Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
User reviews: Very Positive (3,592 reviews)
Release Date: Sep 18, 2014

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Packages that include this game

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Buy Endless Legend - Classic Edition to Emperor Edition Upgrade

Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Recommended By Curators

"An endless gasp of fresh air for a staid genre."
Read the full review here.

Recent updates View all (42)

April 16

Free Weekend & Community Challenge




Hey everyone,

We have some really good news for you today. Indeed, the Endless games are back for a FREE WEEKEND on Steam, with a very exciting community challenge. It starts now and ends on April 20th at 7pm (CET). But that's not it, we have other cool announcements for this weekend.

Here’s what's in the program:

  • Discounts
  • Unlocks
  • Closed Beta for Endless Legend
  • MP Update Dungeon of the Endless


DISCOUNTS




PLAY TO WIN



The more players join and play, the more unlockable characters, items and other content pieces are unlocked in Endless Legend and Dungeon of the Endless. Stretch goals and event page available here: Amplitude Studios’ Free Weekend. The unlocks include TF2 characters for DotE and a digital artbook for EL and DotE. Spread the word!



GUARDIANS CLOSED BETA




Our 50 lucky early players will receive a Steam key for the closed beta of Endless Legend’s Guardians expansion. It starts now and ends on April 22nd at 3pm CET. If you’ve applied, check your emails! :) We're looking forward to reading your first impressions.

Here are some jokes that we thought were pretty funny:
  • "A guardian walks into a bar. Barkeeper: "Come in, but leave the dust outside!"
    The guardian turns around and yells: "Sorry bro, you have to stay outside!"", by EvilMage
  • "What did the Drakken say when he parleyed with the Centaur village? "Who's the Bos around here?"", by notagreatgamer
  • "Why did the contract workers build a YMCA in the Cultist's city? They heard the locals were really obsessed with the Village People.", by Lord_Mandalore


DUNGEON OF THE ENDLESS UPDATE


The Multiplayer update is now available. Find the complete release note here. This new version includes several features that you have suggested: a save system, the ability to exchange items, private games and much more.


This feature allows a disconnected player to get back into the game. If a network issue occurs, the host can save and quit, then reload the game with everybody. We’re working on small improvements to make this process simpler.

The auto saves are also available on multiplayer mode. If the host crashes or is disconnected, he/she will be able to load the game at the beginning of the current floor with the other players.



Have an awesome weekend!
Check the progress of the Free Weekend Challenge here,

~Amplitude Studios

41 comments Read more

April 9

[GUARDIANS EXPANSION] Closed Beta




*** APPLICATIONS NOW CLOSED ***


Hey everyone,

The release of Endless Legend’s GUARDIANS Expansion is approaching. Initially planned for April 16th, we have decided to delay it a little bit. This new content is shaping up nicely and is almost finished in terms of production. But we think it is still rough around the edges, hence the delay to polish everything.

We already received constructive feedback from the VIPs, who had the chance to test it in alpha stage. We are taking this feedback into account, but we also would like to have even more feedback from the community, to help us complete the tuning and polish of this Expansion.

This is why we are setting up a Closed Beta test, to check out the Expansion and give us feedback.


Applying for the Beta
We’re inviting 50 lucky forum members to join this closed Beta test for the GUARDIANS Expansion.

To get a chance to receive an invitation, please email us at Playtest [at] Amplitude-Studios [dot] com with:
  • Your Amplitude forum username: so we can look at feedback you may have previously left in the past on our forum boards. Don’t go and delete your posts where you disagree with X features, we like criticism!
  • The amount of playtime registered on Steam for Endless Legend: we’re interested in adding several profiles to this small Beta, so there is no need to exaggerate the numbers eh.
  • Post a short Endless Legend joke in your email application and the comments section on the dev blog (link), because we want others to have a good laugh too. Keep it short and simple!

Selection
The 50 testers will be randomly picked by our team. We’re really looking for various types of players so you can all apply. FYI, the joke is a silly requirement to soften the mood.

We’ll announce on April 15th who the fifty early testers for the GUARDIANS Expansion are and will email you your key that you can in the meantime activate on Steam.

Please note that the GUARDIANS Closed Beta will be available starting April 16th.


Deadline
Email us by Monday (April 13th) at midday (CET).


Prize
The few selected players will receive an early access to the Closed Beta of the GUARDIANS Expansion on Steam, available from April 16th.


Good luck and have fun! :)
~The Amplidudes

28 comments Read more

Reviews

“Plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat.”
8.3/10 – IGN

“BEST STRATEGY GAME 2014 - Reinvents the 4X genre, mirroring what XCOM did for tactical turn-based games, and they have, as today Endless Legend brings the genre to new heights.”
9/10 – Hooked Gamers

“COMMENDATION FOR DESIGN 2014 - At every stage Endless Legend shines. Where it takes from the past, it puts its own spin on it. Where it innovates, it does so cautiously and mostly successfully. Amplitude Studios has created another astounding story-driven game, that really has taken the best bits of RTS, RPG and 4X. This is a game that wannabe developers should play and learn from.”
89% – PC Gamer

About the Game Editions

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Endless Legend Digital Game

  • Play Endless Legend on PC and Mac.

Endless Legend "Frozen Fangs" Add-on

  • Adds “Ice Wargs” to the minor faction cast of the game.
  • Adds Namkang to the hero cast of the game.
  • Adds a unique “A song of only ice” trait for your custom factions.

Official Digital Soundtrack

  • All Endless Legend tracks created by FlybyNo in mp3 format.

”Endless Legend” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 500 G2G to the value of your votes on our website.

Dungeon of the Endless "Deep-Freeze" Add-on

  • Adds the “The Refreezerator” spaceship that unlocks a new mode for the game.
  • Adds Kreyang to the hero cast of the game.

About This Game

Create your own Legend

Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.


As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Explore fantastic lands.

  • Lead one of eight civilizations each with a unique gameplay style and storyline.
  • Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
  • Experience an endless replayability with randomly generated worlds and quests.
  • Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.

  • Conquer, build and develop villages into feared fortresses or wonderful cities.
  • Assimilate powerful minor factions and use their special traits and units wisely.
  • Hire, equip and train your heroes to become army leaders or city governors.
  • Raise your civilization by finding mysterious artefacts and forgotten technologies.

Exploit every opportunity.

  • Evolve your civilization through the discovery of new advanced technologies.
  • Collect Dust, luxuries and strategic resources tradable on the marketplace.
  • Keep one step ahead of other civilizations through trade and subtle diplomacy.
  • Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.

  • Experience an innovative dynamic simultaneous turn-based battle system.
  • Use unit equipement, abilities and the terrain to overcome your opponents.
  • Zoom out of a battle and rule the other aspects of your empire seamlessly.
  • Define your custom civilizations and confront those created by your friends.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.5Ghz Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 1.7 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2nd Generation Intel Core i5 (or greater)
    • Memory: 8 GB RAM
    • Graphics: 1 GB NVidia 750 (or better)
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
248 of 271 people (92%) found this review helpful
3 people found this review funny
64.7 hrs on record
Posted: November 16, 2014
This is a 4X game with some interesting new mechanics, which mostly work well. For me it's basically the Sword of the Stars (1, not 2) of land-based 4X. The things that I enjoy most are the city management system and that you don't have to go wide to win, though there certainly are advantages to rapid expansion. I beat the game on the hardest difficulty with the one-city-only faction.

If I was giving it a score I'd probably say 8. It isn't as polished and well-rounded as Civ V, but I find it to be more fun and interesting.

- Looks much prettier than Beyond Earth.
- Lots of people praise the music. I wouldn't say it's the greatest, but it is solid.
- All the factions are interesting and different. Each has a gimmick, though they don't all suit the playstyles that the developers intended.
- The hero system can be annoying at times, since some heroes are just completely better than others, and it is random chance which ones you'll be given access to (though starting heroes are always the same).
- As with many 4X games, it suffers from the fact that the victory conditions can be pretty meaningless. Literally the fastest way to win a diplomacy victory is to continually break your alliances and reform them each turn. Also, once you start winning, you may as well just kill everyone else immediately rather than waiting to get a science victory or whatever.
- Combat can be very tedious; I recommend increasing the combat animation speed immediately. Also, do not underestimate the importance of initiative in combat. Each unit only gets one attack/counterattack, and the default counterattack overrides all except one of the special attacks.
- You have to work out a lot of the mechanics for yourself. This game does not hold your hand. Reading a guide on city leveling/building is almost mandatory.
- Harder difficulties are legit challenging.
- Quests system is robust enough, but some of them are fairly stupid and/or impossible.
- Strategic and luxury resources all have meaningful differences and advantages.

Some basic info so you can work out if it is the game for you:

Hex-based movement. Out of combat movement is in army stacks with movement of slowest unit, but combat is in a 6-turn battle/encounter where the units split into one-unit-per-tile. This encourages you to build armies which complement each other out of different unit types.

Cities work differently to most other games of the genre. The population is essentially all "specialists", to use the Civ term, where each unit of population can be used to create (base) 4food/4industry/4science/4dust/2influence depending on your priorities that turn. Food, industry, etc. on terrain adjacent to the city is automatically collected, and you can expand the city by building districts in adjacent hexes to increase the area being passively collected from.

The world is divided into regions, and you can only have one city per region. This makes city placement be really important, and leads to important decisions as to city expansion.

Units are upgradeable with equipment. Each faction has three unique base units, and you can assimilate up to three minor factions to get a faction-unique buff and their factions unit. eg. assimilate the Haunts to get 5% to science per Haunt village in your territory, and build "Ended" which are flying ghosts with a chain lightning attack.
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242 of 286 people (85%) found this review helpful
7 people found this review funny
57.2 hrs on record
Posted: November 9, 2014
It's literally Heroes of Might and Magic mixed with Sid Meier's Civilization.

What more do you want?

Just don't play the tutorial.
It's awful and dosen't explain much.
The UI is simple, but takes getting used too, after a quick warm-up round you'll be good to go if you explore it some.
Hell, you will get a basic idea of what to do if you take a moment and read through the factions triats.

The combat feels uninvolved at first glance, but it's more on how you tell your troops to do things. You can tell them what to do, to the letter if you learn to use the unit tactics, as they tend to do their own thing unless you tell them not too.
I played some multiplayer, and it definetly showed the difference it makes to interact with your troops compared to just telling them who to attack as you can better control the field and force them into narrow areas in the terrain, or into some troops you have on the high ground. In other words, it was a massacre, not a battle.
I'm so sorry to that Broken Lords Player, whoever you were.
Should of accepted the peace treaty, bruh.

Overall, good stuff. I'll play this over Civ anyday.
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175 of 206 people (85%) found this review helpful
2 people found this review funny
21.4 hrs on record
Posted: October 30, 2014
This is review for version 1.0.12 @ 2014/10/30

Endless Legend is a 4X turn-based fantasy game. The world settings, background story and races are a little relative with Endless Space.

Several awesome feature
+Gorgeous artworks, pictures and animation.
+Wonderful in-game music. And OST included for sure.
+Simple and neat UI design.
+Distinguished races with nice story.
+Interesting and challenging battle system.
+Customizable race and units.
+Mod support.

-No hotkey instruction and no option to customize the hotkey.

Generally speak, Endless Legend is definitely a masterpiece. If you like deep and complex gameplay, thinking and figuring out strategies, managing and expanding, you should try Endless Legend!

==

這篇評論版本是 1.0.12 @ 2014/10/30

Endless Legend 是一款奇幻風格回合制策略4X遊戲,世界設定、背景架構和故事種族與同公司 Endless Space 有些許重疊和延續。

許多很讚的特色
+綺麗的美術圖片與動畫
+美妙的遊戲音樂,當然也包含原聲帶
+簡單清爽的UI介面設計
+獨具特色的種族與背景故事
+有趣又富有挑戰性的戰鬥系統
+可自訂種族與各種單位
+支援模組

-遊戲內熱鍵少、無說明標記、也無法自訂

整體來講 Endless Legend 是一款很不錯的4X回合制策略遊戲,值得推薦給喜歡深度內容、思考謀略、經營發展的玩家!

詳細的中文介紹請參閱我的專文
http://steamcommunity.com/sharedfiles/filedetails/?id=333705077
PTT心得文 http://www.ptt.cc/bbs/Steam/M.1414655023.A.624.html

==

此外,本遊戲其實是以接近光速的速度高速移動中

1.電子遊戲不含質量,不是巨大質量的物體,但每次遊戲庫打開後就會莫名的被吸引,遊戲開啟後還會感到巨大阻力無法離開遊戲,再一回合就好。根據愛因斯坦相對論,這種現象是因為此遊戲以趨近於光速高速移動中,因此其質量會趨近於無限大,巨大的質量產生巨大的引力,這就是為什麼再一回合就好。

2.在遊戲中會莫名的感覺外界時間過的快速,根據牛頓慣性定律,人在遊戲中則表示人與遊戲的速度相同,根據上點遊戲以趨近光速高速移動,因此遊戲者也是以趨近光速高速移動。根據愛因斯坦相對論,物體速度趨近於光速,則其本身的時間會過的比外界較慢,因此明明只是再一回合,外界的時間卻過了兩天。

- 遊戲相對論,民明書房
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74 of 89 people (83%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: October 26, 2014
Tried the 1 hour CIV:BE demo. Too much of the same. So some people were recommending Endless Legend from the creators of Endless Space. I didn't like Endless space at all but this game is different.
It's very much like Civ5 in a fantasy setting and lots of extra stuff added and annoyances removed.
You can choose from 8 totally different factions or build your own one, based on an existing one.
You get side quest, faction questlines, wars that feel reasonable paced, customization for your heroes.
The present AI feels challenging and is exploiting your weaknesses. The autosaves for the last 5 turns may not be enough to save the day.
There are some things I didn't like.
In the late game the performance wasn't that great. Some infrequent crashes here and there plus balancing issues that can make the game much more hard/easy if played wrong/right.
The information overflow or the lack thereof by hiding crucial information, because you didn't know it existed, takes some time to get used to.

Overall if you're looking for an alternative for your typical 4X game, give this game a try. 8/10
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70 of 88 people (80%) found this review helpful
1 person found this review funny
47.7 hrs on record
Posted: October 28, 2014
A well made 4x that does a lot of things right. Lacks some unit variety and combat depth but makes up for it in management aspects and overall aesthetics. Firaxis should be taking notes, in my opinion this desrves more attention than Beyond Earth.
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48 of 56 people (86%) found this review helpful
1 person found this review funny
286.8 hrs on record
Posted: October 25, 2014
Endless Legends is a beautifully crafted game that rates at the top of the 4x genre. The game pace is somewhat slower but the quality of the game and the story lines built in to the game make it worth playing over and over,

For gameplay and asthetics I prefer Endless Legends over the new Civ BE which I also have. Both are great games but BE is really another Civ with some nice new features and additions where Endless Legends is a new game with a complimentary story line that takes place in the pre Endless Legends universe.

If you buy it you will not be sorry. As a new game there are still some tech glitches and AI issues to be worked on but I have played for well over a month with no errors or crashes so it is well on the way to be another classic.
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53 of 68 people (78%) found this review helpful
1 person found this review funny
30.1 hrs on record
Posted: October 29, 2014
If you like Civilization-style TBS*, but want more depth and strategy, as well as much more unique races and the option to create your own race, this is the game for you.
I have played Civ:BE, and I honesty regret pre-ordering that game before playing Endless Legend, Civ:BE is nothing compared to this game.

*TBS not RTS, thank you Sahuagin.
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45 of 55 people (82%) found this review helpful
1 person found this review funny
86.4 hrs on record
Posted: November 21, 2014
One of the most original and innovative 4x games to come out in years. Eight wildly varied factions (each with their own unique, expansive plotlines), a host of really interesting, unique mechanics (only one city per district, no tech tree). Most of the mechanics are very intuitive, but offer some pretty significant depth.

This came out at the same time as Beyond Earth, but it's been much better received, and the reason for that is simple- it has personality. Playing with each of the factions is like starting a different singleplayer game, and the faction creator is very flexible. Like its predecessor, Endless Space, the game also has fantastic, understated art and music.

The only problems are that some of the more advanced faction-specific mechanics are poorly explained, and that the AI can sometimes be poor at defending their cities. Amplitude have patched this, but some more work remains to be done.

Overall, the most fun I've had with a 4x since Alpha Centauri.
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162 of 248 people (65%) found this review helpful
2 people found this review funny
152.6 hrs on record
Posted: December 16, 2014
I have mixed feelings on this game.
From a more short term point of view, the game is awesome. What i mean by this is someone who wants to get the game, and play a couple matches, there is enough new and exciting content to make it worth it.

But if you are looking for that game to match or rival Sid Meiers Alpha Centauri (that you still play after years), then this isnt it.

In my opinion this game could be awesome. But the amount of bugs, glitches, broken and missing systems outweigh the positives, and that is why im giving it a negative review. Its like a computers game version of a 'tease'. "Here is all this awesome stuff...that i will fail to deliver." The AI makes single-player play only a short term option.

Breakdown:

Positives:
+ Each Faction has unique technologies and unique playstyle
+ Each Faction has unique units (changing factions forces you to change combat style)
+ Each Faction actually feels distinct and plays differently
+ Beautiful world design with unique concepts
+ Detailed Civilization Statistics easily accessed during the game.
+ Customizable Races and Units
+ Customizable Maps


Neutral:
+- Unique map system that is cool but doesnt allow you to see the whole world at any one time
+- Quest system, while a positive at first glance, is poorly done and alot of quests 'break' easily, quest count is low which leads to lots of repitition
+- Unique 'Winter' system, while a positive at first glance, effects everyone the same and only slows the game down
+- No naval system for people that like water maps. I just turn water levels way down.

Negatives:
- No Key Rebinding and limited shortcuts
- Issues with crashing. Ive had more crashing with this game then i have had with any other ive played in last couple years.... and from the forums it sounds like i dont even have the worst of it.
- Lack of documentation. Tutorial is extremely poor. Wiki is extremely poor. Even asking questions on the forum, no one knows how certain things work.
- There are a lot of little bugs/glitches that really annoy you when playing, that when reported are either ignored or written off as "low" priority. These are the bugs that want to make you pull out your hair after the 50th time they happen.
- The diplomacy system is -extremely- basic. Flavor text and AI messages are completely wrong and doesnt make any sense. There really is not any sense to AI actions and they are easily exploited.
- The back story behind each of the factions really doesnt matter. It has no influence on gameplay. You can go through the whole game without reading any of the story. It is not important and deosnt affect the game.
- The battle system IS unique. But in a negative way. Lack of unit control and poor programing lead to ENDLESS frustration
- A full unit stack (6-9 units) can kill (literally hundreds) of weaker units and take tons of cities without taking major damage. There is no 'fighting your way back' in this game.
- Taking cities is waaaayy to easy.
- The final tier of techs is totally ridiculous. Like to play conquest games? First person to get the tech that gives double damage and double health to all units wins!!
- As soon as one person gets a clear advantage there is no reason to keep playing the game. There are no events in mid-late game that shake up gameplay or distinguish one game from another. After turn 200 or so every game blurs together in tedium.
- I dont know if i get on at the wrong times or the game is just dead, but i never see more then 1-2 multiplayers games active. Usually zero.


Major Negatives: *** The AI is totally incompetent in just about everything.***
- It cant fight in battles. Having units mindlessly standing around for slaughter is common.
- Makes no diplomatic sense. Never fights empires that are threats. Easily bribed.
- It cant build 'strong' armies. Unit diversity? Nope. Trying to counter my archers with archers of their own? Nope. Just build masses of cavalry units that have a bonus against archers but get killed before they can reach them.
- AI technology selection doesnt make sense (Dust based civilization skips 3 dust boosting techs)
- Kinda stops playing if they lose majority of empire. Never see more armies from them or any switch from horizontal to vertical gameplay.
- Doesnt play to victory type. Playing conquest victory? Every AI empire is fine playing an economy based game as one empire slowly takes out empires one by one.



Final Statement:
Basically AI sucks. And the multiplayer open lobby is empty. Which really leaves no reason to get the game.
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43 of 54 people (80%) found this review helpful
55.4 hrs on record
Posted: October 28, 2014
It is actually difficult to find something wrong with this game. The visuals are stunning, the soundtrack fits the world and events perfectly, the combat is fun and well put together and the lore is phenomenal. Not to mention the multiplayer, which is equal parts intense and satisfying. This game tried some new ideas, and somehow nailed every one of them. By the way, THIS IS AN INDIE GAME. The fact that an indie game can go up against a major game series like Civ and still succeed is a testament to the stellar game design and tireless effort that obviously went into the making Endless Legend.

Summary: This is an instant classic. BUY IT
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48 of 64 people (75%) found this review helpful
1 person found this review funny
48.0 hrs on record
Posted: November 8, 2014
Looking for the story elements that Firaxis forgot in Beyond Earth? They're right here. The varied factions lead to tons of replyability. Each faction plays differently. There are some balance issues, but this is well forth playing . Firaxis need to step their game, Amplitude dunked them here.
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28 of 35 people (80%) found this review helpful
106.0 hrs on record
Posted: November 27, 2014
(Review for version #[1.0.24] #2014/12/11)

Endless Legend is a 4X (explore, expand, exploit, and exterminate; Sid Meier's Civilization is an important example of the 4X-era) turn-based fantasy game.

It's really difficult - for an old strategist like me - to find something wrong within the game.
+The visuals are stunning,
+the soundtrack is harmonic and match the turn-based gameplay,
+the combat system is simple, yet interesting,
+a modern transparent UI,
+Customizable race and units and
+Mod support.
(Also the lore is quite fascinating)

But! - like every pro - there is critic:
-Like in other strategy-games, there's a lack of AI-performance. If you turn up the difficulty, it will just provide higher buffs (like more money, more science etc.) for the AI. It could simulate a challenge for someone, but for others it's just cheating and unfair. (I will deny my own opinion in this regard)


Overall, good stuff. Not bad for an Indie-game. This game tried some new ideas and implemented those successful.
8.5/10
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39 of 55 people (71%) found this review helpful
33.9 hrs on record
Posted: November 5, 2014
4X done right!

For the TL;DR Its a great game. Hits so many great titles out there, but adding its own fresh curve balls. I do not regret my purchess. I would recommend this game to anyone. 10/10

This is by far, one of the best 4x I have played in a very long time. If you are a Civ fan you need to give this game some thought. It has everything the civ fans enjoyed over the years, but at the same time also gives new and refreashing ideas. It has the 4X feel to it that we all know and love. So it wont take long to start understanding the way this one plays but at the same time also throws some curve balls your way making you go "whoa, that is awesome"

Scrolling out the map never felt so good. in other games you scroll out. Get an under standing and scroll back in. This, you scroll out and admire everything you have done seeing all that you controlll from a more masters look. Feeling like your on that iron throne and pushing around your wood pieces.

Combat gives a whole new meaning to the 4X genra. Iv played alot of these style games. I love the combat to this, So far this game has dabbled in my childhood more then I thought it would from playing Civ 1-5 and Heros of might and magic.
If your a heros of might and magic fan being able to tell eatch unit who to attack and where to run instead of click, right click. and a fight broke out. You get so much more controll over what eatch unit does. AS well as your hero.

Units, being able to gear up your units with more armor and weapons, rings and necklesses. For how indepth this game goes. Its got me comin back for more and more eatch time.

Heroes. Eatch hero has a skill tree as well as gains xp. Adding new armor, trinkets, weapons. Skill points. Want a badd ♥♥♥ that leads your troops to hell and back, you got it. Want one that sits in your city and just helps run that ♥♥♥♥. You got that to. I love just exactly how much controll i have over what everyone does.

On to that last part over controll. Your citys go a little different in the route of how things are done instead of making workers. plowing feilds building this, and telling them to do this. Instead you have workers, but apart of the city. Want to pop out more gold(in this case Dust) Move one, two or all of the workers over to dust. Need to make this troop faster for that war. Move all your workers over to industry. Some may say that might make it easier but it doesnt just makes it more convenient. Workers are still taken away eatch time you make a settler so there is a downfall to all happy ups.

The other thing that I love about this is the races to choose from, eatch with there own back story and quest line. There own play style. Really throwing more in to the ring. Not only this, its the fantasy theme, if your a fantasy lover, 4X player, and a Heroes of might and magic playing Civ 5 person. Give this game more then just thought, go ahead and put it in that cart. You will not regret it.
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33 of 50 people (66%) found this review helpful
1 person found this review funny
49.1 hrs on record
Posted: December 18, 2014
A fascinating take on 4x games that's too poorly documented and fiddly to recommend.

--Pros--
Some of the most specialized factions I've ever seen in a 4X game. They each get unique units (different classes of units, not just stat modifications) and have dramatic civilization modifiers, such as the roving clans faction that get significant economic benefits but cannot declare war.

Cities are limited to 1 per (fairly large)province, which prevents overcrowding while still giving a lot of freedom in city placement.

On top the usual forest/grassland/river tiles you would expect, there are also a plethora of "anomaly" tiles, which give powerful and unique bonuses. Each province usually has 1-3, which coupled with terrain + resources contributes to each province having its own flavor.

Interesting and varied quests.

Almost all heroes and units can be customized.

You can integrate a wide variety of minor factions (each which their own bonus and unique unit) into your empire. However, you can only do this with 1-3 minor factions, so this choice is nice way to further customize your faction.


--Cons--
Extremely poor tutorial and in-game documentation. Unlike the Civilization games, there's no help menu or in game tips. You're just kinda thrown in to flail.
Finding and reading the 60-page manual (an online pdf) helps, but lots of important mechanical details (especial faction-specific) are still not explained and need to be uncovered by coincidence / trial and error.

Examples: The cost of a technology scales based on the amount of technologies you have, INCLUDING those acquired from quests or trade, meaning you can accidentally sabotage all your future research by completely a quest for a technology you didn't need (PS: It's impossible to cancel quests.)
Even though cultists only have one main city, they get 10% of the strategic/luxury resources from a province where they have a converted village IF they have the appropriate mining technology (technology which you would never research unless you knew this rule).

As an additional frustration, this game was in early access for a while and it can be hard to tell which wikis or forum posts have outdated information about how the game's systems work.

The battle system is really bad. It's hex based like HoMM or King's Bounty, but instead of specifying moves, you specify intent. However, after 40+ godd*mn hours, I'm still not sure how to get my archers to just attack something convenient without suicidally charging into the fray. Additionally, when attacked, a unit must counterattack, consuming it's action. It's an interesting way to make initiative matter, but now you have imprecise commands which are ignored half the time anyway, and the combat frequently feels like a comedy of errors.

Additionally, combat takes place on the geography of the world map (but with cities and uninvolved units removed). Even leaving aside coastal battles (where you might not even be able to deploy most of your army because you had a sea at your back) the geography complications can play havoc with your units' AI.

There's a bunch of other minor inconveniences, like being unable to see a unit's abilities at various points where that information's important. Or being given a settler when razing a city, and being unable to sell him (meaning you just pay upkeep the rest of the game, unless you want to expand or suicide him.)


--Conclusion--
For all the cool ideas the game brings, I was too frequently frustrated with the lack of information or the fiddly mechanics. That said, if you're a very patient person who's interested in the unique elements of this game, I could see you having fun with it.
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19 of 25 people (76%) found this review helpful
46.3 hrs on record
Posted: October 27, 2014
Endless legend does alot of things right, and a few things wrong. The overall experience is however masterfull and a joy to behold.

Firstly the things it does wrong:
-The game has a tutorial that goes as far as explaining the tried and tested tropes of the genre. It fails to explain the intricacies of what Endless Legend offers beyond this. Adding layers of complexity where little external resource exists to fill you in. The steam copy of the manual is actually usefull for once, but Learning to play a modern day game especially one that innovates in so many ways, shouldn't involve reading a 70 page pdf.
-The difficulty and overall balancing is out of wack. This only time will heal, and it will, knowing amplitudes excellent track record with supporting their tittles post launch. The best way to play this game at release is with other human beings who are as fallable and new to the experience as you.
-The combat system removes power from the player in an attempt to streamline what is often the most tedious part of the genre, player agency is important in all game genres and unless I as the player have explicitly surrendered it, it should never be taken away.
-The quest system feels pinned on to the experience the game already offers, and doesn't stand up as it's own thing, You can tell the potential and desire to enhance it was there by the devs but to date it's been squandered.

Now quickly the things that it does right:
-A slick, clean, effective, forward thinking and wholly PC interface. No big picture or touch screen nonsense here tyvm.
-Asymetrical faction design. Making each and every one of the different faction play in a unique and different way. This adds to the multiplayer joy, a 30 hour trade war mirror game where the players can't declare war on each other? priceless. An expansion faction versus a tall single city empire? totaly legit. The options are there and out of the hands of the AI totaly viable.
-It's beautifull. I've never liked blur in video games before, but whoever designed the art style of this game knew all the right things about lens shifting and lighting. And a niche love of papercrafts maybe?
-Combat. Yes it in part removes player agency forcing you to fight for control but other innovations make up for this. The combat the most arduos part of this genre is hastened by spontanious (or double spontanious) turns and a 6 turn turn limit. Combat never feels obtrusive and is actualy worth investing time in thanks to these design decisions.
-Tile exploitation and cities. This one is probably preference and others may disagree with me, but the way cities expand and exploit the FIDS resource system is very rewarding, feels organic and empowers the player. You'll learn to love triangles and spiral patterns in a weird way I swear.
-Soundtrack and art. The word eargasm doesn't exist. But it should for this very reason. The ost captures the hybrid fantasy lowtech sci-fi setting brilliantly as does the art.

Is it worth buying? I judge a games worth if I enjoy playing it over it's price in £ converted into hours. I got my copy cheap as part of a subscription service to IGN, but it retails at around £30. Check my hour count and you'll see that I can wholeheartedly recommend this game.

~Litany
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16 of 20 people (80%) found this review helpful
63.6 hrs on record
Posted: December 26, 2014
Endless Legend is similar to classic 4X games like Civ but adds many new mechanics and elements that make the game refreshing and unique.

Each run feels different and fresh thanks to the 8 playable factions - all with their own unique specialties, traits, units, heroes, and mechanics; there's also over 15 minor factions that you could assimilate to bolster your faction's strength or cover a weakness. If that is not enough variety for you, then you could also make your own custom factions!

You can also customize your heroes and units with weapons and equipment you unlock via research or from quests. For instance, the Vaulter's archer unit - the Marine - can be equipped with long bows that are strong against flying units or a 1handed crossbow and shield for more defense and extra firepower in short-ranged combat. Armor and accessories can be mixed and matched to customize your heroes and units even further.

The game also features politics and trading like your standard 4X fare but adds a new twist due to the introduction of influence as a resource needed to engage in such. Influence is not only used to for politics and trades, but also for assimilating minor factions and passing empire plans that give buffs to your empire.

The game might seem daunting and intimidating at first due to the many complex mechanics and vast amounts of customization available to new players - but they're actually easy to learn and engage with thanks to the smooth and intuitive interface as well as the empire screen and army screen which shows a summary of everything in your empire like your cities, resource production, construction queue, heroes and armies, etc etc. All it takes is just 2 clicks to find anything you might have lost track of in the map.

Atmosphere-wise, the game us top-notch - with gorgeous visuals and art style, back by an amazing soundtrack, and fascinating fantasy/sci-fi story and lore.

My only complaints are that the AI can be quite dumb, and slow-down may happen when games gets ridiculously long like turn 300+.

Overall: Highly recommended for newcomers and hardcore fans of the 4X genre.
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23 of 33 people (70%) found this review helpful
20.1 hrs on record
Posted: November 8, 2014
I am baffled as to how this game could reinvent the civilization formula with so much originality that it makes me wish the civilization series would actually learn from this.

Extremely fine art and an absolutely gorgeous map, and lots to do. And I do find it quite hard. I still have to play many many hours but I am enjoying this a lot. All of the races are interesting and it is a first that I'm actually playing everything random.

9/10. Excellent
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12 of 13 people (92%) found this review helpful
36.9 hrs on record
Posted: January 1
Firstly, I would like to thank the 4X-enthusiast group eXplorminate for giving away this game. I typically don't pay much attention to giveaways, but I actually won something that time. And that something happened to be a game that seemed somewhat fascinating to me at the time.

As of now, Endless Legend is a whole lot more than "mildly fascinating," and I am shocked I did not know about it sooner. This is one of the few games that I wish so many more people did know about. My opinion of this game is from the perspective of a[nother] person stepping into it from Civilization V. I also have some Total War to be comparing it to, so I have that to reference as well. That said....

Endless Legend is a beautiful game. There are few other words that can describe it so aptly. The presentation of Auriga (the gameworld) from the map anomalies to the tile improvements that match the civilization's stylistic impressions to the special effects during winter to the GUI, everything about the game is beautiful. The UI deserves a special shout-out, because everything is placed so intuitively, and it's simple, clean, and elegant. There is no other game that matches the polish of Endless Legend's UI (although vanilla Civ and G+K were both very meticulous through the menus and what-not). As a turn-based strategy, the gameplay is sufficiently balanced, and the overall war mechanic is somewhat more sophisticated than what you'd find in Civilization, using Total War's army-building model. The quest functionality provides a lot of deep lore, and it really is amazing how intricate Amplitude's universe is - they have clearly committed a lot of energy to just... being creative here - so I have to mention it even though I really don't care for it much in my playthroughs. I don't have to, though. It's there if you want it, but I'm just not an RPG person. My biggest gripe about the game is how much ALL CAPS ARE USED IN ITEM DESCRIPTIONS. I MEAN, IT'S KIND OF ANNOYING TO READ.

All in all, it's a fantasy version of Civ that is very, very polished, endlessly replayable (see what I did there?), full of character, surprisingly strong on the war/conflict front, and I am recommending it now solely because I want more people to know about it. I encourage you to pick it up, or at least look into it a little deeper.
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15 of 19 people (79%) found this review helpful
120.4 hrs on record
Posted: November 23, 2014
Pretty damn good game. It has a medium learning curve because you can build and use your empire how you want to.
Unlike most 4x games its not as much about expanding your empire as it is building it up.
You are not confined to a tech line and they really made this game open ended and customizable for the player.

The closest this game can be discribed is imagine civ and heros of might&magic had child; this would be the result.

There is so much that could be said about this game but ill narrow it down in four words. Deep Fun innovative and sandboxy like a 4x should be.

Each faction is totally diffrent and does not have the cookie cutter races that only differ slightly from eachother. One faction can only build one city. Another faction can move there citys becouse they are nomatic. Another faction doesnt eat food but consumes a diffrent resource. Another faction eats well,, other factions citizens!! Its great!

The Heros are amazing and have the MOO2 govener feel to them. Did I mention all the side quests in the game? Yes there are those too.

I can go on and on about all the neat things you can do in this game that are just ingenous but all I have to say is; This game is simply a fresh take and a instant classic. I have no regret buying it.

Only down side is there are a few small bugs to get squashed yet.
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22 of 33 people (67%) found this review helpful
3 people found this review funny
13.8 hrs on record
Posted: April 19
Endless Legend is a hexigrid turn based strategy game set in a randomly generated medieval fantasy world that has you making alliances, declaring war and peace with other nations. If it sounds familiar, that's because it is, but there's the promise of turn based battles rather than bumping your units into enemy units. However, its little more than you watching these battles play out on the hexigrid. The entire game amounts to little more than watching a gorgeous painting dry. Its a true time sink for anyone into the genre, but after spending 12 hours into it, I didn't start to "enjoy" Endless Legend until about six hours in once I had mastered certain nuances.

The game is like several others in the genre, you'll make settlements in regions and grow the settlements and chose their development. Then over time, they'll amass industry, science, food and "dust" or the game's currency. Industry gets things done quicker and I wish I had paid attention during the tutorial to know that. Science researches upgrades faster. Food keeps your citizens alive and dust pays for a lot of things. Each settlement will have a default yield of all four resources, including a fifth and that's influence that every so often you'll get to unlock more things that can be upgraded. If you'd like a higher yield, you need to balance your town's populous to put effort into each of the five. Its little more than clicking and dragging an icon from one grid cell to another. These citizens are never seen, its like a statistic that you have control over.

Now that everyone is up to speed on these genre as a whole, you'll use these settlements to generate units. You can speed up any process by spending dust to get it done on the next turn. The nation / faction you select will determine the units you can use. Everything from dragons, to ogres, archers to knights and so on. The game breaks down into three different class types, infantry (melee), ranged and support. You can combine units on the world map into an army, so six units into an army, but then the icing on these little cupcakes are heroes, which you can buy for around 2,000 dust. The heroes are tougher than units, but they can still be killed. When they're killed they respawn after a battle with little health. If they're injured, they're disabled for a few battles and you can assign only one hero per army.

You'll move your armies around and engage in battles or attack settlements. That's when the army separates back into units. As a general you've moved your armies, and now its up to them to fight on the hexigrid. Before hopping into battle, you've got a choice, manual, spectate or auto. Auto will just tell you what happened, who died, who survived. Spectate will watch the turn based battle play out for a total of six phases. So each unit goes once and that's a phase. If you select manual, at the start of each phase, you'll get to point each of your units at an enemy to attack. Then they'll do what it takes to carry out your order. If they can't do it by the end of their turn, they fall back on your choice of either offense, defense or stand their ground. So if you want an infantry to attack a supporter way in the back, but they just can't reach them in this turn, they'll move as far as they can, and attack someone else instead if you have them set to offense.

If a unit is attacked, they'll defend or attack back right then and there, but that counts as their turn. Your units have all sorts of abilities, defense, offense and stats. Your units use the abilities, you don't. You're sitting there watching the whole thing play out up to six phases. After six, if there is no decisive winner its considered a draw and its back to the world map! During the battles, if you have other nearby armies, they'll join the fray as time goes on, so if there's an army two spaces away on the world map, they'll join the battle in phase three. It definitely makes things interesting.

Another thing that's interesting is troops from each unit will fall dead, but that doesn't mean they'll be any less effective. So if there are six archers in one unit, five of them are dead, that lone archer can deal as much damage as the six of them. The amount of troops per unit is only a visual aide.

So you're not just conquering your enemies, you're winning battles or at least your units are. You'll build boats to get them from place to place, or just walk them. When capturing settlements, you've got a choice, attack or siege. Siege will cut off their resources and weaken them for your attack.

Attacking settlements can be difficult to the point that it made me think there was some sort of a glitch. You can keep attacking an enemy and see the damage indicator telling you that you've done 45 damage, but their health doesn't go down. This is the effect of being within city walls or even around a settlement in general. You'll need to keep attacking them knowing that at some point their health will finally go down. Its a strange hidden mechanic with no reference that they're safely fortified. Settlements also come with extra militia in a garrison. If you can't capture a settlement on that turn, the militia will regenerate.

Conquering a new settlement will mean its people will hate you, but you can just arrange some morale boosters to be built. You'll also need to fix whatever problems the settlement has. A few of the cities that I had taken over had food shortages, so I had to reassign the populous from dust (gold) harvesting to food harvesting. The game will warn you if your people are about to starve so you can fix it. In fact the game notifies you of far too much with prompts that you'll need to open. These processes have been done, these units have leveled up, this hero needs you to select their perk.

Heroes have perks, just like you as a nation have upgrades. To be honest, there was far too many upgrades and perks that my mind went numb and I just started randomly selecting things. Some of the upgrades boost your harvests. Other upgrades unlock new units. As for the heroes, they'll unlock skills and passive buffs, but again nothing felt like a game changer especially when you have such little control.

One interesting facet is the seasonal change. There aren't four seasons, no; here there are just the two. Summer and winter. The winter makes travel slow and starves your people, so if you don't have enough food stored up from the summer months, you might have to pull everyone off of other duties and assign them to food harvesting. It really forces you to use things that most wouldn't even think about when playing.

Like most games of this nature, when you start, you can list a lot of specifics such as world size, climate, how many nations and difficulty. You can select random for most of them and hop into a new game generated just for you! The rival nations will watch your actions. If they feel threatened they can declare war or even offer a truce with some rewards if you're about to curb stomp them back down the hole they came out of. Its interesting seeing nation leaders so happy to trade with you or say hey we have common friends, let's be allies! No one asked to travel through my land though and that's usually a good sign that they're about to wage war on you and make a play for a city. There are neutral minor factions too that you'll need to either murder, bribe or negotiate with.

I spent twelve hours staring at a beautiful painting and at some point I started auto skipping the battles. I discovered that an easy crushing victory on spectate turns into a draw when auto battling. You're almost forced to watch these slow battles play out and that's just part of Endless Legend. Even if it weren't for the battles, the game is dull, but still gorgeous to look at with beautiful music. I'm not even sure that I can recommend it to fans of the genre, just because you've played this before, but its now time consuming with these battles you have no control over.
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