Endless Legends has been an RTS game that has made me want to play RTS again and the last RTS I was this addicted to was Starcraft 1. I was never a fan of the civ type games, but the fantasy environment that endless has really draws me in and has gotten me hooked. I've played the game a lot now and feel comfortable giving my insight on it. My main experience comes from playing the Ardent Mages (Favorite empire) and secondly the Necrophages. I've dabbled in the other empires but mostly play those two.
+ Unique, distinquishable factions that all have a preffered playstyle
+ Graphics/Art is beautiful
+ Gameplay is smooth
+ The combat is completely unique (Fighting RIGHT THERE on the map huge +++)
+ Customize not only Heroes, but your actual units. And the equipment VISUALLY changes on them.
+ Linear quest system unique to each faction
+ Create your own faction
+ Multiple ways to win games
+ Extensive world generator options
- Crashes [11/2/2014] Since the latest patch, there has been significantly less crashes I can actually go a game without it doing it now, but they're still present sometimes
- AI Decisions: I feel the AI still feels really robotic (ironic?) and doesn't really make human-like decisions. Example: I walk one hex into their territory, they close borders immediately when there was no threat presence. I've had the Vaulters end peace next turn right after THEY established it for no reason.
- Diplomacy: The diplomacy is by far the most irritating thing and my biggest con factor in the game for me, I feel its the hardest thing in the game to get anything out of the AI. You could simply ask for a minisquel amount of a resource they have abundance of and no use for, and they'll require all the gold in the world for it. Especially research trading. I sometimes find it impossible to trade for a few things. It would also feel more immersive if they inititated trade with me, rather than me always initiating with them.
What I hope to see:
+ Combat Depth: I like the combat the way it is currently, the only thing I wish that would change is if you could assign MOVE orders WITH the ATTACK orders, especially for ranged units. Otherwise I sort of feel like I'm playing Clash of Clans hoping my units behave how I want them to.
+ Improved AI Diplomacy: See above in Cons
+ More options in the Custom Faction list. I'm tottally fine with the "Affinity" attribute meaning you pick a faction for your custom faction to LOOK like, but currently I feel like the custom factions are just little add-ons/drops from the original faction rather than truly being one of my own.
+ Ally Support: It would be nice to extent what it means to be in an alliance with another empire by allowing aid in combat. I may be wrong and this could already be in the game, but I've yet to see it exercised. I've been next to battles where I'm "At Peace" with that empire, but couldn't join the fight, I hope its the different if you're in an "Alliance".
+ Mods: This is incoming there's even an option in the start menu for it, but I'm curious to what the mods will be.
+ The Marketplace: I'd like to see the marketplace be a bit more meaningful and more player oriented rather than be a "bank" for the game. The supply vs. demand that is currently there is fine, but the marketplace should be more affected when players are buying/selling than it currently is. Almost as if an indirect way of trading with each other. The BIG one though, is I think that the Heroes market should either only be your empire type of heroes, or at least offer more heroes that belong to your empire. This is just immersion for me, I don't want to buy heroes from another empire I'd rather stick with my own affinity but there's almost never a hero from my empire in the list (Roughly 10 heroes are always up for grabs)
+ Passing Turn: Something that definately needs adjusted is that when you're allied or have vision on a large portion of the map, passing turn takes A LONG TIME because the game has to process all the information and visual that you're able to see. Example: I'm in a game with 8 empires and I'm in an Alliance with 3 or 4 of them (So I get vision on their empire). The game stalls for a good while as it processes all the info and moves all the units instantaniously and simultaniously, sort of taking the immersion out of viewing the AI's actions. It'd be a nicer experience if I saw the AI make their moves as the back-end processes that information so it seems like a smoother "Turn Pass"
That's all I can think of right now, I'll update my review as updates come.