Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (1,315 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"An endless gasp of fresh air for a staid genre."
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Recent updates View all (25)

October 29

Shades of Alteration Mini Add-On [1.0.12]

Happy (early) Halloween everyone!

You all know how candies are bad for your teeth. Therefore, we think that it would be for your own good to stay home and play Endless Legend instead of trick or treating...Just kidding obviously. What's true however is that we have released an exciting Halloween Mini Add-On for you. Here's what it includes:

  • Modding support, more info on this can be found HERE
  • A new side quest
  • A new Broken Lord hero and an item
  • Various bug fixes


  • Added the mod support
  • Added a new side quest unlocking a new Broken Lords' Hero and a new item
  • Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)

  • Fixed an issue where the host receives an unskippable assert during a session
  • Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase

  • Fixed an issue where the AI does not take the Founder's Memorial improvement into account
  • Fixed an issue where the AI factions do not build Watchtowers
  • Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
  • Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
  • Fixed an issue where armour quest items were Tier 2 instead of Tier 4
  • Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
  • Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
  • Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
  • Fixed an issue with custom Vaulters improvements that could be build multiple times
  • Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
  • Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
  • Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
  • Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered
  • Fixed several text issues

Have fun!

22 comments Read more

October 17

[1.0.8] Release Notes

Hey guys,

We just released a quick patch.


Important fixes
  • Fixed an issue where an IndexOutOfRangeException is displayed (AILayer_Encounter.UpdateSpellScoringGrid)
  • Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode_Decorator_SelectTarget.Execute)
  • Fixed an issue where the Roving Clans Setseke is unable to colonise a region
  • Fixed an issue where the AI empires have a malus on Slow and Endless speed

Have a nice weekend!

~Amplitude Studios

15 comments Read more


“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
63 of 65 people (97%) found this review helpful
8.6 hrs on record
Posted: October 24
First: 4x is my fave game genre. Period. Then racing. Then grindy MMO/ARPG stuff. 4x > everything though.

I'm going to be honest. After playing Civ BE a lot, my mind goes back to this game and how much it's actually trying to innovate. How much it actually tried to bring a few new concepts into the realm of 4x and how it executes a lot of them very well. Also how , yes it did make a few strange design choices that I'm not sure I love, but I can say the same about any Civ game past version 3 including the newest one.


- Big Picture mode UI. I'm going say this again. BIG PICTURE MODE UI This sounds like a stupid thing to fanfare, but surprise it's not 1999 anymore and people have their PCs hooked up to 46 inch TVs in their living room. If they want to play 4x games it's mostly tiny boxes to click on and blurry 8 point fonts. Here we have something that looks like it belongs the TV. I can see it clearly and I can play 4x on my couch instead of being huddled up on a desk like I'm working on a spreadsheet.

- Graphics are just gorgeous for what they are. This game just has some kinda good charm about it's presentation that's very pleasing to my eyes. It's not super next-gen omgcrysis level of graphics but it's just perfect for this type of game.

- The UI is the best in 4x history. Yes. ALL OF 4x HISTORY . All important up-front information is up-front. Things that can be in the background are in the background. This game just makes amazing use of the screen and all the turn-to-turn stuff is clearly visible at all times. Also do you realize how right-clicking to close menus and screens needs to be accepted by EVERY SINGLE GAME EVER?

- The leaders/teams/civs/whatever they are called are actually varied. Not with only special units by completely different approaches all together. You have mage types that cast spells, warrior types that run in with giant axes and edgy dark caped guys that are just 24/7 edgy.

- The tech tree isn't linear even though it's still focused on tiers and a loose example of "ages".

- I think expansion is actually a bit interesting albeit hard to wrap your head around at first. It makes total sense when you see it motion but it's going to feel weird to not be able to put a new city inside your borders even though there's a billion tiles of it. Also I really like the manual expansion of "quarters". I feel like I'm building the city brick by brick and not just letting fate do it's thing with MY workers. This is where the less is more thing goes into effect. You have less cities as a result but they will be much more important and detailed to you.

- Troop design that goes way past 'the more powerful guy' type research. This is where this game gets kinda RPG but it works in this context.

- I like the resource system. It's the standard "this is for war stuff" and "this is luxary" type setup, but it does what it needs to do and no more. They all have special benefits and are worth linking up.

- The exchange and play with minor factions actually feels rewarding, especially when you assimilate them and start producing their units and get unique benefits depending on their race... or you know. Just run them over and take their cities. Your choice, but it's more in line with what a 4x should offer instead of just mouse-clicky stuff because mouse-clicky stuff.


- This might not be a total con, but it's worth noting. War is a mixed bag. You don't really directly fight. You are more of a general and you guide troops in a general direction and they move how they want. This is a very weird choice considering you are making 95% of the rest of the choices in the game. I'm not sure what justifies it. The good thing about this, is that it's not you managing all these very small incrimental moves from square to square and most of the time the AI picks a good spot where to put itself. It's going to always flank. If you send melee to their doom by enemies that are just attacking in a giant cone in front of them, then it's your fault for sending them in there. So you have control, but not 100%. It's a wierd thing to get used to but it's total love/hate. It's far far better than it was when I played this in alpha where you literally just kinda watched fights.

- Since combat is kinda hard-coded like that, your armies are almost forced to be balanced. This is kind of a "duh" thing in warfare, but specialization kinda goes sideways. I mean if you heavily invest in melee unit tech and gear, but can only really put a few in your lineup I guess you got half your army stronger, but would have been better off just splitting the tech down the middle into more balance? This is kind of how I've been seeing it anyway. I could be very wrong. I just know some stuff is really dumb to fight against as melee and vice versa. This is obviously by design but I really hate the illusion of choice when it comes to research and what not in a 4x game if you really have to play a certain way to benefit from better tactics. This is a very minor gripe again, because in almost any war type game you'll be on this page, but in this game let's say I pick a mage type hero for the army who is incredibly strong, I might have the tendancy to field them with melee to keep things distracted while he blows them up. This really works more like, I just fed a lot of melee to the other guys and they rushed my mage in his face. 2 ranged, 2 melee and the hero is a lot better because I could focus fire while the melee only takes a hit or two.

- AI isn't the best, but is being tuned up. They did a reasonably good job by improving this tenfold in Endless Space so I trust they will improve it.

- Quests... Every time you start a new game it's kinda the same deal and they are actually pretty important. It gives the game a bit of guidence, but I really feel like it takes away the sandbox a bit and replaces with story rails. You don't have to do these and you only miss out on small bonuses, but you tend to feel obligated for at least the first few entries. It also helps eat the void where the opening stages of most 4x just don't have a lot going on. The last thing I ever want to do is arbitrary 0 out of 5 type quests though.. I'd just go play an RPG, but I get what they were going for.

My main point of recommendation here is that we have a developer like this at least trying to do something new and make a solid entry who isn't very well known and isn't selling a ton of games. Then we have Civ pretty much not even trying with half of their new flagship game that cost 50 bucks and it got lapped up . I'm guilty here, and honestly I still enjoy BE and will play it, but I had to mention this game in my recommendations because I got it for really cheap in a forum trade and it's worth knowing about it. If you see this for a good price and love 4x do not hesitate. It's something truly different, but also familiar to those that love Civ already. I might even almost recommend it over BE if you aren't hung up on the sci-fi thing or just really absolutely HAVE to have everything play exactly like Civ.
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30 of 30 people (100%) found this review helpful
56.8 hrs on record
Posted: October 20
1. Beautiful, intriguing world. Not generic fantasy. Tons of inventive lore infused throughout the game. Even descriptions of the odd map "anomalies" are interesting.
2. Emphasis on effective empire management (vs. constant warfare, as in AOW, Warlock, etc.). City-building, economy balancing, and researching the tech-circles are immensely satisfying.
3. Combat is done nicely and wars aren't a slog. Tactial battles can be fun to play out, or you can auto-resolve without worrying too much. Unit upgrading is fun but not too time-consuming.
4. Different races that actually play quite differently. Choose the Vaulters to race for a scientific victory, or the Necrophage to dominant your foes.
4. Some innovative features that haven't been seen in 4x genre. For example: race-specific quest lines that actually serve as a unique victory condition, seasonal effects (summer/winter), the concept of regions limiting city placement, reinforcements, how heroes are handled (as generals or governors), etc., etc.

1. Still crashes periodically, esp. after I've been playing for a while.
2. A.I. is deficient. This is the game's greatest threat to long-term success. But it is possibly improving with each patch, and I wonder how the modding community's efforts will help.
3. Some of the more nuanced aspects of the game are not obvious and require digging for info on forums, etc.

I love turn-based strategy games, and I love this game. Absolutely gorgeous and relaxing to play. Nothing better than coming home from a long day at work and watching toddler, locking myself in my office, and playing Endless Legend till 1AM. Plays quicker and smoother than Civ V. Yes, the AI needs improvement, but that's every strategy game since the beginning of time. If the developers support it like they did Endless Space, I think this is going to stay installed on my HD for a long time.
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16 of 16 people (100%) found this review helpful
11.3 hrs on record
Posted: October 26
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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26 of 37 people (70%) found this review helpful
4.3 hrs on record
Posted: October 19
This game is great for those who like games like Civalization. It works the same way but it has more features to it, absolutely love it!
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14 of 16 people (88%) found this review helpful
16.8 hrs on record
Posted: October 30
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!


這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。


整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html
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8 of 8 people (100%) found this review helpful
36.7 hrs on record
Posted: October 2
Possibly the best fantasy 4x strategy game out there right now. I look forward to any additional content that makes it into this game. More races would be a blast. True depth adds to the replayability. Rather than 30 units that are all approximately analogous to those of another player, each race has 3 distinct units that can be kitted out to fill a variety of specialty niches. The aesthetic is warm, smooth, and a sight for sore eyes when it comes to the 4x genre. The art is there. If you like turn based games at all, strategy, tactical, or even rpg, Endless Legend will give you hours of quality entertainment.
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8 of 8 people (100%) found this review helpful
260.2 hrs on record
Posted: October 25
Endless Legends is a beautifully crafted game that rates at the top of the 4x genre. The game pace is somewhat slower but the quality of the game and the story lines built in to the game make it worth playing over and over,

For gameplay and asthetics I prefer Endless Legends over the new Civ BE which I also have. Both are great games but BE is really another Civ with some nice new features and additions where Endless Legends is a new game with a complimentary story line that takes place in the pre Endless Legends universe.

If you buy it you will not be sorry. As a new game there are still some tech glitches and AI issues to be worked on but I have played for well over a month with no errors or crashes so it is well on the way to be another classic.
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8 of 8 people (100%) found this review helpful
33.7 hrs on record
Posted: October 28
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
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9 of 10 people (90%) found this review helpful
80.4 hrs on record
Posted: October 17
Endless Legend is a unique 4x turn based fantasy game. The map has regions, and to own a region means owning all of the reources in that region. Regions are gained by building or conquering cities. There are nice unit customizations, and it is possible to acquire minor faction units as well.

The game has decent graphics. Exploring the map is fun. Ruins give payouts or quests. There are neat quests in the game.

The AI is not he toughest. I usually auto fight my battles, but the AI puts up more of a challenge in tactical combat. Range of units is a little low, and manuevering is vital to win.

Endless Legend is a fun game to play.
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10 of 12 people (83%) found this review helpful
23.1 hrs on record
Posted: October 16
I want to start off by saying, I was not impressed by Endless Space. So going into this game I was highly skeptical and I felt that Age of Wonders 3 was going to be a superior game in all aspects. Also, if you'd rather watch my review rather than read it, well, here you go:


Thankfully, I was horribly wrong. Endless Legend is a refreshing 4X Fantasy Turn-based Strategy game that has a beautiful aesthetic, simply beautiful music and an incredibly immersive world. Artistically, you can see where Amplitude was trying to create it's own world rather than copy and paste the Civ Map and formula with it's interesting terrain design, huge assortment of resources and even its graphical style. Exploration in this game is an absolute treat and you will find yourself scouting out the various corners of the world with glee; meeting new races, looting abandoned ruins, and solving the mysteries of this ancient world. Amplitude continues to flex is development muscle with it's intricate Unit Customization tools which are incredibly simplistic yet allow for all sorts of loadout variants for your troops and heroes.

What's wrong with the game you ask?

The worst thing (which isn't even that bad) is the combat system. From the time I have put into it, it really seems like it plays itself, just like Endless Space. Essentially, I spend far more time autoresolving the battles rather than playing them. The tutorial is also not incredibly effective at explaining a lot of the economic portions of the game or even explaining the finer points of the battle system.

All in all, this game is freaking awesome and has proved to be one of the best modern 4x games to date! Hats off to Amplitude, you've made a fan out of me.
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7 of 8 people (88%) found this review helpful
17.9 hrs on record
Posted: October 25
This is the best 4x released in 2014, and the upcoming add-on packs that will be free are going to be improving the AI. Look for an expasion in 2015. Fantastic art, unique factions, well thought out city management. Buy this game!
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4 of 4 people (100%) found this review helpful
15.3 hrs on record
Posted: October 5
When all is said and done, Endless Legend is a truly outstanding game. Superb graphics, an intuitive combat system (I actually wanted to click manual, instead of auto-resolve!), and a deeply involved story mean Amplitude Studios has yet again proven its ability to make an excellent 4X game.

Fans of Civilization or Heroes of Might & Magic will no doubt love this title and recognize its many similarities with those beloved series, yet the game’s true appeal lies in its ability to be an enjoyable, engaging experience for a wide range of players.

Complete review: http://metalarcade.net/2014/10/endless-legend-review/
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4 of 4 people (100%) found this review helpful
27.8 hrs on record
Posted: October 14
Excellent Game 9.8/10

Only thing that they could have done better is more selection and variety of heros like in endless space. different names of heros not v1, v2 ect.. other than that haven't found anything not to like. AI is quite difficult at harder levels not sure if it is pure play or AI cheating which I hate.
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3 of 3 people (100%) found this review helpful
41.5 hrs on record
Posted: October 3
Looks better than Civ 5, feels better than Civ 5, loads faster than Civ 5, and it's way more fun than Civ 5! Just pure opinion here, but Endless Legend is at least on par with the other giants of 4x games! It's just that well crafted, and excellent in every way. ^^
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2 of 2 people (100%) found this review helpful
22.0 hrs on record
Posted: October 13
I was a little disappointed at first after the tutorial to be honest. Well, I'm definitely not disappointmented anymore after multiple playthroughs. The tutorial, perhaps as a new game, missed teaching you a lot of the mechanics, i.e. how to upgrade cities as one example, but also a lot of the depth you can expect. What a fantastic game. Not a surprise, I love everything Amplitude has been doing and have the founders/emperor pack of every game. If you like MoM, HoMM, or Civilization, this is a must buy.
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2 of 2 people (100%) found this review helpful
19.3 hrs on record
Posted: October 14
It's civ, done way better. More Depth, 8 unique factions where no two play alike, and dragons.... can you ask for more?
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: October 3
Thumbs up because it is above the good/not good threshold.

What I like:

1) There's a role-play of the civilization you pick. It also plays into Endless Space (and maybe the other Endless game, but I don't have it). That is a neat feature and I love it
2) Visuals for the most part. The map is gorgeous but sometimes it's hard to find that there are lootable sites on it. The unit appearnces and animations are poor, however
3) The ability to see tile yields
4) The neat way resources are harvested and a part of the game

What I don't:

1) The super long lag between selecting an action and something happening
2) Encountering units early on that wipe out yours. Particularly because I can't determine the strength of enemies until too late
3) The long build times for anything. It has the Civ V keep advancing turn 'cause nothing is happening' problem
4) Poor Man-Machine-Interface. Too many clicks to accomplish things

Overall, worth having, but I probably won't play it often. If I see updates, particularly optimization/speeding up things, I might be more patient with it. But a minute plus load time (fast machine, mind you) and then about two minutes from the setup to playing do not a happy ninjaGhost make.
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2 of 2 people (100%) found this review helpful
45.7 hrs on record
Posted: October 27
Endless legend does alot of things right, and a few things wrong. The overall experience is however masterfull and a joy to behold.

Firstly the things it does wrong:
-The game has a tutorial that goes as far as explaining the tried and tested tropes of the genre. It fails to explain the intricacies of what Endless Legend offers beyond this. Adding layers of complexity where little external resource exists to fill you in. The steam copy of the manual is actually usefull for once, but Learning to play a modern day game especially one that innovates in so many ways, shouldn't involve reading a 70 page pdf.
-The difficulty and overall balancing is out of wack. This only time will heal, and it will, knowing amplitudes excellent track record with supporting their tittles post launch. The best way to play this game at release is with other human beings who are as fallable and new to the experience as you.
-The combat system removes power from the player in an attempt to streamline what is often the most tedious part of the genre, player agency is important in all game genres and unless I as the player have explicitly surrendered it, it should never be taken away.
-The quest system feels pinned on to the experience the game already offers, and doesn't stand up as it's own thing, You can tell the potential and desire to enhance it was there by the devs but to date it's been squandered.

Now quickly the things that it does right:
-A slick, clean, effective, forward thinking and wholly PC interface. No big picture or touch screen nonsense here tyvm.
-Asymetrical faction design. Making each and every one of the different faction play in a unique and different way. This adds to the multiplayer joy, a 30 hour trade war mirror game where the players can't declare war on each other? priceless. An expansion faction versus a tall single city empire? totaly legit. The options are there and out of the hands of the AI totaly viable.
-It's beautifull. I've never liked blur in video games before, but whoever designed the art style of this game knew all the right things about lens shifting and lighting. And a niche love of papercrafts maybe?
-Combat. Yes it in part removes player agency forcing you to fight for control but other innovations make up for this. The combat the most arduos part of this genre is hastened by spontanious (or double spontanious) turns and a 6 turn turn limit. Combat never feels obtrusive and is actualy worth investing time in thanks to these design decisions.
-Tile exploitation and cities. This one is probably preference and others may disagree with me, but the way cities expand and exploit the FIDS resource system is very rewarding, feels organic and empowers the player. You'll learn to love triangles and spiral patterns in a weird way I swear.
-Soundtrack and art. The word eargasm doesn't exist. But it should for this very reason. The ost captures the hybrid fantasy lowtech sci-fi setting brilliantly as does the art.

Is it worth buying? I judge a games worth if I enjoy playing it over it's price in £ converted into hours. I got my copy cheap as part of a subscription service to IGN, but it retails at around £30. Check my hour count and you'll see that I can wholeheartedly recommend this game.

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2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: October 17
Endless Legend, another great Turn based strategy.
The game is quite demanding in the high graphics settings but is beautiful.
with an introduction to many races that are unique to the gameing world and
yet similar to the previous works of Amplitude Endless space. They share a very
similar interface that is easy to get used to for novie and expert players.
the game was even for the first few minutes of gameplay enjoyable so i give it a
8/10 ( 80% )
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2 of 2 people (100%) found this review helpful
19.5 hrs on record
Posted: October 19
Very comlex and in depth 4x with a unique take on combat. Only issues include unexplainable frame rate drops and the AI of the game being a little lackluster, aswell as the "Auto resolve" on conflicts doing unexplainable random things such as loosing a fight with 90% victory estimation. However when you manually control conflicts the system works perfect. 9/10 very enjoyable.
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