I have JUST finished THE ROOM. If it had been longer, or if there I'd owned any potential sequels, I would not be writing this now. I'd have continued playing sans hesitation. Yet, questions remain.
But there really isn't much to say without compromising the enjoyment of this puzzle game for new players, so I won't try. Simply that the "craftsmanship" of the items was superb, and the "supernatural" storyline eliminated any physics issues to arise in players' minds. The controls were about as simple as one would ever hope to encounter, and more or less intuitive. I only hope the developers had as much fun making this game as I had in playing it.
It didn't take long to realize that EVERYTHING of value toward solving each and every puzzle was immediately available. It was rarely even necessary to look further than a foot or so away, even though that slippery slope might easily have been provided more layered challenges. I dare say without spoiling too much, just about the ONLY outside information needed was a knowledge of the primary colors. Yes, about 3rd grade knowledge. Even a reference to a verse from something as universally accessible as the Christian Bible served a completely different, albeit more interesting and deceptively simple purpose.
Oddly contrary to expectations, the last part of this game became EASIER. The last section was by FAR the simplist, completed in minutes, very nearly without thought or imagination at all. Just by completing simple steps, as though the basic idea had run out of "steam", so to speak. Or perhaps, simply as restful reward for diligent players. Yet there were so many ideas unused. The notes might have been better utilized, much as the drawings began to be (though somewhat nonspecifically.) The surrounding environs perhaps put to some use, if only the walls and ceilings (which were by NO means ignored visually.) Perhaps various lenses. Not to say that anything more was needed in the existing game, but it could have been longer or more complex. Or, dare I say, to make the last section more challenging. In fact, I would not hesitate to say that the last section could have rather been one of the very first, to warm up the player instead of to try to scare some away, as seems to have been done with some of the stronger early challenges. Stronger, but NOT engineering student CRAZY hard. A reasonably curious mind with a minor bent toward lateral thinking is fully adequate. A sense of humor helps greatly. I enjoyed this game VERY much, and only wish I could continue, unabated, indefinately.
The HELP mode. Yes...and No. Admittedly, I used numerous hints, and they added to the enjoyment, though were far from perfect. (Forgive me if I sound as if I criticize my very lifesaver. They certainly added immensely for one not willing to commit to a single game for an extended time, regardless of the high quality of enjoyment.) They often gave hints that were past being of use. Perhaps that was to make a player feel smarter, but for me they often did the opposite by dumbing me down, though sometimes most amusingly.
Perhaps readers of this review can offer an assist. One hint told me I had missed something in the VERY beginning that was needed. Since there is only one SAVE, and that automatic, the only option to explore that hint was to restart the entire game. But despite that drastic step, the "item" was NOT available (confirmed by player generated video), nor was it mentioned again! Any thoughts, readers?
My only remaining question is if I will research a sequel BEFORE or AFTER I post this review....
As with many Steam games, offline gametime is ignored.