"Wilkins, I'd like to commission a safe".
"Very good, Sir. What are your specifications?"
"I want it completely unbreakable."
"Then you've come to the right place!"
"And I want a hidden compartment on the side in which to hide the key."
"The... uh... key to the safe?"
"Won't that be a security risk?"
"Hmm. Good point. In that case, I'll have to build another compartment for my actual valuables and we'll put the key to that compartment in the safe."
"That's not... really... I don't think..."
"Shush, Wilkins! I'm on a role."
"Okay, to be extra secure, we'll put my valuables in a lockbox before locking it in the safe."
"Ah! Now you're talking. We make lockboxes of the strongest steel and locks consisting of..."
"Steel? That will never go with my furnature. No, the lockbox must be made from pure walnut."
"Couldn't a thief just cut it open?"
"Cut open such a work of art? It'll cost a fortune to make. Who would break that? Think, man!"
"A fortune? On second thought, I think we can..."
"Yes, yes, yes. The lockbox will contain a machine that projects a film displaying the password to a keypad that opens a trapdoor containing the key to the monkey cage containing a trained monkey that uses charades to tell you the name of the book whose first chapter contains the combination to the safe in which we'll store the vibroslap on which we'll inscribe the instructions for locating the hidden screwdriver which can be used to unscrew the compartment containing the valuables."
"What if they brought their own screwdriver?"
"Don't be daft! What sort of ruffian would carry a screwdriver to a robbery?"
"And you'll, uh, go through that every time you want to get to your stuff out?"
"How else do you expect me to keep the cat from chewing my toothbrush?"
This is a hidden object puzzle game. Most gameplay consists of rotating an object in the center of the screen to locate a secret button or compartment which unlocks the next secret and allows you to proceed. I know some people love hidden object games, but others may be turned off by the fact that the entire game consists of searching for something you can click on.
The game's biggest weakness is its mouse controls. Clicking and dragging the mouse across the entire screen is normally not enough to completely rotate an object, so you'll often be dragging the mouse back and forth across your desk several times to see the other side of something. Clicking is very unresponsive since it ignores mouse input every time it animates anything... and it animates everything.
As I suggested in the above dialogue, the objects themselves are a bit ridiculous and don't really make any kind of real-world sense. That's bad for a puzzle game since you're not so much figuring out how the objects work as randomly prodding them until the next puzzle activates.
The good graphics and atmosphere don't really make up for the poor puzzle design and controls.
To make it worse, the game is bugged. The epilogue contains a puzzle where you're supposed to drag a gem to the center of a maze that rotates in three sections. However, when I get the gem right near the exit, it stops responding to mouse input... making it impossible to finish the game.