In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
User reviews: Mostly Negative (3,743 reviews)
Release Date: Nov 15, 2013

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Recent updates View all (23)

October 17

X Rebirth Update 2.51 Released

X Rebirth 2.51 is now available. It will be automatically applied by your Steam client.

Bug fixes:
  • Fixed failure to deselect current target under certain circumstances.
  • Fixed crash when loading certain savegames.
  • Fixed several other causes of crashes.

Note that as of this patch, 32-bit systems are no longer supported. Our system requirements have stated since the beginning that 64-bit is a necessity and going forward, we will only support 64-bit releases.

25 comments Read more

October 9

X Rebirth Update 2.50 Released

X Rebirth 2.50 is now available!

New features and improvements:

New Feature: New side-bar based main menu.
New Feature: External camera view.
New Feature: Free look in cockpit.
New Feature: New shipyards for small and medium sized ships.
• Added Drone Hunt generic mission.
• Added Protection Detail generic mission.
• Added Diplomatic Aid mission chain.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added ability to assign ships to other ships of same size or to any large ship.
• Added option to choose between stopping and maintaining speed while in menus.
• Added event monitor display to drone control mode.
• Added target elements for player-owned small ships.
• Added statistic for storage modules hacked.
• Added crash report option with privacy settings.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved "Assign new superior" command.
• Improved ability menu to show when a drone is unavailable.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved scan time for police scanning illegal activities.
• Improved lifetime of containers dropped from cargo bays.
• Improved remote controlled player drones flying back to the player ship.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved Mission Bar so it no longer obstructs menus.
• Improved crash report content to help us find and fix causes of crashes.


• Fixed several plot and other mission issues.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.
• Many more fixes, see the complete release notes.


The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. This is likely to be the last major version for which a 32-bit executable is available.

65 comments Read more

Collector's Edition

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost (available Dec 2014)
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

Just Updated

Egosoft is extremely pleased to finally announce the release of X Rebirth 2.0 - Secret Service Missions. After considerable effort and with an eye to all the great feedback we've received, X Rebirth 2.0 represents a major update for a wide variety of gameplay mechanics.

Together with the new plot chain, which offers all players membership in the Argon Federation secret service, X Rebirth 2.0 brings a host of new features and improvements.

For a more detailed explanation of the new features, please have a look at the X Rebirth 2.0 feature manual.

About This Game

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

System Requirements

    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
Helpful customer reviews
83 of 101 people (82%) found this review helpful
557.5 hrs on record
Posted: November 5
With the release of X: Rebirth 2.51 the game is at the point that most people would have hoped for at release. There are still a few rough edges and mind-boggling design decisions, but overall it is a good space game that can be polished with the use of a number of mods that bring back a few key features such as automated galaxy traders and miners.

As a note, Rebirth is an ambitious game for such a small studio, as such there are always going to be problems relating to small teams with ambition such as bugs that work their way in, and lacks of resources meaning change doesn't happen as fast as gamers would like. That said on my most current playthough I haven't found a single plot stopping bug.

As a gamer I would recommend only getting this game on sale on general principle - the game is almost a year old so paying $50 is overpriced. If you are really desperate go for it, but the price will probably be dropping significantly in the near future.

There are still some annoyances such as expected bread and butter features missing from the vanilla game (a lack of FOV adjustment is a pertinent example). But these things, as illustrated by the addition of a great new gravidar, new menu system, and external camera system, seem to have been identified, working their way back into the game as Egosoft move from bug squashing to remedying design oversights. On this note, X Rebirth 3.0 is looking extremely promising, and along with the new official DLC 'The Teladi Outpost', now, many modders seem to be finding their feet. As the engine is tweaked for performance, and bugs are squashed, it looks like X Rebirth might be headed towards a golden age of modding (if current offerings are anything to go by).

The AI can be a bit flakey at times, but is improving. The commands for capital ships are still a bit limited: You either set them off on an automated task or give general orders such as "attack this", "fly to zone", "fly to my position", "patrol" etc. The closest I can think of is it operates a bit like Nexus: The Jupiter Incident (without the GUI) — you give the commands to an NPC captain through comms or if you use the Co-pilot conversation mod, through keyboard shortcuts. There are a number of significant mods in alpha state at the moment that look to improve this somewhat in addition to Egosoft's on going work in this area.

With each new beta release a few more features that we've been waiting for get added to the game. A small list of some of the important ones are as follows:
• The ability to build stations in empty space and name the new zones
• Ship to ship cargo and drone transfer
• Crew training
• More ability to micro station management
• More mini-plot chains and new better paying missions
• New map system
• Crafting system

Of course there are many more being added so check the X Rebirth steam forums for details

One part of Rebirth that I enjoy is the set up: slowly building an empire, amassing stations and capital ships, setting patrols, essentially minmaxing an empire. If anyone remembers playing with lego as a kid, it's kind of comparable to that: you set up a cool base, build lots of vehicles, get a crew together, then muck around - it is a similar kind of ethos involved in the X series but with the level of interactivity we expect from PC games.

At the moment I have about 10 stations that all support each other while producing wares to keep the galactic economy running, I have top of the line freighters and miners assigned to each station, and defense fleets that patrol my territory protecting my assets. I have named each ship and station individually with all the most well crafted names I could think of (and some stolen from famous Sci-fi and fantasy), prefixed with Iain M. Banks designations of GSV, GOU etc with a few of my own new designations. The little things like setting up an empire in this detail are what makes games of the X series fun.

If this kind of empire building appeals to you then you will like Rebirth. While my empire is building, I do missions, capture ships, place trade agents on stations, increase my rep with factions, get achievements, role-play and so on. With Litauen's 'Capital Ship Bridges' mod I often sit on the bridge of a frigate ordering profitable trades as it escorts one of my galactic freighters. Then at times other times it's just enjoyable to sit back, parked up in one of the zones occupied by my stations and watch the empire hum along. Personally I think if you are expecting a straight-up all fighter combat space sim you will be a bit disappointed, the wider aspects of Rebirth such as the empire building aspects are where this game shines.

Even if you decide to not follow the plot the feeling of flying around in space just exploring, seeing new places, and observing the galaxy going amongst its business around you is incredible. A number of mods can improve this experience such as 'Ency's mod'* (link at bottom of review) that modifies planets, and adds nebula to create breathtaking vistas and lighting.

Personally I get okay performance, my set up is:

Nvidia GTX 760
Intel 4670K
8 gig of ram
24" IPS @ 1920 x 1200

I run adaptive vsync at half refresh on max settings in game, including all the driver side bells and whistles from Nvidia control panel, it sticks at 30fps. Some people might like higher frames but as long as the framerate is consistent and the game looks pretty I'm fairly happy.

A good idea when approaching X Rebirth is to embrace modding. The support of Steam Workshop means you can easily pick and choose features, removing things you don't like about the game and picking up new features generated by modders. Check out my curated collection of mods below for a number of improvements that save time and improve the game by adding handy new features, immersive changes, and the removal of annoying ones. One mod I can't support enough is the capital ship bridges mod - simply brilliant.

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58 of 72 people (81%) found this review helpful
89.3 hrs on record
Posted: November 6
After a year of bug fixes and added features, this game starts to come nearer to an entity like it's predecessor, but in it's own right.

It's now playable, I haven't gotten the game breaking save bugs and other random crashes that were plaguing my initial attempts to play this game.

(Edited with later game experiences within parenthesis)

The Goodish

I myself personally enjoy acting like a commander of a large fleet sending my ai companions into battle to kill off or be killed off by large xenon and pirate capital fleets. This is where the game shines to me in comparison to previous X games. If you don’t enjoy watching things unfold from the sideline and only enjoy the flying around capturing new ships to use part of the old X games for yourself I’ll stop you here and not recommend the game to you, unless you like having them alongside you then by all means proceed.

Mining is vastly improved though! <<< Like really a hell of a lot better mining system. (still not required for a successful game experience, highly recommend it when you have the extra cash, at least from an automated standpoint when you need to supply your own stations with materials. Otherwise continue stealing freighters)

Fewer menu trees (though it’s only good in theory because the automation isn’t there so you just have to hope there is a command you need in whatever situation you got into… if you’re doing combat mission don’t forget to remove your mining ships from your squad)
(I’d of prefered more menu choices with less of a hierarchy from X3 so that they weren’t hidden away.)

Space Graphics… don’t look inside unless you want a dollar and old toffee candy.

The Disappointing;

The bad things that I see in this game are mostly from a lack of automation available to the player in the old X games and missing fleet commands that really weaken the whole spin on having one ship through the whole thing. --If I have to spend 10 min sending orders to trade out, that’s not a better trading system in my book it’s a depreciation of something that was much better in the old X games.

Player Stations I’m really disappointed that they are limited to defined areas within zones, the ability to set-up outposts anywhere in X3AP was so cool and satisfying that as I write this I almost feel like hopping over removing tubes and starting a real empire. That being said I do prefer the new player station system as a whole, but the lack of freedom here brings it down to a level below it’s original roots with station complexes. (After getting more hours into the game and scaling up my own economy, I really must say that the game falls way short here, I like the scaling of the stations but the building and expansion of improvements takes far too long and I don't feel like running my computer for 7hrs+ just to have a single section build waiting on supply bottlenecks because my other stations and traders are busy)

Earning cash as a whole just seems so backwards in this game that I can’t even begin to describe my disappointment in this area. In what sense should I have to spend 7-8mil to buy a ship that does an actual economic activity only to make 250k an hour when I can just go long range scan for 15min get lucky and make 1.5mil off 100 crates of station trash items. (Adding in there are really only 3 things you can do for cash, long range scan, board ships, and board ships. For a game speaking of economy as an integral part of the gameplay experience there seems to be a lack of reward for doing the most basic economic tasks in the economy, the way it is currently set-up owning mining or trading vessels is a waste of cash and you must essentially own your own economic empire to even think of making a penny from station building since you can't make a profit because of what for me seems to be a set demand basis from the other factions with their preset number of stations, they need to build more stations in zones and expand against you and other factions)


Anyway I don’t recommend Re-Birth over X3AP or over any game really for that matter at this point. not worth $50, but if you could get 75% off or something huge go for it.

(After putting a good solid playthrough at 50hrs into the game and scaling up to the point where I had multiple combat fleets the game just feels stale, There isn't the threat of a true pirate menace, my biggest woes are managing an economy between my personal stations and assets through a few god awful menus, or commanding a fleet to jump in or out of combat zones as I wreck, or get wrecked, by the npc faction I feel like killing at any moment. When the ships do get into fights it's a pretty beautiful light show, but that's about all it has going for it at this point. It's fun for a bit, but after the first few station sieges and capital battles you're just grinding in a single player game to grind. You can't effectively manage the systems you take and you can't produce new factions of resistence to your mighty fleets.

----I'm quite peeved that I can't command Xenon I's which I consider the most beatiful ships in the game and the producers of some of the better laser light shows when carriers and destroyers jump in.

What Would Improve it!
This game could be better with an overhaul to the menu choices and npc faction ai, micro and macro level ai combat and economy, something that allows for recognition of a certain asset level allowing for new diplomatic options with the factions as an equal, or something to that extent, allowing for a scale up of fleets sent at you or to assist you in zones that you have influence over determined through % assets in system

Better Ship Designs --- Why are "half" the ships that are flyable freaken flying Y's that's great and all but I like where the designers went with the xenon I sleek and tons of guns. If I have one ship I better be getting one helll of a show.

Less congested menus, maybe even more of them just less hidden trees of menus, I don't know, but as it is now it's rather annoying. It's like there was no change from the previous games with the continued use of hidden menus. It wasn't a problem in the old menu system of too many menus it was the hidden options, at least for me, that caused the problems.

Trading needs to be automated beyond station purchases, I am going to advocate for an exporting trade option beyond inter station purchases of my own assets. ....unless I somehow missed this and it's a hidden option i'd like to be able to set a trader to export finished products rather than wait for my station to lower the price of its' goods.

Fleet Management and Supply --- Really needs to be better
I want sliders for automated purchasing amounts of drones and ammo with fleet managers that have accounts, as it is now I can only manage one fleet at extremely poor efficiency time wise, literally takes me 2hrs to get all my ships repaired, stocked, and all while making sure they are in the right places.)

...Might Update as I play more, if I play more and flesh out more of my experiences with newer updates or if I think of more issues/positives. --updated after another 30hrs for a total 89hrs (left the game on over night twice to build stations subtract 12hrs, but I count that as actively playing)

note I'm probably done playing until the expansion release. I'll be starting a new save to get the experience fresh to add to this and any other projects if there are any changes that will affect the early low free capital gameplay.

current review after patch 2.51
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35 of 51 people (69%) found this review helpful
18.7 hrs on record
Posted: October 30
So I bought this game on Release day, and I have been putting off doing a review for it this whole time. I'm a veteran of the X series of games, and familiar with the development cycle that Egosoft implements. Their games are deep, and complicated; and while this one goes in a rather different direction, it is no exception.

It's just that as it was released, it was a pile of alpha code that was being charged a premium price. And really, I can't really advocate that pattern of behavior. But I do accept it, because Egosoft follows through.

They could have just given up, as a company like EA, Sony, Microsoft, or Activision would. Just leave the game as a failure and move onto something more profitable. But Egosoft continues to work on the game, refining it and polishing it to a point where it meets the expectations set out for the game in the first palce. Is this the best way to develop a game to 1.0? No. And make no mistake, what is 1.60 according to Egosoft is really 1.0 according to the fans of the series: The first version the is the full game, released as promised.

But it is here, and it is a good game. Again, not without flaws, but it is now a worthy member of the X series of games. And anyone who enjoys these types of space games is going to get their money's worth from X Reunion.

Just a final note about the reviews: Most of those negative reviews come from the initial release of the game, where it was more or less universlly panned by a righftully-dismayed crowd who purchased it. But look at the recent reviews! Now that the game is fully patched up, it is getting mostly positive reviews, and people who might otherwise reject this game becuase of that review ratio should please take note of that fact.
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24 of 35 people (69%) found this review helpful
134.3 hrs on record
Posted: November 1
After one year of public development this game got to completely another level. From unplayable trash it promoted into very fine piece with awesome graphics and still improving gameplay.
If you have a look on egosoft forums, you will discover that most of hating posts are because players lack knowledge and fantasy how to handle different game scenarios.
Sure, game lacks commands handling big units, but with little bit of creativity you can handle some situations and a lot of new stuff is coming in next patch.
As all egosoft games, this game had (and still has few of them) issues, but with time its improving and I certainly do not regret of money I have put in it.
I can sincerely recommend this game to all lovers of singleplayer space simulators aimed not only for shooting, but for building and trading as well.
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22 of 32 people (69%) found this review helpful
44.2 hrs on record
Posted: October 29
In less than a month this game will be a year old, and one year has made this game so much more playable and useable since it launched (Nov. 15th 2013). Its still a shame that it launched in the fashion that it did but besides that, its honestly worth checking out, I regret paying full price for this but I wouldn't at 20 or 30 dollars. The game still has some memory leaking problems but they are siginficantly improved since launch, after sitting in one area for a few hours you notice that FPS average slowly goes down, I'm using GeForce Experience's optimized graphics settings and I've got a 770 and it runs fairly smoothly for a while.

Overall, its still a 7/10 for a while, stuff needs tweaking.
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21 of 32 people (66%) found this review helpful
294.4 hrs on record
Posted: October 30
Wow, it's been almost a year since X Rebirth was released, and it has improved so much that it's hard to imagine it's even the same game. It remains stunningly gorgeous (the space bits anyway... no comment on NPC models), but in 2.5, the systems and mechanics actually work! Amazing!

I have no regrets about buying it at release, but I have very different standards for what I'm willing to endure and what I'm willing to suggest other people endure. If you like space games, X Rebirth is finally at the point where I wouldn't be ashamed to recommend it.
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20 of 31 people (65%) found this review helpful
182.4 hrs on record
Posted: November 11
If you've asked me a year ago I would have told you "By all means, avoid this game!". Today, 1 year after launch and after a long series of iterative patches that improved so many aspects of the game and bumped up performance by orders of magnitude, I can confidently say "Get this game!". Currently, the game is really enjoyable and has lots of offer.

If you're a veteran X-series fan, be warned that this is not X4. It's a new game with its own new formula even though it resembles X3 in many ways. Seeing the diligence of Egosoft at fixing bugs and introducing new features, I have to say I'm really excited about the future of this game.
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28 of 48 people (58%) found this review helpful
352.2 hrs on record
Posted: October 25
When it was released, I was very (VERY!) dissapointed, but the devs have made amazing progress in fixing it, making it playable and more ejoyable for (mostly) everyone.

Unfortunately people who were put off at the start may never return and that is unfortunate, because this is turning into a greater game with each update. (it's just take it's time... a lot of time)

But don't misunderstand, the game is still bugged and for some that might annoy you a whole lot and put you off the game for good so I recomend you go the Egosoft forums and check up on the status of the game for the current bugs and glitches, so you can determine for yourself if it's worth buying or not.
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23 of 39 people (59%) found this review helpful
81.6 hrs on record
Posted: October 25
Pay no heed to the awful metascore behind the curtain. Yes, it was perfectly accurate on release day - however a HUGE swath of fixes and improvements has elevated this game to a proper place among its predecessors. Plus, the modding community is (as always) pretty excellent.
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16 of 28 people (57%) found this review helpful
356.7 hrs on record
Posted: November 1
This game for me is beautiful, fun, and shows incredible depth. Even after 350+ hours of gameplay I am still discovering more. I can understand that the initial release was disappointing and from most accounts near unplayable. However, I came in with the 2.0 release and have had nothing but good things to say about it.
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3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: November 20
Ahh, what could have been... This game should go down in history. Remember that scene in the Matrix where Keanu tries to jump across the buildings, and falls on his face? Yeah, that. Icarus also comes to mind. They REALLY dropped the ball on this, and it's a shame, because it's a beautiful piece of gaming. But it's clunky, it doesn't play, and it's forced. While you're in space, flying around, before the game spontaneously freezes or restarts, it's awesome. Then you have to land, and everything goes to you know what. Anyway, they should try and salvage this and release a stable console version for Next-Gen. They'd maybe make some of their money back, and perhaps provide a more stable cookie cutter platform to run it. Or not.
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4 of 6 people (67%) found this review helpful
4.9 hrs on record
Posted: November 21
From being unable to dock with my own freighter because an NPC shipped crashed into it and blocked the docking area to being flagged as an enemy by a station I'd just traded with while sitting in space, minding my own business and perusing the menus, my experiences lead me to recommend this game with all my heart.

Wait, no. What's that other thing? The opposite? Yeah, do that one instead. What a let-down. It's just too absurd to give a better chance.
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6 of 10 people (60%) found this review helpful
26.0 hrs on record
Posted: November 18
Hello there,

I have never written a review before so this could be a little
bit amateur.
first a word from the game...

Problem signature:
Problem Event Name: AppHangB1
Application Name: XRebirth.exe
Application Version:
Application Timestamp: 52ab010c
Hang Signature: b0d4
Hang Type: 2048
OS Version: 6.0.6002.
Locale ID: 1033
Additional Hang Signature 1: c1d8d7e600d4c04bf796c0e96ce53def
Additional Hang Signature 2: d769
Additional Hang Signature 3: 58063b2f42eedb1b0b2467899abedba6
Additional Hang Signature 4: b0d4
Additional Hang Signature 5: c1d8d7e600d4c04bf796c0e96ce53def
Additional Hang Signature 6: d769
Additional Hang Signature 7: 58063b2f42eedb1b0b2467899abedba6

I believe these problems are all fixed now.

I recommend playing this game:
-One) After you have played the other X-Universe games first.
Because the earlier games set the scene, the continuing story is
brilliant and worth being part of. It will make you want more
up to this point.
-Two)Playing the earlier games will give you an appreciation of
what may become.
-Three)Rebirth is very different to the others. It is more
picturesque. It Makes the earlier games graphics seem dated
Its one of the most stunning, graphicly, space sims I have played.
I have a few.

-X-Rebirth is beautiful. (full stop) the burning sides of capital ships
as pound laser into them. The wondrous asteroid fields to drift in.
-Nice sound tracks
-Piloting in and around the space stations with little rewards for
simply exploring is refreshing and fun.
-Its a great space sim.

-You have to compare it to its predecessors and it lacks any to
all the depth of game play, variety in ships and items and freedom of
the early games. It seems a very pretty but empty shell in
the face of its foundations.
-If you had never seen the earlier games X-rebirth would make you
very satisfied but the wonderful story and history of the X-universe
is what makes it rich as a universe. You will end up playing the earlier
games and wonder what happened.

So. Again the first things first, and dont be in a hurry, its a big universe
an X-universe. I hope that helps.

I will now rant to add detail.
I must say I have in the first play of the Rebirth
experienced many bugs and issues. Freezers, crashes, lost ships...
(Thats fixed now)
I kept going, the past 'X' incarnations had bought
me far to much to joy and inspiration. I really can
not discribe how much I enjoyed all the 'X'-universe series.
The only word that comes to mind is devotion! I even have the novel
Its really good!

Even more devotion was obvious from the developers of 'X'
to innovation, originality, fun, real progression and all the detail that no other games
deared to have. My experiences of the X-Universe are breath taking.

For the memories and mutual devotion I pushed on and would not
give up on 'X' rebirth'. Playing saving and waiting for
the inevitable freeze. I had to find the fun for two main reasons.
It was worth looking for.

Firstly I trust EgoSoft and our wider community to over
time fix and improve.
It is in a lot of ways the proof of progress and courage to change.
A vision of the future.
I entrusted in the egosoft developer community with hours or near
years of my escapist time, to thier creativity and hard work.
I believe it was time well spent and many out there would be happy to play
X-Rebirth in the same way.

Secondly I started to take a lot more notice
of what was there in the game rather than
what wasn't there.

I had thought if this was my c64 and the
data set had just stop squeaking to reveal
X-rebirth on the screen, I would have wept
at the beautiful art work that is stunningly
stylized, music, physics and the collective ambiance
is like awaking from one dream in to a better one.
This is a beautiful game. But just a baby
new born, reborn.

I had been pretending that I am
traveling in a damaged ship that has lots
of issues and its system crash a bit.
Like a game freeze is life support power loss
dead in space again.
Which seemed fine because its an old ship?!

For the first time I / We are not alone. Theres the co-pilot
which for me seems awesome. To be in a
virtual way sharing the journey which will be
epic and should be shared. I really like the co-pilot feature!

So. The x-universe has been reborn, this is 'Elite' on your 64
bidding to grow up to be fronter then beyond and beyond some more. The cycle
is starting again better bigger.
We are here to help it watch and guide its growth. A bit of trust and
investment and the rewards will be there. Give X-Rebirth a chance

X-Rebirth, I like it. But cant wait for whats to come.
How about you?
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2 of 3 people (67%) found this review helpful
17.0 hrs on record
Posted: November 23
Even after a year and STILL full price, X Rebirth is not worth a buy. A quick rundown on why I don't think it's worth 50 bucks...heck not even half price.

Very little immersion. No landing on planets.
Bad voice acting
All the station interiors and npc's look the same.
Music loops over and over while traveling in gateways
Still game breaking bugs: I'm not joking around here. You can go 20 minute without saving and just be cruising around a station scanning it and when you bring up a menu, your mouse just stops working. You can't click on anything and are forced to reload a previous save.

Gameplay revolves around going from station to station and buying/selling to them. I reccomend playing the campaign mode first as it will "sort of" assist newcomers with gameplay mechanics. BUt still, the bugs even after a year after release are inexusable. The most immersion you will have flying around space is scanning stations and looking at the ships fly around waiting to sell their wares.

What I don't like is very early on in the campaign you become wanted by the galaxies largest military corp and are constantly hunted by them throughout the game. If you ever go back to Albion(which you will in the campaign), you will constantly be shot at by Plutarch npc's. If you defend yourself, they call the station police and make your life a living hell. So gameplay consists of constantly running away. If you want a real sandbox experience, I reccomend the freeplay mode after you've learned the mechanics.

Trading needs a serious overhaul. Currently you have a screen that shows buy/sale orders that stations request. You can't however, select a ware and find out what station is selling it right away, it just shows that its 1 jump away but you don't know where. To top all that off, you need a trading computer to make even this happen. If you don't have one, you just fly around the galaxy station to station and find out what they're selling. It gets very boring. You also need a freighter that can only carry a few specific types of freight. There are around 5 differant types in X:R. Freighters are expensive and wthout one you can't trade AT ALL. So early gameplay consists of flying around in the Skunk and scanning the sectors for jettisoned cargo and just selling that to npc's. If you enjoy wasting your day doing that for a few hours my guest.

Altogether, X:R feels VERY unpolished even after a year after release. 3.0 is coming out soon and I'll update my review after that but I don't expect very much. It is impressive that egosoft is updating their game still a year after release but doesn't warrant a full price purchase. Nothing is really explained and Rebirth takes many hours of doing research online which is a turn off for alot of people.
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2 of 3 people (67%) found this review helpful
10.9 hrs on record
Posted: November 21

Doesn't recognise the enter key on the keyboard to access the "main" menu making the game unplayable from the start!
Randomly crashes when entering the space highways in the game.
Stops responding randomly with control alt delete being the only way to terminate it.
Randomly produces static on headphones when entering spacelanes.

I made the mistake of ignoring the warning signs and reviews hoping that this game would be fixed by now but...

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12 of 23 people (52%) found this review helpful
1.9 hrs on record
Posted: November 10
Let's be honest, I haven't played this game since it came out, but when the free expansion comes out in December I will try again. Egosoft is really trying their best to fix this mess so I give them credit for that. It's not everyday a developer does this and gives out all this free stuff as a way of saying sorry we screwed up.

I respect that and i'm still a loyal customer for it. A mea culpa with REAL action (crap load of free stuff and dedicated fixes when they could have abandoned it like so many other developers aka Planetary Annihilation) is what customers deserve when a business screws up.
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3 of 6 people (50%) found this review helpful
45.5 hrs on record
Posted: November 20
If you love space simulators from Egosoft. You must love this game. Other, you must understand or leave it be :)
In v 2.50 i cannot found major bugs. Thats good.
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6 of 12 people (50%) found this review helpful
6.5 hrs on record
Posted: November 11
I'll be honest, when i first played this game after seeing the beautiful vsiuals in the store page, i was dissapointed by Imense lag on reccomended settings and ♥♥♥♥ty Ai leaving me with NO responce. But now its smoother, fuller of Ai and life as it originally explained. etc, althought i dont play the game seriously yet since i just like taking out cargo ships and jacking up the prices possibly making people poor xD
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1 of 2 people (50%) found this review helpful
6.5 hrs on record
Posted: November 23
The worst game I ever paid full price for.
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10 of 22 people (45%) found this review helpful
6.8 hrs on record
Posted: November 7
So, you're a space-sim fan and rolling around in the back of your head is the thought "You know... X:Rebirth, despite it's rough start might be a passably good game by now...".

You would be wrong.

Playing X:Rebirth is like when you're out by yourself and nature calls in a bad way, you must go NOW... and all you can find is a porta-potty. Apprehension sets in, like you're sitting on a huge heap of human waste separated only by a flimsy board and the cheapest possible plastic container.

You summon you're courage, heading in and you flip the knob from open to unavailable. “This might not be so bad” you think... Just like you'll think in X:Rebirth. You start going about your businesses then, out of nowhere... <WHAM!!!> the world is spinning! You're falling forward, some unspeakably evil human being has knocked the porta-potty over on you and not only that, it has landed on the door!!! You're trapped in a sludge of brown, blue and black which is now raining down upon your prostrate self, covering your naughty parts with unmentionable filth.

The guttural sound that emerges from your now agony and rage filled self is how you'll feel when you realize you paid MONEY for this game. They didn't even pay YOU but you paid them. At least if a gorilla throws their excrement at someone, that person has an interesting story (and a dirty face). With X:Rebirth, there is NO redeeming value.

I hope this review helps people make the right decision.
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