In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
User reviews:
Mixed (25 reviews) - 48% of the 25 user reviews in the last 30 days are positive.
Mostly Negative (5,424 reviews) - 35% of the 5,424 user reviews for this game are positive.
Release Date: Nov 15, 2013

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Buy X Rebirth

Buy X Rebirth Collector's Edition

Includes everything in the Complete Edition, plus the 2 volume soundtrack and additional artwork.

Packages that include this game

Buy X Rebirth Complete

Includes 3 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost

Buy Egosoft Collection

Includes 9 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Downloadable Content For This Game

Buy X Rebirth Collector's Edition Upgrade

This Collector's Edition of X Rebirth includes the following items: The Teladi Outpost, Home of Light, Soundtrack Volume 1, Exclusive: Soundtrack Volume 2, Optional download: X - The Space Opera - Per Musica ad Albion, Bonus download with artworks and X encyclopedia


Collector's Edition

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • DLC: Home of Light (new!)
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

About This Game

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Storage: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: OS X 10.9 Mavericks
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro
    • Storage: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: OS X 10.10 Yosemite
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GT750M, Nvidia GT600 series with 1 GB RAM or better, AMD 6850HD with 1 GB RAM or better
    • Storage: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Storage: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Storage: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (25 reviews)
Mostly Negative (5,424 reviews)
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3,392 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
11 people found this review funny
Not Recommended
12.1 hrs on record
Posted: October 4
One word: amazing. I love the colors, the design, the mood and the fancy stations with millions of little details. Space feels alive and vibrant; you dive through a highway full of little spaceships, ascend alongside of a giant station and see the local authorities chase some criminals and watch a huge destroyer explode in the distance. It's space simulation at it's prettiest. But the character models are ... whoever has a fetish for old women in tight sapce suits - there you go. Remember Aida from Unreal 2 from 2001? She looks way better and softer than Yisha.

Sound effects are suitable. Not much to say here; it's your standard beep and bleep. But the speech output is an insult. Who thought it would be a good idea to drag the receptionist of a Pizza Service in front of a microphone and let her read off the lines? It sounds dull, without passion and I classify this in the same category as voiceovers of pornography in the late 70s.

I wish I only had bought the Soundtrack without the game. Really, I do. The soundtrack is amazing. I listen to it even when I'm doing something else than gaming. Thanks for that, Egosoft.

Standard. Nothing to say about that, except the absolute mess they did with the navigation through the menus. I can't even ... how did they ♥♥♥♥ up a simple thing like menu navigation?

I won't say anything about this, but invite you to imagine the following: "We've got a massive universe, lore and tons of weapons, systems, software, stuff, things ... just things, enemies, factions ... what about throwing 70 % of that over board and put what's left of it into the new game?"

Personal opinion
I had hopes. I had expectations. I had a ticket reserved on the hype train, front row. And the train crashed. Into an orphanage. On Christmas Eve.
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1 of 2 people (50%) found this review helpful
310.8 hrs on record
Posted: September 24
The price here is rough. I got the Complete version for $25 and getting a lot of enjoyment out of it. It plays more like Freelancer than an X game though.
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2 of 4 people (50%) found this review helpful
Not Recommended
47.4 hrs on record
Posted: September 27
This game is awful. I have waited a long time for the dev to improve it and they have... but I am sad to say that this game may beyond the point of repair. The dev have lost sight of what the X series is. ONE ship? NO SETA? Station Scanning?! What is this junk? Its like the dev expects you to have fun constantly staring at their stations and thats not to mention walking inside their horrible design... way too repetitive. Fly to station, scan station, scan every individual module of station, land on station, hopefully find someone as a contact that can keep you up to date on station information, fly away to another station to do the exact same thing. It is agonizing. Stick to X3 Albion or TC
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Most Helpful Reviews  Overall
1,033 of 1,178 people (88%) found this review helpful
18 people found this review funny
687.2 hrs on record
Posted: November 5, 2014
With the release of X Rebirth 3.0 the game finally reached the state it should have been in at its initial release in 2013. There are still a few rough edges and design decisions that some might find mind-boggling, but overall it is a great space game that can be polished with the use of a number of mods, some of which bring back 'classic' X features such as automated galaxy traders and miners. (as of the 14th of March 2015 some mod makers are still updating their work for the new moddable UI, some mods are temporarily out of action).

When considering buying X Rebirth is important to keep in mind that Rebirth is a fairly ambitious game for a smaller studio, as such there are always going to be the QA problems relating to small teams that have the ambition to make big games, like bugs working their way in, and lacks of resources meaning change doesn't happen as fast as gamers would like. To give Egosoft credit, they have adopted extensive community beta testing for each patch so the game is tested on as many different rigs as possible. On my most current playthough started at 3.2 I haven't found a single plot stopping bug, in more general freeplay I rarely find a bug, let alone one that blocks me doing what I want to do.

There are still some annoyances in the game such as expected bread and butter features missing from the vanilla game (a lack of FOV adjustment is a pertinent example). But these things, as illustrated by the addition of a great new gravidar, new menu system, and external camera system, seem to have been identified, working their way back into the game as Egosoft move from bug squashing to remedying design oversights. You can now do things like transfer freight and drones between ships, and build stations in empty space, creating a new zone with 7 build points that you can rename. Now, many modders seem to be finding their feet. As the engine is tweaked for performance, and bugs are squashed, it looks like X Rebirth might be headed towards a golden age of modding (if current offerings are anything to go by). The Teladi Outpost DLC brings back more classic exploration, kind of like exploring some of the rim sectors in Freelancer which is a welcomed addition to the X Series. Also the new music in Teladi Outpost is awesome, 1980's inspired synth-pop goodness, perfect for a space game.

The AI can still be a bit flakey at times, but is improving with every regular patch. Commands for capital ships are still a bit limited: You either set them off on an automated task, or give general orders such as "attack this", "fly to zone", "fly to my position", "patrol" etc. The closest I can think of is it operates a bit like Nexus: The Jupiter Incident (without the GUI)—you give the commands to an NPC captain through comms, or if you use the Co-pilot conversation mod, through keyboard shortcuts. There are a number of significant mods in alpha state at the moment that look to improve AI behaviour (in addition to Egosoft's on going work in this area).

The economy is running well. New trade software means you can lock in more trades, and a mod like Yorrick's YAT (yet another trader), adds the option of automated galaxy, system, and cluster traders and miners. These all seem to run fairly well with a miniumum need for any micro. The economy is simulated but not 100% real, so the AI still makes use of a number of crutches, but this really doesn't affect the game much, at most it means the player can no longer make obscene profits for doing not much at all. That said, I still make plenty of credits in my most recent game start to keep expansion running smoothly, and the economy is flowing along well. However, if the AI using a crutch is a big deal to you there is a mod that removes the wares from ships spawned by the AI.

One part of Rebirth that I enjoy is the set up: slowly building an empire, amassing stations and capital ships, setting patrols, essentially minmaxing an empire. If anyone remembers playing with lego as a kid, it's kind of comparable to that: you set up a cool base, build lots of vehicles, get a crew together, then muck around - it is a similar kind of ethos involved in the X series but with the level of interactivity we expect from PC games.

At the moment I have about 10 stations that all support each other while producing wares to keep the galactic economy running, I have top of the line freighters and miners assigned to each station, and defense fleets that patrol my territory protecting my assets. I have named each ship and station individually with all the most well crafted names I could think of (and some stolen from famous Sci-fi and fantasy), prefixed with Iain M. Banks designations of GSV, GOU etc with a few of my own new designations. The little things like setting up an empire in this detail are what makes games of the X series fun.

If this kind of empire building appeals to you then you will like Rebirth. While my empire is building, I do missions, capture ships, place trade agents on stations, increase my rep with factions, get achievements, role-play and so on. With Litauen's 'Capital Ship Bridges' mod I often sit on the bridge of a frigate ordering profitable trades as it escorts one of my galactic freighters. Then at other times it's just enjoyable to sit back, parked up in one of the zones occupied by my stations and watch the empire hum along. Personally I think if you are expecting a straight-up fighter combat space sim you will be a bit disappointed (there is still lots of fighter combat but it is not the primary focus), the wider aspects of Rebirth such as the empire building are where this game shines.

Even if you decide to not follow the plot the feeling of flying around in space just exploring, seeing new places, and observing the galaxy going along with its business around you is incredible. A number of mods can improve this experience such as 'Ency's mod'* (link at bottom of review) that modifies planets, and adds nebula to create breathtaking vistas and lighting.

Personally I get okay performance, my set up is:

Nvidia GTX 760
Intel 4670K
8 gig of ram
24" IPS @ 1920 x 1200

I run adaptive vsync at half refresh on max settings in game, including all the driver side bells and whistles from Nvidia control panel, it sticks at 30fps. Some people might like higher frames but as long as the framerate is consistent and the game looks pretty I'm fairly happy.

A good idea when approaching X Rebirth is to embrace modding. The support of Steam Workshop means you can easily pick and choose features, removing things you don't like about the game and picking up new features generated by modders. Check out my curated collection of mods below for a number of improvements that save time and improve the game by adding handy new features, immersive changes, and the removal of annoying ones. One mod I can't support enough is the capital ship bridges mod—simply brilliant.

Remember there is no such thing as a "modified" tag in Rebirth, modding doesn't ruin achievements and Egosoft intentionally made the game easy to mod and added Steam Workshop support, they almost expect us to mod our games and personalise our experience, this means Egosoft can realise their artistic vision of what Rebirth should be and the gamers can have ours—we all win.

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2,053 of 2,398 people (86%) found this review helpful
1 person found this review funny
Not Recommended
12.2 hrs on record
Posted: November 25, 2013
This game is a disaster, avoid at all costs.

X Rebirth is marketed in big bold letters as a trading game with a vibrant, reactive economy and NPC ships that go on trade runs simulating real economies. This is actually a load of tosh. More than 99% of ships (this is not an exaggeration) circle around stations in an endless loop, all caught up in a slow moving pointless traffic jam. They aren't going anywhere, have no goals and just keep doing this loop forever. The other ~1% seem to spawn next to stations then despawn when they are leaving them, never actually travelling to/from anywhere. It's all window dressing.

Not that it matters anyway, since trading doesn't even work. You'll have to do some really pointless trades (deliver 100 units of food when you can afford/store 100,000? What's the point?), and when you do you quickly find that the entire trading interface and ship control is totally buggy and doesn't work. Half the time player owned ships don't actually move when giving orders, and there's no way to view/delete the orders of ships in game. If your order bugs out you have to manually edit the xml files of your save game before trying again. If you eventually get them to move they frequently reach their destination then either get stuck staring at a station, or ram into it endlessly due to awful pathfinding.

Combat is really, really dull. You only ever get 1 ship, it can carry every type of weapon, but can only ever shoot one at a time and has no turrets or other hardpoints. EVERYTHING in this game is done manually. You can't automate anything.

Walking around stations is... rubbish. It's full of copy pasted stations - which you'll notice by station 3 - and NPCs that only have 4 sets of dialogue and just repeat them over and over again. You're going to get incredibly sick of talking to random people about why they're all a bunch of racists, or why VR holodancers are sexy but not real. It's incredibly unengaging content and somewhat alarming how so much of the development time and focus of the game is on a feature that is not fun from the start.

A lot of people have been saying this game 'has promise'. That 'it'll be fixed in patches'. It won't. This game is defective by design. You can't just fix core fundamental game mechanics with patches. Even if they manage to fix the bugs it won't change the fact that everything in the game is completely lifeless and window dressed, rather than engaging or purposeful.

If there's any one good thing to say about this game, it's that at least it's beautiful. The game is gorgeous, and that's really the only thing going for it.
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633 of 734 people (86%) found this review helpful
31 people found this review funny
Not Recommended
302.4 hrs on record
Posted: April 27, 2015
Updated for 4.0!

Short version: For the plot, just watch on Youtube. This game cost Egosoft a Roguey (*formerly* a big fan/promoter/guy who runs a nice X-game site) and was a waste of a Cycrow (modder who brought life to a lot of the X-games). This game isn't a sandbox. It's a pretty garbage can.

Long version: Changing the format from my 3.6 review to just be: who did their job right; who sort of did their job right; who did their job wrong; noticed changes for 4.0; conclusion. Misspellings readers notice are prbobabally intentional.

Who did their jobs right?

Well... nobody? Graphics people were here, until I found myself complaining too much.

Who sorta did their jobs?

1) Graphics people! Everything is gaugeous! Big 'ole cap ships with so many guns, to the tiny boarding pods (which open up on contact with a ship! Crazy detail)! Character models are pretty bland, and many are bald; apparently it was much worse in 1.0 though. Travelling on highways is still nice; though they've shortened the 'roller coaster' highways. Stations are huge and feel like realistic-ish space stations. Might not prefer the big empty interiors that have less game impact, but that's minor. Big problem: you still glitch through ship/station surfaces and get stuck on the inside. It seems rarer now; either 4.0 fixed most causes or I got better at avoiding collisions.

2) Combat people! Weapons fire, missiles track, but there's very little balance. Missiles are useless in a firefight against fighters because they'll never connect; missiles are the only real weapon against capital ships because lasers are too low dps. Cap ships regularly have 12+ (think I've seen 17) fighter escorts. When you're trapped in a fighter, 12 to 1 odds means run or die. Or rarely run AND die. Plasma/LR turrets (look like beam lasers) have laser accuracy and can 2 or 3-shot an upgraded player ship (the turrets are mounted in groups of 2 or more, so it can functionally be an instant kill). Boarding operations frequently end with 'How did I die?' I have also never noticed any of my ships or stations launch combat drones, despite the fact I keep stocking up on them.

3) Economy people! Ships fly and trade; stations will build correctly now. People assigned to posts will show up in menus and you no longer have to restart to interact, buuuut... Stations are still functionally indestructible and quickly rebuild if you're not actively shooting at them. Player stations STILL take over 24 hours real-time to construct. Construction Vessels (CVs) still don't get integrated into stations like the description says - they're ugly, inconvenient (extra crew needed, etc.), and a huge vulnerability to a station performing upgrades. I'm going to elaborate on stations later, because it was the biggest non-glitch-related let down for me.

Who didn't do their jobs?

1) Story people! Spoilers! You find a unique ship just before someone in an escape pod flies onto your ship (and you let them aboard?). This person stays with you through the rest of the campaign as co-pilot. And is probably the most-wanted person in the game for its first half. Whatta coincidenss! Plutarch (PMC) is suspicious of who you're meeting and order you to stand down. Right in front of a jump gate that's been offline for thirty years. But right at that moment the gate activates! And you go through! And not only don't find certain death, but find allies! Whatta coincidenz! And when you come back, you find PMC is doing a lot of crimes-against-civilization stuff, and it's up to you to expose them. And war, that's been planned for years. The main 'good guy' character also casually mentions "I knew your father. He was a good man." WHATA COINCI... you get it now. Later, another gate activates (ok, maybe they're coming back online) and leads to the most powerful Argon system (protagonist allies) from before the gate crash! That Plutarch company is desperate and releases weapons using AGI (artificial general intelligence) based on Xenon (rogue terraformer) tech, and then ANOTHER gate opens to a whole system housing Xenon fleets! The Xenon start rampaging (not destroying any stations, mind you), and it's up to you to plant bombs inside a Xenon station to delay attacks. The game could have been titled "Uncanny Coincidences... in Space!" At least then Ego could have claimed some allusion to The Three Princes of Serendip.

Changes I've seen:

Collision glitches happen less rarely than 3.6. Weapon mods - RANDOM modifications to ship weapons that enemies drop. They increase or decrease damage, range, rate of fire, cooling, etc. Not all mods are good. You can craft them with dismantled mods, but the result is random, so you reload a lot. Two new weapons I haven't gotten because the story arbitrarily locks the weapons you can access. Save files are now compressed in .gz format, making them harder to modify. Cargo drones don't seem to get stuck (though we could have used transport devices from previous games and avoided the issue). Home of Light is a thing. I don't regret not getting it, even on sale. There's a tester with a positive review that includes something like "Fix the fog! It's dropping frame rates to single digits!" SETA (time speed-up) is back. There's a jump drive, haven't gotten it (spent time early in the game amassing a big fleet to see if you could kill a station). You can apparently cap certain Xenon ships (stuck early in the plot). There's a mission bulletin board, so you don't have to fly all over to try to find missions. Any mission requiring station defense is a guaranteed win - accept the mission, continue what you were doing before, and get paid. Because stations are unkillable.

The rant:

The state of stations is really irritating. They're the only non-randomly generated things in the game, and therefore their creation and destruction is the only way to truly affect the universe. Well, you can construct your own, over the course of days! Who the f*** thought that was a good idea? DAYS. But you can't destroy NPC stations. You *can* bring their hull to 0, but! AI ships (which you can't directly control without mods) are too stupid to shoot at all the modules on most stations, so those modules can't die. And 0 hull stations will be back before you can "destroy" a second station because they rebuild (repair) so fast. Player stations as defensive installations are pointless - spend days making a station that'll shoot a few randomly-generated NPCs? But even as factories, they fall flat. They make stuff that feeds other factories, which make stuff that feeds shipyards, which make ships. The player cannot have a shipyard, which is limiting in its own right. So you can supply one of the few NPC shipyards. Well you can buy ships from them, when they're not making their own ships that quickly despawn. OH! And you see ship info, there's a section for what command they're executing. 4.0 seemed to make that command "???" more. So you go close and scan the ship to find what it's up to. Well, if it's got the 'explore' command, it's going to despawn soon. So, they hid ship commands with "???" because too many people were aware the ships had that despawn "explore" command. Anyhow, you've got your factories. You've got your ships. But NPC stations aren't sand castles in a sandbox; they're steel bars with sand glued on. So, at some point you'll realize your sandbox is really a prison.

Thumbs up if the review's helpful.
Thumbs down if it isn't.
Por favor.
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498 of 574 people (87%) found this review helpful
16 people found this review funny
2,391.0 hrs on record
Posted: December 8, 2015
Sadly this game has been scarred by it's terrible release, which, at the time deserved it.

Currently Beta testing version 4.0. From what i've seen so far.

90% bug free, there are still some bugs that have really annoyed me, (Fighters Clumping together, Remote calling Marine Officers doesn't get his Marines back on board)
But the game hasn't crashed on me since 2.5 and the graphics have had a much welcome overhaul.
Frame Rates have been improved (Still needs work).

The New Features added since 1.0 are staggering, so much has been added that my instruction manual has been left pretty much obselete. It's not the same game you bought during 1.0.
Jump Drives for Skunk, SETA making a return in 4.0. Plus a new dlc coming out.
We are seeing a game that isn't as good as X3, but it's getting there.

The Game stands out in it's own right and Egosoft never leave a game half finished, their reputation for fixing their games long after release is what makes them worth trusting, even after the terrible release.
To those who played it and put it away I recommend you dust it off and give it one more try, whether you like it or not? Talk about it on forums, Egosoft are changing their Minds and you might get what you want eventually; they've already reintroduced SETA after saying it wasn't going to happen.
They're listening to their fans.

Review of 4.0

So far I am over the moon with the changes.

- The new Weapons crafting Mod is interesting way to beef up your weapons.
- Pirates marauding everywhere, they destroy ships and send cargo lifters to scavange the cargo. (Love that Pirates now have a purpose)
- Can't wait to test the new Very Hard Difficulty, Pirate swarms sounds exciting.
- Better reintroduction of missile/drone supply management for Station managers.
- Attacked vessels now flee battle when they lose a particular percentage of shield (Which really ♥♥♥♥♥♥ me off, as I don't want to babysit my freighters everytime they get a scratch, they now have the wits to run away rather than get shot at till they die.)
- FINALLY after 2 years they fixed the production cycle bug for Drone and Weapon factories (They're now profitable and skip to the next ware that needs producing.
- Personally wasn't bothered much about SETA and jump drives being reintroduced, but it was highly demanded by the X Community and i'm glad they listened.
- The holomap is allot more interactive and ordering a ship to fly to a particular point of the map is a much welcome reintroduction.

There is loads more changes that I can't remember.
Hope we see a 5.0? Make this spectacular!
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1,220 of 1,482 people (82%) found this review helpful
2 people found this review funny
Not Recommended
3.7 hrs on record
Posted: November 25, 2013
I was an idiot to think this game was worth full price on launch. Once the game-breaking bugs and technical problems are fixed there STILL won't be a game underneath.

The biggest issue is that, compared to previous X games and every other space game, there is simply nothing to do at all. Every feature of this game is a boring time sink - you walk around stations for no particular reason, to find copy-pasted people who serve no real purpose, to aid you in your quest to fly your one solitary ship that isn't in any way fun to pilot. Everything is a chore to do once and then tiresome to have to repeat again and again. The terrible interface doesn't help either, with you and your poor idiotic co-pilot spinning around in your seats trying to figure out the useless map system.

Why would I bother capturing ships when I can't really do anything fun with them? Why would I build a trade empire and amass credits when there's not really anything to buy with those credits? What's the point in gaining a faction's favour? What is the point? What is the point. why am i even alive

The graphics in space are pretty and I enjoyed playing around with the long range scanner. But that's about it. I regret buying this game, and you shouldn't buy it either.

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1,310 of 1,620 people (81%) found this review helpful
Not Recommended
11.2 hrs on record
Posted: November 16, 2013
This game makes it incredible hard to like it.

The worst for me:

This game would have extremly high screenshot potential. Yet it works actively against anyone who tries to make good screenshots. There is no way to disable the cockpit view, and no external view. No way to disable the Hud. No way to pause without that the menu comes up. ect.
Maybe there are ways to do this stuff that i couldnt find yet, i didnt look into console commands or ini files or anything yet. There are probably solutions to be found for those things.

The rest of the bad stuff:

The UI is pretty bad, unintuitive. I mean the UI was bad in X Games before, but i wish the old system back after playing with the new one. The fact that they "optimised" it for using it with a gamepad makes it feel forced and bad with M&KB. The learning courve is pretty bad, also because of the bad way the UI is designed.

There are lots and lots of other minor things, like only one ship with 2 rooms where you can only freely move around in one and cant do anything than close or open a door. The ship stays allways the same besides of functional upgrades that have no optical effect as far as i know.

The Map is pretty much useless, the one in the former games was leagues ahead of the one they put in now. The stations interiors are looking pretty much the same everywhere. All feels lifeless and staged. The "Persons" in them look like manequins standing around, without any purpouse. And most of them look really horrible.

I could go on and on, this game is utterly rubbish in usability and immersion, yet it would hold still great potential if they would correct their errors and work on the game more. The core mechanics are there, and it does look pretty in space.

I am sure we will see lots of patches and probably also expansion packs / dlc. Which hopefully will improve on the rather bad first impression.

Dont buy this yet if you dont have a high tolerance for bad / unfinished gamedesign, take a look at it in a year, it might have matured to be something more likeable and playable by then.


.... somehow, after all this said.... it still drags me in.... somehow.
I probably have a high tolerance, or maybe because i played all the former games...
The more you play it the less heavy the faults become, there is some truth to that.
Its more a thing of discovering new sectors and exploring, that feeling of adventure is still there to a point, for me.

Its just not as good as i hoped it would and should be *sigh*

Update after the new review system for steam and about 10 days after the review was initially written:

Egosoft is patching and updating and improving it since the fiasco that was the launch. We saw 5 patches so far, they work on the bugs, which is good, but most of what is broken is the gamedesign itself, and that is hard to fix.

Its not an X Game any more its something different, it lost its soul and heart.
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542 of 663 people (82%) found this review helpful
Not Recommended
50.5 hrs on record
Posted: November 25, 2013
Not going into bugs as has been noted ego is noted for releasing buggy games.

No a space sim.....with dogfights and 6 axis enviro.....DOS games had that....sigh

No wingman/fleet commands worth mentioning in a game that promotes fleet building...sigh

No targeting commands of any type....again basic sim (space or flight) functionality since the DOS era

No free look.......How does one produce something with less basic functionality than 20+ yr old DOS titles that you needed memmaker just to run?

The station interaction is ok the first time you see a map; by the umpteenth time running around the same exact set-up looking for a particular npc/crew member one begins looking for other communication options, even two cans on a string. Apparently however in the future broadcast communications don't work anymore. One of the most popular mods atm is one that completely removes the whole walking in stations concept.

Ditto the HUGE real estate area flight deck that takes up roughly 1/3 of the screen, compounded of course by the afore mentioned free look, or lack thereof.

The UI is still imho the biggest barrier to getting into this game, in the quest for "accessibility" scrapping most/all UI elements that were tried & true monikers of an X game; it managed to pretty much succeed in being cumbersome, unintuitive, tedious, or just broken from the most hardcore diehard x-fan, to the most inebriated, ADD console based drive-by gamer. I really can't figure out what type of demographic they were aiming for as I've never seen a single individual let alone a marketable demographic that could enjoy it.

The various types of parasite drones you can employ is actually a pretty neat concept however very little of the game requires or rewards their use. I't is often simpler/faster to perform combat actions oneself.

The hack variant makes your player ship vulnerable and non-responsive to any Tom ♥♥♥♥ or Harry that comes around wanting to pick a fight. Your co-pilot is there for poorly textured cleavage and a big mouth, nothing more. Certainly nothing so outre as fighting the ship while the pilot is indisposed. Better to die while telling betty to shut up.

Xbox controllers work a peach, majority of J/Stick HOTAS setups do not Mouse K/B somewhere in the middle

Grandmas are everywhere, since stations are pretty much copy/pasted you get no distraction from them

the voice work.. well it's an ego game I give em a pass never was a strong suit for em.

They seem to have forgotten that sim is short for simulator (last real world flight deck I was on had a couple or two more than 8 buttons)

You can pretend you have a trade empire with one ship that needs to be mother hened constantly and will derp out at the slightest provocation.

If you plan at anytime to trade/build/mine get ready to see a fair amount of .xml editing (save games are in xml format)

I wasn't going to mention bugs and I don't consider these as such as it's a reflection of the type of AI they could cram into an XBOX platform

Cap ships are glorified taxi's they serve no other useful purpose other than a quick cash infusion by selling captured caps. Most of the time they won't even fire back if something starts blowing them the *** up

The AI scripting in conjunction with the reputation systems...sigh

The vast majority of ships one sees flying around are actually fluff they do 1 circle on an indefinite loop never docking anywhere or interacting with anything. They are ambience nothing more. Another popular mod is removing most of them as it can increase frame rates.

With heavy mod use and a fair amount of time editing .xml saves this game can manage to reach basic utility and functionality for a space sim.

Some things particularly the AI are going to end up being brick walls I think for the mod community; so once all the dust settles you'll still be stuck with a title that's really neither fish nor fowl as far as the platform it's capable of being enjoyed on by most new and old players alike. Even the UI is probably going to be interesting to modify in any depth.
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Recently Posted
Dark Archon
294.3 hrs
Posted: October 20
If you are a fan of the X series games I believe this one is well worth picking up on sale.
There are the usual bugs and the huge learning curve, but if you stick with it you'll find it rewarding.
Don't be afraaid to use the mods.
When you look at the reviews, you'll find most people over 100 hours recommending it.
Looking forward the the new X when it comes out.
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402.7 hrs
Posted: October 19
It all came good in the end. Hopefully if they do another X game they will have learnt from the mistakes they made.
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49.9 hrs
Posted: October 18
This game is now very much worth playing.
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16.8 hrs
Posted: October 16
There are some kerbal dolls (see kerbal space program) hidden on some of the stations. That was cool. The game it's self is not at all like X3. I miss being able to exit my ship and fix it with a repair beam (although I would have liked this to not be considered a hostile action in X3 when doing it to other ships and stations--something I think is bug).

Interacting with aliens makes no sense. Yeah sure, it's coolto be able to get out of your ship and explore stations, but that end up being the majority of the game. You never have to fly around to make a fortune--just sneak around stations trating stuff. You're also suck with one ship type, and that's it. If they took X3, and added the ability ot explore stations and explore your own ship, then yeah, it would have been a good game... not this. I could never really get into it.
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0.2 hrs
Posted: October 15
You only get one ship to fly...
Helpful? Yes No Funny
282.7 hrs
Posted: October 13
Going to try to play it again. Don't expect much except a badly crossplatform game
Helpful? Yes No Funny
265.1 hrs
Posted: October 12
It's a great game with the right mods. Don't let those X3 shills put you down.
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21.7 hrs
Posted: October 10
You only get one ship to a MASSIVE UNIVERSE with MANY ships....but only one ship you're allowed to fly.....where's the expansion to fix my boredom? Every ship I see fly past me or fight I think "wow that'd be cool to fly!" Then I go straight back to Albion Prelude...because you can fly ALL the ships in it!

If you've played ANY previous X series game you're gonna hate this. If not you'll never realise how much of a turd this game is until you do.
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0.3 hrs
Posted: October 10
this having been my first experience with the X series of games i was hopeful and it seemed that it was very promising in several aspects, after having played it though i would say it is a sad excuse for an X game and does not live up to prior games. wanting to give things another shot i tried X3TC and absolutely loved it, wishing they would have kept the game similar to X3TC, the "highways" don't bother me much, but in prior games you could pilot different ships and to me being able to change the ship you are flying is important, sure you can boss around other ships in this game, and even have them carry you to different locations, but being stuck in the same ship the entire game for every aspect that the game offers is like shooting rubber ducks in a bathtub with a shotgun... yeah it sounds fun, but if that's all you do for several hours on end it's just boring. i did enjoy some aspects of the game, though when attempting to play through the story i was unable to continue playing after returning through the gate to attack a station, just got stuck and couldn't make any progress due to the difficulty of piloting a drone that handles like a red rider wagon on an ice rink. because you know since you are stuck in a ship you learn to hate the only other thing you can technically pilot has to completely suck. looking forward to the next game, because apparently they started taking lessons from microsoft in quality ,last one was good, this one sucks , so the next one should at least be better than this one... if they make one that is.
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694.5 hrs
Posted: October 9
This is NOT a "game" so to speak, but rather a simulator. It's very slow paced, the action is short and infrequent, and theres no real ending. If you're looking to blow stuff up, collect points or win, this is not for you.

Now if you're looking to chill back, set up an empire and watch it run itself across an active, real-time galaxy, jump in. It's the best space sim ive ever played.

also, if you have a VR headset, BUY THIS SIM NOW
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