacklustre and unless you're severely outnumbered doesn't pose that much of a challenge. Partly due to the AI, the computer doesn't upgrade its units very well.
3) The tech tree can be a little odd. It's possible to unlock the last tier of research whilst still researching medieval-level tech.

Overall it's a solid game and with some updates to the AI and balancing of certain units (driders can make an army virtually immortal) it should get better. I'd give it 7.5/10.
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