A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
User reviews: Overwhelmingly Positive (1,549 reviews)
Release Date: Jul 28, 2014

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Buy The Room

 

Recommended By Curators

"Atmospheric little puzzle gem set in a mysterious room. Recommended for all casual puzzle gamers."
Read the full review here.

Reviews

“Resist hurrying and savour every sliding panel and twist of a dial. The Room is the cave of mysteries from everyone's childhood; a perfect encapsulation of the fear and pleasure of discovery”
Eurogamer

“Excellently produced, clever puzzles and spine-tingling music”
Game Informer

“You're encouraged to slowly savor every last morsel this wonderful gem serves up. A must play, indeed.”
Gametrailers

About This Game

Fall into a world of bizarre contraptions and alchemical machinery with The Room, a BAFTA award-winning 3D puzzler from Fireproof Games. Follow a trail of cryptic letters and solve many unique devices in ever more extraordinary places, on a time-spanning journey where machinery meets myth.

The Room PC is a fully-enhanced HD release of Apple's 2012 iPad Game Of The Year, including the 'EPILOGUE' DLC that adds 20% more content and play time to the original release. This PC version of the game has been many months in the making and has involved recreating almost every asset in the game from the ground up.

Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room has changed our lives and we hope you enjoy playing it as much as we enjoyed making it.

System Requirements

    Minimum:
    • OS: WindowsXP SP2 or higher
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
Helpful customer reviews
38 of 40 people (95%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: January 3
GET THIS GAME.
Cogs meets Myst. Minimalist art. Japanese puzzle box with a computer mouse.

PLAY THIS GAME.
Hella rewarding. In my personal Utopia, this game would have more sequels than CoD.
It's beautiful. It looks great in a red dress. I think I'm in love with it.
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29 of 33 people (88%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 12
You're tearing me apart, Lisa.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: March 18
The Room is an atmospheric first person 3 D puzzle game .

Gameplay 7/10
You solve all of the puzzles in first person and rotate and combine various objects to solve the riddles . Some of them are quite tricky and others are quite easy .It took me around 3,5 hours to finish the game including the DLC , so I'd call it short .It's very atmospheric and also kinda dark lovecraftian feeling to it .

Music 7/10
Nice atmospheric sound , sometimes you hear the cracking of a door or something , but other than that nothing worth mentioning .

Graphic 7/10
Nicely modeled and very detailed 3 D objects that can be rotated , e.g. a table , a box .

Supports Steam Cloud and has Steam Trading Cards

Definitely recommended for casual puzzle-gamers .

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13 of 14 people (93%) found this review helpful
3.4 hrs on record
Posted: January 4
Graphic 4/5
Puzzle 5/5
Sound 4/5
Mood & ambience 5/5

Just simple puzzle game, but there are many interesting elements.
When you solve the puzzle, level of difficulty is increased.
Also, trying to find the hidden clues and use a lot of wisdom.
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20 of 27 people (74%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: May 5
"Wilkins, I'd like to commission a safe".

"Very good, Sir. What are your specifications?"

"I want it completely unbreakable."

"Then you've come to the right place!"

"And I want a hidden compartment on the side in which to hide the key."

"The... uh... key to the safe?"

"Yes."

"Won't that be a security risk?"

"Hmm. Good point. In that case, I'll have to build another compartment for my actual valuables and we'll put the key to that compartment in the safe."

"That's not... really... I don't think..."

"Shush, Wilkins! I'm on a role."

"Okay, to be extra secure, we'll put my valuables in a lockbox before locking it in the safe."

"Ah! Now you're talking. We make lockboxes of the strongest steel and locks consisting of..."

"Steel? That will never go with my furnature. No, the lockbox must be made from pure walnut."

"Couldn't a thief just cut it open?"

"Cut open such a work of art? It'll cost a fortune to make. Who would break that? Think, man!"

"A fortune? On second thought, I think we can..."

"Yes, yes, yes. The lockbox will contain a machine that projects a film displaying the password to a keypad that opens a trapdoor containing the key to the monkey cage containing a trained monkey that uses charades to tell you the name of the book whose first chapter contains the combination to the safe in which we'll store the vibroslap on which we'll inscribe the instructions for locating the hidden screwdriver which can be used to unscrew the compartment containing the valuables."

<long pause>

"What if they brought their own screwdriver?"

"Don't be daft! What sort of ruffian would carry a screwdriver to a robbery?"

"And you'll, uh, go through that every time you want to get to your stuff out?"

"How else do you expect me to keep the cat from chewing my toothbrush?"


This is a hidden object puzzle game. Most gameplay consists of rotating an object in the center of the screen to locate a secret button or compartment which unlocks the next secret and allows you to proceed. I know some people love hidden object games, but others may be turned off by the fact that the entire game consists of searching for something you can click on.

The game's biggest weakness is its mouse controls. Clicking and dragging the mouse across the entire screen is normally not enough to completely rotate an object, so you'll often be dragging the mouse back and forth across your desk several times to see the other side of something. Clicking is very unresponsive since it ignores mouse input every time it animates anything... and it animates everything.

As I suggested in the above dialogue, the objects themselves are a bit ridiculous and don't really make any kind of real-world sense. That's bad for a puzzle game since you're not so much figuring out how the objects work as randomly prodding them until the next puzzle activates.

The good graphics and atmosphere don't really make up for the poor puzzle design and controls.


To make it worse, the game is bugged. The epilogue contains a puzzle where you're supposed to drag a gem to the center of a maze that rotates in three sections. However, when I get the gem right near the exit, it stops responding to mouse input... making it impossible to finish the game.
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