Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (1,247 reviews)
Release Date: Sep 18, 2014

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Recommended By Curators

"Civilization with some fresh ideas to both complicate and simplify things. Rough around a few edges, it's been eating up a lot of my time lately."

Recent updates View all (24)

October 17

[1.0.8] Release Notes

Hey guys,

We just released a quick patch.


Important fixes
  • Fixed an issue where an IndexOutOfRangeException is displayed (AILayer_Encounter.UpdateSpellScoringGrid)
  • Fixed an issue where a KeyNotFoundException is displayed (AIBehaviorTreeNode_Decorator_SelectTarget.Execute)
  • Fixed an issue where the Roving Clans Setseke is unable to colonise a region
  • Fixed an issue where the AI empires have a malus on Slow and Endless speed

Have a nice weekend!

~Amplitude Studios

11 comments Read more

October 16

[1.0.7] Release Notes


  • Added the Italian version of Endless Legend.
  • Reduced the arrival of roaming faction armies in Newbie and Easy difficulties.
  • Updated the strategic resources costs on city improvements.
  • Reduced Subterranean Gardens Food bonus in Winter from 15 to 10 (per exploitation tile).
  • Changed "Scientific Envoy" strategic cost from 20 Glassteel to 20 Titanium (since that improvement gives more science on trade routes and Science improvements require Titanium, not Glassteel like Dust improvements)
  • Changed "Army Manual" strategic cost from 5 Mithrite to 5 Hyperium (XP bonuses are linked to Hyperium)
  • Changed XP gains:
    • Doubled Hero XP gains for Search, Bribe, Conversion, Siege and when defending against a Siege.
    • Slightly increased Hero XP gain as governor when an element in the city construction queue is built/recruited.
    • Removed Hero XP gain when colonizing.
  • Rework the Broken Lord formula: now the cost increases way slower depending on the empire scale.
  • Lowered effect of regeneration: 5 /10 / 15 => 2 /4 / 6 per level
  • Removed additional +1 vision on city center gained in Roving Clans' "Tower defense" improvement
  • Tweaked the values and prerequisites of two Necrophages quest city improvements.
  • Tweaked prerequisite of side quests asking to reach 40 of science or industry during 10 turns.
  • Tweaked Conversion trait to make sure additional cities pay 5 times less than the main city per converted village within the empire.
  • Changed the whole formula for the military power AI evaluation: the AI makes a better evaluation before attacking an army.
  • Reduced the heuristic for weapon technologies: the more the AI has weapon/armor technologies, the less it wants more of them.
  • Allowed multiple attacks for AI empires.
  • Improved the opportunistic AI behavior when near a ruin.
  • Increased the diversity of units used by the AI empires.
  • Added a new influence trend rule: the influence points gained per turn from an alliance now increase in time.
  • Removed invalid term when a contract is counter proposed.

  • Added more information to the logs provided by the World Generator.
  • Changed the way the World Generator is compiled in order to fix issues with some configurations.
  • Fixed an issue where a NullReferenceException assert is displayed when teleport is used on sieged city with battle.
  • Fixed an issue where the Besieger tag on an army are not properly removed.
  • Fixed an issue where AI garrison does not keep more than one unit.
  • Fixed an issue where Auto battle takes place instead of Manual battle if there is an fleet nearby that could come as reinforcements.
  • Fixed an issue where Trade Routes cause a desync.

  • Fixed an issue with the AI when the pacified village are too far.
  • Fixed an issue where AI conversion does not work when the village is pacified.
  • Fixed an issue where AI does not convert enemy villages.
  • Fixed an issue where AI does not complete quests.
  • Fixed an issue where a level up notification is displayed even if the unit has reached the max level.
  • Fixed an issue with side quests asking to build an "Only One Per Empire" city improvement in a specific city.
  • Fixed an issue with the prerequisite of the "Master of Luxury" quest.
  • Fixed an issue where the Ardent Mages Era 6 "Sacrificial amplifiers" technology is counted for Scientific Victory.
  • Fixed an issue with the Cultists Faction color.
  • Fixed an issue where building a settler for the Broken Lords cost 2 populations.
  • Fixed an issue where the "Food efficient" and "Agriculturally Challenged" traits can be added to the same custom faction.
  • Fixed an issue where Villages pacified by force do not grant vision when converted by the cultists major faction.
  • Fixed an issue where the bonus displayed for Necrophages "Roadside picnic" and "Iron constitution" skills was wrong.
  • Fixed an issue where a city is created without settler.
  • Fixed an issue where units cannot be transferred onto city tiles.
  • Fixed an issue where the army names are not properly displayed for some languages.
  • Fixed an issue where the retrofit cost does not take care of speed and empire bonuses.
  • Fixed an issue where shared vision treaties grant vision to allies from Privateer armies.
  • Fixed an issue where the Diplomatic relation state chaos now doesn't applied at the beginning of the game and at the first encounter.
  • Fixed an issue where it is not possible to change the technology selection state of a previously canceled technology after a save/load process.
  • Fixed an issue where the movement path changes color when drawn across hostile armies hidden in fog of war.
  • Fixed several localization issues with the Polish version.

17 comments Read more


“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Packs

About This Game

Create your own Legend
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.
  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.
  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.
  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.
  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
Helpful customer reviews
62 of 63 people (98%) found this review helpful
32.4 hrs on record
I refrained from writing a review on this game until I had a better grasp of the mechanics and content available -- and there's a hell of a lot.

For those that are too lazy to read a somewhat cautious approach to review this game, tl;dr -

Sick graphics,
Great Design,
Mindblowingly good music (i'm talking supergiant quality)
A lot of hours holding on for the next turn.
Some boggy mechanics but nothing completely quality breaking.
Multiplayer is dun goof'd, save us amplitude.

Other reviews have already outlined the various 4x features that they like, there is a general consensus on the graphical aesthetics of the game being phenomenal and the outstanding music. These are well deseved and there is little I have to say about either.

As far as 4X games go, this is far from being ground breaking, a lot of its features are ubiquitous. However what the game does do well is polish these features combining complicated designs with simplified presentation. For example, the concept of citybuilding is simple at first glance, any player can create a relatively stable state by implimenting all the upgrades available, and for the most part this will work for beginners as the game is designed in such a way that the improvements benefit off and balance one another. However, at higher tiers of play, more experienced players are able to selectively design a city around a handful of upgrades and achieve very impressive specialisations and "minmaxing" as RPG players would describe it. Whilst minimal in its impact at first glance, this definitely sets apart players as I've witnessed in multiplayer games.

Multiplayer as of release has been relatively buggy, often desynchronising (a problem also inherant in the original launch of endless space). The developers have recognised this since their previous game and have implimented a resync feature which whilst not optimal is at least a fair attempt at multiplayer stability. I hope they bring further development into this specific problem as players are currently not residing in multiplayer as much as anticipated. It would certainly detract from the game's value if things remain this way.

Technical problems aside, Endless Legend is a game taking after Endless Space; the game is very lore rich, even moreso than Endless Space in my opinion. Each faction is unique and interesting, which whilst subjective to each person's perception of what constitutes "fresh" is at the very least very different from the tolkien lore archetypes. Don't get me wrong, there are still ogres or elves as one may be led to believe, but what is different is the way these factions and nations are portrayed and how their lore is intertwined with their playstyle within the game. This game is effective at combining lore and gameplay mechanics which reinforce the depth of the world and its immersion. For every generic "orc & elves" faction (which are at least less stereotypical in this game) there are factions such as the Cultists that convert villages to fight for their single fortress state and its queen, Dust Lords who do not consume food but instead will stop at nothing for dust, the energy and currency to expand or Vaulters who bear an uncanny resemblence to what would be medieval space muhreens and fight for glorious science - coincidence or not, this is cool. There are more, my favourite being necrophages will burst into poisonous clouds on death and spawn more crawling bug-things from the corpses of their enemies and more.

This leads onto the world itself, each randomly generated or generated by user seed input, it is always interesting. I found myself almost mechanical in my routine when playing Civ. The start of a game would always involve checking for the closest luxury or strategic resource and setting up camp. Endless Legend however, sets itself apart. The combination of interesting anomalies (of which I was more than happy to read its descriptions for further lore) and the implimentation of a height system in the terrain meant that locating a city now meant much more than a simple viewpoint of resources. The world appears vibrant always and the alternation between winter and summer seasons further draw a need for players to consider the environment in which they set up a city. Cities themselves are also unique. I found that many 4X games were often too promoting of brainless expansion, Civ and Endless Space were shocking exemplars in this regard. But with Legend, since cities can only exist lone in a single region, the need for strategic location, expansion and management are further incentivised.

This same depth however, is not applied to combat, where gameplay boils down to simply selecting units to either target or move. Advanced combat does improve things somewhat, restricting users to only being permitted selection every two turns but this doesn't remedy the lackluster depth here. I especially hope to see more emphasis on heroes and their role in combat.

However all of this is also stumped by the fact that the game is rather lacking in certain important areas of play. Custom faction creation appears to be quite a good idea at first glance, case in point Endless Space, which was phenomenal in the various options you could create a playstyle through your own faction. However, in Endless Legend, the very limiting restrictions of having to choose an archetype based upon the existing factions is doubled with the limiting number of options you have for the faction's traits. Compared to Endless Space, there are less categories, less negative traits and less traits overall. Furthermore, many of these traits are distinctly and very obviously geared towards the playstyles of the existing factions which further make the creation of one's own faction that much less free and satisfying.

Additionally, the customization of units and heroes within the game are frankly terrible. I can understand where Amplitude got the idea-- many games have the problem of overbearing numbers of units and technological trees. To counteract this norm, Endless Legend has been designed by nature to rely upon 3 units (and the settler, bar Cultists) for a single faction, each with a distinct playstyle. This was to be supplemented by the use of mercernaries and assimilated factions. Customization and variety would come in the form of unit design and customization within the game, choosing their armours based upon various strategic resources and accessories. This was an impressive idea in concept, however it was poorly executed. Units appearances do not change if you swap their armour (this includes heroes) and the variety of equipment mostly came down to very clear cut and distinct differences in statistics, one will have less attack than another or one will be better against ranged units than another. Yes, this does indeed promote playstyles, having a platoon of archer killers with a line of infantrymen in the front is often optimal. But it also sets players into a very rigid selection of play for combat, killing any innovative ideas one could have procured. I hope Amplitude expands this region further as this was certainly one of my biggest complaints regarding this release.

Endless Legend is certainly a fantastic game, well worth its retail price nevermind sales or discounts. We hope that amplitude does what amplitude does best and develops its released games further, I have seen few studios that have managed their community better, through the use of games2gether which is a lot more than a witty coorperate front. Players can vote on game content to be implimented and provide input that is often responded to by the developers granted enough momentum and correct timing. For what is there alone, regardless of future updates and patches, I would recommend to any fan of turn based strategy games.

Buy this game and exterminate the invalid species of Auriga.
Posted: September 25
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18 of 19 people (95%) found this review helpful
4.3 hrs on record
This game is great for those who like games like Civalization. It works the same way but it has more features to it, absolutely love it!
Posted: October 19
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13 of 13 people (100%) found this review helpful
70.5 hrs on record
After about a dozen Early Access disasters, Endless legend is probably the first game that I bought at release and WISH that I had bought in Early Access. This game has it all. A real in-depth strategical engine, factions that actually change the way that the game is played for once, and a compelling story (in a 4X game no less!).

And the ART! Every time I see a new painting in a faction quest, I've got a new desktop background. Sometimes, in the mid-to-late-game, I take a break and just zoom in and look at all of the cities and terrain in my empire... its gorgeous! When Steam announced their Music service, this was the first soundtrack that I thought of... and I'm not a soundtrack guy at all.

This game was originally purchased to "hold me over" until Civ: Beyond Earth came out. Now, I can't even remember CBE's release date. If you're on the fence on whether you want a challenging fantasy 4X game that does everything right, then I strongly encourage you to guzzle the kool-aid from a firehose.
Posted: September 26
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10 of 10 people (100%) found this review helpful
28.3 hrs on record
This game is very much Civ-inspired. Civ V: BnW+GnK, not Vanilla. It's hard not to compare the two because they share so much in common. But that's not a bad thing. It takes what works, and it adds some very nuanced depth to the mechanics.

Faction selection is at the moment 8 choices. They cover most gamestyles you'd expect to find, for the most part they are fairly balanced between each other, with only one faction seen far and away as being UP, and none in particular as being OP. If you don't like any of the factions you're free to take one of the factions as a template, and make a custom faction, with different bonuses costing a set amount of creation points. You can also take some disadvantages to allow you more points to spend on bonuses.

You start the game with a meager military, a hero, and a settler. You can't settle wherever you want, as there are a finite number of regions, and there can only settle one city per region. Each region has its own host of strategic and luxury resources, who's exploitation is handled with city improvements. This is in addition to minor faction villages, which when pacified and settled, provide you different bonuses depending on which faction it is, and how many of their villages you own.

Heroes are units that can either lead a military stack, or lead a city, providing bonuses to one or the other. For the most part they are slightly stronger than regular unit, but as they level up and acquire skills through a skill tree, they can become quite powerful, but also much more expensive. After researching a certain technology you're free to pick up as money heroes from the mercenary market as your wallet will afford you. You're also free to pick up other faction's heroes at the same time, if you so choose.

Your city planning is handled with city improvements, most of which cost dust (money) to maintain. There are no "workers" in this game so most of your tile improvement is handled with city improvements. You can expand your city with borough expansions, which extends the urban sprawl of your city while adding the surrounding tiles as usable. However this comes at the price of happiness (which can be mitigated as your urban tiles level up by building surrounding urban areas, wiping out the happiness deficit of that particular tile).

Citizen management is a large overhaul from Civ as well, it isn't something that is mostly used to fuel great people or beakers. Citizens can provide any of the basics of a city (food, money, production, research, culture, etc) at any time. Late game especially improvements can allow workers to provide more income than most tiles. Micromanagement of them allows for high level efficiency, but can get tedious towards the end of a game when your empire has a lot of workers, and a lot of cities.

Periodically during gameplay, you'll break from normal weather to undergo winter. Winter for the most part, halves movement, decreases combat effectiveness and vision ranges, and plummits your city growth, production, and income for the (several turns) duration of winter. Most heroes, once leveled high enough, can learn a skill to mitigate or eliminate the effects of winter, on stacks of units, or cities. This becomes essential later in the game when the map becomes permament winter.

Military is handled rather well, but could be expanded upon somewhat with more diversity in selection. Each faction gets 3 military units ranging from cavalry, infantry, archers, flying, and support. Each faction maintains a flavor for their selection of units, and these can later be upgraded and diversified with an rpg-style equipment system, most units carry a selection of at least 2 weapons selections which can change their role significantly, as well as a host of armors and accessories. However none of these change the appearance (save the weapons) of the unit. These 3 units are augmented with whatever units your minor factions can be recruited from. These too can be upgraded.

Combat is handled much differently from Civ. It is not handled with dice rolls (although you are allowed that option). Every engagement is zoomed in on the map and played out in a Fantasy Tactics-type of minigame. You (or you can let the computer manage for you) fight the enemy's stack on the map as is, terrain and all. If the enemy AI was more detailed it would be more enjoyable, but they for the most part tend to attack the first thing they run into. Which (in my experience) means most of my stacks are developed as hordes of archers with 1 or 2 high defense tanks to block the enemy.

As far as diplomacy goes, it's very rudimentary, you start off in cold war, for most factions, which means you're allowed to do anything to them short of outright taking their cities. You can negotiate peace, alliance, and trade settlements, or attack them. They will do the same.

Questing is a big mechanic within the game. Each faction has its own quest lines, which pile your usual quest fair of kill this, and search this location, with more factional specific missions that try to guide you towards playing on the strengths of your race. Expect conversion and building from the Cultists, trade and money from the trader oriented Roving Clans, etc. These are nice little distractions which keep interest in the game when you aren't actively at war or preparing for war.

AI in general, is very unchallenging it seems, but so was Civ's. If you are fairly experienced with turn-based 4x games, you will most likely find Normal difficulty useful only to be introduced to mechanics or factions. The difficulty factor primarily seems to be from increases on the AI's starting roster, and their increases to research speed, production, and income. They don't seem to handle oceans or seas rather well either, in aggression or in peaceful expansion. So expect to perform better, with more water seperating you from the AI.

Graphics, are stupendous. For a 4x game. The artstyle surrounding the game is also quite good, and maintains a very fantasy/sci-fi vibe. Units have a fair bit of detail to them, along with your cities, and the general tile layouts of the map. It's not hang up on your wall beautiful, but it looks good, doesn't get boring to look at for extended periods of time, and doesn't tax a moderately built computer's resources too much. However it does make initial map seeding take a fair longer than what I'd like, but once the game's loaded it runs without many hiccups.

I have no experience with the multiplayer, but I haven't heard anything bad about it. No news is good news right?

All things said, if you've enjoyed Civ V, EL brings enough new things around that it'll be interesting enough for several games. If you enjoy 4x games in general, it has some rough trimmings about it, but it is already a fairly solid game, with some fairly interesting mechanics bundled with it to make it one to give a shot.
Posted: September 27
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4 of 4 people (100%) found this review helpful
9.7 hrs on record
A fantastic take on the turnbased 4x genre. You can find my full video review here.

Endless Legend lets you play a number of factions that encourage entirely different playstyles. Custom factions can be created to tailor the experience further along with unit and hero customisation on top of your standard tile based gameplay.

The combat, like Endless Spaces, is quite hands off but more developed. The AI appear quite agressive and may make peaceful victories harder to achieve. Unofortunately dialogue between factions is not voiced and is yet the same no matter whom you talk to.

The game is beautiful, has a great soundtrack and is well worth loosing a few hours or days to.
Posted: September 30
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4 of 4 people (100%) found this review helpful
31.3 hrs on record
What a fantastic game this is!

To put is simply, it is HoMaM and Civilization put together, with the emphasis on HoMaM.

This game has a very unique art and concept, it plays on a grand world map that is beatiful and in 3d, and you try to raise your empire while battling with other civilizations. There are tons of things to read, to learn, to explore the world, and you want to do it because the game engrosses you with its music and history and visuals.

This is a game to play on a Sunday evening while it is raining outside, with your cup of tea or coffee next to you, and simply relax.
Posted: September 28
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4 of 4 people (100%) found this review helpful
11.0 hrs on record
A fantasy turned based Civ-themed strategy. It has a large emphasis on research and development to build and expand your empire, along with a linear diplomacy engine. Capturing provinces are eitherby force or negoiation (which is usually in the form of a side quest).

The game however fails in the combat sequences where it lacks depth to decison making and overall turn by turn strategy towards tactical control. I hope the developers look into this and update the flawed combat system as the game has true potential with its already polished look.

Civ fans will enjoy this game whilst Might & Magic fans may not. (6.5/10)
Posted: September 29
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4 of 4 people (100%) found this review helpful
36.7 hrs on record
Possibly the best fantasy 4x strategy game out there right now. I look forward to any additional content that makes it into this game. More races would be a blast. True depth adds to the replayability. Rather than 30 units that are all approximately analogous to those of another player, each race has 3 distinct units that can be kitted out to fill a variety of specialty niches. The aesthetic is warm, smooth, and a sight for sore eyes when it comes to the 4x genre. The art is there. If you like turn based games at all, strategy, tactical, or even rpg, Endless Legend will give you hours of quality entertainment.
Posted: October 2
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5 of 6 people (83%) found this review helpful
80.4 hrs on record
Endless Legend is a unique 4x turn based fantasy game. The map has regions, and to own a region means owning all of the reources in that region. Regions are gained by building or conquering cities. There are nice unit customizations, and it is possible to acquire minor faction units as well.

The game has decent graphics. Exploring the map is fun. Ruins give payouts or quests. There are neat quests in the game.

The AI is not he toughest. I usually auto fight my battles, but the AI puts up more of a challenge in tactical combat. Range of units is a little low, and manuevering is vital to win.

Endless Legend is a fun game to play.
Posted: October 17
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3 of 3 people (100%) found this review helpful
27.8 hrs on record
Excellent Game 9.8/10

Only thing that they could have done better is more selection and variety of heros like in endless space. different names of heros not v1, v2 ect.. other than that haven't found anything not to like. AI is quite difficult at harder levels not sure if it is pure play or AI cheating which I hate.
Posted: October 14
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3 of 3 people (100%) found this review helpful
25.3 hrs on record
I was skeptical at first. Coming from someone who tried Endless Space and found it dry and unengaging, I must say that Endless Legend is an extremely significant improvement on its predecessor.

I'll be honest, the first two hours or so of this game, I had no idea what was going on (even after playing the tutorial). It took a second play through and watching a few "Lets Play" videos on Youtube before I began to understand some of the basic and intermediate concepts more in depth.

Now, after some ~20 hours played on this game, I can say without doubt that this game is an absolute must-buy for any 4x fan. I have in those 20 hours only played two of the factions available, so there is a lot more to discover once I get around to trying the others. If you're a fan of fantasy, turn-based strategy, or Civilization, I would definitely recommend giving this game a shot.
Posted: September 30
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3 of 3 people (100%) found this review helpful
89.8 hrs on record
If you enjoy a well crafted 4X game and don't mind what is currently a generally weak and inconsistent AI (particularly militarily) then Endless Legend is highly recommended. If your 4X play style is solely military this game may seem too easy at the moment. However, hopefully Amplitude will improve the AI in coming patches with some changes made already and a track record of good community engagement.

I've found the game immersive enough to play for 80 hours already using different factions with different styles of play, units and quests. I'm completely hooked at the moment! There are still a few factions left to play, so while longevity will be limited until the AI is improved, the game represents a good investment. The professionalism of the games development stands out in many ways. The user interface is easy to use, the music is terrific, the graphics are beautiful for a 4X game and the tactical combat is vastly improved over Endless Space. I've had no crashes or seen any bugs with a material impact.

Amplitude have developed a really good 4X game. I only hope that they deliver AI Improvements in patches and also give the AI far more focus before their next release.
Posted: October 1
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2 of 2 people (100%) found this review helpful
86.6 hrs on record
I would definitely recommend this game.
First off, the soundtrack and art design of Endless Legend are amazing. Even after sinking hours and hours into the game, the background music still hasn't gotten old, and I often zoom in on the map as far as I can to examine the landscape and units.
Secondly, each faction brings a unique style of play that adds a lot to the replay value of the game. Each has a focus (industry, science, war, diplomacy, money, etc.), like what you would expect from different factions in a 4X game. Endless Legend takes it a little bit further, however, to make the gameplay much more asymmetrical. For example, the Necrophage, a zerg-like bug race, has no diplomacy options, and is always at war. On the other end of the spectrum are the Roving Clans, who cannot declare war, and focus on trade and controlling the market. In addition, the factions in Endless Legend avoid typical fantasy cliches very well. Many of them are familiar races with a twist to them. For instance, the Wild walkers, the game's elves, are focused on industry and construction, and the Drakken, or dragons, are great diplomats.
Speaking of which, the only main grievance I have with Endless Legend is with its diplomacy. It seems very bare-bones, with only limited functionality. You can trade, declare war, make peace and alliances, trade and research agreements, and compliment or denounce other factions. However, it is not possible to ask for one faction to interact with another. For example, you can't ask a faction to denounce or declare war on another, like what you can do in the Civilization games. Additionally, the decisions the AI makes often make little sense. I was 'blood brothers' (very friendly) and allied with a faction once, but only several turns later they declared a cold war on me, and I couldn't even find out why. Along the same line, the AI's dialogue is often very generic, and gives little to no hint of why it is deciding to reject my treaty proposal, or leave the alliance, or warn me about my 'attitude'.
Despite the flaws of Endless Legends, its pros far outweigh its cons. The game's eventually mod support will definitely help with some of its lacking aspects, as well. Overall, this is a great game that is well worth the $35.
Posted: September 24
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2 of 2 people (100%) found this review helpful
24.5 hrs on record
Out of all the endless based games this is my personal favorite, awesome replayability, very smooth and clean looking UI, very cool graphics when it comes to terrain and world generation. Well worth the price of you like turn based games that can make you think in unique ways.
Posted: September 25
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2 of 2 people (100%) found this review helpful
88.2 hrs on record

A good, entertaining turn-based strategy focused on empire building.



Endless Legend is a continuation (or prelude? The timeline is unclear, in case you are interested in the backstory) of Endless Space and bears distinct similarity with its predecessor. Basically, it is a mixture of Civ5 and HoMaM set in a fantasy world (an industrialized fantasy world).

The game itself is more oriented towards empire building rather than combat; however, you will fight a lot, especially on higher difficulties, where the beefed up AI tends to rush you. EL utilizes the same resource system as ES, also known as FIDS (food, industry, dust, science); this time, we also have an additional resource called "reputation", which you can spend in dealing with other factions, minor factions or on focusing your empire via long time buffs. The strategic and luxury resources are also present - strategic resources are spent on upgrading your units and heroes or building particular structures in your cities; luxury resources, when activated, give a 10-turn long buffs.

The world map is divided into regions you can colonize. Each region can hold only one city and a player in control of such settlement controls the resources in that region. As the city population increases, you have an option to expand the borders of your city (not the region) to make the city more productive. Also, the city sprawl looks very quaint :). There are season changes present in Auriga - summer shifts into Dark season. As you progress through the eras (research and development of your empire), the Dark season ultimately lengthens to a point where summer lasts only a few turns (kind of a soft cap).

Combat is more engaging than in ES, though it is clearly not a main focus of the game. Every turn, you can give orders to your units and when you are done, your minions try to carry those orders. You are unable to interfere when the combat round is proceeding, therefore you need to consider the initiative (the order in which all units act) and terrain - if you order your unit to attack an enemy unit that acts first and retreats, your unit can end up in the middle of enemy army trying to pursuit its target.

Each race can build and deploy three unique units (and a settler); by assimilating a minor race into your empire, you get an option to produce the respective unit (upgrade it, too). If you have enough dust, you can hire mercenaries from the marketplace, but those cannot be upgraded.

Heroes have three skill trees now - army focused (blue), city focused (orange) and general (green). An experienced hero presents a significant boost to your city output (based on the skills taken of course) or for your army. When leading an army, the hero doesn't take a spot in the army cap, but is still deployed on the battlefield as a "free" (an powerful) unit.

Races are quite diverse, with their own unique storylines and special abilities. If you are not happy with the options presented to you, you can create your very own race.

There are currently two big flaws with the game:

1. Optimalization - the game runs smoothly until you attempt Impossible or Endless difficulty on any of the 4-8 maps. The computer tends to stack massive amounts of dust and other resources, along with building large armies. Having a few AI opponents alive doing this results in game freezes, when the game simply refuses to load - I was once waiting for 40 minutes for a safe to load, since it was a scenario on endless difficulty where I was doing well. After said 40 minutes the game still did not load and thus I gave up. Mind you, I have a decent computer that runs smoothly significantly more advanced games. Apparently, this is a known issue, so hopefully a patch will be issued soon.

2. AI - on lower difficulties, AI tends to be sloppy, not building proper defences to its cities, not maintaining decent armies or researching military projects. The AI will still attack you, but if you survive the initial onslaught, you are likely to take all the cities you desire at your leisure. In ES, I liked the fact that in order to conquer a planet or the whole system, you need a large invasion fleet along with your warships - in EL, you are usually opposed just by rather pathetic militia units. In my latest game on serious difficulty, each of my army stacks took one big sprawling city IN ONE TURN, destroying the whole AI empire that had more score points than me in 5 turns.
On higher difficulties, namely Impossible and Endless, the AI is ridiculously buffed. Forget about overtaking the AI economically or scientifically, unless you keep conquering its cities, which is not easy, given the units and heroes are buffed as well. Civilisation used this way of managing difficulty too and I do not like it - it is a lazy way how to provide you with some degree of challenge instead of programming smarter AI.

All in all, a worthy successor of Endless Space; Endless Legend can proudly stand on its own and provide you with hours and hours of good, turn-based fun.

Posted: September 26
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2 of 2 people (100%) found this review helpful
49.3 hrs on record
There isn't any way around it, this is a much more in-depth fantasy version of Civilization 5. Aside from all the depth and such, the setting feels far more fitting than the "insert X historical leader as the figurehead of X nation" of Civilization. The "world gets periodically destroyed by an ice age" lore simply works well, where that historical stuff is fun but wears quickly; at least in my experience. It generally helps the diversity of the world, factions, and even is a gameplay element with the onset of a punishing winter for elongated peroids of time.

City placement isn't dictated by distance between cities but rather they're divided by generated provinces you can claim with a single city, entirely doing away with gamy nonsense and weird broken borders typical to Civ5. Technology is organic, only divided into tiers rather than mandatory lines of progress more like a loading bar as a manifestation of your needs. After having played a number of Paradox strategy games, I've come to appreciate a good UI and this game certainly isn't hard to navigate through; everything's where it should be, no hassle.

Diplomacy isn't the typical limited rigid enemy/neutral/friendly set either. By default nations are in a state of "cold war" from which point they can either become friendly or fight their opposition's armies over control of neutral teritory. You an also compliment and insult, among other things to decrease or increase the cost of certain types of diplomatic declarations and agreements. No longer are the days of "I really want to kill that settler to I can get mine over there, to war it is."

Units are one of the finer points of this developer's games, at least compared to most generic units in strategy games. Each faction has three basic units but you can drastically alter them by creating(renaming kinda) a new unit with better equipment, along with any minor faction's units you pick up along the way. You could make your ranged units more durable than any generic mele unit, create a berserker unit, or even the most expensive upgraded thing you can get your hands on.

Heroes play a role much like characters in more recent Total War games. They can be given the finest equipment your nation has and eventually level-up to be anything from a skilled administrator to a glorious commander through a very Total War-esq tree of passive boons. In battle, they also play a role as a most effective unit as well.

If you've enjoyed civilization and not for its pacifist modes either, you'll probably find this game to surpass it in pretty much every way—though the character limit on custom names is truly criminal.
Posted: September 25
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2 of 2 people (100%) found this review helpful
22.0 hrs on record
I was a little disappointed at first after the tutorial to be honest. Well, I'm definitely not disappointmented anymore after multiple playthroughs. The tutorial, perhaps as a new game, missed teaching you a lot of the mechanics, i.e. how to upgrade cities as one example, but also a lot of the depth you can expect. What a fantastic game. Not a surprise, I love everything Amplitude has been doing and have the founders/emperor pack of every game. If you like MoM, HoMM, or Civilization, this is a must buy.
Posted: October 13
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2 of 2 people (100%) found this review helpful
19.3 hrs on record
It's civ, done way better. More Depth, 8 unique factions where no two play alike, and dragons.... can you ask for more?
Posted: October 14
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2 of 2 people (100%) found this review helpful
23.1 hrs on record
I want to start off by saying, I was not impressed by Endless Space. So going into this game I was highly skeptical and I felt that Age of Wonders 3 was going to be a superior game in all aspects. Also, if you'd rather watch my review rather than read it, well, here you go:


Thankfully, I was horribly wrong. Endless Legend is a refreshing 4X Fantasy Turn-based Strategy game that has a beautiful aesthetic, simply beautiful music and an incredibly immersive world. Artistically, you can see where Amplitude was trying to create it's own world rather than copy and paste the Civ Map and formula with it's interesting terrain design, huge assortment of resources and even its graphical style. Exploration in this game is an absolute treat and you will find yourself scouting out the various corners of the world with glee; meeting new races, looting abandoned ruins, and solving the mysteries of this ancient world. Amplitude continues to flex is development muscle with it's intricate Unit Customization tools which are incredibly simplistic yet allow for all sorts of loadout variants for your troops and heroes.

What's wrong with the game you ask?

The worst thing (which isn't even that bad) is the combat system. From the time I have put into it, it really seems like it plays itself, just like Endless Space. Essentially, I spend far more time autoresolving the battles rather than playing them. The tutorial is also not incredibly effective at explaining a lot of the economic portions of the game or even explaining the finer points of the battle system.

All in all, this game is freaking awesome and has proved to be one of the best modern 4x games to date! Hats off to Amplitude, you've made a fan out of me.
Posted: October 16
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Thumbs up because it is above the good/not good threshold.

What I like:

1) There's a role-play of the civilization you pick. It also plays into Endless Space (and maybe the other Endless game, but I don't have it). That is a neat feature and I love it
2) Visuals for the most part. The map is gorgeous but sometimes it's hard to find that there are lootable sites on it. The unit appearnces and animations are poor, however
3) The ability to see tile yields
4) The neat way resources are harvested and a part of the game

What I don't:

1) The super long lag between selecting an action and something happening
2) Encountering units early on that wipe out yours. Particularly because I can't determine the strength of enemies until too late
3) The long build times for anything. It has the Civ V keep advancing turn 'cause nothing is happening' problem
4) Poor Man-Machine-Interface. Too many clicks to accomplish things

Overall, worth having, but I probably won't play it often. If I see updates, particularly optimization/speeding up things, I might be more patient with it. But a minute plus load time (fast machine, mind you) and then about two minutes from the setup to playing do not a happy ninjaGhost make.
Posted: October 3
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